Foundations of Design : Representation, Sem 1, 2017
PORTFOLIO Anson Ong
831555 Studio 18 - Jun Han Foong
MODULE 1 : HOW TO DRAW A CROISSANT
Photo Of Plan View
Multiple techniques across different platforms were explored in this module. The use of a photostage and photoshop was the first. The croissant was bought and placed in the photostage provided to be photographed. The pictures were then rendered through photoshop to provide a crisp image while enhancing desired details. The croissant was then scanned to capture further detail.
Photo Of Elevation
Photocopied Section
Photo Of Elevation
Photocopied Plan
Combining the various photos obtained with Various orthographic and axnonometric techniques, an orthographic projection and axonometric projection of the croissant was done.
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漀爀琀栀漀最爀愀瀀栀椀挀 瀀爀漀樀攀挀琀椀漀渀猀
瀀栀漀琀漀 漀昀 攀氀攀瘀愀琀椀漀渀
Orthographic Projections
瀀栀漀琀漀 漀昀 攀氀攀瘀愀琀椀漀渀
瀀栀漀琀漀挀漀瀀椀攀搀 瀀氀愀渀
瀀栀漀琀漀挀漀瀀椀攀搀 猀攀挀琀椀漀渀猀
瀀栀漀琀漀 漀昀 瀀氀愀渀 瘀椀攀眀
愀渀猀漀渀 漀渀最
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愀砀漀渀漀洀攀琀爀椀挀 瀀爀漀樀攀挀琀椀漀渀
Axonometric Projection
愀渀猀漀渀 漀渀最
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MODULE 2 : FLATNESS VS. PROJECTION
Childhood, the age span of a person from birth to adolescence. It is a time where children discover the wonders of life, experiencing and learning everything for the first time. Walking, speaking, way of thinking, morals and ever personality are influenced by childhood. If childhood was thought of as a structure, it would be the base of a building, without it the building would fall However, as people move on in life, they tend to forget about their base, childhood. This piece is dedicated to my childhood, a moving Japanese city. As my childhood was very heavily influenced by Japanese culture, especially in terms of video games and cartoons, this city is dedicated to house all the different type of characters while maintaining a video game setting which heavily influenced my childhood. A safe heaven where my problems do not exist. By utilising the axonometric technique learnt and combining it with the fond memories of my childhood, this city is born. This city made me what I am today. It is my childhood, my base.
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Step 1: Prepare all required materials to complete the task. ( T-square, ruler, set square (45 degrees), eraser, pencil)
Step 2: Overlay a sheet of tracing paper over the back mario world. Use the set square and the t-square to ensure that the axonometric drawings are accurate and straight.
Step 3: Combine the back mario world and the front and add in additional details to make the world complete.
Axonometric outline of the back-world Step 4: measure the dimensions of the base and draw the desired base of the world.
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Outline of the top mario world 7
Outline of the top and bottom mario world combined. 8
Final product. 9
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MODULE 3 : PATTERN VS. SURFACE
Individuality is a distinct feature observed in the mountains of Mother Nature. The differences in height and opening represents the uniqueness of each mountain portrayed. 4 variables modules were used with point attraction diagonally across the terrain. This was done to add emphasis on the two corners that slightly plateaus. The overall terrain consists of mountain ranges on the plateau land which gradually increases in height with a sloped river running across the terrain diagonally.
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Individuality is a distinct feature observed in the mountains of Mother Nature. The differences in height and opening represents the uniqueness of each mountain portrayed.
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Original Terrain with custom 2D pattern.
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Original terrain with 3D variable containing 4 modules. Point attractors set diagonally across the terrain.
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Unrolled template with colour coded cut lines and fold lines. Template is also numbered to assist with folding.
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Template is printed out on A1 160 GSM paper and cut out using 2x cutter and a 1x a3 cutting mat.
Base template printed out on A1 160 GSM paper. Cutter was used to lightly outline the folds.
Template is printed out on A1 160 GSM paper and cut out using 2x cutter and a 1x a3 cutting mat.
Lines for the triangle was also lightly traced with cutter to form the folds. Uhu glue was then used to complete the shape.
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MODULE 4: FRAME VS. FIELD
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THIN CITIES 1: ISAURA
Isaura is a city of a thousand wells. This city is also said to be placed in the middle of the ocean and here reside two gods, one living in the bucket while the other lives in the depths of the sea. Upon arriving to this remote city, Marco Polo starts his journey from one end of the city exploring diagonally across the city. Along his way, he observes how the two ‘god’s behave differently. One enslaving his workers to find a route away from the island whilst destroying it. The other solves the problem patiently, utilising the sources that are available and refrains from damaging the city.
Key Glance
Perspective 1
Stare
Perspective 2
Small object Large object Slow Pace Fast Pace Small Well 0
1m
2.5m
5m
Large Well Character
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Isaura Is known as the city of a thousand wells. Residing there are two particular ‘god’s. These gods are in fact human disguising as powerful beings to enslave workers of their own. On one side of the city, this ‘god’ is impatient and is wanting to leave the city thus making his rabbit workers dig through the ground searching for a route away from the city (Perspective 1). The other ‘god’ is patient and uses his tortoise workers to source for food from the tunnel that had been dug from the rabbit workers (Perspective 2). Just like the rabbit and tortoise race, the first god is prideful and overly confident as he is willing to risk the destruction of the city in search for a quick route out of it. The second god being humble and determined just like the tortoise, takes his time to figure things out while utilising whatever resource is available to him.
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Perspective of the turtle worker enslaving god
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Perspective of the rabbit worker enslaving ‘god’.
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REFLECTION Having no design or artistic background this semester has been quite interesting. The late nights and the constant push that was given to me by my tutor have proven to me that with the right dedication and a sufficient caffeine dosage, anything is possible. Module 1 taught me terminology that was foreign to me such as orthographic projections and axonometric projections. Terminology such as section cut, elevation and plan view was also taught. Module 2 gave me freedom to express my own style of design plus the introduction to rendering images with photoshop and illustrator. Further practice of axonometric drawings was also provided. Module 3 was my first time modelling an actual 3d object with the help of Rhino. Valuable experience such as designing, unrolling and using the appropriate paper for model was given. Module 4 gave me an insight to how buildings such as the old quad was built and the freedom of interpretation of a text. Tutorials on applying textures and manipulating shadows with programs was also taught. For every piece done by a designer, there are always room for improvement. For instance, the axonometric projections for Module 1 could have been more precise. The colour palette for Module 2 could have been brighter. Module making of module 3 needed to be a little neater on the edges and the perspective of module 4 needed a little more contrast between the two. Overall this subject gave me the basic understanding on how to critically think and execute my designs. Techniques such as axonometric and orthographic combined with programs such as rhino, illustrator and photoshop provided an overall introduction to the design industry. Most importantly this subject taught me how to give and take in constructive criticism and that for every artwork done there is
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