THE GAME
THIS BOARD GAME IS AN EXTENSION OF OUR STUDIO’S RESEARH. THE GAME INVOLVES PARTS TAKEN FROM THE MATRIX TO CREATE GAME PIECES AND IDEAS FOR THE RULES OF THE GAME. THIS GAME IS TO HELP PEOPLE UNDERSTAND THE RESEARCH THE STUDIO CONDUCTED TO FORM UNIQUE HOUSES BASED ON RANDOM SELETIONS FROM THE MATRIX. THE GAME CAN ALSO BE USED AS A TOOL FOR NEST TO EASILY PIECE TOGETHER HOUSES FOR THEIR OWN RESEARCH. THE GAME GIVES PEOPLE OUTSIDE ARCHITECTURE A CHANCE TO EXPERIENCE PUTTING TOGETHER A HOUSE AND INTRODUCES BASIC COSTS AND BUDGET CONSIDERATIONS. HOPEFULLY THIS GAME CAN DRAW ATTENTION TO NEST AND THEIR NEEDS TO CONTINUE TO IMPROVE NORTHSIDE.
GAME PIECES
GAME BOARD
CARDS
RULEBOOK
STEAM
AME PIECES
GABLE
BUTTERFLY
DECK
BUILDING CORE
ROOF TYPES
FLAT
MANSARD
SHED
COMPONENTS
GARAGE
PORCH
WINDOWS
PASSIVE SYSTEMS
SUPER INSULATION
WATER MANAGEMENT
PASSIVE SOLAR
AME BOARD
CARDS
CONSTRUCTING THE NEST A fun way to design a house and compete against your friends!
Set Up Everyone gets one(1) of each roof type, nine(9) windows three(3) bases and three(3) of each component and passive system. The spinner and cards are placed to the left of the board. The cards are seperated into piles by color. The action cards are green and the effect cards are pink.
Game Board The Sandbox style Game Board shows off the main site, in addition to the site context of the surrounding block. The main site is split into a grid of game tiles that are interacted with throughout the game. These include: i.
Empty Tiles (Grass/Trees)
ii.
Event Tiles (Neighboring Buildings)
iii.
Building Foundation Tile (Building Site Locations)
Game Pieces The Goal in the game is to construct 3 separate buildings on Building Foundation Tiles. To be eligible to construct a building, the player must have 1 Front Face, Back Face and Roof component attached to their building. For additional points, players can add a window to the front, back and side face of the building before constructing AND/OR by constructing one of the two Passive Systems to the side face. The highlighted elements are labeled as “passive systems� in relation to end of game scoring, and card/event effects.
Building Core The Building Core is the main part of the house. The other componets plug into this base to eventually form your entire house.
Roofs Roofs are connected to the top of the base building unit. There are ďŹ ve roofs: Gable,
Buttery,
Shed,
Mansard,
Flat
Front Face Componets These components will connect to the front face of the building unit: Public Porch,
Private Porch,
Garage
Back Face Componets These components will connect to the back face of the building unit: Water Management,
Deck,
Garage
Side Face Componets These components will connect to the side face of the building unit: Super Insulation,
Passive systems
Passive Solar,
Effect Cards Throughout the game players will draw cards that will help them, hurt them, and change large dynamics of the game. They are split into two categories;
Action Cards - Instant Action a.
Payday x3 - Gain Money (3/4/5 eggs)
b.
Taxes x3 - Lose Money (2/3/4 Eggs)
c.
Ination x2 - Next purchase costs extra (2/3 Eggs)
d.
Utilities - Gain 3 Eggs if you have a passive system on a building core, Lose 3 Eggs if you don’t.
e.
Sale x2 - Next Purchase costs less Eggs (2/3 Eggs). No player can gain Eggs this way.
f.
Extra Action x2 - Gain an extra action
g.
Second Chance - Respin the dial
h.
Construction Failure - The player to your right must pay you 3 Eggs.
i.
Renovation x2 - Choose any one of your building cores, constructed or not and contruct all windows on the building at no cost.
j.
Gift x2 - Attach one componet to a building core free of charge. (exculdes passive systems)
k.
Civil Suit - Pay the Player to your right 4 Eggs.
Event Cards (Instant Action) a.
Tornado - Remove All window components on unconstructed building cores
b.
Thunderstorm - Remove all Roof components on both constructed buildings and unconstructed building cores.
c.
Flood - Any player with a constructed home has to pay 3 eggs for re pair per building constructed.
d.
Environmental Awareness - Players with any passive systems attached to a constructed building core get 2 Eggs per passive system. No limit.
e.
Gold Rush - The next time player recieves eggs they get triple the amount.
f.
Plague - All players who have a building constructed next to another player have to pay hospital bills and lose a turn (4 Eggs).
g.
Heavy Inuence - The player with the most eggs spins the dial (Respin if lands on action card) The building face it lands on will score double points at end of game for all players. This card can only be used one during course of game and must be taken out of deck after use.
Budget (Eggs) The Eggs serve the function of a currency in the game that allow players to pay costs associated with cards and attaching building components. In addition, Eggs can be earned, lost, and stolen throughout the game. Each player starts with 30 Eggs.
Actions Spin the Dial All players spin the dial at the beginning of their own turn. Whatever the dial lands on deďŹ nes what actions can occur this turn. If one of the four faces are landed on, then that face can be built on this turn. If the action card is landed on, the player draws an action card, gains 3 eggs, and then their turn is over. If the player chooses that they do not want to build on their selected building face, and does not land on the action card, they may instead choose to activate one of the game tiles.
FRONT FACE
SIDE FACE
BACK FACE
ROOF
EVENT CARD
Option 1: Build a Component The player who spun the dial may choose to build on the selected building face of any one of their building cores of their choosing. Players may be independently building on all 3 of their cores at once, but only one attachment can be put into one core during this action. (As a possibility, Consider allowing every player to build a component on other player turns, WITH AN ADDED COST) i. Components must be attached on their correct Building Face. All faces can have 1 window.
Option 2: Activate a Tile If the player decides they do not want to build on the selected building face, they may activate one of the different game tiles on the board. If the player chooses to take this action, they may not take action #2. i.
Empty Tiles (Grass/Trees)Empty Tiles can be activated as an action to allow the player to draw an action card and gain 2 eggs.
ii.
Event Tiles (Special Events)When activated, the player can draw one the event cards and gain 2 Eggs.
iii.
Building Foundation TileWhen a player has completed one of their buildings they can activate the Building Foundation Tile to construct a building. The player places their building on the tile and gains all points scored. Once buildings are placed on a Building Foundation Tile, they cannot be interacted with unless speciďŹ cally stated on a Card.
End of Game When any of the Final Conditions are met, the game immediately ends. 1.
A player constructs their third building. When a player places their third completed building core on an empty building foundation tile, the game ends and scoring occurs. Building cores not placed on tiles still score, but additional points to buildings constructed on the gameboard.
2.
A player runs out of budget If any player ends their turn with no budget, the game ends and scoring occurs.
Scoring When a Final Condition is met and the game ends, proceed to score everyone’s building cores. 1.
Constructed Buildings Any building core that has been built on a Building Foundation Tile scores for an additional 3 points. If a Constructed building has all component slots ďŹ lled, it scores for an additional 5 points (Front, Back, Side, Roof, 3 Windows)
2.
Buildings Components All Building Components score according to their cost. Front Face (2 Point) Back Face (3 Point) Side Face (4 Point) Windows (1 Point Each) Roof (4 Point)
3.
Money All unspent eggs are scored at the rate of 2 Eggs = 1 Point
TEAM
Steam is a video game digital distribution service by Valve. The game was created digitally on Steam. We used Steam to test out the rules and create the overall look for the game. The game can be reached by all Steam Tabletop Users.