AT3-GROUP 3 Game Guide. Remote Civic

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REMOTE CIVIC TYH


CONTENT GAME PROLOGUE ..............................................................................................................................................2 CHAPTER 1 .........................................................................................................................................................18 CHAPTER 2 ......................................................................................................................................................26 CHAPTER 3 ......................................................................................................................................................34 APPENDIX ........................................................................................................................................................42

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

3


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GAME PROLOGUE

In 2030, machinery has replaced traditional plants and has become an important part of the ecological environment. Buildings with a mechanical perspective are replacing traditional buildings. The boundary between architecture and the environment is gradually blurred and machinery has become an intermediary that connects architecture and the environment. The mechanical architecture we created conditions for the re-wildization of space. When machinery becomes dominant, a new architectural typology formed by mechanical nature and humans will be generated. Humans are no longer allowed to walk in every corner of the building. When the machine occupies most of the space, humans can only curl up in a tiny scale space, remotely controlling the operation of the entire system. Therefore, returning most of the earth's surface to nature and establishing a new living area.

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

When architecture abandons the original frame, nature is no longer composed of natural elements, but machinery. Human activities in it may be restricted but also generate new interaction patterns. Humans only need a small area for remote monitoring and scheduling, other assignments can be completed by machinery. The entire system can operate as a closed loop. We divide the site into two parts, the human activity territory and the non-human territory. When machinery continues to erode people's lives, they can actually be used as infrastructure and landscapes to share space with humans.For example, humans can manage large-scale architectures through drones without having to reach them.

During the whole project experiment, we generated 9 separate explorations and continued to combine tests to generate different possibilities. We tested different individuals to explore and finally chose the grid landscape connection?, fragmented parasitic space, functional decoration, generated six key words to realize the final sustainable mechanical landscape lagoon under remote control. The new lagoon work is realized through remote control. The three separate parts are connected to each other through remote control to realize the collection, transportation and learning of information. The three parts form a good cycle to ensure the operation of the new lagoon.

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P H Y L O G E N E S I S exploration table

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

7


P H Y L O G E N E S I S

VISION EXPLORATION

WORLDING NARRATIVE In 2030,society has become highly informationzed, production activities are mostly done by machines in much higher efficient way. the development provide convenience. meanwhile a polemic appear, people want to find out a sustainable way to live in harmony with natural world, as a result they build many trial spots, one of them is the lagoon area situated in west water treatment plant. Generally landscape is always regarded as a pure nature, remote CIVIC-tyh 8


GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

nevertheless if we connect it with the machine idea, it should occur changes in 'real nature' and contain some civic components, at the same time keep initial nature characteristic. Can people successfully create a typology landscape space that is perfectly integrated with machinery? When more and more areas do not allow humans to enter in to, can they control them in remote places? what should these space look like? we should to find the fringes and blur them. In initial speculation, we would like to break the general function of landscape and give them a new meaning.

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REFERENCE

exper iment a l s

DIAGRAMS

PARASITIC SPATIAL STRATEGY

AH

OUS

combin ation GRILLE LANDSCAPE

FUNCTIONAL ORNAMENT

weird space

MESS SPACE

LABYRINTH SPACE

MEGASTRUCTURE

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E IS

NOT

AH

OUS

E


GAME PROLOGUE

CHAPTER 1

sculp ture

CHAPTER 2

orna ment

CHAPTER 3

APPENDIX

DATA V ISIBL

E

MEGASTRUCTURE

MACHINE SPACE

cultu ral monu ment

MEMORY

VOID EXPERIENCE SPACE

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COMPONENT

DATA CEN -TER AND LAB

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PROCESS

HUMAM AVTI -VITY AREA

ME -N LA SC


GAME PROLOGUE

COMPONENT

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

ECHA NICAL ANDCAPE

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g r o u n d

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p l a n

1:8600


HUMAM AVTI -VITY AREA

GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

MECHA -NICAL LANDSCAPE

icon

Drone route

DATA CEN -TER AND LAB

HUMAN route

parking apron

lift

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S E C T I O N & E L E V A T I O N

SOUTH ELEVATION 1:4700

WEST ELEVATION 1:5600

SECTION 1:4O00

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

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CHAPTER 1

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

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CHAPTER 1-HUMAN ACTIVITY AREA

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

We b e l i e v e t h a t h u m a n s c a n g u i d e substantiate processes, but machines can help complete them. When human beings are no longer the dominant element in architecture, mechanical landscape and infrastructure will generate new civic activity. We want to explore the typology and complete our system by machines.

It is providing a closed and independent area, where people can receive information from other remote places, manipulate and learn. The information is presented to people through holographic projection and real display. This new system blurs the boundaries of learning. Learning is no longer a single process. It combines with other experiences a to form a new learning environment.

REMOTE CONTROL & EXPERIENCE

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

CONTROL ROOM 23


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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

foYER 25


CHAPTER 2

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

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CHAPTER 2-Mechanical landscape

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1:4000


GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

we believe landscape isn't nature, therefore in lagoon area we want to create an mechanical landscape used by wasted building materials. In here you can see the remoteness eco without human invovled. Artifical waterfall engage into 2nd stage

in water treatment.While create new habitat to creatures, twinkle parasite component transmit the operation information to control center. the different shape mimic the rules of biological growth-born, growth, mutate, dead.

L A N D S C A P E & INFRASTRUCTUREE

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

Waterscape 33


CHAPTER 3

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

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CHAPTER 3-data center and lab

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

The machine becomes the dominant here, responsible for collecting and processing information. The huge building scale forms a sharp contrast with the area where humans living. It is more mechanized and robots do repetitive work here. Instead, humans have become auxiliary means for machine inspection and maintenance.

There are some places where humans are not suitable for setting foot in order to reflect the beauty. If the water landscape area is full of nutation space, then the data and laboratory areas are more functional and mechanized. The components are repeatedly and regularly arranged to form a series of sequence spaces.

Information reception and research

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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

39


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GAME PROLOGUE

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

lab 41


potential expansion

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GAME PROLOGUE

hybrid variability

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

43


penetrative fragment

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GAME PROLOGUE

autonomy landscape

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

45


s u b d i v i s i o n

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GAME PROLOGUE

breaking and fusing

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

47


fragmental bridge

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GAME PROLOGUE

proliferating space

CHAPTER 1

CHAPTER 2

CHAPTER 3

APPENDIX

49


parasitical tectonic

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GROUP 3

Timz YIMING SHUHAN


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