Future Views preparing for challenge

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Future Views Are you prepared for the challenge? th 20 October, Gulbenkian Theatre


Context • Royal Opera House Bridge, Artswork and Festival Bridge are working with Flow Associates to create an informed vision of how children and young people may learn about, consume, participate in and create arts and culture in 15 to 20 years’ time. • Through a series of online discussions, creative workshops and research we are investigating how emerging technologies, organisational behaviors and future trends might shape cultural learning in a local context.


Speculative Design We are using a speculative design process to contextualise and imagine the future. Each stage either expands on or focuses our enquiry, in a process described in Design disciplines as a ‘Double Diamond’.


Driving forces and critical uncertainties There are three linked themes for our future mapping research: • • •

The future of digital technology (especially in terms of how it will affect cultural learning and work) The future of cultural learning The future of living and working in places particularly affected by big change factors

These will feed in to a broad overview under seven headings, with an analysis of three places – the Fenlands, East Kent and Colchester


Developing scenarios All the discussions will focus on imagining future scenarios, as a way to think through these questions: • If these changes are happening, how and where in their lives will CYP be making and consuming what kinds of art & culture? • In education and technology, how will these changes impact on CYP’s opportunities to access art & culture towards their learning? • If there are these changes in the wider world, what skills will young people need to access meaningful employment?


Implications and paths The project will culminate in a ‘route map to 2036’ consisting of three local case studies, contextual reports and toolkit of resources to allow other LCEPs to replicate the research in their own area. This workshop will help devise actions for this route map for the East Kent LCEP.

May – June Research design

Oct – Dec Broadcast event & analyse

Aug – Oct Refine Toolkit & work with Young people

Mid June

‘Route maps to 2036’ Toolkit and resources

LCEP’s add insights

June – Nov Amplify (and extend)


Three pilot workshops • You are taking part in the final one of three workshops. • The first was in Colchester, the second in the Fenland area. Both were in secondary schools. • This is bringing together culture leaders with young people from Art31, all of you ambassadors for culture and creativity. • The following slides explain the challenge for the workshop so that you can prepare. • As this is a special workshop, it will be livestreamed and tweeted to engage an online audience


Education and arts organisations are …

…working now in 2016

to ensure 2026 …that all young people can be creative wherever they live

for years to come!

And they need to know what you think!


How does

Future Views plan to do that?

By identifying the current drivers for change (or Gamechangers)...

…the impacts of these Gamechangers, for particular scenarios…

…how we might use creativity and vision to ride the uncertainty and challenges…

…so that young people can live well and creatively in the future.

To view the future takes imagination…


Did you know ‌ ‌that the UK is a creative powerhouse, and has been for a long time.

Tourism

Museums and Heritage

Music

Drama


Powering UK creativity • Digital: Digital business is growing 30% faster than the rest of the economy. • Drama: Tourists love British theatre, and made for TV in the UK exports all around the world. • Creative Industries: Creative industries make £8 million an hour for the economy, and are worth a total of £71 billion. Games are a big leader. • Music: UK music industry makes £4.1 billion a year, and builds on great heritage with artists like David Bowie • Film: UK films win 20% of awards in the world. • Tourism: Tourism is the 5th largest industry in the UK. Visitors come here for museums and art. • Visual Arts: Galleries and public art has helped regenerate towns and cities across the UK.


BUT THAT IS AT RISK!


Why does it matter?

Whatever changes we will always NEED ART: to sing, dance, make images, tell stories

CULTURE is all the ways art and creativity are saved, shared and interpreted


Who will you ask to take action?


Each team will represent a creative sector Digital business, Performing arts, Film/TV, Visual art, Museums/tourism. Your team will unlock the creative landscape of 2026 by completing four levels in different time periods from now.

Level 1

Level 2

Level 3

Level 4

NOW

NEXT

THEN

HORIZON

Gamechangers

Impact!

Making the most of it

The neXt Factor


We look forward to meeting you! Please encourage people to take part online using #FutureViews More information here: http://futureviewsblog.wordpress.com



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