PORTFOLIO
H
S
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A
2016
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ABOUT ME
許 安 AN,HSU TAIPEI,TAIWAN
+ 886 923 633 033 M
shinydesign3@gmail.com 2F . , N o . 3, L n . 215, S e c. 3, Mu s i n Rd . , Wu n s h an D i s t . , Tai p e i Ci t y 11658, Tai w an ( R. O . C. )
實踐大學工業產品設計學系 S h i h C h i e n U n i v e r s i t y, Department of Industrial Design
SOFTWARE
LANGUAGE
Illustrator Photoshop Afterefect Alias ProE Keyshot Solidwork Autocad
Chinese Mandarin [Native] Ta i w a n e s e [ N a t i v e ] E n g l i s h [Professional working Proficiency] J a p a n e s e [Elementary Proficiency]
Sketch Graphic Illustrate Modeling
ABOUT ME
YODEX 新一代設計展
EXHIBITION
34th. YOUNG DESIGNER’S EXHIBITION
THE EXHIBITI
N M AY
01 04
20 15 20 11 20 14
20 15
實踐大學工業產品設計學系校內展 <Freak,Break,Krek> <犢 Du> <回加 Back to Plus> <手癢 Soul Young> <自復體 Resettable Indivisual> <簡而延之 Simple Extension>
MAY
OCT
30
NOV
20
YODEX 新一代設計展 34th. YOUNG DESIGNER’S EXHIBITION
OCT
受邀第八屆海峽兩岸廈門文博會設計展
NOV
科隆設計聯展 x KISD in MAKK 博物館 2015 KÖLNER DESIGN PREIS in MAKK MUSEUM
科隆設計聯展 x KISD in MAKK 博物館 2015 KÖLNER DESIGN PREIS in MAKK MUSEUM
AWARD
AWARD 201 4 S E P. - 201 5 M AY.
20 15
Best Of Young Pin Design Award CRAFTS DESIGN GOLDEN PRIZE
金點新秀年度最佳設計獎 工藝設計類金獎
20 15
Designer Venture Challenge BENCHMARK AWARD
20 14
Designer Venture Challenge MERIT AWARD
新一代設計產學合作 標竿獎
新一代設計產學合作 入圍獎
合作企業:華碩電腦股份有限公司
合作企業:華碩電腦股份有限公司
MEDIA REPORT
MEDIA REPORT 20 15 http :/ / w w w. ko el n erd e si g n p rei s. d e / 1 5- an - h su. ht m l
MAY
金典新秀影片專訪 YOUNG PIN DESIGN AWARD EXCLUSIVE INTERVIEW
JUN
七月號 北京藝術 與設計雜誌專訪 BEIJING ART & DESIGN MAGAZINE /JUL.
AUG
九月號 V ol.6 2 台灣工藝季刊雜誌專訪 T A I W A N C R A F T S M A G A Z I N E v o l . 6 2 / S E P.
OCT
德國科隆M AKK美術館採訪 MAKK museum press
NOV
科隆人設計展採訪 KÖLNER DESIGN PREIS
ht t ps: //w w w.y outub e .com/watch? v=e x 1 qr S8wr uE
ht t p : / /m ak k- d e si g n b lo g . d e /c at eg o r y/ ko el n er- d e si g n - p rei s/
MEDIA REPORT
CONTENT
INTERNSHIP EXPERIENCE M AT E R I A L LAB UX DESIGN /PRODUCT PRODUCT DESIGN
I L LU S T R AT I O N
11 17 31 49 63
CONTENT
CONTENT
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INTERNSHIP EXPERIENCE 2012 JAN.-FEB. AGUA DESIGN 2 0 1 3 J U L . - S E P.
STUDIO IF
12
13
Agua Design
INTERNSHIP 2 012 JA N. - 2 012 MA R.
春日材質 互動實驗室 S P RI NG MAT E RI AL WORKS HOP
MATERIAL Q&A 001對材質的定義 木頭、金屬、塑膠、壓克力分屬於不同“材質” 所謂材質就是世界上所有人工的或天然的物品, 擁有屬於自己的物理特性及化學特性,構成方 式與質地。 002對實驗的看法是 實驗是開創“SOMETHING NEW”的必經之路 ,有實驗才會有新產物、新手法、新思維。 003請舉出一件國際性創新的材質運用案例 在第八屆慕尼黑材料獎中,有一個新化合物的開 發,叫作Plexiglas Cool Touch,它能減低汽車 25%排碳量。
避孕套 / 軟木塞 / 水彩 / 石膏 /樹酯
/ Hum an Fact or y
/ H eight
/ Con dom In Han d
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城市 x 材質 MAT E R IA L IN CIT Y 材質 x 都市傢俱的水平式想像與垂直式推演。 由材質出發的設計思考,使多元材質精緻運用 成為凸顯都市特色的要素之一;如何透過都市 材的轉換,改變都市觸感。 現有的都市傢俱如公園椅、排水溝蓋、車擋等 等,在都市生活中無所不在,為了提供更好的 公共生活,都市傢俱除了重視機能以外,也必 須重新考量與都市的關係。五坪水越以材質為 核心出發,針對生活周邊的都市傢俱作材質的 替代和轉化思考,模擬所選定的材質為都市中 的既有物件增添更多可能性。探討都市材質多 樣性。 Existing urban furniture , such as park bench,gutter covers, bumper ‧‧‧‧‧Etc. , in urban life everywhere, in order to provide betterPublic life , urban furniture, in addition to pay attention to function , but alsoMust rethink the relationship with the city . Five floor more water to the materialAs the core starting material forlife for the surrounding urban furniture.
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Studio IF
INTERNSHIP 2 013 JU N. - 2 013 SEP.
2013 台灣設計師週 TAI WAN DE S I GNE RS’ WE E K,2013
實習兩個月協助迴想設計李佳穎設計師 參展2013台灣設計師週的場佈及作品, 工作內容包含製作模具模型,打樣生產 、工廠加工、尋找聯絡廠商、3D建模、 市場調查、材質研究調查、結構實驗測 試。 D u r i n g t h e I n t e r n s h i p i n S t u d i o I F, as a intern and assistant , I help L e e C h i a -Y i n g , w h o i s t h e f o u n d e r a n d d e s i g n e r o f S t u d i o I F, p r e p a r i n g f o r t h e Ta i w a n D e s i g n e r s ’ W e e k exhibition.Assistant works including making prototype, researching, 3D modeling, marketing, material testing,structure testing.
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T WDW 2013
R AN D OM
/ 3x 3 Design Sh ow
/ Lighiting D es ign
Random 是二條拉繩與隨機之遇構成的一盞吊燈。 輕拉其中的一條拉繩,燈球會以隨機的方式一顆顆點亮。 隨機的方式讓燈球點亮的組合接近無限多種而產生不可預 期之美。拉下另一條拉繩可使燈球依相反順序逐漸熄滅。 Random is a pendant light playing with two strings and serendipity. When pulling one string of the two, t h e l i g h t b a l l s t u r n o n o n e b y o n e i n r a n d o m o r d e r. The enormous number of combination makes each pull an unique moment and each setup unexpected. Pulling the other string dims the light in the r e v e r s e d o r d e r t i l l a l l b a l l s a r e o ff. 2014 L500
W500 H1300 (mm)
Metal, Hand-Blown Glass, Silicon Rubber
Toast Bag
/ Leat h er B ag Design
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MATERIAL LAB 2014-2015 ENAMEL EXPERIMENT L A M P / VA S E
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19 Discipline Lighting Design Work Delivery Ceiling Lamp/ 吊 燈 x5 Dimensions(unit:mm) Lamp1 330x330x520 Lamp2 220x220x380 Lamp3 220x220x365 Lamp4 200x200x310 Lamp5 250x250x280 Material enamel tinplate aluminium stainless electroplating cooper electroplating silver
Enamel Experiment / 琺瑯剪黏計畫
我發現琺瑯跟大眾所熟知的陶 瓷釉料是幾乎一樣的成分,只 是琺瑯的載體是金屬,而釉料 是陶土胎。我認為,相較於陶 土,以金屬為載體的琺瑯,有 著本質上的堅韌與可塑性,也 許單就尺寸大小就能衍生成全 然不同的產品,有更多的可能 。但在我們的生活中,琺瑯的 運用是少見且狹隘的。所以我 嘗試將琺瑯運用在金屬回收的 議題上,設計出一系列家飾用 品,稱為琺瑯剪黏計畫。
Project brief
“Observing and find some interesting. ” Enamel is a coating similar to glaze, except it is applied to metal surface instead of clay. It has greater potential than glaze in compacison, in terms of the tougher and more flexible nature. The difference between enamel and glaze may lead to completely different product in scale. However, the enamel coating is rarely used in products in daily life. Enamel Experiment Project is a series of home living product using recycled metal coated with enamel,in order to demonstrate the greater possibility of actual usage.
ENAMEL Enamel Challenge
Enamel Experiment Plan
Metal Recycling Issue
Enamel on Metals Scrap
Scrap Metals Collecting METAL
Build the Lamps
W h a t is E n a m el? Enamel, glaze, and glasses are the theme major silicate based coating, the name differs when applied to different surfaces. The smelling factor and the melting point should be lower than the substrate itself in order to achieve perfectly glazed surface.
琺瑯釉和玻璃、瓷釉、琉璃者 三原料大同小異,主要的成份 都是矽酸鹽類。唯須與不同材 質的胎體結合,故有不同名稱 。因此在製作技術上要兼顧釉 與胎兩者的理化性質;也就是 說,這些釉至少應調配到膨脹 係數比胎質的小,同時熔點比 胎質的低,才能完整附著於器 。
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Material Test
Thinking Outside the Box
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Gather Abandoned objects.
C or e Co n c ep t Jiannian is a classic temple deorating technique, using intact sections of flamed and abandoned pottery to createnew tiles, the individual quality of every pottery piece is kept during the process. The techinique is adapted to the core value of the project, to create different productswith the character of original items, in orderto lenthen the lifespan of radom parts of objects.
剪黏為傳統廟宇建造工法中很經典的一項手 法。利用瑕疵、廢棄的陶瓷器皿剪出完好的 部份,做為瓦片來裝飾廟宇。因此,從每一 瓦片中能發現原物件局部的特徵。我取剪黏 精神,作為這次系列作品核心概念,讓那些 「好可惜」能夠以不同姿態重現於世界,延 續生命週期。經過轉化,仍會保留它們重要 的特徵,期許能讓人辨識出原本熟知的它們 。
Maintain Keep the intact part.
Reborn Transform to a whole new using way.
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C ol l e c t io n
1 0 0 Char acter s
C omb i n a t io n Apart from other materials like plastics, glasses, or paper, metak is abandoned due to lack of usage, not breakage. The toughness and durability of meltal are the unique qualities of mass production and industrialization. I chose to keep the characters instead of destroying them to rebuild a new one.
有別於其他材質,如紙類、玻璃、塑膠 瓶罐等,廢棄金屬現成物充滿特徵。被 丟棄的主因大多是因為用不著了而非壞 了。金屬的本質堅固、有韌性,並各自 具有獨特的型態及外觀,這些細節都是 工業化,機器大量製造所留下的痕跡。 仔細觀察,就能發現它們的美好。所以 我選擇保留他們的原貌,取其完好的部 分,而非以普遍打掉重練的回收方式來 銷毀它們。
Combination of ready-made metals with characteristics of elegant outlines of middle-east architectures.
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PROPORTION Material of Metal Scrap Copper
x x #AG124
Silver
Enameling C o nditio n
0% 0%
Brass
5% Tinplate
x x
Aluminium
Stainless Steel
15%
30%
ENAMEL x
ELECTROPLATING/METAL
50%
Perfect Able None Disable
MELTING DEGREE #110
1500°c
Fe 3 C 1000°c
Enamel can apply on: Gold/ 925 Silver/ Silver/ Copper
Cu
900°c
Ag
800°c
#158A
700°c
#158 A
#121
#AG124
#AG48
#122
Color Temprature
Unsuccessful condition: Object Surface Rust/ Oxidization/ Oil
[琺瑯燒成基本要件]
600°c 200°c
#1260
#10 #1260
以整合後的金屬現成物為胎體,燒附琺瑯、裹 飾表面、填滿毛細孔,使金屬具有玻璃質感防 水易拭的優點,而玻璃質感與銅色金屬相間, 整體質感優雅,型態工業。工藝手法與工業物 件結合,打破既有印象,更提升廢棄物整體質 感,達到不輕易被替換取代的定位。
Basic Enameling C o nditio n
Fe
1400°c
Fill in the pores on the copper substrate to achieve a smooth waterproof glass finish. The series of products are the celebration of craftsmanships and industrial object, it is a groundbreaking idea of using the technique, providing elegant shapes, as well as the experience.
可使用的金屬: K金/925銀/純銀/紅銅 Sn #10
#121
#122
#158
#1260
#AG41
#AG124
白
青水
青竹
水
水鉗
青鉗
青嶍
760°c
730°c
730°c
750°c
770°c
780°c
800°c
金屬表面: 無鏽/無氧化/無油 **可使用稀釋鹽酸洗氧化及鏽
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Exp er im en t A Goal :Experiment Is the original metal substrate ready for enameling after processed by diluted hydrochloric acid? Material : stainless steel door handle tinplate ╳ 3 small electric kiln gas gun Hydrochloric acid enamel frit #158 CMC ( 10:1 )
Result: Failure
Cutting Tinpllate Cans
Melting the Stannum covered on surface
Soaking in Hydrochloric Acid
Applying Enamel on Surface
Put in Electric Kiln,until enamel melt. (Around 780ºc)
Exp er im en t B Goal : Experiment Is plated copper and silver film coated metal subtracted ready for enameling? Does it lead too failure after plated by different metal due to the difference in shrinkage rate? (Stainless steel / iron / tinplate)
ELECTROPLATING METALS COVER
COOPER Material : stainless steel ╳ 2 tinplate ╳ 1 small electric kiln gas gun Hydrochloric acid enamel frit #1260 CMC ( 10:1 )
Result: stainless steel and tinplate plated metal are ready for enameling.
TINPLATE
STAIN
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26
NO.2
Turquoise
NO.4
Nemo
NO.1
Bassa Madam
NO.5
NO.3
Bustle
19 th.
27
28
VASE
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31 USER EXPERIENCE PRODUCT DESIGN 2013 KALEIDOSCOPE 2014 TYPE PHONE 2014 BLOWER LAMP
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33 Discipline Lighting Design Clock Design Work Delivery Time Walker / 時 鐘 Dimensions(unit:mm) 240x240x90 Material Aluminium Tube Lime Powder Polyester Watercolor Pigment Working Arduino UNO 2012 Novenber
Kaleidoscope / 萬花鐘
時間對人來說是生活中不可或 缺的助手。看清時間能做有效 的規劃和安排,但是生活何必 事事都如此清晰有條理?偶爾 迷濛偶爾幻覺,霧裡看人生, 這種生活,也挺Fancy的。這 個Project是要抓住街區的精 髓而作出衍申設計,相信萬華 的花紅酒綠能在此萬花鐘上表 顯無遺。
Project brief
“Enjoy life without time. ” Time to everyone is the most important thing in everydaylife. Without time, we can not arrange our life efficiently. But life is short and hard, why so serious? Do we really need to see our time clearly? Do we really need to follow the rules and make ourselves unfree? Somtimes we just need to live in a moment, no matter how far away from the reality, being fancy for a while can not be so wrong. The project Kaleidoscpe is a colock dropped by the spirit of Wanhua district, hope people can enjoy losing in time.
D istr ict to P r o duct Every lanes and alleys around the world all have their own special looking and character. The culture and religion are two important factors contribute to this.The main challenge of this project is first to observe the chosen city carefully; second to drop the characteristic parts from the city then infuse it into product design, let people know by one sight.
世界各地大大小小的街區都有屬於自 己的樣貌風情,而文化民族宗教都是 影響的元素。而街區地景有些風格強 烈一點的甚至可以變成形容詞或代名 詞。法式英式就是常見的例子。”設 計師之旅“主要的挑戰在於,對城市 或街區觀察入微,並能抓出要點跟精 髓注入產品裡頭,讓人們一看就能聯 想到,這產品好台灣。
Blo ck in Wanhua? I chosed Wanhua as my target district this time. Wanhua is an old district in Taipei city, and it has long history of porn industry since Japanese colonial period. That is, the place is full of porn and sex trades. As a biggest red-light district in Taipei, Wanhua has many adverbs to described. It becomes more mysterious and dazzling when the day turn night.
這次的街區我選擇萬華。說到萬華, 頭一個閃過的形容詞大概就是花紅酒 綠,因為萬華是老台北最出名的風化 場所。日治時期的公娼寮雖已廢除, 但色情的風氣擴散街區,時至今日成 為花街茶巷,遍佈在萬華的巷弄叢中 ,使得萬華給人一種夜晚迷離印象。
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城市街區轉化設計
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W h y C l oc k? The most wellknown thing of Wanhua is the red-light district culture from Japanese colonial period to nowadays.The brothels hide in alleys and pretend as chia (tea) houses. Almost every elderly Taipei citizen knows the dark side of Wanhua,and had lost in the mysterious districts.
萬華的街區意象就是夜間紅燈區的五 顏六色的燈箱招牌,以及特殊的站壁 文化。時間,對於每個人來說是串起 一天大小事的軸。但是,在夜晚的萬 華巷弄中,時間卻被花紅酒綠給淹沒 ,一切新鮮事物充斥眼前,萬花筒般 的眼花撩亂。時間和現實一樣,在這 一刻不需要被看清楚。所以我想將萬 華的街區意象抓進時間裡,設計出一 款迷幻時鐘。
T ARG ET AP P EARAN C E APPEARANCE Mold filling/ Material testing
KALEIDOSCOPE INTER-WORKING writing a program with ARDUINO UNO board
The target appearance of clock is glazelike transparently colorful bubbles filled in concrete round surface, just like the neon lights in the concrete city at night.
目標外觀想要五彩繽紛如玻璃般透明 的圓點隨機散落在水泥質感的鐘面上 ,試圖想創造霓虹燈鑲嵌在鋼筋水泥 城市裡頭的意象。鐘面上亮起的圓形 彩色玻璃,就像城市在夜間的燈光景 深一般,交錯而炫麗奪目,迷幻而朦 朧。
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M OLDI N G I want to use concrete, which is infused by many colorful transparently dots, as the suface of my clock. But it is not easy to molding concrete without a fissure, especially this kind of form. So I choose alternative way to create a material like concrete by mixing poly and rock powder together.On the other hand,colorful dots, which are made by poly and watercolor, were infused into the holes after the clock surface was compeletly dry.
水泥質感:水泥易生細痕裂紋,加上 表面多孔密集散佈,若以水泥來灌模 ,會碎裂的風險很大。所以以石粉加 上寶麗膠取而代之,仿效水泥質感。 彩色圓點:以寶麗膠加上色母顏色過 於飽和,以致LED光線無法穿透。經 幾次實驗結果,以水性顏料加入寶麗 膠中,會產生顏色漸層,顏色的通透 性也非常良好,從而選擇以此方法仿 效霓虹燈泡。
1 透明彩色poly填洞 2 矽膠封底等乾(洞深一半) 3 poly乾後拔除矽膠底 4 石粉圓盤背面(矽膠膜拔除前) 5 矽膠膜(拔出後) 6 石粉圓盤成形後打磨 7 成品棚拍
1 2
4 3
5 6 7
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TARGE T W O R K IN G M ETH O D I seperate dots into two parts. One is dots in the middle, they stand for“Hour”,and they will show which hour is it now by arraying into Arabic numerals,like 1,2,3.The other part is dots on the outside circle,it consisted by totally 60 dots, one dot for one minute,and they will show what minute is it by accumulating dots clockwisely.When it comes to 60 dots,it will return to zero and accumulate dots again,and the meanwhile, hour will turn to next Arabic number.
目標運行辦法:把鐘面上滿佈的圓點 分成環形外圍及內部中心。中心部分 顯示“時”;外圍部分顯示“分”。 時會以圓點排列成阿拉伯數字來呈現 ;外圍的圓點總共有六十顆,以累積 的方式來呈現幾分。當累積了六十顆 ,在鐘面上形成光環時,下一秒就會 歸零從一開始,而小時的數字也會跳 下一個。
H O W T O D O T H IS ? Assign every dots a number, and make dots turn light or dark individually by writing an arduino program. In this way, I can arrange dots into Arabic numbers,and accumulate dots outside the circle.
給每一個圓點編號,在寫程式的時候 就安排編號第幾的LED燈要亮或暗, 以此方法,得以使中間的圓點排成阿 拉伯數字,外圍的圓點一分鐘亮一顆 ,最後累積成六十分一圈。
1 以麵包板測試程式可否運行 2 規劃正負電路跑法 3 焊接PIN腳及電路 4 LED燈泡編號
1
5 測試數字排法
2
6 以黏土填縫遮漏光
4
3 5 6
Hour
Minute
Time
2:35 x 60 = 1 min.
39 Discipline Product Design Work Delivery Telephone / 電 話 Dimensions(unit:mm) 150x180x190 Material Wood Arcrylic Plastic Tube Tamiya Spray Spring
Project brief
2013 October
Type Phone / 打字機電話
在科技日趨發達的現今,許多 物品的操作都以觸控面板取代 ,雖然有許多優點,但因此觸 覺和手感被剝奪,回饋感少了 ,樂趣就少了。儘管以視覺和 聽覺的方式營造按壓錯覺,但 觸控面板怎麼樣也無法和真實 的按鈕相同。藉此機會,將被 剝奪的電話按鍵、還有已經成 為過去式的打字機的使用感覺 給找回來。
“Type to someone you missing a lot. ”
Nowadays, the touch screen quietly replace buttons in 3C products little by little,and buttons and keyboard parts, which on the everyday products around us, will go in to history somday in the future. Althought the touch screen has many advantages than buttons, I as a designer, still don’t want growing technology to take away our rights of touch senses. The feeling of push real buttons is quite different from app programs which are made to pretend as buttonlike by seeing and hearing. By this chance, I want to bring back the touch sense and typing action.
DESIGN FLOW Using Telephone
快樂的設計 TH E P RESUR E P R IN C IP L E
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Almost every 3C product designed by designers nowaday, have no soul in it. They just keep designing same thing day after day. It might be a good way to earn money quickly, but in the end there is nothing. Once we forget to think about user’s mental desires, we will lose them eventually. A preasure using process is a good way to impress users, and this will lead the product pop out and be remembered.
設計師在設計產品時,很重視使用者族群,使 用者的定位會決定產品的功能及外觀。但鮮少 有設計師注意到使用者的心理層面,如何能讓 使用者感到快樂?這次的主題快樂原則,是想 讓設計師在這產物爆炸的時代,將死板冰冷的 設計注入溫度,找到一些商業利益之外的創造 價值。
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To me, the product which has a fun using way is the most possible to feel preasure. The product must to have some interactions and feedbacks in using process. If want it more suprisingly, the initial direction must be break-frame thinking. Use the general senses and break them to create the surprising feeling in design. I believe that experiences will lead more possibilities of design.
說到快樂,對我來說好玩的產品就會讓我愛不 釋手,並且從使用的過程中感覺到快樂。產品 要好玩,一定要有互動性和回饋性,同時必須 跳脫既有框架,思維上的落差會產生驚喜感, 再由驚喜感帶出好玩。利用一般大眾既有的常 識經驗,先破壞再以採集回來的點子加以整合 ,歸納出共通點,從中帶出新的使用方法。經 驗會引導出設計的創造性,有效運用就能夠從 大同小異、侷限重重的產品世界裡跳脫出來。
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Desktop phone and typewriter has many things in common.They have same position in house,they have almost the same size, and most important of all,they all have a keyboard panel on them. So users have to achieve their purpose through the buttons.
打字機和桌上型電話都有一些相似之 處。他們在家中的定位都是在桌上, 體積也相似,最主要的是使用他們都 必須透過按鍵才能完成目的。儘管有 很多事物的操作都必須透過手指按壓 這個動作,但我會選擇打字機,除了 他的按壓回饋感有很強的記憶點,是 眾所皆知的觸感以外,主因還是希望 這個已走入歷史的產品能夠以什麼樣 的轉化方式再次被使用起來。
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NEW USING WAY
N E W U S IN G W A Y o f TELEPHONE The TYPEPHONE remains the using way and characteristics of typewriters.When key in 1 number, the telebar on the top will move 1 space in the typing way just as original typewriters. Once finishing key-in the phone numbers,the telebar comes to one side and then users can slide it smoothyly in the opposite way to make the phone call. We seldome doubt about products which already exist for a long time. If we do, we may find more possibilities and even better world.
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使用上的新意: 電話一定是要這樣操作嗎?我想很少有 人提出過這樣的質疑。太過習以為常使 用周遭的物品,認為這樣東西本來就是 這樣,就不會有任何突破的空間。抓取 打字機以及電話之間的共通性,使兩個 看似沒有關聯的物件產生連結,衍伸出 全新的產品,甚至是完全跳脫窠臼的使 用方式。保留打字機運行的特色,與桌 上型電話融合,數字按鍵仿打字機鍵盤 的機械結構,敲擊號碼按鍵有很強的回 饋感。話筒有滑軌結構,在撥打電話時 ,每打一字,該號碼按鍵對應的字符便 會彈上觀景窗,話筒同時會向打字方向 移動一個字寬。當號碼輸入完畢,話筒 已在最底端,順勢反向滑出會觸動撥打 鍵,即完成撥打。同理,將話筒滑回原 位即可掛斷。
HANG UP
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1 保麗龍草模與木模(1:1) 2 木模分件 3 按鍵連動機構
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45 Discipline Lighting Design Work Delivery Floor Lamp / 立 燈 Dimensions(unit:mm) 300 x 300 x 1650 Material Iron Tube Iron Plate Plastic Sheets Medium Density Fiberboard Pumper Working Arduino UNO 2013 December
Bellows Lamp / 鼓風燈
踩踏下去,咻,黑暗中亮起燈 火。再踩踏,燈火由暗轉亮, 伴隨著逐漸膨脹的燈罩,就像 點綴在夜空中的天燈一樣,閃 閃動人,暖入人心。生活乏味 ,周遭一成不變,但鼓風燈讓 平凡的生活有了趣味。何不換 個方式開燈呢?開關之外,試 試煽風吧,就像生火一樣,要 亮點可要用點力進風喔。
“Like a hot-air balloon light up the dark night. ”
What else can lamp be without having an on / off switch? Can lamps be interesting and interactive ? In the ancient time,people use bellows to set a fire to get light, to get warm and to gather together, but as the time flies by, people don’t use bellows anymore, because the electrivity light. In this project, by using A+B method, hopes to bring bellows back in everyday life, and make lamp more interesting.
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A+B的設計 The most important thing in this A+B design project is to let designers think it creativly about two totally different things being together.By this way,designers can thinking out of the frame,and create more possibilities in product design.But even two different things may still have somthing in common.Designers have to find out those commons between two things and let A+B design make sense.
這次的主題A+B,顧名思義就是要設計師把 大眾已知的兩件看似完全不相干的東西做連 結,進而衍伸出全新的設計。以這樣的設計 方法,可以跳脫既有的思考框架,藉由細微 的觀察加上細膩的手法,過濾共通點找出關 聯性,貫串成為創新的設計產物。
W h y B e l l ow s a n d la m p ? In the ancient time, people use tools such as bellows to set a fire more easier. So in everyone’s mind, fire is always positive correlated to the wind which come from the bellows. Nowadays,fire in some way is equally to the light, it bring us bright in night and mentally warming feelings in the same time,so that is why I put bellows and light together,and aim to design a lamp with interactive using way to make product more interesting.
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鼓風器在古代生火時是一個助燃的工具,鼓 進的風越多,火燒越旺、越大。以此脈絡, 把生火助燃工具的意象延伸,與同樣象徵光 明的產物「燈」作結合,重新設計成能跟使 用者互動的立燈,跳脫立燈既有的框架。
S ta r t Time Line
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{Space} Arduino Board & Blow Mouth
The lamp is set to be a floor lamp and opperating like using bellow to the fire.I design a foot-step bellow in the base of the lamp,and if step more,winds will come on more and make balloon-like lampshade inflate.At the same time, light will become brighter. The bright degree is positive correlated to the wind comes from the foot-step bellow.
Air Tube & Electronic Line
這盞燈具就是轉化了鼓風器生火的意像, 燈光等同於火光,底座的踏板象徵鼓風器 ,當踩踏越多次數,灌入的風越多,燈罩 的體積膨脹,燈光也就越明亮。就像生火 時扇的風越多,火的體積會越大越明亮溫 暖。等氣體隨時間慢慢洩出,燈光也就漸 漸熄滅。
{Space} Bellows In-Foot
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49 PRODUCT DESIGN 2012
WITCH’S POT
2013 CREAM GUN
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51 Discipline Appliance Design Work Delivery Heating Pot/ 電 熱 壺 Dimensions(unit:mm) 150 x 150 x 300 Material Wood Glass Stainless Rubber Ring 2013 January
WITCH’S POT / 女巫壺
午後的沸水聲汩汩,翻騰攪動 著的乾燥花草香料乾果茶葉, 聞起來甜甜的。像女巫一樣, 在翻滾沸騰的大鍋裡加入許多 草藥果實,調配一個未知茶湯 。不管是微冷的春日午後還是 清爽的秋日午後,能來一壺新 鮮的花草茶都是很幸福的事。 女巫壺沒有特定處方,全看當 下有什麼鮮果香草,隨心所欲 盡情享受吧。
Project brief
“Colorful herbals whirling in the water ” Herbal tea can become more interesting and enjoyable in visual. By using the theory of Syphon coffee, I aim to design a tea maker, which will has a brand new opperation way to boil tea. In this way, enjoying tea will not only be in taste, but also in visual, out of everyone’s exspect.
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城市街區轉化設計之二 “District to Product” design project no.2 . Wanhua is an old district in Taipei city, and it has a prosperious porn industry since Japanese colonial period to nowadays.The interestest thing is,these porn shops all disguise as tea shops to cover the truth. So you will see many “xx Chia Shop” signboards in lanes in Wanhua. That is, in this distric, drink chia (tea) means more than the literal meaning. So I want to design a electricity herbal tea maker to metaphor the “Chia Shop” in this porn district.
接續著之前設計師之旅的主題,觀察萬華夜晚 的霓虹燈閃爍與眼花撩亂的花街,將街區意象 轉化,進行衍伸設計。延續著色彩斑斕艷麗的 視覺性概念,這一次選擇電熱壺進行發展。會 選擇電熱壺的主要原因是觀察到花街常偽裝成 茶店模樣招客,所以這邊的“喝茶”意義非凡 。在笑聲吟吟的胭脂場所,所有感官都像被一 層層粉色薄霧給蒙上,氣味迷幻,就像女巫大 鍋裡的魔幻藥草不斷翻攪沸騰。在這樣的想像 下,我想改良現有的電熱壺,設計一款可以專 門沖花草茶的花草電熱壺。
PI C TURE I T ! I have seen many different ways to cooking coffee,but there seems to be only one way to drink tea. In some methods of cooking coffee,the procedure is visualable and interesting, like Syphon coffee. So I want to use this theory to add to the tea maker, let the procedure of making herbal tea more magnificent in visual during the afternoon chatting tea time for women.
在我的印象裡,咖啡的煮法有很多種,其中也 有一些在煮的過程中很有視覺享受性,像是蒸 餾式咖啡,利用虹吸式原理,使得液體可以由 下往上回沖。我想將這樣的視覺性轉化到沖花 草茶的加熱壺上,營造出落英繽紛的感覺,藉 此達到夜晚萬華眼花撩亂色彩斑斕的意象。
WITCH'S
SECRET RECIPE HEATING POT
HOW TO DO? The theory of Syphon coffee is to boil the down-pot water, when the temperature almost 100, the down-pot will tends to vaccum status,and this makes water go up along to the tubes,which connected between up-pot and down-pot,and brew the coffee. I want to design a heating pot with this theory.When usual days,it can just be a quickly heating pot to boil the water. On the other hand, if you want some herbal tea in casual afternoon with friends,just put another pot on original one,then you can making herbal tea yourself.The advantage of this syphon theory tea pot is that, you will never drink cold. The electricity heating tube in the base will keep tea not to get cold during the drinking time.
虹吸式原理是利用加熱下方瓶內的水,使水滾 沸後的蒸氣壓力將水經由玻璃虹吸管送至上方 瓶內,使沸水到達上層,進而沖泡內容物。我 設定的女巫壺是一個即使不常沖花草茶也能常 使用到的家電用品。所以我將女巫壺定位成電 熱壺,平常用在快速熱水,想要喝花草茶再加 上上壺,再漫漫午後也不用擔心冷掉,想喝時 可以隨時加熱,就可以反覆回沖。因水和茶葉 是在不同容器中,只有在加熱下壺時水才會在 短時間與茶葉融合,不會使茶葉泡爛變苦澀, 解決了一般茶葉久泡的問題。
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F U N C T IO N & M AT ERIAL 1 herbal container
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Put in some fresh herbals and a little bit fresh berries,makes the glass inside colorful.
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Two funtions,2 ways to use.One is, as a symmetric spout,can pour the boiled water into your mug . Another is as intermediate between tube and fresh vanilla container.
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The rubber is put at the front of fresh vanilla container,so it can be more stable to put upside down the contanier into the funnel,and also prevent from leaking when the water gose up.
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Water path. Use Siphon principal, when the water is boiled,it may through the tube path to another space.
2 handle 3 spout 4 rubber 5 filter 6 tube 7 water container 8 heator 9 heating seat
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55 Discipline Appliance Design Work Delivery Cream Gun/ 奶 油 槍 Dimensions(unit:mm) 350 x 110 x 250 Material Wood Plaster Arcrylic Rubber Ring 2013 April
NESPRESSO Cream Gun / 雀巢奶油槍
午後剛出爐的蛋糕,瀰漫整個 空間,烤的金晃晃的,成了蛋 糕師的畫布,揮灑五顏六色的 風味奶油,順手切換想使用的 花嘴,盡情裝飾,將之變成玻 璃櫥窗裡令人眼睛發亮的美麗 糕點。悠閒的午後來一片精緻 蛋糕,再配上NESPRESSO的 膠囊咖啡,人生有什麼能比這 個更快樂呢?
“Switch flavors for your tastes . ” Just like the revolver gun using by cowboys in the west movie, the dessert bakers nowadays can use NESPRESSO Cream Gun to decorate cakes whatever she want.Thousands of flavor caught into small capsules waiting to be choose, just gentally slide move can change flavor easily. Making a cake decorate will not be a disaster anymore. Enjoy your baking time with NESPRESSO Cream Gun!
B RAN D S T O R M IN G In“Brand Storming” this project, designers have to choose a brand and making a jump thinking design for the brand.In this case, designers have to read the brand spirit, to know the barnd’s doing first, then to make plans and to predict what is the next thing may the brand wants to working on it. Designers have to design the meaningful product or service to users for brand,and must to be easily identify the products from the others in market on one eye, including outlook design. Try to keep the style the same.
品牌思潮這個題目是為現有的品牌做一個跳 躍性的設計,不限定要什麼樣類性的品牌, 時尚、餐飲、服務性品牌皆可,只要有明確 的識別性和獨特性都可以發展,唯一的條件 就是必須跳脫原本品牌經營的項目卻又不失 合理性。選定想發展的品牌,需要透徹了解 該品牌的企業精神、產品識別與風格、甚至 是未來產品預測走向之後,歸納出方向,設 計出有意義有價值的產品,且從視覺上或使 用上與品牌不失關聯性。
N ESP RESS O NESPRESSO is a worldwide famous brand,and the thing which most known for everyone is the varios flavor capsule. It create a brand new way of instant coffee. So I want to use this strong brand identy : Capsule, to be a part of the design, and it must to be various in some way.
雀巢膠囊咖啡機之所以風靡全球,在於它跳 脫以往,創新了即溶咖啡的形式,以膠囊包 裝,固定單位份量,搭配他簡易使用的咖啡 機,主打方便快速,並且有多種新奇風味可 以選擇。除了形式上改變外,更打破了人們 以往“即溶咖啡沒有好咖啡”根深蒂固的印 象。
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57 WHY CREAM GUN? When someone mention NESPRESSO,the word “coffee” must comes to mind. Then, what will you do when you have a cup of coffee? You may want to have a piece of yummy cake which is beautifully decorated and covered by different flavors cream.That is the reason why I want to design a Cream Gun for the brand NESPRESSO.I think if one day cream in capsules, it may be a good idea for cakeholic who is on a diet.
在瞭解了NESPRESSO雀巢咖啡機的精 髓跟形象之後,抓出關鍵字“膠囊”。 膠囊有幾個層面上的意義:一在於使用 者可以方便快速使用;二在於能有多種 風味;三在於定量的概念。我要產出的 產品必須有“膠囊”元素在裡面,在經 過發想後,決定NESPRESSO的衍伸產 品為奶油槍。為什麼會是奶油槍?奶油 是蛋糕上不可或缺的配角,功能在於裝 飾性。當喝咖啡的時候,怎麼少的了蛋 糕?所以以即溶咖啡為著稱的雀巢膠囊 咖啡機,衍伸發展出奶油槍也合情合理。
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U S E R GROUP The NESPRESSO Cream Gun is set to be use by professionals,such as cup cake maker, dessert baker or fusion coffee shop operators. By using NESPRESSO Cream Gun,they can whip cream quickly and swith different flavor easily to get beautifully decorated cakes in more convenience way. The liquid cream with different flavors all packaged quantitativly then infused to capsules.In this way, users may easily measure and count how many cream will be need.
以往自身做奶油的經驗,總是份量不好 抓又耗費許多時間,一次也只能做一種 奶油。但是專業烘焙店或是賣蛋糕點心 的咖啡店經營者,需要快速且方便地打 發奶油方式,所以有些店家會買市面上 的二氧化碳氣瓶奶油槍來做少量且快速 的打發。但是這些都沒辦法滿足眾多口 味。我想設計出一款膠囊奶油槍,所有 奶油都濃縮成膠囊形式,並且口味豐富 繁多,能使專業烘焙店業者可以同時打 發多種奶油,並能夠快速方便的交換不 同口味,用來製作裝飾型蛋糕。
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TARGET U S IN G W A Y The target opperating way is ganna to be like using a revolver gun.There is a additory pastry tube case to go with the cream gun. Users just need to attatch the case to the gun,and slide it gentally by thumb to change another flavor.
設計上希望能達到方便轉換花嘴頭,使 得蛋糕設計師在裝飾蛋糕時能更靈活自 如地變換工具,像左輪手槍一樣的概念 ,在奶油槍頭加裝左輪花嘴頭,把既有 的金屬花嘴套進左輪型模具,加裝上奶 油槍,即可旋轉變換。
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O P ERA T IN G The TYPEPHONE remains the using way and characteristics of typewriters.When key in 1 number, the telebar on the top will move 1 space in the typing way just as original typewriters. Once finishing key-in the phone numbers,the telebar comes to one side and then users can slide it smoothyly in the opposite way to make the phone call. We seldome doubt about products which already exist for a long time. If we do, we may find more possibilities and even better world.
奶油膠囊的設定在300毫升,完全打發 可供一般八寸蛋糕使用。膠囊呈凹圓柱 狀,中間凹進的空間可置放二氧化碳鋼 瓶,用以打發奶油。奶油膠囊套入鋼瓶 後,一齊裝入槍尾,並裝上尾蓋。旋上 尾蓋的同時,會向內擠壓膠囊與鋼瓶, 中段突刺口會將鋼瓶與膠囊同時刺破, 使奶油液體與二氧化碳氣體同時流入混 合空間,使用者加以前後搖晃半分鐘, 即可均勻打發奶油。要使用時再加裝左 輪花嘴頭套,即可變換花嘴型,做出多 種裝飾性奶油。
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ILLUSTRATION 2012
MV RE-MAKE
2013 MOS BURGER CARD 2014 -2015 FASHION B&W
2012{ 發 功 } 實 踐 工 設 營 營 歌 { 馬 戲 團 公 約 } MV 創 作 跟著月光冒險要出發 螞蟻大象是無形的框 越貪婪成長越凌亂越迷惘 母雞與蛋哪個先登場 既然無解那就算了吧 越偏執答案越推翻越失望 馬戲團公約入場券是熱血快樂是甜點悲傷是資源 卸下疲憊孤獨瓦解小丑面具下的臉 馬戲團公約我們盡情表演勇氣是宵夜慾望是能源 每一次的考驗跳過火圈又是新的一天啦啦啦 帳棚裡面鋒芒太耀眼 獅子老虎聲勢誰領先 越渴望目光越蔓延越浮誇 偶爾出現失序的場面 一切OK進化成經驗 越迷戀完美越迫切越危險 馬戲團公約入場券是熱血快樂是甜點悲傷是資源 卸下疲憊孤獨瓦解小丑面具下的臉 馬戲團公約我們盡情表演勇氣是宵夜慾望是能源 每一次的考驗跳過火圈又是新的一天啦啦啦 馬戲團公約劇本由你來寫燈光是點綴音樂是調味 手牽著手管他是誰遊樂每一個瞬間 馬戲團公約有效期限永遠未來是無限自信是配備 畫上一個笑臉悲傷再見又是新的一天啦啦啦
/ 棉花糖樂團
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MUSIC VIDEO RE-MAKE for SCID SUMMER CAMP 2012
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MOS BURGER CARD COMPETITION 2013 摩斯卡設計競賽 MOS BURGER card competetion: Design four cards in the same concept, and the mos logo must be put in graphic. Concept: with the Mos Burger brand spirit, design must have a heathy and delicious looking in works,and make them worthy to preserve for Mos lover.
(一)設計主題:摩斯卡平面創藝設計( 一系列共計 4 款),設計元素需放上摩 斯 logo 或摩斯漢堡字樣。 (二)設計概念:從摩斯漢堡美味、健康 與幸福的品牌形象出發,設計出具有蒐 藏、紀念、保存、贈禮等價值的摩斯卡 設計。 In my works, I seperate the mos buger into the single ingredients which are made for bugers, so that people may see how to consist a delicious buger. By this thing, people will feel heathy and safty. On the other hand, I use delightful color to mix in the picture, so that people may feel happy and tasty by seeing these four colorful cards.
在四張圖面上,我畫上許多大地的食材 ,自然的產物,把摩斯漢堡分解,置於 這些天然的食材中,摩斯漢堡的各個層 次的部位,就一如是這些自然的食材一 樣,完全沒有違和感,顯得非常融洽, 是大地的禮讚。採用寫實的線搞畫法, 畫出食材的細節,背景配上鮮明柔和的 粉色系,讓人感到心情愉悅,這之中的 料理是多麼幸福。
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EVERYDAY DRAW FASHION ILLUSTRATION B&W 2014-2015
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