5 minute read

DIGITAL AND MEDIA ARTS

Next Article
Music

Music

CJ379 Forensic Mapping 3 hours

Introduction to forensic mapping techniques and skills. This course will provide the opportunity to conduct hands-on learning with the Map360 computer program and transform point-cloud data collected from UAS/UAV into maps and diagrams suitable for presentation in court. Prerequisite: CJ100, CJ203, and CJ270.

CJ390 Seminar in Criminal Justice

3 hours

This seminar is a capstone class designed to allow the student to review, analyze, and integrate the work the student has completed in the criminal justice major. Includes the completion of an approved academic project or paper that demonstrates mastery of their program of study in a meaningful culmination of their learning. Prerequisite: Senior standing and all departmental core criminal justice courses.

CJ397 Criminal Justice Practicum 1-6 hours

The practicum is a “field apprentice” course during which students work under supervision in a criminal justice or human services agency and earn academic credit for their work. Prerequisite: CJ100, CJ203 and permission of instructor.

Mathia *Alternate Year Course

DA102 iCap - Introduction to Computer Animation Production 3 hours This course will enable student to gain the basics of the creative workflow for 2-D and 3-D animation and working knowledge of various creative software.

DA109 3D Computer Modeling 3 hours

Utilizing computer modeling software students will develop three-dimensional objects via the subtractive and additive methods. Student will demonstrate proficiency in multiplying and scaling designed objects in specific locations and environments, including animation. Prerequisite: DA102.

DA115 Game Concept Design 3 hours

In this course students will learn the basics of designing environments, characters and assets for video games. The goal of this class is for students to establish a look and concept art for a game using Photoshop. These designs will be used in creating assets for their own game environments. Prerequisite: DA102

DA116 Introduction to Multimedia 3 hours

Introduction to skills, principles and ethics of using audio, images and video in telling stories through Internet-based media.

DA214 ZBrush Modeling 3 hours Students will gain a moderate knowledge of the softwares UI. Using Pixologic Zbrush students will gain a better understanding of anatomy, form and volume. The students will learn how to apply that knowledge to three dimensional forms. Prerequisite: DA109.

DA218 Introduction to UnReal Engine 3 hours

An introduction to the basic interface, functionality, and pipeline of game design, through the understanding of the leading 3D game development software--Unreal Engine 4. Students will gain knowledge of the workflow, motion control, triggers, and actor animation, through environmental leveling protocols. Prerequisite: DA102.

DA219 3D Computer Animation I 3 hours

This course will enable students to gain knowledge of the basics of 3D computer animation along with intermediate level 3D modeling techniques. Prerequisite: DA102.

DA302 Pre-Production Storyboards 3 hours

This course will focus on the pre-visualization process and storyboarding concepts for animation and film. Students will learn about the entire pre-production process. They will learn how to analyze and create scripts, plot concepts, dialogue, and context. They will then learn how to visually translate scripts into storyboards and animatics for both animation and film presentations. Prerequisite: AR110.

DA304 Maya I - Introduction to 3D Animation Pipeline 3 hours

This course will focus on the 3D Animation Pipeline. The student will learn from concept to completion within Autodesk Maya. The parts of the pipeline that will be specifically addressed are: Modeling, Texturing, Rigging, Animation, Rendering and finally Compositing techniques. Prerequisite: DA109.

DA308 Lighting Surfaces and VFX 3 hours

Utilizing different lighting techniques along-side material and surface manipulation, students learn the process of environmental enhancement, with convincing realistic interpretations. Fundamental particles and other visual effects will also be taught as time allows. Prerequisites: DA 109, DA304.

DA311 Figure Drawing 3 hours

This course is a concentrated study of the human figure with strong emphasis upon accuracy of observation and description. Proportion and the representation of form are important concerns. The second part of the semester will focus upon spatial awareness and realization of the figure within the environment. Drawings will be made from the nude model and one’s self. Prerequisite: AR110.

DA319 3D Computer Animation II 3 hours

This course will introduce the student to modeling and animation in Maya. The student will also develop rigging, modeling tools, and animation of objects in lit environments on an Intermediate level. Prerequisite: DA219.

DA320 3D Computer Animation III - Advanced Body Mechanics and Facial Animation 3 hours

This course will build upon the previous course, “3D Computer Animation II.” The student will focus primarily on character performance. The student will hone their knowledge of the principles of animation in order to ground their characters in reality. The students will create character performances that display accurate body movement and facial mood with expression. Prerequisite: DA319.

DA324 Rigging 3 hours

This course will teach the process of animation setup. Mechanical and Character rigging will be the focus of this course. Students will leave with feature quality character and mechanical rigs, as well as an understanding of how Maya works under the hood so students can approach any rigging project with confidence. Prerequisite: DA219.

DA325 Prop and Character Modeling 3 hours

In this course, students will work to refine their character and asset designs then build those designs in 3D space according to low and high poly renders. The course will cover advanced poly modeling in Maya, Zbrush, and UV mapping and texture creation in Substance Painter. By the end of this class, the students should have two characters and a prop all modeled and textured. Prerequisite: DA214.

DA328 Intermediate UnReal Engine 3 hours

An extension of DA218, students gain knowledge of scripting protocols and formatting with proper syntax to develop actions and sequences with original character development and originally built asset insertions into the game play and interactive environments. Prerequisite: DA218.

DA338 Advanced UnReal Engine 3 hours

Students will gain knowledge of scripting protocols for video game design with specific reference to computer programming languages used in the develop of the game environment, including C+, C- and python. Atmospheric and textural components, along with interactive audio dialogue, and engaging sound effects will be developed. Prerequisite: DA328.

DA342 Clay Modeling 3 hours

This course focuses on modeling with an oil-based clay, three-dimensional physical objects, with the appropriate armatures and details for possible 3D scanning into computer 3D modeling software applications. Prerequisite: DA311.

DA346 Introduction to Motion Capture for Games 3 hours

An introduction to the basic interface, functionality of the Motion Capture process and the use of Autodesk MotionBuilder software, this course offers a good basic understanding of all the steps and skills needed for quality motion capture of a character as a part of the animation and video game processes of development. Prerequisite: DA218.

This article is from: