MODULE 2 - MARIO WORLD

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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Arika Brandon

915362 Carl Areskoug - Studio 15

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WEEK 3 READING: TITLE OF READING

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) According to Le Corbusier, Pictorial space is ‘space that cannot be entered or circulated through’ and is ‘eternally resigned to frontality’. Instead, pictorial space can only be viewed from a distance as you cannot enter it and even though some pictorial spaces may show an illusion of depth, it does not have any depth as it is on a 2D plane.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) The flatness of Le Corbusier’s painting’s are attributable to shape and colour. He did not permit himself to use black on his paintings as it created a sense of depth by casting shadows of the objects. The colour black was rather juxtaposed with the colour white to create a contrast so extreme it does not create any sense of depth or shadow but rather shows two different shapes. The shapes he used were ‘crisply contoured shapes which never broke rank with the pictures frontality’. The shapes were wedged together so that they shared edges. Because these shapes shared edges, it was not possible to create a sense of depth.

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MARIO’S WORLD

Back of the world

Front of the world

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1ST MARIO’S WORLD

Half of the Mario world (back of mario world) Drawing was then flipped when placed with next

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COMBINED MARIO’S WORLD

Both Mario world sketches together

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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) There are several differences between pictorial space and projection. ‘Perspective records what already exists and axonometric constructs that which does not yet exist’. This simply means that perspective does not show any depth to the object, whereas axonometric has to construct this depth that does not yet exist. The vanishing point/s for perspective are fixed which distorts the space within so it is no longer to scale, however, axonometric projection is measureable and precise as the lines used within the space are parallel and the vanishing point extends to infinity.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection first arose in the military to portray the ‘three dimensional trajectories of artillery projectiles’. It was useful in the sense that it was precise and measureable and showed all three dimensions of the object as well as its measurements. The drawings of the artillery projectiles could be accurately shown in one drawing as an axonometric rather than several drawings as normal 2D orthographics.

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ILLUSTRATED MARIO’S NEW WORLD

The central theme of this Mario world is ‘floating in the desert’. Both images of the Mario world included a lot of floating objects and terrain in it. The colour pallete also indicated that this particular level was set in a desert. Because deserts are usually desolate and sparse places, only inanimate objects were used as characters to project the desolance of deserts. The colours used in this world come directly from the 2 pictures given, keeping the colour pallete consistent. To stay with the central theme of ‘floating’, sides of the world were cut out to make the world appear in floating segments. However only one side was cut out like that so that the world still remained true to the pictures and only the depth was reinvented (as there is no depth shown on the pictures).

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APPENDIX

The first mario image (front of the world) drawing right at the very start, only the bricks had been drawn at this point. This was a draft drawing to familiarise myself with drawing an axonometric of the world. Once I familarised myself with drawing the mario world as an axonometric, I started drawing the back of the world (using the other image) as I decided that this image would be the front of the world rather than the back as I had origninally planned. The equipment used to draw the mario worlds can be seen in this image as well, ruler, t-square, eraser, pencil, fineliners and set square. 8

Once drawings for both images have been completed on separate pages, another A3 page was placed on top of one of the traces at a 90 degree angle. The front of the world was traced first and then it was followed by the second world, this was because some of the objects in the first would would overlap over the top of objects in the second world. Once the completed world was outlined in pencil, more detail to depth was added and then it was outlined in fineliner. (this is the final design in fineliner)


One of my earlier designs in illustrator. I had started doing the shapes and drawings on illustrator when I realised I wasn’t happy with the final product, so I went back and resketched it to a better standard (as seen in the previous picture). This design does not have as much detail to depth as the final design does and the vegetation is one big block rather than little bushes of vegetation in the final design.

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