Computational Modernism Professor: Christoph Klemmt
This studio explored computational possibilities of grid-based and repetitive geometries. While in recent years many advances have been made in the construction of curved geometry, the utilization of mass-produced components and their rectangular arrangements still remains the most economic means of construction today. Through voxelization and discretization we therefore explored ways of computing and generating complex geometries that are based on arrangements of standard components and construction materials in spatial grids, without the overall geometry resulting in a rectangular box.
Using the Processing and Grasshopper platforms, we developed an algorithmic tool for the placement of the facade and structural components. Those tools were then used to study possible arrangements of the components, and how those arrangements can result in novel spaces, enclosures, circulations systems and experiences.
Cubic Voxel Assemblies
Waving Slabs
Laves Twist
Molecular Growth
Alexi All, Isaac Chunn, Tanner Wooddell
Ryan Carlson, Garrett Krueger, Chelsey Toomey, Hannah Webster
Chase Gasser, Alissa Gonda, Gelmira Gourgel, Peiyao Guo
Rob Hands, Alexis Keltner, Kareck Schalk
Thank you very much to our industry partner Omya for their support and advice. Please click below for the project videos.