How can designer manipulate digital memories to create new "alternative realities" ?

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Getting promoted in work

Attend the first funeral in your life

OW CAN DESIGNERS MANIPULATE DIGITAL MEMORIES TO CREATE NEW ‘ALTERNATIVE REALITIES’

Saving enough money

Descendant are all being adults and getting married, enjoying the twlight years with partner.

Get married Get the first job after graduation

Get a pet.

Have a big family

Be delivered in hospital.

Meet the true love of your life

Seeing offsprings growing up and retired

Being connected with others. Get in university

Win a champion with mates.

An unforgettable birthday.

Pass the driving license

How much data of memories would you leave behind in one life? - Case Studies (Digital Legacy Agencies)

We will all getting here but this will not be the end.

Get a serious illness but all family members accompanying with you all the time

Become a parent

DEADSOCIAL - Evaluate all the posts of a certain person on social medias and imitating his patterns to keep in touch with his connection by digital profile after he passed away - Profile LIVESON - Evaluate all the posts of a certain person on social medias and imitating his patterns to keep in touch with his connection by digital profile after he passed away - Profile ETERNI ME - Collect and maintain all the cogitation, narratives and memories of a person, also transfer these data into an AVI file which could live on after his death - Avatar The Form of Memory being LIFENAUT - requires consumers upload their picture in the avatar builder and spend time for training the avatar as a mind file to create a representation of them - Avatar BINA 48 - the first illustration of the concept of mind back-up for humans in the future, who could present not only the recollections, values, attitudes but sorts of mannerisms of the original person - Robot

PERSONAL PROFILE 23.5%

MANIPULATE ACTIVATION

DIGITAL

MEMORY

RECORDED RECOLLECTION

EMOTION

SENSE BASE

ANGER

EXCITED

HAPTIC

SCARED

TENDER

SMELL

Specification Final Design Brief

ELABORATION

- Brainstorming (Base on Insights and Trends from Main Research)

Mind-Clone technology already exsited

Female more intend social medias / Male more intend communicate medias

Memory being Memory trigger is a combination form as a of sounds, created originate images, taste, reality smell and tactile

CONCEPT 2

Resurrecting deceased actors by CGI is becoming normal in movie producing in 20 years. The number of dead on Facebook is growing and aiming to outnumber living in near future.(BBC 2016) Trend of digital device’s features in 20 years are VR/IOT/Wireless Charge, etc.

CONCEPT 5

CONCEPT 3

CONCEPT 4

CONCEPT 1

CONCLUSION:

2. COLOR REPRESENT EMOTIONS: HAPPY SAD EXCITED ANGER SCARED TENDER -

WARM COLOR COLD GREY PURE COLOR RED DEEP COLOR LIGHT COLOR

3. MOST IMPRESSIVE FEATURES IN CONCEPTS: 1. Interaction with memories being *3 2. Uploading profile from social medias *2 3. 3D represented memories *2 4. VR representation *2 5. Color categorise emotions *2 6. Hologram representation 7. Comprehensive environment 8. Infomation categorise by connection level 9. Floating bubes 10. Small Objects

PHYSICAL ROBOT

7.8%

CONCEPT 1 CONCEPT 2 CONCEPT 3 CONCEPT 4 CONCEPT 5

memories being reprsentation

appearance

using experience

memories being reprsentation

appearance

operation way using experience

operation way

privacy

privacy

PERSON A

PERSON B

memories being reprsentation

appearance

using experience

operation way

memories being reprsentation

appearance

using experience

operation way

privacy

privacy

PERSON C

PERSON D

ABSTRACT FORM - 41.4% 27.6% ICONIC MEMORY

FORM OF MEMORY BEING PREFERENCE FEMALE BASE

ECHOIC MEMORY

SHORT-TERM MEMORY

HAPTIC MEMORY

SENSES FIVE TRADITIONAL SENSES

PERSONAL PROFILE

COMPOSITION

LONG-TERM MEMORY

MEMORY STORE MODEL

SIGHT HEARING TASTE SMELL TOUCH

REPRESENTED ICON ABSTRACT FORM - 22.7% 18.2%

DIGITAL FACSIMILE

CONCRETE FORM - 27.2% 13.6%

PHYSICAL ROBOT

SIGHT TOUCH SCREEN

VIRTUAL REALITY

SPEAKERS

MICROPHONE

HOLOGRAM

SMELL

< 12-YEAR-OLD

PLAY / CREATE NEW MEMORY

13-YEAR-OLD ~ 17-YEAR-OLD

SOCIALISE / RECORD MEMORY / CREATE NEW MEMORY

DIGITAL SCENT TECHNOLOGY

SOCIALISE / RECORD MEMORY / RECALL MEMORY / REMEMBER SOMEONE

> 50-YEAR-OLD

RECALL MEMORY / HELP REMEMBER THINGS

The segmentation of target consumers base on demographic and behavioral could simply clarified as an innovator or early adopter with mid-high income and high education live in urban area intend to purchase for general occasion or gift giving.

TOUCH HAPTIC TECHNOLOTY

18-YEAR-OLD ~ 49-YEAR-OLD

Early Innovators Adopters 2.5% 2.5%

Early Majority 2.5%

Late Majority 2.5%

OTHERS I.O.T

REFLECT TO SPECIFICATION:

MANIPULATE

BLUETOOTH

There are four vital modules for Digital Heirloom as final outcome ---- VR system, Roll Screen, Speaker base and Wireless Charger.

TO CREATE

ANALYSING PERSONAL PATTERN (MIND-CLONE)

NEW ALTERNATIVR REALITIES

CUSTOM SETTING SCENES (4 SCENES)

HAPPY

HAPPY

HAPPY

HAPPY

EXCITED

EXCITED

EXCITED

EXCITED

TENDER

TENDER

TENDER

TENDER

SCARED

SCARED

SCARED

SCARED

ANGRY

ANGRY

ANGRY

ANGRY

SAD

SAD

SAD

SAD

MEMORY BEING AS BALLOON

WI-FI

Heirloom is a family possession handed down from generation to generation. Therefore, Digital Heirloom is supposed to be a home device for people to pass down their memory data as the digital legacies and reapply these information to create new experiences in future 20 years.

Laggards 2.5%

DIGITAL MEMORY

UPLOADING MEMORY PIECES (ONLINE OR OFFLINE)

WIRELESS CHARGE

To sum up, the thinkable technologies for final solution include hologram, AR, VR, touch screen, voice recognition besides speakers and microphone, digital scent technology, haptic technology includes temperature adjustment and fan machine, WI-FI, Bluetooth, I.O.T and Wireless charge.

FINAL PROPOSAL - DIGITAL HEIRLOOM

MEMORY BEING AS CLOWN

IF DATA IS ENOUGH FOR REPRODUCING DIGITAL FASCIMILE

MEMORY BEING AS FISH

MEMORY BEING AS BIRD

I.O.T

REFERENCE: Coltheart, M. (1980). Iconic memory and visible persistence. Perception & Psychophysics, 27(3), pp.183-228 Carlson, N. (2010). Psychology. Upper Saddle River, N.J.: Pearson Education. Dorfman, J. and Mandler, G. (1994). Implicit and explicit forgetting: When is gist remembered?. The Quarterly Journal of Experimental Psychology Section A, 47(3), pp.651-672

AUGMENTED REALITY

HEARING

INTERACTIVE MEMORY (SELECTED RECOLLECTION)

MAIN FEATURES: 1. VR SYSTEM 2. ROLL SCREEN 3. TOUCHABLE HOLOGRAM 4. SELECTABLE SCENCES 5. WIRELESS CHARGE 6. INTERN OF THINGS 7. REMOVEABLE UNITS

EXTRACT PROCESS

SENSORY MEMORY

- Personas Analysis USERS’ REQUIREMENT BASE ON AGE

5. RATE FIVE CONCEPTS BY FIVE STANDARDS

ELABORATION

REPRESENTED ICON 9.8%

FORM OF MEMORY BEING PREFERENCE MALE BASE

4. SUGGESTION AND ADVICE: 1. Hologram call could be connected to phone 2. CI has plenty potential features for basic setting, could be improved setting by preferences, especially the comprehensive environment. 3. C2+C4+C5 4. Talk to themselves as memories being could be improved 5. C1+C2+C4 6. Other function and interests 7. Environment setting depends on people

INVOLUNTARY EMPLICIT MEMORY

In summary of 4 interviews, memory is undoubtedly essential because: 1. Since memories affect our behaviour and views of life, the value of someone’s memories is partly equal to the worth of his life. 2. Memories with others are irreplaceable relevance among people. 3. The significance of memories probably depends on the profundity of emotion in it.

1. EFFICIENCY SENSES FOR MEMORIES TRIGGER: SIGHT > HEARING/TASTE > TOUCH > SMELL

The digital heirloom had been embodied as five concepts by insights and trends as well as the design specification. Afterwards, I had organised a focus group for evaluating the best solution. In summary of the reflections by focus group, the final solution is supposed to represent the recollection base on categorised emotion by specific color and object, also utilise the senses for activating users’ memories, Moreover, a combination of these concepts with diverse operating selections will be the best resolution for various users. In short, the digital heirloom should be a device with recollection representation and interactive memory being base on personal uploading profile by available selections of VR or Hologram methods.

- 4 People Focus Group (For selecting the concepts)

ACTIVATION

IMPLICIT

Value of Memory - 4 Interviews

Users’ Segmentation 4.0

1.The interactive memories as a material of activation that is supposed to include iconic (visual), echonic (audio), haptic (texture) elements or a combination of above for representing the captured recollection. 2. The activation as an engagement of digital memories requires emotive and affective motivation. Refer to six basic emotion of Paul Ekman, they are excited, tender, scared, angry, sad and happy. 3. The elaboration as the action of creating memory being should be processing on various preferences of diverse users. 4. The memory being as the recreated alternative realities is supposed to be at least an observable or comprehensible mode base on concreteness or abstractive preferences by users.

EMPLICIT

The Possible Technologies for Representing Recollection and Digital Memory being

DIGITAL FACSIMILE 19.6%

There are four fundamental processes could be confirmed for the specification:

Design Embodiment and Selection

Digital legacies business is improving. (BBC 2016)

NEW ‘ALTERNATIVE REALITIES’

HAPPY EXCITED TENDER EMOTION SAD ANGRY SCARED CONDITIONS

CONCRETE FORM - 27.5% 24.1%

ECHONIC

HAPPY

TRENDS

CREATE

ICONIC

SAD

INSIGHTS

TO

- Online Questionnaries (Forms of Memory Being General Preference)

MEMORY

The Composition of Memories The Value of Memories

Bbc.co.uk. (2016). BBC - Search results for Rest in Pixels. [online] Available at: http://www.bbc.co.uk/search?q=Rest%20in%20Pixels&suggid=urn%3Abbc%3Aprogrammes%3Ap03sm61g [Accessed 15 Aug. 2017] International Business Times UK. (2015). Touchable 3D holograms in daylight now possible using superfast femtosecond lasers. [online] Available at: http://www.ibtimes.co.uk/touchable-3d-holograms-daylight-now-possible-using-superfast-femtosecond-lasers-1508599


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