CJ379 Forensic Mapping
3 hours Introduction to forensic mapping techniques and skills. This course will provide the opportunity to conduct hands-on learning with the Map360 computer program and transform point-cloud data collected from UAS/UAV into maps and diagrams suitable for presentation in court. Prerequisite: CJ100, CJ203, and CJ270.
CJ390 Seminar in Criminal Justice
3 hours This seminar is a capstone class designed to allow the student to review, analyze, and integrate the work the student has completed in the criminal justice major. Includes the completion of an approved academic project or paper that demonstrates mastery of their program of study in a meaningful culmination of their learning. Prerequisite: Senior standing and all departmental core criminal justice courses.
CJ397 Criminal Justice Practicum
1-6 hours The practicum is a “field apprentice” course during which students work under supervision in a criminal justice or human services agency and earn academic credit for their work. Prerequisite: CJ100, CJ203 and permission of instructor.
DIGITAL AND MEDIA ARTS Mathia *Alternate Year Course
DA102 iCap - Introduction to Computer Animation Production
3 hours This course will enable student to gain the basics of the creative workflow for 2-D and 3-D animation and working knowledge of various creative software.
DA109 3D Computer Modeling
3 hours Utilizing computer modeling software students will develop three-dimensional objects via the subtractive and additive methods. Student will demonstrate proficiency in multiplying and scaling designed objects in specific locations and environments, including animation. Prerequisite: DA102.
DA115 Game Concept Design
3 hours In this course students will learn the basics of designing environments, characters and assets for video games. The goal of this class is for students to establish a look and concept art for a game using Photoshop. These designs will be used in creating assets for their own game environments. Prerequisite: DA102
DA116 Introduction to Multimedia
3 hours Introduction to skills, principles and ethics of using audio, images and video in telling stories through Internet-based media.
DA214 ZBrush Modeling
3 hours Students will gain a moderate knowledge of the softwares UI. Using Pixologic Zbrush students will gain a better understanding of anatomy, form and volume. The students will learn how to apply that knowledge to three dimensional forms. Prerequisite: DA109.
DA218 Introduction to UnReal Engine
3 hours An introduction to the basic interface, functionality, and pipeline of game design, through the understanding of the leading 3D game development software--Unreal Engine 4. Students will gain knowledge of the workflow, motion control, triggers, and actor animation, through environmental leveling protocols. Prerequisite: DA102.
DA219 3D Computer Animation I
3 hours This course will enable students to gain knowledge of the basics of 3D computer animation along with intermediate level 3D modeling techniques. Prerequisite: DA102.
DA302 Pre-Production Storyboards
3 hours This course will focus on the pre-visualization process and storyboarding concepts for animation and film. Students will learn about the entire pre-production process. They will learn how to analyze and create scripts, plot concepts, dialogue, and context. They will then learn how to visually translate scripts into storyboards and animatics for both animation and film presentations. Prerequisite: AR110.
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