THRESHOLD - ERIC THOROUGHGOOD

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[ERIC THOROUGHGOOD]

THRESHOLD


Threshold

Eric Thoroughgood

Threshold’s vision for the Docklands Media Precinct is for a hub of activity which spans beyond the learning environment. It is a space where learning, knowledge, culture, industry and academia meet, are celebrated, and where the environment is able to provide a new and different experience that cannot be replaced by an entirely online learning environment. Where the integration of the outdoor, open environment, and the threshold between indoor and outdoor, is integral to the building’s function, and the integration between public and private, industry and student, internal and external pushes the boundary of the typical university typology. Threshold combines elements from 5 different experiments on typologies, and by examining the results, new concepts and ideas inspired by these original typologies are formed. These concepts are categorised, placed in a hierarchy of importance, and applied cohesively throughout the project through the curation and implementation of the process onto the site. This project deals heavily with the ideas of public and private, these are loaded terms which can hold widely varying definitions depending on the context, the time, and the specific program. For the purposes of the new Media Precinct, public refers people who are not typically “residents” of the learning environment. These people may be pedestrians on the street, visitors to the exhibitions, part time users of the building, or members of industry. The private, refers to the students, the teachers, tutors, lecturers, and any faculty of the building whos primary role takes place in the university campus.

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Project Introduction


This concept is further explored and explained through the project Additionally, in light of Covid-19, the online environment is being pushed further as a viable alternative to a typical, physical learning environment in closed classrooms. Because this integration has been proven to have occurred relatively smoothly given the compressed timeframe, and will continue to become further integrated over time, I feel as if the physical environment needs to be more deeply examined for what it provides, that an online learning space cannot. The project, Threshold, seeks to test these boundaries and integrate new technology and experiences in a deep, inseparable way from the physical environment, emphasising the human interaction, the mingling of students, public, tutors, industry, in such a way that fosters and distributes learning beyond the boundaries of a classroom or lecture hall.

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Entrance // The grand public stairs on the south side of the building are prioritised as the grandest point of entry. This is where the new users of the building, the public, and industry will first engage with the building.

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Threshold

Eric Thoroughgood

Multiple Planes Exploded Axonometric // The concept at the core of the project is the idea of multiple primary planes. These planes all have varying approaches to access, program and porosity. These key points define how they spaces are shaped, who they are tailored for. In a standard building, the street front is favoured as the public interface. It is the direct interaction to the street which is visible from the pedestrian level. Threshold, takes the concept of public interface further. How the building engages with the spectrum of users of the buildings, the people, public, private, industry, student, faculty, has been carefully curated to create catered conditions, which provoke specific senses of entrance in order to invite into the building. It also more easily identifies a hierarchy of program and access to disperse confusion. A long the main street face, a grand public staircase invites pedestrians up on top of the building to a open plaza. Entirely open to the sky, it is the first point of contact for pedestrians and visitors, people from industry, and as an informal learning and gathering space for students. It’s a civic gesture, central to the function of the building, and designed to be the most warm, and welcoming environment. The ground floor takes a secondary role, contrary to typical convention it acts not as a initial public interface and space, but as semi public. What this means is that it is primarily for use by students, tutors and faculty, but still available for public access. Contained within the ground floor plane, is it’s own open courtyard like space. The ground floor takes on a porous nature which extends through its entirety. On a larger scale there 4 directions of movement in and out of the courtyard, access to each face side of the building, providing a sense of freedom of movement. This porosity also shapes the built form, the ground space is curated to provide a indistinguishable threshold between interior and internal, the program contained within this space is more flexible, this level holds a variety of open, informal learning spaces which cater to many different disciplines, not limited to only the students of the media precinct, this invites a cross-pollination of learning. The interior first floor is a more normative or typical plane. This area is the most private plane of the building. It holds the bulk of the program of the building but contains many areas where program converges, providing greater flexibility and merging of programs.

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Design Diagrams


Canopy

Rooftop Drive-in P u b l i c

Interior F i r s t F l o o r Private

Internal Interior Second F l o o r S e m i P u b l i c

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Threshold

Eric Thoroughgood

Point of View Diagram // The top level has restricted viewing of the first floor interior space, the more normative program, this is to reduce distraction and maintain the practicality of a standard private classroom. But the rooftop plane is able to freely view down into the internal courtyard. From the top level this begins to provide a greater spatial understanding of the building, and provide a greater overview of the internal space before the pedestrian or user ventures into it. It acts as the first point of contact for the public, representatives of industry and provides an introduction of the layout of the building. Through the openness to the sky, the internal courtyard gains access to sunlight right to the ground floor. As the internal courtyard is a more student and faculty oriented space, it also is provided a view of an “open section� of the interior program, allowing the program contained within, to be displayed as the primary visual interest, The life within the programs and building, becomes the facade.

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Design Diagrams


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Threshold

Eric Thoroughgood

Image: Aerial This image shows the curated sense of entrance into the building. The fort like corners generated from the “Circulation Parasites” experiment, provides a sense of mass or Resistance, which strongly contrasts against the open, Porous nature of the faces. These patternation of the two aspects together create the concept of “Resistance vs Porosity” which is a sense of funnelling and entrance, almost archlike in concept, to draw passing pedestrians and students into the building.

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Project Images


Image: Entrance Demonstrated is the first point of viewing the building when coming from the city via trams. This is the main entrance to the building, and of note, this is the main entrance to the exhibition hall. This space has been designed to “leap out� towards the street, with a very visible sign to immediately attract the attention of visitors to an exhibition or Esports event.

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Threshold

Eric Thoroughgood

Image: Rooftop The roof gives a plaza like feeling, the openness and flexibility being afforded gives opportunities for events, gatherings, public viewings, exhibitions of students works, industry expos.

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Project Images


Image: Rooftop The detailing on the ground also begins to gives hints about the layout of the building. The blue in this view relates to the Design and Production Zone, who’s related programs are contained in the chunk below.

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Threshold

Eric Thoroughgood

Image: Design and Production Zone. Captured is the informal lecture theatre and gathering space outside of the D&P Zone. Threshold breaks down barriers which separate the internal and external condition. Nearly half the site is outdoors, but the entirety of the space is utilised as a curated, flexible learning environment. The internal courtyard is filled with moments of opportunity built into the constructed form, and they become utilised as learning programs such as this lecture or forum space.

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Project Images


Image: STEAMHub. The STEAMHub, represented by the colour green, has its own entrance directly off the street. The ground floor is kept as somewhat separate, while the upper floor directly integrates with the D&P Zone

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Threshold

Eric Thoroughgood

Project Images

Images: Typical Interior Chunk, Ground Floor. Shown is a typical layout of the ground floor interior space. It is highly porous with a variety of rooms all containing flexible working spaces and opportunities for cross-pollination of learning.

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Image Top: Upper Level Interior. Contained within forms from the “Topside Wharf� typological experiment, the upper level program is open to the sky and in the style of Metabolist Architects like Ando or Tange, the light off the industrialist forms of the bridge, give another life to the building through the movement of light.

Image Bottom: First Floor Interior. The view out of the first floor programs provide access to sunlight, as well as the life occurring within the courtyard and across the courtyard into other programs.

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Threshold

Eric Thoroughgood

Isolated Chunk Analysis // An isolation of the chunk reveals the influence from the “Circulation Parasites� experiment, how it determines the layout or structure of the rooms, including the central corridor of circulation, and breaks up the chunk, giving it a highly porous layout, where what is internal, and what is external isn’t clearly defined. Where these two conditions begin to bleed into each other, program breaks out and expands, and it encourages a more open and multidisciplinary environment with potential for cross pollination of learning, enhancing the learning experience. What this presents for the learning environment is a layout which is highly flexible, allowing for many types of disciplines to integrate into one dedicated learning space, both from the media precinct, but also from other RMIT schools. This concept stems from a symbiotic relationship between a focus on circulation as a primary aspect, and how the program is attached and begins to feed off of this. Internally, the circulation is a large, central open space or corridor, the circulation node. Program is exhibited into these circulation nodes, beginning to merge and blend into these spaces, pushing into it, blurring, and breaking down the lines of what is a designated learning environment, and what is circulation, creating the potential for high visual energy as well as competition between programs. This method, applied throughout the other chunks allows a similar language to be present throughout the ground floor giving a sense of continuity.

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Design Diagrams and Process


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MRCafe // As a major draw point, directly integrated into the media precinct, is a Mixed Reality Space, the MR Cafe. This is a space which provides an opportunity for people to experience an Augmented Reality environment, as well as virtual reality. On top of providing all of the usual experiences mixed reality offers, this space provides an opportunity for students of the Media Precinct to display their work directly to the public. An opportunity to be able to demonstrate a VR based game created in the room directly above.

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Threshold

Eric Thoroughgood

Image: At night, this Mixed Reality, Tron-esque, theme spills out into the street. This space is open 24/7 and provides a destination point for the building after typical open hours. Giving the building a sense of always being inhabited.

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Project Images


Image: Close up Entrance The entrance to the internal courtyard as well as the exhibition hall is seamless, without a clear dividing inside and outside. This gives a more open feeling circulation, where a funneling approach is utilized to it’s full potential in a similar fashion to Frank Gehry’s Guggenheim Museum which contracts, and then rapidly expands to open space.

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Threshold

Eric Thoroughgood

Image: Internal Courtyard, Night. The spilling of the Mixed Reality cafe theme also flows into the internal courtyard after dark. The lighting on the interior space, takes on a cyberpunk aesthetic bringing a bit more life to the building beyond the typical clinical sterile lighting

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Project Images


Image Top: Material. The Melbourne Context is also brought in heavily through the use of the ground material, mimicking the bluestone pavers of the CBD streets, the media precinct extracts and implants a uniquely public Melbourne aspect into it’s materiality which hints that the internal space of the building is an extension of the street.

Image Bottom: Behind the Facade. The facade provides a filtering effect for the light, from the outside it appears as a solid mass to uphold the concept of the Resistance vs Porosity, but from the inside it gives an almost ethereal nature as the light streams through. This reflects the condition created from a similar filtering effect present in the rooftop canopy.

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Threshold

Eric Thoroughgood

Exploded Massing Diagram // The building is composed of many individual parts. These parts together create the overall cohesive form. The aspects which are taken from each experiment is carefully curated, accounting for experiential qualities, density and floor area. The base of the building is the Stadium typology “Rooftop Canyon”. This is what the rest of the building revolves around, almost the entirety of the original experiment is kept intact. This provides the bulk of the internal spaces, and creates the internal courtyard condition. Certain aspects of the Airport typology “Circulation Parasites” are brought in as sculptural masses, but also to provide larger rooms to house the larger, more open programs such as the Physical Effects Workshop, and the Exhibition Hall Bringing in these masses also provides a contrast against the relatively open nature of the Stadium typology, creating the Resistance vs Porosity aspect. The Topside Wharf is brought in as another element, positioned above the courtyard it gives a cave like effect to some of the nooks of the internal space, as well as providing extra needed floor area to the program heavy first floor. On top of the physical space, these towers also display the “life on the facade”. Threshold seeks the push the learning environment, and it’s products, as a key visual interest of the building. These elements which flair out towards the street stand out as a point of interest The Car park typology is brought in as the minor landscape element, it has been heavily shortened in a gradient where the tallest elements are on the site boundaries, and shortened to at most 3 steps on the central internal space. This gives a way of breaking up and providing additional variation to the internal courtyard.

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Design Process


To p s i d e W h a r f Bridges To w e r s

Rooftop Canyon Stadium Canopy

Rooftop Canyon Stadium B a s e

Circulation Parasites Airport C o r n e r Massing

Permeable Microcosm Carpark Landscape

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Threshold

Eric Thoroughgood

Bridging Diagram // The Topside Wharf elements extrude out towards Docklands Studios as well as the street. This speaks to the link towards the two building. The program within this link is displayed on it’s outside through the largely open glass facades. This provides a visual link directly to its neighbour, whilst also providing the potential for a future physical link.

Life as the Facade // This concept displays itself in multiple ways throughout the building, such as the exposed sections of the internal courtyard, or the MR cafe on the street front. But one of the more notable elements is the large screens which can display the products and happenings inside the building. These may show extended videos or clips of student work, live footage streamed from a VR headset, or advertisement for ongoing exhibitions.

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Design Diagrams


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Threshold

Eric Thoroughgood

Ground Floor Plan

Editing Suite

Informal Learning

Storage Room Physical Effects

UP

Control Room

Lecture Forum Space

STEAMHub

Student Entrance Control Room

Green Screen

Green Screen

Office Space

Editing Suite

Server Room Student Entrance UP UP Rooftop Drive-in Public Entrance

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STEAMHub Entrance

Informal Learning

Informal Learning

Exhibition Hall

Informal Learning

Informal Learning

MRCafe Cafe

Elevator

Exhibition Hall Entrance

Information

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Threshold

Eric Thoroughgood

First Floor Plan

Informal Learning

Control Room

Physical Effects

Classroom

Informal Classroom

Classroom Rentable Space

Classroom Rentable Space

Dark Room Object Prep Lab

Dark Room UP

Office Space

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UP


Informal Learning

Meeting/ Classroom Classroom

Classroom Game Production Classroom

Classroom

Classroom Meeting

Game Production Rentable

Informal Learning Meeting Meeting

Student Lounge

Informal Learning

Informal Learning

Classroom Rentable Space

Exhibition Space

Female Bathroom

Male Bathroom

Classroom Rentable Space

Classroom Rentable Space

Informal Learning

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Threshold

Eric Thoroughgood

Rooftop Floor Plan

In L

Green Screen Informal Learning

Meeting

Public Lecture Hall

Meeting

Meeting Lounge Meeting

Lounge

Meeting

Meeting Meeting Office Lounge

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Meeting

Meeting Classroom

nformal Learning

Meeting

Meeting Classroom

Meeting Classroom Meeting Classroom Meeting Classroom

Game Production

Bathroom Exhibition Space

Exhibition Space

Exhibition Space

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Eric Thoroughgood

Tower and Site Plan


Exhibition Space Exhibition Space

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Threshold

Eric Thoroughgood

Detail Plans

Classroom Rentable Space

Classroom Rentable Space Classroom Rentable Space

Classroom Rentable Studio

1:2

5m Classroom Rentable Studio

Image: Rentable Space. Contained within the program heavy plane, the first floor, is a number of rentable industry spaces. These spaces can be rented by members of industry, startups, indie game developers, both of the students, and of the public. The other facilities of the building can also be made available. This is in order to develop and foster small businesses, entrepreneurs, to further the always inhabited space, as well as to generate additional capital to help the building sustain itself.

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Physical Effects

Informal Learning

STEAMHub Classroom

Image Top: The spaces above the Esports Arena / Exhibition Hall, can look directly down into the Hall to provide additional seating for larger events.

Image Bottom: The STEAMHub and D&P Zone are directly linked together on the top level, this is to begin to mesh higher learning with the primary and secondary students studying within the building.

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Threshold

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Eric Thoroughgood

Short Section


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Threshold

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Eric Thoroughgood

Short Section


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Threshold

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Eric Thoroughgood

Long Section


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Eric Thoroughgood

Procedural Explorations. Appendix.

[THRESHOLD]

APPENDIX How the experiments were implanted into Threshold’s final outcome were relatively pure. The particular aesthetic qualities and density of the original forms speaks of a more experiential and organic nature than if it was reduced down to it’s cleaned up appearances. In particular, the cave like elements of the internal and the porous, sponge or pumice stone like nature of the ground floor interior space would be lost. These experiments paved the way for ideas to be fostered into deeper examinations for the development of the new learning environments.

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Exploration 1 Exploration 2 Exploration 3 Exploration 4 Exploration 5 Program & S p a t i a l F or m al Com p os it ion P r o g r a m a n d F a c a d e , O r n a m e n t S t r a t e g i e s A s s i m i l a t e d Spatial Strategies a n d S t r u c t u r e P r o c e s s o n F o r m Void and Terraformer Landscape and Civic H y b r i d D i s p o s i t i o n s Tectonics and Identity F o r m a l Co m p o s i t i o n Quotes and Ideas

Quotes and Ideas

As the social, political, and technical roles of those institutions are called into question, the corresponding typologies lose their special capacity to order and represent the space of these institutions. - Stan Allen, “Field Conditions”

Architecture is a formal expression of its society through typological manifestations, analogous to the transformative structure of language. Sam Jacoby, “What’s your Type”

What architecture means, and how it is perceived is as fluid as language. New definitions, words, and changing meanings, are similar to how in architecture, new programs develop, old program changes, and interpretations of aesthetic and formal qualities adapts. A masterplan that is homogeneously structured for the mass production of these high-rise structures (the grid system) increases the city’s dependence on the precarious global market. It takes away it’s responsibility to respond quickly to change, as each plot can only be developed through massive economic investment. - Christopher C.M. Lee “Projective Series”

The Head Teacher is called the ‘CEO’ and some of the teachers are ‘directors’... There is a board room where pupils discuss ‘school business’ - From Ideas for Learning to Architectural Form

More formal meeting spaces, ‘boardrooms’, are sometimes included giving an air of importance and sophistication. Likewise workshops are designed with an industry and workplace feel - From Ideas for Learning to Architectural Form

Large spaces to be converted to a digital medium, for example, large lecture halls become obsolete, replaced by an entirely online system. This allows for a more compact university, with more space and resources allocated to the smaller learning environments, improving their quality and quantity.

Quotes and Ideas

Quotes and Ideas

Quotes and Ideas

His work will abandon two of it's most important premises: the focus on objects or elements as basic components of his architectures, and the absence of the ground as a relevant compositive element - ”Eisenmann’s Machine of Infinite Resistance”

That the library is not located in the historic centre of Paris is an important and positive factor. It’s very eccentricity allows it to break from any static concept of libraries. Circuits for each set of circulation/program - Bernard Tschumi, “Transprogramming”

Ornament is the figure that emerges from the material substrate, the expression of embedded forces through processes of construction, assembly and growth.

Industry required repetition, series; the new architecture could be pre-cast. Now the work type - in its primary and original sense of permitting the extract reproduction of a model - was transformed from an abstraction to a reality in architecture, by virtue of industry;

The juxtaposition of function, scale and historical time in contemporary culture is not a negative phenomenon but belongs to the logic of a new urban society. How could disparate activities affect each other positively? -Bernard Tschumi, “Disprogramming”

Type had become prototype

Brings into question the interaction between university and community.

-Moneo, “On Typology Oppositions”

P re c e d e n t

P re c e d e n t

Physical environment is “increasingly being seen more as an opportunity to express the culture and reinforce values and beliefs of an organization rather than as a container where all individual, concentrated work or learning takes place”.

Ornament is therefore necessary and inseparable from the object. It has no intention to decorate, and there is in it no hidden meaning. At the best of times, ornament becomes an “empty sign” capable of generating an unlimited number of resonances. - “The Function of Ornament”

P re c e d e n t

How do we bring the need and importance back to the physical environment, do we even want this? How do we implement the benefits of the physical, into the digital? “One of the university’s most remarkable features is its durability as a coherent organisational and physical form... of the 75 or so institutions in the Western world established before 1520 are still existing today in a recognisably similar form... an apparently unchanging exterior masks constant interior turmoil.”

As learning spaces become less departmentalised, utilisation of space is traded for student experience. More time spent travelling, less time within the department for informal or additional learning. What size do our spaces need to be?

Merging or evolution of types, brings in question of what do we want our types to look like, how we want them to function and what kind of definition do we need to give to make them relevant? Do we lose the school type, or is it just undergoing metamorphosis?

Generic Operative Diagram P rec ed e n t

P rec ed e n t

Generic Operative Diagram

Generic Operative Diagram

Generic Operative Diagram

Speculation

Food

What interested us most about the car park was the division of space, the organisation of form and the layout of circulation, and how all these aspects were influenced by one component, the column, and thus the column grid. Taking away the car park lines, the space would still function as a car park, the lines only help with clearer organisation and efficiency. How we see this potential through the learning environment lens, is a space which is highly adaptable and porous, providing a great ability to be adjusted and changed to suit the needs of the user. It is open to a large amount of variability through the systems, and enables a connection between site boundary and building

Structure is the ornament. Could be used to fill a space, and give it a structural system. Bridge relates to circulation, the outcome could be circulation focused, using the structure as a facade system. Bridges play with height, enables circulation above the lowest level.

Continuation of field void through outcome will result in atrium spaces, which connect program. Formal and Spatial arrangement

System

System

317 277 15 376 8 8 305 107 52 224 17 51

965.7 972.1 1003.0 961.5 1005.6 1007.5 972.3 997.0 1004.6 983.8 1008.9 1005.5

1005.0 1006.4 1004.9 1007.6 1006.5 1008.2 1009.6 1010.2 1010.1 1011.6 1011.0 1011.7

-7.0 -4.5 -4.1 -2.1 -1.0 -.5 -.3 2.4 3.3 2.3 2.4 2.6

6903N 6945N 6722N 6224N 6151N 6049N

02047E 02702E 02639E 02541E 02228E 02330E

478 107 179 145 136 104

943.3 988.2 981.2 990.6 993.4 996.5

1003.8 1001.7 1004.0 1008.3 1008.5 1009.6

-8.0 -6.5 -5.6 -1.2 -.2 .4

PRECIPITATION

DAYS 1 MM

01801E 01742E 02406E 01430E 02052E 01727E 01342E 01320E 01804E 01405E 01912E 01821E

MARCH 2017

VAPOR PRESSURE

8 7 18 19 13 14 18 17 5 18 22 7 22 18 10 8

27 16 141 156 48 55 91 106 14 65 203 37 132 91 72 42

9 5 10

25 14 51

SUNSHINE

1 3 5 5 5 5 4 4 2 3 4 3 5 4 4 3

148

% of AV.

1009.4 1010.2 1010.7 1009.9

6653N 6500N 6549N 6312N 6349N 6231N 6040N 5927N 5921N 5745N 5824N 5740N

TEMPERATURE

TOTAL

1002.5 1009.1 1009.0 997.9

-4.2 -11.6 -1.6 -1.6 -4.0 -1.7 .6 4.2 -4.4 2.5 4.7 1.2 4.5 4.0 3.7 2.6

PRESSURE

DEPART

1004.8 997.4 1000.7 987.6 996.8 997.3 1002.0 1004.0 891.2 1004.8 1004.5

QUINTILE

10 29 10 115 16 15 13 15 974 7 36 204 56 9 15 96

MEAN

00840W 01528E 01855E 01856E 01901E 03106E 01422E 00632E 00917E 00936E 00520E 01105E 00453E 00538E 00848E 01043E

DAYS OBS.

7056N 7815N 6941N 6939N 7431N 7022N 6716N 6252N 6207N 6342N 6023N 6012N 5918N 5853N 5824N 5957N

DEPART

SURFACE STATION

The program along the circulation is feeding off of that, supplementing but also acting as a sort of parasite. It adds interest, but also takes advantage of the long walks and tempts passersby.

TOTAL

S p ec u l a t i o n The Airport is a type which prioritises circulation, the pathway from the entrance, to the gates. The circulation being prioritised is emphasised by the wide open pathways, clear, simple lines, as well as a lack of sharp corners which limits vision from point A to B.

EUROPE NORWAY

My speculation for this type is that through the system, this relationship is amplified, the secondary program, the retail and food, begins to further intrude into the circulation, constricting it, but not being allowed to completely cut it off.

01001 01008 01025 01026 01028 01098 01152 01212 01238 01241 01317 01384 01403 01415 01465 01492

R aw R e s u l t

The programs which flank the circulation vies for the attention of those who walk past.

JAN MAYEN SVALBARD LUFTHAVN TROMSO/LANGNES TROMSO BJORNOYA VARDO BODO VI ONA II FOKSTUA II ORLAND III BERGEN/FLORIDA OSLO/GARDERMOEN UTSIRA FYR STAVANGER/SOLA TORUNGEN FYR OSLO-BLINDERN

SWEDEN

System

S p ec u l a t i o n

Speculation

Speculation

System

DEPART

BOH Admin

MEAN

FOH Admin

Generic Operative Diagram

ELEVATION

Waiting Areas

LONGITUDE

Gates

LATITUDE

Circulation

MEAN SEA LEVEL

Amenities

MEAN STATION

Retail

R aw R e s u l t

02119 KVIKKJOKK ARRENJARKA 02126 GUNNARN 02197 HAPARANDA 02226 OSTERSUND FROSON 02287 HOLMON 02366 TIMRA/MIDLANDA 02407 MALUNG A 02418 KARLSTAD FLYGPLATS 02485 STOCKHOLM 02550 JONKOPING/AXAMO 02589 GOTSKA SANDON 02590 VISBY

FINLAND

02801 KILPISJARVI 02805 KEVO 02836 SODANKYLA 02935 JYVASKYLA 02942 NIINISALO 02963 JOKIOINEN

From the typology, the highrise office, I theorised that the curtain wall grid would create a canopy type outcome, a device to divide space whilst allowing views through. For the learning environment I perceive this as an opportunity to create informal or breakout classroom spaces.

1006.0 1001.0 1001.9 1001.9 998.8 999.1 1003.6 1005.8 1006.9 1005.9 1008.9

1.9 4.2 .7 3.6 1.9 1.2 1.1 1.4 3.5 1.3 2.8

3.8 2.1 4.2 4.2 4.0 4.1 4.9 5.9 3.5 5.5 6.5

3.5 4.0 4.2 4.8 4.7 4.6 5.6 5.5 6.1 6.3 6.6

2.9 3.5 3.5 3.9

3.0 3.3 3.4 4.6 4.8 5.2

1.5 2.6

.5 -.1 .5 .2 .8

7.0 6.8 6.7 5.3

2.5

3.5 3.2 3.2

.2 .2 .2

.9 .9

.3 .5 .8 .6 1.1 1.2

9 8

-28 -4 72 20 21 23 -3 33 -16 16 -5

2 1 5

38

3

31

2

86

117

134

30

4

4

153 148

115 110

9 6

38 24

-8

4 3

158

120

11 6 9 9 10 8

55 27 27 36 45 35

2 1 12 10

5 4 3 3 4 4

7

139 158 118 144

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R aw R e s u l t

System Po s t P ro c e s s

R aw R e s u l t

Outcome

R aw R e s u l t

Outcome

Po s t P ro c e s s

Outcome Outcome Outcome

Themes

Themes Lattice Va r i e d Porosity Closed

Separation of Space array of canopy from one direction face from another

F u r t h e r D eve l o p m e n t Redo to fit correct site Experiment more on the Grid

C l e a r a x i s o f C i rc u l a t i o n S e n s e o f E n t r a n c e F l o a t i n g C a n o p y O p e n L e c t u re S p a c e s Exposed Section, Program as Facade, Look in to the life F a c e Negative space the space P o r o u s S t a i r C o n d i t i o n between, as the important. C o n v e rg i n g G r o u n d C o n d i t i o n M u l t i p l e G r o u n d P l a n e s R o o f t o p Multiple entrances S e n s e o f E n t r a n c e C o l u m n s d e f i n e c i rc u l a t i o n , Po ro s i t y as Redo experiment with angled columns S t r u c t u r e Second Ground V i e w t h e n e g a t i v e . T h e Vo i d Visual and/or Physic Floating Redo experiment with angled columns On V i e w t h e n e g a t i v e . T h e Vo i d Structure Separation

Themes

Themes Dispersed Program around Circulation nodes Circulation as a Priority V y i n g f o r a t t e n t i o n Program growing into circulation like a symbiont

F u r t h e r D eve l o p m e n t D e ve l o p a s a p ro g ra m l o c a t i o n s y s t e m

F u r t h e r D e ve l o p m e n t

F u r t h e r D e ve l o p m e n t

Vy i n g f o r Attention

C i rc u l a t i o n Nodes

Themes

Ornament Plane al Bridge Courtyard Stilts of Space

On Stilts

Division of Space

Ca n o py

Symbiotic Life on the Facade E n t ra n c e

Physical/ Visual Bridge

P o ro s i t y

E c o l o g i c a l Exp 3 + Exp 2

Exp 4 + Exp 3

M u l t i p le G ro u n d Co n d i t i o n s T y p o l o g i e s

Exp 4 + Exp 2

Exp 5 + Exp 3

Exp 5 + D Exp 3

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Threshold

Eric Thoroughgood

Procedural Explorations. Appendix.

[TYPOLOGICAL PROCEDURAL EXPLORATIONS 1]

ETHEREAL POROSITY “Ethereal Porosity� plays with space defined by transparent boundaries. The Skyscrapers curtain wall grid is repurposed as a lattice like form, and is used to define space without providing a clear indoor and outdoor space. Circulation is entirely unrestricted from one direction, giving a clear directionality on site, while having a physical, but not visual barrier from the other direction. This has potential as way to break up space, and provide opportunities for informal or breakout type classroom spaces.

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Threshold

Eric Thoroughgood

Procedural Explorations. Appendix.

[TYPOLOGICAL PROCEDURAL EXPLORATIONS 2]

CIRCULATION PARASITES “Circulation Parasites” looks at how program interacts with circulation. An Airport prioritises circulation as it’s primary function - the pathway from the entrance to the gates. The program which lives a long these axes of circulation feeds off of the pedestrian traffic. Supplementing, but also acting as a sort of parasite, it adds interest, but also takes advantage of the long walks and passersby. This outcome begins to play with how the program of an learning environment may start to emulate this parasitic behaviour. The programs which surround the primary circulation nodes start to eat into the circulation, vying for the attention of those who walk past. The program constricts, but is not allowed to cut off circulation.

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Images The internal condition of the porous yet dense spaces shows how a basic hallway and room layout can be adapted to provide something more.

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Threshold

Eric Thoroughgood

Procedural Explorations. Appendix.

[TYPOLOGICAL PROCEDURAL EXPLORATIONS 3]

PERMEABLE MICROCOSM “Permeable Microcosm” looks at the site as series of dispersed blocks, and how the space between becomes the architecture, rather than the built form. The carpark typology is defined by it’s columns. The form, circulation, and division of space is all defined by the column grid. Translating this into a learning environment gives the opportunity for a highly adaptable and porous space. What results is a space which priorities the landscape. Circulation takes place on multiple ground planes, and is unrestricted by defined entrances, instead being a space which has unimpeded access and is freely traversed.

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Images

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Threshold

Eric Thoroughgood

Procedural Explorations. Appendix.

[TYPOLOGICAL PROCEDURAL EXPLORATIONS 4]

ROOFTOP CANYON “Rooftop Canyon” presents the idea of the elevated primary ground plane. The stadium type has a clear purpose of providing covered seating around a void. This experiment breaks up that form, adapting to create a dispersed series of blocks, with full height voids throughout. What results from this exploration is the concept of the rooftop ground condition. Where the primary circulation takes place above the building, rather than inside. This provides a different experience to traversing the building. The roof remains public, where pedestrians can venture and peek into what is occurring inside the learning environment. The elevated, open ground plane also provides an opportunity for more informal learning spaces. What occurs inside the “canyon” is a more campus style environment where indoor spaces are dispersed, with open lecture theatres in nooks of the voids, and where the program and life inside the forms is displayed through the exposed section.

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Images

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Threshold

Eric Thoroughgood

Procedural Explorations. Appendix.

[TYPOLOGICAL PROCEDURAL EXPLORATIONS 5]

TOPSIDE WHARF “Topside Wharf” rejects the ground floor as a relevant built element. The building takes form on top of a set of columns from the Bridge typology, almost entirely giving up what most public or semi public buildings hold dear: the ground floor, and the interaction to the street. Instead this project holds it’s primary functions at an elevated position. This giving up of the ground floor provides the opportunity for handing back a large portion of usable public space, or allowing additional intervention to develop a new ground condition. The spaces above are defined by structural beams which provide a transparency or porosity across the entire site. Additionally it offers opportunities to “bridge” across to Docklands studio, either visually; by showing the program at key boundary points as a point of interest; or physically, as another access to the building.

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Images

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Image. Week 5 Bridges Typology, source for the towers of Threshold

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Image. Week 4 Stadium Typology, source for the mass of the building as well as the internal courtyard base.

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Eric Thoroughgood

[TYPOLOGICAL ECOLOGIES]

EXP 3 EXP 2 Formally creates interesting compositions, amplifies courtyard/landscape conditions through interaction Language speaks to each other well Opaque to mass Mass holds but pulls back

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Transparent balanced the corner, at the sides

Procedural Explorations. Appendix.


Images The concept of the internal courtyard is starting to emerge in the merging of these two experiments, as well as the concept of resistance vs porosity, sense of entrance, and funnelling.

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Threshold

Eric Thoroughgood

[TYPOLOGICAL ECOLOGIES]

EXP 4 EXP 3 Courtyard are made

conditions “messier�

More interaction and potential External language is similar Internal condition is contrasting, linearity vs block form Fills in exterior untouched space, EXP3 could be scaled down and used as a landscape approach - underground potential?

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Procedural Explorations. Appendix.


Images

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Threshold

Eric Thoroughgood

[TYPOLOGICAL ECOLOGIES]

EXP 4 EXP 2 Linearity of the converging experiments Maybe a system to determine program and program nodes? Could use another experiment to increase form quantity Formally the concepts clash, with preferred void spaces divided EXP2 could be modified to better merge with EXP4 clusters

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Procedural Explorations. Appendix.


Images

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Threshold

Eric Thoroughgood

[TYPOLOGICAL ECOLOGIES]

EXP 5 EXP 3 Languages similar, no Too much opaque

are too visual interest glass, needs masses/system

Floor plates generally line up Landscape remains separate but joined

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condition physically, visually

Procedural Explorations. Appendix.


Images

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Threshold

Eric Thoroughgood

[TYPOLOGICAL ECOLOGIES]

Procedural Explorations. Appendix.

EXP 5 EXP 3 D Contrasting Languages Landscape contrasts with second ground plane Four Layers (Ground, Second, Canopy, Towers) Shows that there to be greater

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needs contrast


Images This typological ecology brings to light a continued language throughout all of my experiments, and how this is something that should be avoided as the even visuals loses it’s interest, and that a strong aspect of contrast needs to be brought in.

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