Arika Brandon portfolio dd

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P O RT F O L I O DIGITIAL DESIGN STUDIO 19 - JOEL

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A R I KA B RA N D O N 1


A R I KA B RA N D O N | 9 1 5 3 6 2

E M A I L : ABRANDON@STUDENT.UNIMELB.EDU.AU

The thought of continuously learning and studying in a constantly changing enviornment is what motivates me. The skills I have gained over the past couple of years in my studies include Adobe programs such as photoshop, illustrator and indesign, rendering programs such as unreal engine and the various modelling and parametric skills I have gained from using Rhinoceros. On top of digitial skills, I also improved my skills on model making and creating a narrative that showcases the underlying theme and concept of my design and the journey taken from the beginning to the end. My aspiration as a designer is to create simple yet effect designs that strike the audience with the concept, I believe in clear designs that can be read by any member of society. I believe I have expressed these qualities within my pavilion design by creating a concept that everyone is familiar with, ties to mother earth. By combining the skills I learn as an architecture student and a construction student, I can draw upon my knowledge from the two disciplines to create stronger and more compatible designs, which is my end goal as a designer. As a student I have yet many things to learn which I am eager to study right away. However, a stronger emphasis on lineweights, careful attentition to detail in my physical models and creating more coherent concepts would greatly benefit my future works as a designer.

C O N T E N T: 03

PRECEDENT STUDY

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GENERATING DESIGN THROUGH DIGITAL PROCESS

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QUEEN VICTORIA GARDEN PAVILION

E D U C A T I O N: 2017 - CURRENT

BACHELOR OF DESIGN UNIVERSITY OF MELBOURNEe A W A R D S / E X H I B I T I O N:

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2017

FOD:R EXHIBITION, AFLK GALLERY

2016

SENIOR SCHOOL INDUSTIRAL ARTS AWARD


D IA G RA M M I N G

D E S I G N P R E C E D E NT

FULL ASSEMBLED ISOMETRIC

The precedent pavilion chosen is the serpentine pavilion by Toyo Ito. The main concept for this pavilion is the study of light and how it defines the circulation space. Toyo Ito creates the geometric forms with both white masing and window glazing to map out a path on the floor with the light that projects through the glazed windows. People tend to treat the lit areas as a path to follow through the space, therefore the light defines the circulation of the space. The shadow however are treated as resting spaces, places where movement doesn’t occur as much. I was particularly interested in how Toyo Ito defined the circulation space by unconventional methods and instead of just creating an opening and exit space for people to enter through, he introduces other elements into the design to make it more interesting and completely transform the space.

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C I R C U LAT I O N S PA C E

A R EA S O F R E ST

I S O M ET R I C 4


G E N E RAT I N G I D EA S T H R O U G H P R O C E S S - M O D U L E 1 1

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D E S I G N MAT R I X

Lofts

1.1

1.2

Paneling Grid & Attractor Point

2.1

2.2

1.3

2.3 {6, 32, 7}

Random attractor

Paneling

3.1

1.4

2.4 {7.83, 48.21, 4}

Point attractor

3.2

6

{3, 8.7, 31.4}

Curve + point attractor

Curve attractor

3.3

3.4

{6, 32.4, 6}


S U R FA C E A N D WA F F L E

Holes in differing panels to provide both interest in form and allow lighting to enter inside the structure

3D triangulated panels to allow interest in form. The closed off panels allow the light to transform over the traingulated form

Taking inspiration from Toyo Ito’s pavilion, I wanted to create a design that defines space through the use of light, therefore I designed 2 different panels, one enclosed and one with weaverbird cut out’s to allow light to penetrate inside. By giving these two panels interesting and different shapes, it explores how the light hits the different angles and shsapes of the panels, thus creating a light filled space. The waffle itself is in an almost funnel shape which concentrates the circulation down one path and therefore controlling the threshold and circulation through the shape of the structure.

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C O M P UTAT I O N W O R K F L OW

To create the waffle, the grasshopper had to be split into the x and y axis ‘stilts’ as shown in the above picture. These stilts made up the structure itself and was created on grasshopper through many processes. At the end, to identify each piece, they were tagged and numbered accordingly as shown below

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TA S K 1 M O D E L

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To make the model for task 1, I had to create both panels and a waffle structure on grasshopper and rhino. They were then assembled and glued together. As it can be seen in both files, I alternated the cut and etch lines so that tape wouldn’t have to be applied on the paper to keep the waffles and panels in place and therefore reducing the risk of the paper tearing during the assembly period

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T A S K 11 M O D E L 11


Dodecahedron

Tetrahedron

Sphere

Sphere

SOLID AND VOID

The segment still retains the cube shape and two of the sides have no difference to them The middle is hollowed out with dodecahedrons which creates variation of surfaces

The boolean difference creates a window into the space, providing the viewers on the outside a glimpse

Because most of the inside is hollowed out, it creates an almost cantilever that encompasses the space

Rather than using ‘traditional’ shapes such as circles to boolean, I opted to use more complex shapes such as dodecahedrons and tetrahedrons (prliminary design). This trasnforms the interior spaceand creates an atmophere totally different to what a sphere would have created. Due to the nature of the boolean, the segment itself doesn’t have a specific ‘front’ and is a versatile design that can be rotated depending on the design preference. Due to the dodechedron shape, the boolean creates several openings into the segment that can be either little windows into the circulation area or thresholds.

There is a little step at the front of the segment, which indicates pause before entering the segment

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D E S I G N MAT R I X Grid attractors Paneling Grid & Attractor Point Sphere transformation

1.2

1.3

1.4

Curve + point attractor

Curve attractor

Random attractor

Point attractor

2.1

2.2

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Index Selection}

3.1

3.2

3.3

3.4

1.1

2.4

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C O M P UTAT I O NA L P R O C E S S

To create the boolean model, there were many processes that occurred in the grasshopper file. The cube shape that served as the base of the model was divided into 9 segments and they all depended on the type of attractors applied to it, as seen above it was a point attractor. The photo below shows a part of the division process and then grouped back together

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M O D U L E 11 T A S K 11 3 D P R I NT I N G

To prepare the file for 3D printing, the model first had the be finalised on Rhino, before being exported as an stl file and then put through makerbot where then you had to adjust the settings to suit the needs of the model, such as additional support which

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G E O D E P AV I L I O N The concept behind the Geode pavilion is as the name suggets, it plays with the notion of a geode prior to being cut open, when it is still embedded into the earth and it is in it’s raw and rough form, a shell of what is yet to emerge. Only the interior is fleshed out as a circulation space for lunctime seminars and an evening quartet performance. The pavilion allows for multiple entry points and thresholds, accommodating for the large audience that is attracted to the evening performance. The audience may either choose to watch the performance from above, raised on the side, inside the pavilion or to peep inside through a little slit. The pavilion is embedded in a large hill to not only enforce the concept but to also allow for people to reach the top opening of the pavilion. The further enforce this embedded and raw geode form, the materials used is a rough matte metal as the shell to emulate a rough rock and timber seating on the inside to provide contrast to the cold materiality of the shell and provide comfortable seating for the audience

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I S O M ET R I C

KEY PATH/MOVEMENT MOMENT OF REST/WATCH

EXTERNAL CONGREGATION AREA

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D E S I G N IT E RAT I O N

This design like the other one had rectuangular panels suspending from the roof, which creates the space, however creating a ‘shell’ or enclosure around the panels proved to be tricky and I could not get it right, so I ditched this concept entirely

I liked this iteration because it had better spatial qualities than the other two iterations, however, the form itself is rather arbitary and could nto be linked to a concept, it does not explore the thresholds as well as the final design either

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This is the initial design for my first concept, it is made up of rectangular panels and the plan was to cut the space and threshold out of the panels, however, once it was done on rhino, even though it represented my concept, visually it wasn’t very appealing


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C O M P UTAT I O NA L P R O C E S S

The grasshopper script for my geode pavilion is very similar to the script I produced in module 2 task 2, with the main difference being that I used random attractors instead of point attractors to make it seem less designed and more organic like mother nature.

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FA B R I CAT I O N P R O C E S S

I used both laser cutting and 3d printing to create my model, laser cutting was used to create the landscape part of the model whereas 1/8th of the pavilion was 3d printed and slotted into the landscape

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D I G ITA L D E S I G N

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