AllPass Mobile App Investor Deck

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PROBLEM: More than half of high school students (55%) do not feel prepared for the next step after graduation.


55% More than half of high school students (55%) do not feel prepared for the next step after graduation.

87% Of students want to eventually earn a degree and land a career.

470:1 National Student-Counselor Ratio in 2013

Forbes, NY Times, US Department of Education


SOLUTION: AllPass provides direction and immersion into the next chapter of a high school student’s life through virtual reality.


IMPACT: Through AllPass, a new learning model and 
 learning community are created for Generation Z.


CORE IDEA To create an alternative “school” that lives in the app and also at a physical location.

FPO Pattern


WHO ARE WE SPEAKING TO? Generation Z Born between 1995-2010 with ages ranging from 
 15 - 19 years old. Known to the world as Tech Natives.

TECH OBSESSED 3x likelier to open a chat message received through a push notification

10 HOURS/DAY The average amount of time that a teen is connected to a device.

Forbes, Business Insider, Adweek


41% OF STUDENTS have tried VR and 12 percent use it on a daily or weekly basis.

DIGITAL TOOLS Gen Z is comfortable with learning alongside other students outside of their own school, using digital tools such as Skype and online forums.

Ăź

Forbes, Business Insider, Adweek

51% OF STUDENTS said they learn best by doing.


95% OF GEN-Z use YouTube on a daily 
 or weekly basis

ONE NEW SKILL The average teen learns one new skill a week from YouTube.

Forbes, Business Insider, Adweek


HOW DOES ALLPASS WORK? Connection Plan - Context - Screen Designs

ALLPASS LOCATION

- Provides access to VR devices - Houses NFC Reward device - Offers collaborative work environment

MOBILE APP Connect with peers - Discover opportunities 
 -

-

beyond high school Highlights personal skills

-

Matches you with fields and

- Allows access to VR experiences

VR DEVICE

- Immersion into a field of study or trade - Richer learning experience - Exploration in field of study or trade


App Design


VR Screens


VR Screens


VR Screens


VR Screens


VR Screens


VR Screens


COMPETITION: Google Cardboard | Google Expedition Kits, a virtual reality teaching tool that allows teachers to take students on over 600 virtual reality field trips ClassVR by Avantis | Brings AR/VR into classrooms by providing proprietary headsets, teacher training, and 
 access to a library of curriculum-aligned content


COMPETITION: General Assembly | Began as a coworking space, is now 
 a pioneer model in education. They offer expedited training and classes specializing in today’s most in-demand skills. Technological Institutes | Georgia Tech, MIT, CalTech are all currently prototyping and creating programs where VR 
 is a primary form of education and learning.


WHERE IS ALLPASS? ATL - ATX - DEN - NYC - SF Cities with the highest populations of Gen-Z and startup friendly business laws. Business Insider



FUNCTION OF SPACE -

Space for students to experience VR Casual work environment Potential venue for speaker 
 and recruiting events


IN CONCLUSION More than half of high school students (55%) do not feel prepared for the next step after graduation. AllPass provides direction and immersion into the next chapter of a high school student’s life through virtual reality. AllPass is an alternative “school” and community that lives 
 in the app and also at a physical location.



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