FODR Module 4

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Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Anson Ong 831555 Jun Han Foong + Studio Number 18

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WEEK 9 READING: TITLE OF READING

Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) The first rule for perspective projection is that all perpendiculars or orthogonal meet at the so called central vanishing point which is determined by the perpendicular drawn from the eye to the picture plane. The second rule is that all parallels in whatever direction they lie have a common vanishing point. Finally, equal dimensions diminish progressively as they recede in space, so that any portion of the picture assuming that the location of the eye is known is calculable from the preceding or following portions.

Question 2: Describe homogenous space? (Maximum 100 words)

A homogeneity of geometric spaces is that all its elements, the points which are joined in it, are mere determinations of position, possessing no independent content of their own outside this relation, this position which they occupy in relation to each other. These points are devoid of all content as they have become mere expressions of ideal relations. In short, a homogenous space is never a given space but a space produced by construction.

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INVISIBLE CITY: Isaura

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OLD QUAD ISOMETRIC

0

1m

Isometric without annotations

4

2.5m

5m


OLD QUAD ISOMETRIC WITH NOTATIONS

0

1m

2.5m

5m

Isometric with annotations

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QUAD PERSPECTIVE 1 + 2

T

Perspective 1: his view was chosen as it depicts a clear overall representation of the scene and the environment around it.

Perspective 2: This view is almost identical to the previous view but it is on the opposite end of the old quad. This was done deliberately to depict the two different sides of the city.

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PERSPECTIVE SCENE 1 + 2

Perspective 1

Isaura is known as the city of a thousand wells. Residing there are two particular ‘god’s. These gods are in fact human diguising as a powerful being to enslave workers of their own. On one side of the city, this ‘god’ is impatient and is wanting to leave the city thus making his rabbit workers dig through the ground searching for a route away from the city (Perspective 1). The other ‘god’ is patient and uses his tortoise workers to source for food from the tunnel that had been dug from the rabbit workers (Perspective 2).

Perspective 2

Just like the rabbit and tortoise race, the first god is prideful and overly confident as he is willing to risk the destruction of the city in search of a quick route out of it, The second god, being humble and determined just like the tortoise, takes his time to figure things out while utilising whatever resource is available to him.

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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:

Question 1: IWhat is the difference between autographic and allographic practice? (Maximum 100 words) Autographic arts requires direct contact of the author for it to be deemed authentic. Examples are these are paintings and sculptures. Allographic art, unlike autographic, is not dependent on the author for authenticity. Instead it is art that are able to be reimagined at a distance from the author by means of notation as it operates through interpretation and on the basis of convention.

Question 2: Why do architects need new representational techniques? (Maximum 100 words) Representation is not something added onto building, rather it is what makes it possible in the first place. Architects require a new representation technique results from the substitution of the intangible for the tangible and marking the inadequacy of the image as a descriptive mechanism. Historically, a close relationship was maintained between the city as a tangible site on the landscape and a series of representations based on a fixed point of view and static conventions of representation. However, with the new technologies of communication and information, architects must learn ways of the “advent of a technological space time�.

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FINAL DRAWINGS

Thin CiTies 1: isaura

Key Glance Stare Small object Large object Slow Pace Fast Pace Small Well 0

1m

2.5m

5m

Large Well Character

Perspective 1

Perspective 2

Isometric with two perspectives

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