Mandy Meng

Page 1

A POTATO DISH

COOKING AS A DESIGN PROCESS

AKA SIRO ‘ EXPERIENCE ’

--------1 Desired outcome 2 Final outcom

THE IDEA OF ‘ SYNTAX ’

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Visiting the Japanese restaurant, Aka Siro to have a specially prepared meal from the chef, is a lesson to understand the idea of syntax. The process of design is just like preparing a meal. There are crunchiness from the deep fried chicken, softness from the pumpkin puree, sourness from salad dressing and smokiness from the pen-fried broccoli. Every component of the GLVK KDV LWV RZQ Ă DYRU DQG WH[WXUH that was presented on one plate to constitute a completed dish. ,Q WKH GHVLJQ SURFHVV WR GHĂ€QH DQG describe what is intended to create, or to transform an abstract idea into something more tangible, is to take on different approaches to try out DQG H[SHULPHQW LQ RUGHU WR Ă€QGLQJ ‘the answer’. /LNH D FRPSOHWH GLVK D Ă€QLVKHG project is consisted/established of different point of investigation and exploration through out the design process.

Crispy on the top and around the edge Soft in the middle

2

STUDIO EVERYDAY


A SOAP DISH

MIND MAPPING 1

RE - DESIGN

define the concept of a soap dish/holder

analysis washing hands as a structual process

SOA AP HOL O DER R possible areas for innovations

reinvent the steps of washing hands

remove the step of moist soap in water

reduce in size and lose the shape

prevent slime

minimize the contact area between the dish and the soap

inform users not to wash the soap in the water

a container that holds the soap and keep it away from wet hands

prevent slime

from wet hands/ residue of water a tool that protect the soap from residues of water inform users not to wash the soap in water use it as “applying” the soap onto your hands rather then “wash” it possible solution

--------1 Mind mapping exercise $QDO\VLV RI ÀQDO GHVLJQ 3 Documentation of the prototype

change the way we normally use soap

2

“MAKING WHAT WE KNOW UNKOWN” - KENYA HARA

3 STUDIO EVERYDAY


STUDIO EVERYDAY

AN DESIGN PROPOSAL FOR DANIAL& EMMA

INDUSTRIAL DESIGNERS

INSEPARABLE - LIVING & WORKING Living and working are the most important aspects of our life. Working can never be separated from living, especially for designers like Daniel& Emma. Everyday experience has always been prime source of inspiration for their work. Taking inspiration from ordinary objects, then bring them into the studio and transform ordinary into extraordinary. This relationship of living and working has formed a lifestyle for D&E. Isn’t that a studio-house is perfect for D&E? Therefor, this proposal is intended WR UHÁHFW WKH LQWLPDWH ERXQG RI living and working spatially. To unify two different functional spaces harmoniously, as one, is the challenge for this design project.

HOUSE + STUDIO


DANIEL& EMMA AS INSPIRATION

EMOTION & ARCHITECTURE

OBJECTS & EMOTIONS To me, Daniel& Emma’s philosophy and work inspired me in different way. However most importantly, their work shows me that design is all about EXPRESSION, the expression of feelings and emotions. Every piece of Daniel& Emma’s design is very evocative, both visually and emotionally,

The use of material, the shape, the weight and even the color transmit a sense of ‘solid’ and ‘secured’ feeling from the appearance of the objects. As industrial designer, what D&E deliver are not just functional objects and desktops, but the enjoyment and the pleasure of objects.

In Peter Zumthor’s architecture, he passions about creating atmosphere and explores the things that constitutes an architectural atmosphere, such as the effect of light, the presence material and so on.

D&E explore functionality, materiality of objects, because those are the facts establish a good product. In their philosophy, a good object design should deliver the pleasure of what it is made for. So as a pleasant space, it should trigger your emotions and feelings. As soon as you enter a designed space, you can always feel and sense it immediately, by the light, the material, and the view of the house. Therefore, my aim is to create an emotional space, that transmits a sense of freedom and purity. A space has the clarity of spatial PRYHPHQW ZKLFK GHÀQHV KRZ WKH space should be used. However, at the time, it doesn’t limit the occupant express them self. The pleasure of being free, is being themself. This is KRZ , GHÀQH D SOHDVDQW SODFH VKRXOG be.

STUDIO EVERYDAY

HOUSE + STUDIO


CIRCULATION SPATIAL CONTINUITY

YIN& YANG PHYLOSOHY Speaking about unity of space, it is just like the concept of Yin & Yang, living and working are interconnected to RQH DQRWKHU ,W LV DERXW ÀQGLQJ WKH balance of two. Those experiment and diagrame explore spatial movment and the transition from one to another space.

To create a circulation and LQWHUFRQQHFW YDULRXV KHLJKW RI ÁRRU plans, by adding stairs

garden

KITCHEN

STUDIO

STUDIO

LIVING

LIVING

garden

KITCHEN SKET SKETCHIN KETCH TCH TC CHI CH I G

sto storagy toragy or o r

laundr laundry laun aundry

social s l communa unal space pa e pa

bedroom dr bathr bathroom throom

wa ardrobe ardrobe drobe d dr rob obe o

COMP CO MPUTER EDITING

lounge lou loun unge room oom m

KITCHEN

lavatory ava av vat v va a atory

HOUSE + STUDIO


THE MOBIUS STRIP AS INPIRATION

--------1 Diagram, exlore the idea of ¶LQÀQLW\ RI VSDWLDO PRYPHQW· 2 The Möbius strip --------3 To understand the idea of ‘Syntax’, Model making as an approach LIVING

STUDIO

3 bedroom

lounge room COMPUTER EDITING

wardrobe

storagy bathroom KITCHEN SKETCHING laundry

garden

social communal space

lavatory

1

garden

bathroom

bedroom m

wardrobe

laundry

FLOW& TRANSITION

loung unge room SKETCHING

storagy

COMPUTER EDITING open KITCHEN

social communal space

lavatory

The intention is to blur the boundary between the working and the living, 2QH ÁRZHV LQWR DQRWKHU

2

HOUSE + STUDIO


FINAL OUTCOME

10

2

4

5

--------1 Kitchen 1a Corridor

--------6 Rooftop garden 7 Deck stairs

2 3 4 5

8 9

Bedroom Bathroom Laundry Living Room

Studio Social space (Skylight & storage) 10 Corridor (with Morning sun) 11 Foyer

1

3

9 1a

9

8

10

1a

7

6 8

N

1

HOUSE + STUDIO


A

3 --------1 ELEVATION 2 SECTION A A’ BEDROOM - GARDEN - OFFICE 3 PERSPECTIVE VIEW OUTDOOR ROOFTOP 4 NARROW CORRIDOR - GARDEN 5 STUDIO - GARDEN

A’

1

4

2

5

HOUSE + STUDIO


C --------1 SECTION B B’ STUDIO - GARDEN 2 SECTION C C’ KITCHEN - GARDEN 3 ELEVATION VIEW

B’

B

C’

1

2

HOUSE + STUDIO


THE DOOR HANDLE

--------1 LIVINGROOM - BEDROOM 2 SECTION D D’

D

D’

3 Door handle inspiration Form cutting

The door handle is designed for the doors entering to the bedroom. Those are the only two doors in the house, and they represent privacy to the entire house. A sense of heaviness and solid quality is intended to create from the use of copper. The door handle has uneven surface that are randomly protruding from the door.

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3 HOUSE + STUDIO


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