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SEM 1 2017 | TUTE#3 MEHRNOUSH BOWEN MA | 760802
Contents _Introduction
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Part A CONCEPTUALISATION A.1 Design Futuring A.1_1 Green Negligee A.1_2 GCCP (Google Headquater) A.2 Design computation A.2_1 Project 3xLP A.2_2 Vineyard Gantenbein A.3 Compostion | Generation A.3_1 Formicis A.3_2 Dragon Skin Pavilion A.4 CONCLUSION A.5 LEARNING OUTCOME A.6 Appendix - Algorithmic Sketches
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Part B CRITERIA DESIGN B. 1_0 ResearchStrip + Folding B. 1_0 ResearchStrip + Folding B. 2_0 Case Study 1 Seroussi Pavillion - Biothing B. 2_1 Iteration Matrix B. 3_0 Case Study 2 B. 3_1 Reverse Engineering B. 4_0 Technique_Development Pattern Matrix B. 4_1 Technique_Development B. 5 Technique_Prototype B. 6_0 Technique Proposal B. 6_1 Group Proposal B. 7 Learning Outcome
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Part C DETAILED DESIGN C. 1 concept development C. 2 Prototyping process C. 3_1 Final model 1:4 C. 3_2 Final model 1:30 C.4 learning outcome Master Reference
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_Introduction
Made In China 1997 The name Bowen applies both in Chinese and English. Hi, I’m a third-year student majoring in architecture under the Bachelor of Environments at the University of Melbourne. The idea of working with space through artistic ways have always fascinated me ever since I was a child. The bachelor degree in the University of Melbourne granted me a border understanding of architecture as a profession. Previous design studio experience in the course have offered sculpted my current design ideology and approach. Design to me is engaging real-world problem solving based on a systematic approach, surpassing mere physical needs and providing a sensational experience that is primarily dictated by the designer’s plan.
Digital architecture grants new possibilities towards design approach. To my understanding project designed based on computation often demonstrates a highlevel performance or efficiency on properties as the outcomes are often calculated to the most optimal solution. Digital design provides us with a virtual testing ground; it allows designers to experiment with fewer constraints compared with the real world. At the current stage, I’m using AUTOCAD and rhino as primary tools for modelling and producing set drawings, digital design, on the other hand, is currently a whole new field for me. I’m excited to see what the subject will offer me and how that will change my perception towards the design of the tomorrow.
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studio water Boat House design 2016,Bowen Ma
studio Earth Place for secrete, Concept design 2016, Bowen Ma
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Part A CONCEPTUALISATION
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A.1 Design Futuring Architects are once preceded as a selfish discipline, as we are practically building monuments of ourselves using the resource of others. This may no longer apply to the new generation of architects. As technology and materials evolve, designs today will act more as an enhancer of the macro system. There is a brief understanding that as designers, we may be looking at designing processes that solve the problem rather than focusing on fixed solutions towards a problem. This may achieved by efficiently combining computational design and physical practice.
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A.1_1 Green Negligee The green Negligee is a design research project proposal created by EPIPHYTE Lab, an architectural design and research team based in New York1. The project is currently un-built, the importance is more based on its systematic design principles towards the development of the sustainment. The project composes of a metal mesh netting as an addition façade to the pre-existing family housing apartment. T h e m e s h syste m i s d e s i g n e d to be light-weight for future recycle possibilities. The structure reveals the urbanised concrete structure within. The structure is composed of three elements where the overall form are designed based on today’s digital modelling technology combined with data analysis 2 . Composed of wind harvesters, greywater treatment system and plant beddings. The project attempts to blur the boundary that separates human and nature, acting more than a mere façade but a process that will gradually enhance local ecology and residence’s resource efficiency. This allows the design to be appreciated in the long term, granting a process that is beneficial both to local ecology and community.
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The design ideology resonances strongly with the Idea ‘design futuring ’. Instead of treating design in a fixed frame focusing on fixing the current issue it demonstrates a system that is created by designers/researchers that can enhance itself in time.
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ACADIA,'GREEN NEGLIGEE',ACADIA (@2017)<http://acadia.org /projects/ VQA3YH>[03/03/2017] 2 epiphyte-lab, 'GREEN NEGLIGEE: Emergent Ecologies of Post-Soviet Housing Block; Bratislava Slovakia', epiphyte-lab (@2016)<http://www. epiphyte-lab.com/research/green-negligee/> [03/03/2017]
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A.1_2 GCCP (Google Headquater)
Proposed both by Bjarke Ingels and Heatherwick with googles support, the building in construction are truly revolutionary in terms of both construction methods and design ideology.
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Google and the designer attempted to avoid the process of build, demolish and rebuild. Making flexibility is the key work for the office structures within, â&#x20AC;&#x2DC;the architecture within are almost like giant pieces of furniture that can be connected in different waysâ&#x20AC;&#x2122; Bjarke Ingels1. Installed or uninstalled, acting as individual components and reused to suit potential needs in the future. All which are protected under a simple, transparent super light membrane envelope making it almost impossible to separate the interior and exterior, both in the context of nature to human, and google to the local community. The membrane is installed with semi-transparent shading system that is light reactive to achieve both energy efficiency and maximise the use of natural daylight.
The design improved the sites current low accessibility caused by busy vehicle transportation. Instead every corner became accessible local communities, google workers, local fauna and flora. Building communicative environments between company and public, and humans to nature. ‘there are ways that we can try of make spaces that aren't just for next 5 to 10 years but many decades to come.' – Bjarke Ingles2
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Thomas Heatherwick, Bjarke Ingels, Google's Proposal for North Bayshore(Google/Youtube 27/02/2015), <https://www.youtube.com/watch?v=z 3v4rIG8kQA&feature=youtu.be>[05/03/2017] 2 Heatherwick,Ingels,Google's Proposal for North Bayshore 3 Heatherwick,Ingels,Google's Proposal for North Bayshore
‘We will keep developing ,we will keep researching, in terms of material and technologies. The architecture will evolve as times evolve.' - Thomas Heatherwick3 The two quotes encapsulate the ideology in the project. Architecture will be more of an ever-evolving process in the future are restated. 11
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A.2 Design computation Technology has opened new doorways towards design strategy and approach. Computation and digitalisation acting as the seed of upcoming second industrial revolution are significantly influencing all disciplines including design. Computation design a tool unlocks enormous untapped potentials lies within the human creativity. Design is the act of moving back and forth between logic and creativity. Computing re-defines this by binding them together simultaneously; computation design is demonstrating the creativity of designers based on pure logic based programs. Designers are now able to use computation as a starting point for design, conceptualise and form finding as such. The digital realm releases designers from many restraints within the real world, needlessly to say that oneâ&#x20AC;&#x2122;s creativity may also be constrained by their understanding of the program they use, but there is no point in arguing that today digital design provides the most efficient testing ground for designers. Analytical systems, accessible parametrise, and reality simulations. This allows design performance to examined before the production begins, to find the most optimised solution. Computation revolutionised design industry by modifying the production process. The development of digitalised production such as laser cutting, CNC and 3D printing allows designers to communicate their design on a high level of precision.
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A.2_1 Project 3xLP The project is a lightweight façade research focusing on developing structural properties of textured steel sheeting that are used only as skinning with non-load bearing properties. The design was conducted based on manipulation of structural characteristics of the material on a range of scales starting from molecular composition to large geometric matrix using digital computation1. The performance of each variation is then digitally analysed with high precision. The prototype was built in full scale only as a last stage for verification. The final product was a façade system purely composed of ultra-thin stainless steel sheets that are heavily textured and formatted in an origami-like matrix that can support itself without any structural frameworks2. The structural may able to accommodate a vast scale of structures, as the height and width increases, the matrix system also increases its overall self-supporting strength while material consumption stays at the minimum rate3. Computation granted designers the possibility to proceed with such project like this. With computationâ&#x20AC;&#x2122;s digitalised database analysis, the potential within materials can be fully exploited and grant new opportunities that may be revolutionary to the current architectural framework.
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Architizer, 'project 3xLP', Architizer (2017) <http://architizer.com/projects/project-3xlp/>[10/03/2017] Nicholas Bruscia & Christopher Romano,;'project 3xLP:POROUS SKIN PROTOTYPE', ACADIA:design agency (2014)<http://papers.cumincad.org/data/works/att/acadia14projects_63. content.pdf>[10/03/2017], pg 2 3 15 Bruscia, Romano, project 3xLP:POROUS SKIN PROTOTYPE, pg 3 2
A.2_2 Vineyard Gantenbein The project is designed by Gramazio
& Kohler + Bearth & Deplazes Architekten. Again, we see computation
design in the application of exterior façade. The difference with this project with case study 01 is that the use of computation design is not for directly create a new system but rather an enhancement to traditional building techniques of brick laying.
I n t h i s c a s e , c o m p u ta t i o n improves not only the design performance but also regarding high precision manufacturing in all construction methods w h e t h e r i t s ’s o l d o r n e w (in this case Masonry). This erases fabrication tolerance for designers and brings revolutionar y changes the construction industry.
The exterior façade of the winery extension is composed of bricks laid by automated construction robot, each one of the 20’000 bricks is required to be laid precisely per the parametric design1. The angle of the bricks laid not only act as a light filter and heat buffer for the vineyard storage purposes but also as pixels to display a holistic pattern that states the vineyard’s identity2. The masonry bond with the concrete framing of the structure recalls a basket that is filled with grapes.
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Archdaily,'Winery Gantenbein / Gramazio & Kohler + Bearth & Deplazes Ar deplazes-architekten>[11/03/2017] 2 Bearth-deplazes,'VINEYARD GANTENBEIN', bearth-deplazes(FLÄSCH 2006),
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rchitekten', Archdaily(08/2012),<http://www.archdaily.com/260612/winery-gantenbein-gramazio-kohler-bearth-
,<http://bearth-deplazes.ch/en/projects/vineyard-gantenbein-flaesch/>[11/03/2017]
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A.3 Compostion | Generation The emergence of generative design grants architecture new possibility, a new beginning. Surpassing the stage where creativity is demonstrated by the solidification of the design process (the design outcome), generative design exhibits creativity which intuitively lies within the design process. Recalling from lecture, architects are currently at the transition stage between using software to compose their design, to composing software to design the mean. The potentials within the generative design are obvious to see. A single set of developed algorithm may adaptively produce suitable design solutions accordingly to local/current conditions on a highly précised level1. Generative sets extremely objective rules to bring out adaptive unintentional outcomes2, which almost mimics how nature works in an artificial method. In fact, numerous design research development today looks at how nature may be translated in the means of generative design and combine the outcomes of digital simulations to verify its performance within the boundaries of the industry. Today the application of generative design grows popular at an exponential rate. However, as we are still at an experimental stage, most case studies of built generative design may proceed as pure aesthetic nature rather on a logic governed, functional driven design process3.
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Wilson, Robert A. and Frank C. Keil, eds (1999). ‘Algorithm’, The MIT Encyclopedia of the Cognitive Sciences (London: MIT Press), pp.12 2 Roland Snooks, Public Lecture-studio Roland Snooks(RMIT Design Hub Level 3 Lecture theater, 2017) 3 Peters, Brady, ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design(2013), p15
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A.3_1 Formicis a study in behavioural componentry
The Formicis project was a construction/architectural research project focusing on whether it is plausible to mimic the complex agent-based behavioural pattern in antâ&#x20AC;&#x2122;s bridging to create a similar construction system that is more efficient in time, labour resource and less error1. A purely goal-oriented component based construction method that requires less complex decision making in comparison with current construction system2. The project is attempting to practice generative design using construction system as the platform. The case study challenges current construction limitations on building complex generative forms, that being one of the biggest obstacles of the practical aspect of generative design. Countless proposals of purely algorithmic generated designs (e.g. Roland Snook studio) were unbuilt. Todayâ&#x20AC;&#x2122;s construction technology simply unmatched the possibilities generative design can provide. There is the vision of the future where constructions can be fully processed by automated settings. However, till we reach that point generative design must adapt the construction system we have today to reach its full potential.
Sean Rasmussen,Michael Rogers,Peter Foti,Vincent Ribeiro and Dan Vrana,'formicis',formicis(Wordpress 03/2012),<https://formicis.wordpress.com/about/>,[14/03/2017] ACADIA,'FORMICIS: A Study In Behavioral Componentry',ACADIA(24/08/2013),<http://acadia.org/projects/VNWVQC>, [14/03/2017]
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A.3_2 Dragon Skin Pavilion
The Dragon skin pavilion is an architectural art installation that exhibits a structure that resembles a scale pattern texture using a modular matrix system using generative design methods. The pavilion is made entirely out of pre-formable plywood in rectangular pieces that are heat bent into shape1. In this case, the design team used the algorithmic calculation to produce precise cutting profiles on each of the plywood pieces as slots for connection joints. 163 pieces are then labelled and constructed onsite. Such construction method resembles Case Study 012, requires less knowledge and less time-consuming. Even with the most basic forms, algorithmic thinking and parametric modelling can create such elegant structure. Perhaps some will argue that the pavilion is more art based than practical, but the ideology that supports the emergence of such structure cannot be unseen. The limits of compositional architecture are completely erased from the board. The risk within this rather young design method would be to avoid creating objects purely based on its aesthetics, and it becomes a requirement to combined with environment simulation analyse to verify its performance before manufactured in the real-world. 1
Archdaily,'Dragon Skin Pavilion / Emmi Keskisarja + Pekka Tynkkynen + Kristof Crolla (LEAD) and Sebastien Delagrange (LEAD)', Archdaily(03/2012),<http://www.archdaily. com/215249/dragon-skin-pavilion-emmi-keskisarja-pekka-tynkkynen-lead>[14/03/2017] 2 Archdaily,'Dragon Skin Pavilion / Emmi Keskisarja + Pekka Tynkkynen + Kristof Crolla (LEAD) and Sebastien Delagrange (LEAD)'
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A.4 CONCLUSION The world is changing; architecture is changing with it. With the advancement of new technologies, the fundamental ideology behind design should advance along with it. Designers no longer design in a fixed fashion, but rather flexible, providing a domain of adaptive solutions to suit systems on different scales. As a profession, designers today are demanded to produce design solutions that evolve with the bigger picture. All in a manner of moving towards the development of sustainment. Computation design will aid designers in the progress of doing so. Part A introduces the emergence of algorithmic-based generative computational design method as the new sketch board for designers. Providing countless advantages towards systematic flexible design. Designers today can build as an apart of the design progress, only in the virtual realm. Generative design methods grant designers the freedom to challenge traditional architecture and construction. Countless new systems of architecture are currently under development/ research, in a fashion of mimicking how nature works around us. Based on these understandings, my design approach would be focusing on how to maximise the advantage of computational design and apply it to the very beginning of my design process until the very end. The plan involves creating a matrix/modular based artificial environment to host local flora and fauna while also providing value to local community without an excess of physical contact. The design will consider how to be an enhancement to maintain the balance within local system and improve local ecology performance that is visually identifiable to local communities.
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During the first three weeks of the subject, Iâ&#x20AC;&#x2122;m more than overwhelms by what architectural computing can offer. Iâ&#x20AC;&#x2122;ve always understood that as designers need to design in a systematic way to achieve sustainable design solutions, yet confused on how could any fixed design solution can fit in that frame. The course contents demonstrated an alternative route using computational design to create highly intangible design systems. Playing with grasshopper as a design medium has inspired me on multiple levels, such including 3d modelling on a more efficient rate and gaining a better understanding towards algorithmic thinking.
A.5 LEARNING OUTCOME
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A.6 Appendix - Algorithmic Sketches Sketch - Line>Loft>Divide surface>Cones This is the work form week one, while testing with lofting, I attempted to use the lofting space as a working plane and tested it with functions to withness the outcome, this work marks my first attempt at generative design
Sketch - Box Morph+Heightsetting based on Vector Week 2 expanding from basic box morph, the height setting of the geometry becomes dependeble on singular boxes's central point's y vector property, granting a gradually changing matrix facade. I then added vector output gradients on the geometry
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Sketch - hexGrid+RadialGrid*2+Triangle Grid Week 2 pattern making This is my personal favourite sketch. It allows me to gain a better understanding towards the theory behind generative algorithmic design. Here grid system provides data trees for expansion of other grid systems creating a highly ordered and complex gradient changing pattern purely based on lines
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Reference Epiphyte-lab, 'GREEN NEGLIGEE: Emergent Ecologies of Post-Soviet Housing Block; Bratislava Slovakia', epiphyte-lab (@2016)<http://www.epiphyte-lab.com/research/ green-negligee/> [03/03/2017] ACADIA,'GREEN NEGLIGEE',ACADIA (@2017)<http://acadia.org/projects/VQA3YH>[03/03/2017] Thomas Heatherwick, Bjarke Ingels, Google's Proposal for North Bayshore(Google/Youtube 27/02/2015), <https://www.youtube.com/watch?v=z3v4rIG8kQA&feature= youtu.be>[05/03/2017] Architizer, project 3xLP, Architizer (2017) <http://architizer.com/projects/project-3xlp/>[10/03/2017] Nicholas Bruscia & Christopher Romano, project 3xLP:POROUS SKIN PROTOTYPE, ACADIA:design agency (2014)<http://papers.cumincad.org/data/works/att/ acadia14projects_63.content.pdf>[10/03/2017] Archdaily,'Winery Gantenbein / Gramazio & Kohler + Bearth & Deplazes Architekten', Archdaily(08/2012),<http://www.archdaily.com/260612/winery-gantenbeingramazio-kohler-bearth-deplazes-architekten>[11/03/2017] Bearth-deplazes,'VINEYARD GANTENBEIN', bearth-deplazes(FLÄSCH 2006),<http://bearth-deplazes.ch/en/projects/vineyard-gantenbein-flaesch/>[11/03/2017] Wilson, Robert A. and Frank C. Keil, eds (1999). ‘Algorithm’, The MIT Encyclopedia of the Cognitive Sciences (London: MIT Press), pp.12 Roland Snooks, Public Lecture-studio Roland Snooks(RMIT Design Hub Level 3 Lecture theater, 2017) Peters, Brady, ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design(2013), p15Sean Rasmussen,Michael Rogers,Peter Foti,Vincent Ribeiro and Dan Vrana,'formicis',formicis(Wordpress 03/2012),<https://formicis.wordpress.com/about/>,[14/03/2017] ACADIA,'FORMICIS: A Study In Behavioral Componentry',ACADIA(24/08/2013),<http://acadia.org/projects/VNWVQC>, [14/03/2017] Archdaily,'Dragon Skin Pavilion / Emmi Keskisarja + Pekka Tynkkynen + Kristof Crolla (LEAD) and Sebastien Delagrange (LEAD)', Archdaily(03/2012),<http://www. archdaily.com/215249/dragon-skin-pavilion-emmi-keskisarja-pekka-tynkkynen-lead>[14/03/2017]
Image Reference A1-1 http://www.epiphyte-lab.com/files/gimgs/11_11_gn001.jpg http://www.epiphyte-lab.com/files/gimgs/11_11_gn015.jpg http://www.epiphyte-lab.com/files/gimgs/11_11_gn016.jpg A1-2 http://www.big.dk/#projects-gccp A2-1 https://architizer-prod.imgix.net/media/143086014219919546_04_55784.jpg?q=60&auto=format,compress&cs=strip&w=1680 https://architizer-prod.imgix.net/media/143086019166719546_09_55789.jpg?q=60&auto=format,compress&cs=strip&w=1680 http://papers.cumincad.org/data/works/att/acadia14projects_63.content.pdf, pg4 A2-2 http://images.adsttc.com/media/images/501f/49ee/28ba/0d02/4200/004f/large_jpg/stringio.jpg?1414257248 http://images.adsttc.com/media/images/501f/4a93/28ba/0d02/4200/005b/large_jpg/stringio.jpg?1414257278 http://images.adsttc.com/media/images/501f/4ce4/28ba/0d02/3600/005d/large_jpg/stringio.jpg?1414257318 http://images.adsttc.com/media/images/501f/4cc6/28ba/0d02/3600/0058/large_jpg/stringio.jpg?1414257306 A3-1 https://formicis.files.wordpress.com/2012/05/fb7.jpg?w=700&h= https://formicis.files.wordpress.com/2012/05/fb3.jpg?w=700&h= https://formicis.files.wordpress.com/2012/05/rogers-20120508-009web.jpg?w=1200&h= https://formicis.files.wordpress.com/2012/05/rogers-20120508-188web.jpg?w=1000&h= A3-2 http://images.adsttc.com/media/images/5005/e7dc/28ba/0d07/7900/21e3/large_jpg/stringio.jpg?1414042787 http://images.adsttc.com/media/images/5005/e7d8/28ba/0d07/7900/21e2/large_jpg/stringio.jpg?1414042785 http://images.adsttc.com/media/images/5005/e790/28ba/0d07/7900/21d6/large_jpg/stringio.jpg?1414042759 http://images.adsttc.com/media/images/5005/e776/28ba/0d07/7900/21d3/large_jpg/stringio.jpg?1414042753 http://images.adsttc.com/media/images/5005/e796/28ba/0d07/7900/21d7/large_jpg/stringio.jpg?1414042762
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Part B CRITERIA DESIGN
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B. 1_0 ResearchStrip + Folding
Strips are defined as a long, flat narrow piece, a 2d plane generated by two parallel lines. A timber wall is often expressed in a series of timber strips, being one of the most fundamental and ancient design expression in history(fig1). In the 20th century, application of strips in design was expressed in unique methods to demonstrate that Strips have the potential to create highly complex/intricate designs showing a continuous movement with the play of lines(fig2). Even made with identical dimensions as a modular component, strips can be flexible to work with to create highly complex structure system(fig 3). Strips are easy to manufacture, adaptive in complex form and come with high material efficiency.
fig 1. Urnes Stave Church
Folding, a verb for bend something (especially on paper or cloth) so two ends meets each other. In design terms, folding is a common transformation technique applied to materials to redirecting movement while maintaining the integrity of the material(fig 4). Folding allows the design to be highly adaptive to the surrounding environment and landforms. Folding techniques in architecture produce both smooth and sudden transformation in surfaces(fig 5,6). With the right material selection, folding is one of the most accessible methods to opportunities like mutable designs that responds to its surroundings with todayâ&#x20AC;&#x2122;s computational technology.
fig 4. Gaudi - Barcelona
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1500s
fig 2. Finnish Pavillion- Alvar Aalto 1939
fig 5. Dymaxion House - Buckminster Fuller 1933
fig 3. Tiles Hill - Wang Shu
fig 6. Yokohama International Port Terminal
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B. 1_0 ResearchStrip + Folding
Folded strips show a great potential in parametric design. Maintaining advantages of both methods, this unique combination is highly adaptive to algorithmic generated designs and to the surrounding site. As algorithmic based architectural design today are meant to be highly motivational driven(Burry 2011), they may not be so achievable in terms of manufacturing and constructing. Strips and folding, however, can break them down into simple elements with least material wastage-quote complexity in forms composed of simple parts and simple connections(Hobberman 2004).
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fig 1. Co-de-iT and UniBologna - Loop_3
fig 2. Curved Folding pavillion 2011
fig 3. ICD / ITKE Research Pavillion 2010
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B. 2_0 Case Study 1
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Seroussi Pavillion - Biothing The Seroussi pavilion designed by Biothing in 2007 exhibits a â&#x20AC;&#x2DC;self-generatedâ&#x20AC;&#x2122; parametric design. Based on vector path generated by Electromagnetic Fields (EMF), the design solution can be grown out from attraction and repulsion data sets computed in the script(fig 1). As an additional feature, scripts added to the design allowing it to modify based on local condition (sited on a steep hill), granting the design strong landscape adaptation. (refer)The maze-like special fabric in the swirling patterned cocoons provides opportunities for different degrees of cohabitation in this case human and the art collection in the pavilion(Biothing,2007). The design corresponds with the definition of scripting culture in the field of architecture design by Burry (2011). No longer restrained in one fixed form, this self-generative design act more of a way to generating unique forms based on different local conditions. The adaptiveness is acting almost like an artificial ecology using EMF field influence as the parametric relationship embedded in the design. Manifested in strips, the mass of the design maintains its overall integrity yet expresses an intense sense of isolation in space.
fig 1. EMF field map - seroussi pavillion Biothing
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B. 2_1 Iteration Matrix 0-0 origin
Code Key G (generation - literation) Grey - Filtered Pink - Orgin for next Gen Selection based on personal preference,mimic the design as an artifical evolution matrix
2-1.
2-2.
2-3.
Gen 3 - No of field lines Origin 24 1 - 6 EMF effect decresedx 2 - 12 EMF becoems visible, recalls 0-0 3 - 48 Cooconed spacing arrangements are more visible 4 - 94 Cooconed spacing gains loft effect by the linework, more organic
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3-2.
1-1.
1-2.
1-3.
1-4.
Gen 1 - EMF field point +/origin - 5 field points 1 - 3 field points: not much difference, less interactions in lines 2 - 1 field point: isolated fields 3 - 10 field points: intersting patterning, diamond space inbetwen 4 - 20 field points: lines become too messy
Gen 2 - Center Field Circle Size multiplication origin - *0.5 1 - *4 center circle becomes visible element 2 - *20 diamond inbetween space disappeared, circle became a dominant element of interest 3 - *50 field lines becomes less ordered 4 - *100 the form of circle are lost due to the crossing field lines
2-4.
3-3.
3-4. 39
4-1.
4-2.
4-3.
5-1.
5-2.
Gen 6 - Sine graph height ratio Origin 2 1 - 3 hight starts to show 2 - 5 more volumn, the geometry gaining itâ&#x20AC;&#x2122;s mass 3 - 8 see 2 4 - 10 geometry are returing back to 0-0 while maintaining the details of interests inherited from previous generations
6-1.
7-1.
7-2.
6-2
7-3.
Gen 4 - Length of field lines Origin 100 1 - 10 base curve forms isolated colones 2 - 50 boundrys starts to merge 3 - 200 boundry spreads 4 - 400 boundry spread to straight vectors, height change become less visible
4-4.
Gen 5 - Field decay rate - Origin 5 1 - 1 EMF map forming sharp edges and turns, visible trianglation 2 - 200 EMF map fills all space within the boundray, with organic line transformations
2.
6-3.
7-4.
6-4.
Gen 7 - graph type change Origin Bezier graph 1 - Conic 2 - Linear 3 - Gaussian 4 - SineSummation *Field line changes itâ&#x20AC;&#x2122;s shape
7-5.
7-6.
7-7.
8-1.
8-5.
8-6.
8-2.
8-7.
Successful Outcome Selection Criteria -Development potential/ Idea Generator potential -Construction/fabrication opportunity In relation with brief â&#x20AC;&#x201C; spacing arrangements, strong visual communication, complexity in pattern layering, environment adaptiveness
Gen 7 - graph type change Origin Bezier graph 5 - Parabola 6 - SinC 7 - SinE 8 - Power of *Field line changes itâ&#x20AC;&#x2122;s shape
7-8.
8-3.
8-4.
Gen 8 - EMF attraction point change Origin Curve based 1 - Square Grid: orderly aligned Field map 2 - Triangle Grid: EMF with hexagon patterning 3 - Hexagon Grid: EMF with triangle patterning 4 - Voronoi in Bound: organic cell structure 5 - Radial Grid: plant structure patterning 6 - Spiral (golden ratio): succulent leave patterning 7 - Spiral + Z position: 3D EMF mapping structure
Gen S - EMF field + Spinforce Field + Z Spiral
Successful Outcome 7-5 The cocoon space under forms a tunnel-like mapping that surrounding the center circle exhibition spaces, the form of the structure potentially easy to construct in terms of folded strips.
Successful Outcome 7-4 Each cocoon space are isolated on it's own behave providing spatial arrangement potential, the extruding tunnel-like openings are expressive and also grants a sense of protection
Succe The g the sp
essful Outcome 8-7 graph mapping for this design references the puffer fish's 'crop circle' pattern(fig 1) while piral field arrangement also demonstrates a potentially biomimicry-based structure.
fig 1. puffer fish - corpcircle
Successful Outcome Gen S A further exploration based on iteration 8-7. Adding spin force as an extra layer with in the merged field grants the design an entirely new perspective in form finding. Great potential as it may apply to other iterations aswell. A entirely different parametric model without any trace of the original model 0-0.
B. 3_0 Case Study 2 ICD/ITKE research pavilion_2010 The ICD/ITKE research pavilion explores a different approach towards parametric design. Incorporating material performance as one of the major drives behind the design development(fig 1), the material behavioural feature is tested and embedded in the parametric principle of the design allowing computational designs be ever so close to the true material oriented design. This material driven approach exploits material performance to an extent that producing design solutions more feasible in terms of construction and fabrication.
fig 1. force distribution mapping
fig 2. form finding
B. 3_1 Reverse Engineering
Find Working Plane - Divide line,Circle 3pt
Set Hexagonal Frame - Po l yg o n 6 s e g m e nt using circle working plane
2nd set Hexagonal Frame + opening - R o t a t e g e o m e t r y, s p l i t intersection by surface
Loft - Sublist with series domain
Base Lines - Circle, offset, move z
Final render with material applied
B. 4_0 Technique_Development P
Pattern Matrix S1
S2
S3
S4
SS
S5
S6
B. 4_1 Technique_Development
0-0 origin sectioned
2-1
2-2
2-3
2-4
Species 2 - Polygon Strip Alteration origin 1-5 Angle Radius (AR) 1, Polygon Segment 5(PS), Polygon Rotation -15,15(PR) 1 - AR 0 rigid edges, stronger expression / 2 - AR 6 polyon changes to perfect curve, smooth detailing, pumpkin like mass 3 - 1-6 based, AR 6, smooth mass, with detailed patterned openings on surface/ 4-PS 3, AR 0 / 5-PS 4 AR 0/ 6-PS 10 AR 0 similar effect to 2-2 7 - SP = PS*2 PR 15,15 Non planar lofting with polygon segment lower than 5, closed mass / 8 New Geometry found - PS 4 (3+) SP 4, PR X=X
3-1
3-2
3-3
3-4
Species 3 - Base Plane change to Polygon origin 0-0 Base Polygon Segment (BPS) infinite/circle 1 - BPS 6, AR 0 slight twisting movemnt in weaving / 2 - BPS 3, SP 20/ 3 - BPS = PS =3, SP 20, AR 0 More dynamic geometry 4 - BPS = PS =3, SP 200, AR 0 / 5 - BPS = PS =4, SP 500, AR 0 / 6 BPS 4, PS 3, SP 100, AR 0/ 7 BPS 6, PS 4, SP 100, AR 0
1-1
1-4
1-2
1-5
1-3
1-6
Species 1 - Baseline Alteration + Strip number 42 origin 0-0 Circle radius (CR) 2, offset& z move (OZ) 6, Strip Plane (SP) 42 1 - CR 0.1 center starand forms new isolated space / 2 - CR 6 3 - CR 90 geometry loses the characteristics, forms a ring / 4 - CR 0.1, OZ 10 center space protected, larger mass 5- CR 0.1, OZ10, SP 10 clear construction system / 6- CR 0.1, OZ10, SP 500 weaving geometry of 1-4 to extream
2-5
2-6
2-7
2-7.1
2-8
3-6
3-7
2/3
4-1
4-2
4-3
4-4
4-5
4-6
Species 4 - Divide Base Curve Pointlist Shift origin 0-0 CurvePointListShift (CPLS) 0,0,0/AR 0, 1 - CPLS 6,0,0/ 2- CPLS 20,0,0 / 3- CPLS 0,6,0 / 4- CPLS 0,20,0 / 5- CPLS 0,6,20 6CPLS 6,-6,-6 / 7- sublist inter weaving +-3, new cross weaving pattern 8- sublist inter weaving +-27
4-7
6-1
6-2
6-3
Species 6- Sublist Shift + Polygon Base 1 - SP 42, BPS 3, sublist inter weaving +-18 / 3 - SP 42, BPS 4, sublist inter weaving +-18, 4 - SP 42, BPS 4, sublist inter weaving +-3/ 5 6 - SP 42, BPS 6, ublist inter weaving +-18 /
6-6
6-7
5-1
5-2
5-4
5-5
Species 5 - List Shift + Polygon Base 1 - SP 12, BPS 3, CPLS 0,20,0 / 2 - SP 200, BPS 3, CPLS 0,20,0 3 - SP 100, BPS 3, CPLS 0,20,-20 / 4 - SP 100, BPS 4, CPLS 0,20,0 5 - SP 40, BPS 4, CPLS 0,20,-20/ 6- SP 40, BPS 6, CPLS 0,20,0 7 - SP 0, BPS 6, CPLS 0,20,-20
6-4
5-3
5-6
5-7
6-5
/ 2 - base 6-1 polygon radius +3 polygon radius +3 5 - Based on 6-4 AR 3 7 - base 6-6 polygon radius +3
Species S EMF field mapping
S-1
2-1
B. 5 Technique_Prototype
Successful O
-Highly plausibl -Layered spatia -High flexibility lows a more int -potential shad
Selection Criteria -Development potential/ Idea Generator potential -Construction/fabrication opportunity -In relation with brief â&#x20AC;&#x201C; spacing arrangements, strong visual communication, complexity in pattern layering, environment adaptiveness, Form flexibility
Outcome
le for fabrication experiments al fabrics with small interactions between y against deformation in terms of compressing, tensioning and twisting alteresting form to emerge ding system can be provided by the outer layer to the inner space
I used greyboard as a medium to test the flexibility of the geometry. The results prove that the geometry is free to deform in any circumstances. Later for flexibility paper was expiremented.
B. 6_0 Technique Proposal West to North Melboure, the site is located at the Monnee ponds creek, a restricted area on the oppisite side of the creek’s bike trial right besides the Macaulay trainstation.
SITE Proposal : Semi-urban setting micro housing appropriable by the wild bees to stimulate local fauna growth, acting as positive agent for the regeneration of local eco-system
Site Described by the local government ‘the most damaged native eco-system due to industrialisation in Melbourne’ the area is currently under a revegetation program supported by the government and local community(City of Moonee Vally, 2017). Surround areas are dominated by storage warehouses, factories and a small number of residential properties, compared with other nature reserves the site host very few pedestrians on an average basis. However, the site is visible to a large basis of Melbourne population as it hosts roads, Citylink Toll way and the train rails. This grants the design opportunity to present strong visual communications on a range of patterning dictated by the observer’s speed as they pass by. Why Bees 1/3 global corp production are depended on pollenation service provided by bees in US 30% of hives are reduced annually due to CCD (colony collapse disorder) (Spivak, 2013) Bees thrive in urban environment due to higher temperature (Wilson-Rich, 2012) Urban beehives are common things; the bees actively stimulates local vegetation growth by pollenation. They are often well hidden as the larger population prefers of avoiding them. The site provides a perfect opportunity to host beehives as there is limited access to the site allowing minimum direct contact with people.
fig 1 - Elevator B
Precedent - research project Elevator B/HiveCity (fig 1) Located in Buffalo NY. The similar Industrialised Urban setting, the project aims to regenerate local vegetation by introducing bees. The design incorporates parametric design on shading systems to maintain the temperature and moisture level of the beehive hidden within while using hexagonal grid panel facade serving a symbolic value.
B
B. 6_1 Group Proposal Deformeble Unit
Deformeble Hexgrid
+
The group proposal for the design solution is merging both of our design proposals into a single viable solution. Deformed hexagonal grid are generated based on local topography while the deformable unit will be spawned within those grids and explored as plantation platforms. Filled in with native species, this constructs the design as a small open system. The bees hosts within the grids will pollinate the selected native plants as they are in a close distance, this increase the native plant species survivability compared with invasive species in the surrounding environment.
B. 7 Learning Outcome Grasshopper Part B introduced a lot of new techniques to take in, to me it still requires time and practice to digest. The process of merging one technique with another can sometimes be challenging, but the successful results are inspiring. Self Reflection For this submission, my work is missing a lot of things. Such as the development of a viable design solution for the proposal and the prototyping. It is clear that I need to invest more time into the course contend. I have a lot of ideas frequently getting stuck on realising it. Design Brief Our site was interesting on multitudinous perspectives. However, more development on ideas needs to produce a viable/innovative solution
B. 8 lgorithmic Sketches
Reference
Burry, Mark (2011). Scripting Cultures: Architectural Design and Programming (Chichester: Wiley) pp. 10
Biothing, /////SEROUSSI PAVILLION /PARIS//2007, http://www.biothing.org/?cat=5 City of Moonee Vally, 'our moonee ponds creek', http://ourcreek.com.au/, 2017 Hobberman, Chuck (2004). 'unfolding architecture' architecture design V.3 Spivak,Marla (2013) 'Why bees are disappearing',TED talk,https://www.ted.com/talks/marla_spivak_why_bees_are_ disappearing/transcript?language=en#t-400640 Wilson-Rich,Noah (2012) 'Every city needs healthy honey bees',TED talk, https://www.ted.com/talks/noah_wilson_rich_ every_city_needs_healthy_honey_bees#t-265319
Image Reference https://www.flickr.com/photos/boscdanjou/6183313302/ http://www.morehousegallery.com/print/ezra-stoller/finnish-pavilion-alvar-aalto/7564.aspx https://s-media-cache-ak0.pinimg.com/originals/26/a9/65/26a96503be099f2384563ad15499f5b3.jpg http://cdnfiles.hdrcreme.com/27680/medium/barcelona-gaudi.jpg?1426815444 https://fsmedia.imgix.net/f2/0c/92/d5/7625/426e/897c/d2cf4f6de0e7/buckminster-fullers-dymaxion-house.jpeg https://s-media-cache-ak0.pinimg.com/originals/20/2e/f5/202ef5f027845deeefa2647d6ca7a4d9.jpg http://www.co-de-it.com/wordpress/wp-content/uploads/2012/11/Loop3_website-750x380.jpg http://icd.uni-stuttgart.de/wp-content/gallery/icd_research_pavilion_2010/pavilion_image_05.jpg http://www.evolo.us/wp-content/uploads/2012/09/Archipelago-Pavilion-0.jpg http://farm2.static.flickr.com/1289/1367746502_58f630f830_o.jpg http://farm5.static.flickr.com/4039/4459966845_949caf81d6_b.jpg http://geekologie.com/2013/08/23/puffer-fish-crop-circle.jpg http://network.normallab.com/wp-content/uploads/2013/01/10_ResearchPavilion2010_003.jpg https://architizer.com/projects/elevator-b/media/386248/
Part C DETAILED DESIGN groupwork with Santiago Camarena
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C. 1 concept development FORM FINDING The form of the final designâ&#x20AC;&#x2122;s sculptural frame hosting the nests are found based on a series of analysis of site conditions conducted by in groupwork with Santiago Camarena
MOONEE HIVE WORKFLOW DIAGRAM
Diagram by Santiago Camarena
Hive sectioning image sample
hex grid symbolising Beehives
top curve
site info
bot curve formed by topography
view analysis
side modification due to trees and view properties
wind direction mapping
traditional commercial beehive windshield layer added
Openings generated by wind strength
extrusion for structural stability modified beehive design
final product 64
VIEW ANALYSIS
Site mapping + Pedestrian Flow on Site
Radian Points
Overlay = Most Visually Exposed Zone on Site
Major Visitor Location Survey Diagram by Santiago Camarena
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CLIENT ANALYSIS Out of 10 major native Australian bee groups, seven inhabits in the state of Victoria while all of them comes with stings and are solitary bees, thus no large hives nor honey will be produced. However, they are potential pollenators. Although natives bees appear smaller in size than commercial bees, they equally competes with the commercial bees as they can be active in much lower tempretures.
A. mellifera / Commercial Bee
Social
Commercially Benificial , tended/controlled by Professional Beekeepers
Designed Hive based on commercial bee framing to fit the frame
Exoneura&Braunsapis / Reed Bees
Megachile / Leafcutter Bees
Drilled Timber / BambooTwigs
Amphylaeus, Hylaeus& Meroglossa / Masked Bees
Chalicodoma / Resin Bees
solitary
Untended Precedent Example
Amegilla / Blue Banded Bees
Holes on Soft Motar/Clay
Asaropoda / Teddy Bear Bees
Homalictus / Homalictus Bees
Precedent Example
Underground Nesting
No suitble habit provided due to site being flood reserve plane
The frame wiill be filled with natrual twigs, drilled clay and timber for native species, these potentially also populate local inscets. A fact worth noting would be all bees in VIC comes with stings, and the site being restricted area ensure there are a distance away from the design to the pedestrians and locals that may fear bees.
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WIND ANALYSIS
<10KM/H
A brief wind analysis was conducted using butterfly plugin. The major wind coming from north to south was simulated on site to demonstrate wind behaviours.
N
A windshield layer was added to the main structure to ensure the beehives are protected from wind, the mjor factor that allows bees to scout and harvest/pollenate nearby flowers within a 3KM range.
>40KM/H
HIVE DESIGN
wind moisture solid timber perforated timber
The new commercial beehive design incorperates two layers of timber as outershells, with sectioned layers in the broodbox in the center hosting the bees. The design allwos exchange of moisture while block winds that went around the wind shield layers. The bees travel freely from the perforated timber layers.
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C. 2 Prototyping process Four different construction systems were tested to produce the frame, based on a chart of material properties.
Basic Hex grid RIGID
I
II
SELF WRAPPING Pros Structural Intergrity Simple installation Cons Zero flexibility Material wastage
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CONVENTIONAL BOLT AND NUT Pros Allows more flexibility Highly durable Cons Heavy labour work when connnection number rises
FLEXIBLE
III
IV
STRAP TIE Pros Easy to install and purchase Highly flexible Cons Low in durability
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C. 3_1 Final model 1:4 The 1:4 model was made to demonstrate the construction detail of the design
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Nuts and bolts construction system
frame flattened , wind shield lasercutted
frame system hand cutted (h dro/laser cutted)
Nuts and bolts construction system
frame flattened , wind shield lasercutted
frame system hand cutted (h dro/laser cutted)
hypotherocally would be hy-
Bolt connection added
Final product
hypotherocally would be hy-
Bolt connection added
Final product
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Installation set up
72
connection detail
73
C. 3_2 Final model 1:30 The 1:30 model was made inorder to demonstrate the designâ&#x20AC;&#x2122;s overall perspective on site
framework flattend
74
all components send to lasercut
hand assembled
fitting windshield accordingly
Final product
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C.4 learning outcome
In the ending of beginner in usin focuses on perf HIVES project, t provided me the me specifically, developed plugi approach to des
Render by Santiago Cam
f the course, the concept of architecture practice is altered fundamentally. Through learning parametric design; despite still a ng grasshopper, the software demonstrates a great potential in new approaches in design and fabrication methods. Our studio formative patterning making in design. Working together with Santiago Camarena we put a lot of effort into our MOONEE to ensure that it is functionally driven in cooperation with aesthetics that suit the theme. Part A and part B of the studio have e foundation to practice what digital design and fabrication and we used what was available for us in the design of part C. For using the butterfly to create wind analysis were the most remarkable experience for me. Even though it may not be the most in and the result may not be 100% accurate, it has presented me in the most directly way how digital design is and will alter our sign.
marena
Master Reference Invasive bees,Australian Government Department of Environment and Energy,http://www.environment.gov.au/biodiversity/invasive-species/ insects-and-other-invertebrates/invasive-bees Which Native Bees are in Your Area?An Introductory Guide from the Australian Native Bee Research Centre,Aussie Bee, http://www.aussiebee. com.au/beesinyourarea.html#maskedbees Epiphyte-lab, 'GREEN NEGLIGEE: Emergent Ecologies of Post-Soviet Housing Block; Bratislava Slovakia', epiphyte-lab (@2016)<http://www.epiphyte-lab.com/ research/green-negligee/> [03/03/2017] ACADIA,'GREEN NEGLIGEE',ACADIA (@2017)<http://acadia.org/projects/VQA3YH>[03/03/2017] Thomas Heatherwick, Bjarke Ingels, Google's Proposal for North Bayshore(Google/Youtube 27/02/2015), <https://www.youtube.com/watch?v=z3v4rIG8kQA &feature=youtu.be>[05/03/2017] Architizer, project 3xLP, Architizer (2017) <http://architizer.com/projects/project-3xlp/>[10/03/2017] Nicholas Bruscia & Christopher Romano, project 3xLP:POROUS SKIN PROTOTYPE, ACADIA:design agency (2014)<http://papers.cumincad.org/data/works/att/ acadia14projects_63.content.pdf>[10/03/2017] Archdaily,'Winery Gantenbein / Gramazio & Kohler + Bearth & Deplazes Architekten', Archdaily(08/2012),<http://www.archdaily.com/260612/winerygantenbein-gramazio-kohler-bearth-deplazes-architekten>[11/03/2017] Bearth-deplazes,'VINEYARD GANTENBEIN', bearth-deplazes(FLÄSCH 2006),<http://bearth-deplazes.ch/en/projects/vineyard-gantenbeinflaesch/>[11/03/2017] Wilson, Robert A. and Frank C. Keil, eds (1999). ‘Algorithm’, The MIT Encyclopedia of the Cognitive Sciences (London: MIT Press), pp.12 Roland Snooks, Public Lecture-studio Roland Snooks(RMIT Design Hub Level 3 Lecture theater, 2017) Peters, Brady, ‘Computation Works: The Building of Algorithmic Thought’, Architectural Design(2013), p15Sean Rasmussen,Michael Rogers,Peter Foti,Vincent Ribeiro and Dan Vrana,'formicis',formicis(Wordpress 03/2012),<https://formicis.wordpress.com/about/>,[14/03/2017] ACADIA,'FORMICIS: A Study In Behavioral Componentry',ACADIA(24/08/2013),<http://acadia.org/projects/VNWVQC>, [14/03/2017] Archdaily,'Dragon Skin Pavilion / Emmi Keskisarja + Pekka Tynkkynen + Kristof Crolla (LEAD) and Sebastien Delagrange (LEAD)', Archdaily(03/2012),<http:// www.archdaily.com/215249/dragon-skin-pavilion-emmi-keskisarja-pekka-tynkkynen-lead>[14/03/2017] Burry, Mark (2011). Scripting Cultures: Architectural Design and Programming (Chichester: Wiley) pp. 10 Biothing, /////SEROUSSI PAVILLION /PARIS//2007, http://www.biothing.org/?cat=5 City of Moonee Vally, 'our moonee ponds creek', http://ourcreek.com.au/, 2017 Hobberman, Chuck (2004). 'unfolding architecture' architecture design V.3 Spivak,Marla (2013) 'Why bees are disappearing',TED talk,https://www.ted.com/talks/marla_spivak_why_bees_are_disappearing/ transcript?language=en#t-400640 Wilson-Rich,Noah (2012) 'Every city needs healthy honey bees',TED talk, https://www.ted.com/talks/noah_wilson_rich_every_city_needs_ healthy_honey_bees#t-265319
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