Brianna Chan Qian Lin I N T E R I O R A R C H I T E C T U R E & D E S I G N PO RT FO L IO BA(Hons) Interior Architecture & Design July 2021 – May 2022
TABLE OF CONTENTS
01
CURRICULUM VITAE
02
PROJECT 1 THE TRANQUIL PAVILION
03
PROJECT 2
04
OIL BARREL PET FURNITURE
BAKER’S WORLD
PROJECT 3
| CONTACT
| EDUCATION
Email: qianlin070402@gmail.com
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HP: +6012 789 0704 Address: 9 Jalan Palma 1A, Twin Palms Kemensah, Hulu Klang 53100, Kuala Lumpur, Malaysia
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| ABOUT ME Since young, I always had an interest in art related subjects, whether it is abstract painting, DIY handicraft, modelling, acting, sports, music, you name it. However, interior architecture has always been my passion. I love creating and modifying interior spaces and buildings, as it gives me the opportunity to express my creativity and mood. Moreover, my favourite interior design style would be the modern monochromatic design style, as I relish the harmonious feeling that it brings about. Nevertheless, my ambition is to become an interior architecture lecturer, hence I aspire to design more interiors that could inspire even more people.
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Traveling Professional photography Video editing Photo editing
January 2016 – December 2018 High School Cambridge IGCSE St Joseph’s Institution International School (SG)
| WORK EXPERIENCE •
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MIFF Furniture Design Competition
Leadership Organized Good communicator Good literacy
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3D Max
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Adobe Photoshop
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Adobe InDesign
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Microsoft PowerPoint
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Microsoft Word
January 9 to February 13, 2019 Part time barista
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Microsoft Excel
Starbucks Reserve Sunway Pyramid #006 (KL)
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YouTube
December 2019 Part time promoter December 2019 Part time promoter
September 2019 to July 2021 Student representative of DID March Intake
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October 2019 Class trip to Seoul, Korea
Flexible Open minded Responsible Perfectionist
| LANGUAGE PROFICIENCY •
English
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Chinese
SOAR; School of Arts Representatives
| STUDENT EXPOSURE
• • • •
| TECHNICAL SKILLS Sketchup
| LEADERSHIP ROLE •
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OTOP Taiwan Food Fair Sunway Velocity (KL)
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| TRANSFERRABLE SKILLS
AutoCAD
ACER Roadshow Event The Gardens Mall (KL)
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2021/2022 Participant
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January 4 to March 31, 2021 Internship; junior designer Genius Loci Pte Ltd (KL)
| INTERESTS • • • •
March 2019 – August 2021 BA (Hons) Interior Architecture & Design Sunway University (KL)
pinterest.com/briannachanqianlin youtube.com/c/BrinChan
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Raffles College of Higher Education (KL)
linkedin.com/in/brinchan2002/ issuu.com/brin.chan
July 2021 – Present BA (Hons) Interior Architecture & Design
| COMPETITION EXPERIENCE
| REFERENCES •
Available upon request
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Malay
PROJECT 1
RKL202IND 3D MODELLING & PRESENTATION Group Project (Pair) Assignment 1 Rhythm As Light Pavilion Year 2 Semester 1, August 2021 DESIGN BRIEF The aim of this project is to create and design a pavilion with the ‘Rhythm As Light’ theme. The pavilion comprises of elements
such as rhythm, interlocking, repetition, gradation, etc. When the Sun changes its position and shines through the interlocking acrylic panels, pastel coloured light reflections will appear, bringing tranquility to the surrounding.
CONCEPT In relation to the ‘Rhythm As Light’ theme, The Tranquil Pavilion allows different light patterns and colour to shine through during the different times of the day. In addition, The Tranquil Pavilion acts as a structural representation of our feelings when we are
isolated from the world. Once we take a step into the pavilion, we would feel overwhelmed with emotions, as colours of orange, blue, and purple disperse around the pavilion.
RHYTHM AS LIGHT TYPES OF RHYTHM
THEME RESEARCH RHYTHM Rhythm is one of the seven principles of design, hence it is all about the visual repetitions of patterns
REGULAR
and creating mood. Rhythm is all about repetition of design elements that helps to create movement within a space and also a relationship between elements that creates harmony. It can PROGRESSIVE
be seen in patterns, relationship between colours and shape as well as in repetition of lines and form. There are five main techniques of achieving rhythm. They are as follows:
FLOWING
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Repetition: Repetition is the simplest way to attain rhythm and can be achieved by repeating any of the elements of design (line, colour, texture and pattern, light, and scale and proportion) or other design concepts in an organized and regular way, in which it also creates a sense of stability.
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Gradation: Using a step-by-step sense of progression to move the eye from one end to the other. Hence, increasing or decreasing one or more qualities, such as height or width or overall size.
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Transition: Allowing a design element (usually shape) to move the eye in a gentle, continuous, and uninterrupted visual flow from one object to another.
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Contrast: Contrast is created when one design element is in direct opposition to another by an abrupt change, causing the eye to move back-and-forth between them.
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Radiation: When several design elements come together to form a balanced rotation around a central axis.
REPETITION
TRANSITION RADIATION
GRADATION
CONTRAST
Subtract
CONCEPTUAL DEVELOPMENT
Plan
Cut in 4
Option 1
1)
Twist
2)
Option 2
Duplicate (Different sizes)
Circle
Interlock
Cut ROTATION
INTERLOCKING Star
GOLDEN RATIO
Connect (Linear Organisation)
RADIAL
Plan
PATTERNED LIGHT & SHADOW
Bend
FLOWING RHYTHM
Cut
Connect/ Interlock
FINAL CONCEPT Model 1
Rearrange / Resize
● ● ● ● ● Model 2
Model 3
Repetition of lines Gradation (stacking) Scale (size variation of semicircles) Contrast (neutral colour vs pastel colour) Radiation
Bend
DESIGN The Tranquil Pavilion 宁静亭 Inspired by the current pandemic right now, 宁静亭 (Níngjìng tíng) is a structural representation of our feelings when we are isolated from the world. Thus, once we take a step into 宁静亭 (Níngjìng tíng), we will feel overwhelmed with emotions. However, when the Sun changes its position and shines through the interlocking acrylic panels, pastel coloured reflections will appear and provide a sense of peace. Nevertheless, in order to cope with this overwhelming pandemic, we would do anything to find our inner peace for the sake of our well being.
6 AM
8 AM
10 AM
12 PM
2 PM
4 PM
PROJECT 2
RKLA204ID Individual Project Assignment 2 Sustainable Innovation Furniture Year 2 Semester 1, November 2021 DESIGN BRIEF The aim of this project is to reuse and convert an empty oil barrel into a pet furniture, in which the materials, production process,
and design must act as a sustainable innovation. With the oil barrel’s large size, it can be suitable for rodents, dogs, and cats to use. Thus, the target market for the pet furniture would be domestic pet owners.
CONCEPT With the simple concept of convenience, the pet furniture have rotating trolley wheels installed which allows them to have a portable function. The materials that they are made out of also require low maintenance, which nonetheless minimizes
production costs and consumer spending. Furthermore, the pet furniture can also be placed in bedrooms, living rooms, veterinary clinics, pet shops, pet hotels, pet cafes, and many more.
PRODUCT RESEARCH OIL BARREL Barrels can be constructed out of plastic, fiber, or stainless steel. The two common sub-types of drums are the open top and the welded top. The illegal dumping of oil barrels in rivers, open fields, and sewers is an ongoing issue which often occurs under the commercial industry. Illegal dumping destroys our environment, as it causes biodiversity loss – e.g. pollution, habitat loss, and climate change, etc. However, to avoid illegal dumping and being sent to landfills for decomposition, empty oil barrels can be recycled and reused again. They can be converted into something that is usable and useful, such as furniture.
IDEA DEVELOPMENT
PRODUCTION PROCESS Tools and equipment needed
Measuring tape
Oscillating multitool
Marker
PET plastic
Electric drill
Hex torque wrench
Pop rivet gun
Hex bolt fasteners
Screwdriver machine
Steel compact snap lock
Heat gun
Steel hinge
Rotating trolley wheel
Aluminum handle
Rubber edge protector
STEP 1
STEP 2
STEP 3
STEP 4
STEP 5
CUTTING THE OPENING
INSTALLING THE BOTTOM WHEELS
INSTALLING THE PLATFORMS
INSTALLING THE CAGE DOOR
EXTRA PROTECTION
Cut the opening with
Use a hex torque
Use a screwdriver
To create a curved
Fasten an aluminum
an oscillating multitool
wrench to secure
machine to secure each
shape, use a heat gun
handle and stainless
cutter, and use the
each rotating trolley
cutout PET plastic
to bend the PET plastic
steel compact snap
sander to polish up
wheel with hex bolt
platform.
door. When it has been
lock with a pop rivet
any imperfect edges.
fasteners.
cooled, use a pop rivet
gun. Lastly, attach the
gun to drill the aluminum
rubber edge protector
rivets into the holes of
to the cage opening.
each hinge.
Note: The dog cage does not require step 3
DESIGN
Target Market – Domestic Pet Owners
RODENTS
CATS
DOGS
CAGE 2 CAGE 2
(1 pax)
CAGE 1
930mm
930mm
CAGE 1
930mm
(1 pax)
(> 1 pax)
CAGE 1
(1 pax)
STORAGE
(Food, cleaning tools, toys, etc.)
590mm
590mm
590mm
Suitable for all types of small rodents
Size of cat no larger than 48cm in length and 27cm in height
Size of dog no larger than 90cm in length and 55cm in height
Hamster, Mouse, Guinea Pig, Chinchilla, Squirrel, Gerbil, Rabbit, etc.
Persian, Siamese, Munchkin, Shorthair, Tabby, Bombay, Russian Blue, Abyssinian, Maine Coon, etc.
Labrador Retriever, Bulldog, Beagle, Poodle, Pug, Pitbull, Pomeranian, Shih Tzu, Dachshund, Husky, Mastiff, Terrier, Chihuahua, Maltese, etc.
DESIGN
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Ergonomically friendly for pets to use.
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Long lasting with low maintenance.
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Flexible and convenient in terms of transportation – wheels can be installed and are optional.
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Colours and oil barrel sizes are optional.
RODENTS
SOCIAL
ECONOMICAL Production of the oil barrel pet furniture is able to provide job opportunities. •
Minimizes production cost and consumer spending.
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Relatively cheaper when compared to other pet
CATS
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furniture.
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Reduce oil barrel dumping at landfills.
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Reduce illegal dumping at rivers, open fields, sewers, etc.
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PET plastic is sustainable and biodegradable.
DOGS
ENVIRONMENTAL
PROJECT 3
RKL201IND Individual Project Assignment 1 Commercial Pop-Up Exhibition Year 2 Semester 1, November 2021 DESIGN BRIEF The aim of this project is to create our own brand identity of a product and to design a pop-up exhibition with the ‘Catching The
Zeitgeist’ theme. The Baker’s World pop-up exhibition consists of programmes such as the gaming display, biking simulation, infographic wall display, animation screen display, etc. providing visitors a multi-sensory experience to learn more about Baker’s World as a brand.
CONCEPT The concept of coffee, which was derived from the brand identity, is used throughout the exhibition design. As coffee is often associated with work and cafes, the design principles and expressive elements of coffee is used to convey the brand’s food
delivery app and online game.
BRAND & PRODUCT
ISSUE
AIMS
Due to the Covid-19 pandemic, nearly 100,000 people have lost their jobs in 2020. Many families have been dealing with food insecurity, as they struggle to find a job, to pay their bills, and to put food on the table.
To create and design a food delivery app that could potentially help local freelance businesses to grow, and to create job opportunities for local citizens. Creating a low risk online food category game which is targeted to people who are age 16 and above to earn some extra income, and to help raise money for local food banks.
OBJECTIVES ●
To conduct research on local food banks and non-profit organizations.
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To create a food delivery app that acts as a platform to help local freelance businesses to grow.
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To provide job opportunities through the app, such as food delivery riders and local food bank helpers.
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To create a low risk online food category game which can help people to earn money.
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To give a small percentage of each players’ earned profits to the associated local food banks.
How is this game considered low risk?
ONLINE GAME
The only way for the player to lose their profit is if they forget to collect the food that they had cooked. When the food has cooked overtime and spoiled, no coins or XP will be rewarded.
HOW TO REGISTER FOR THE GAME?
1
2
3
4
AGE CONFIRMATION
GAME ID SETUP
BANK ACCOUNT
MINIMUM STARTUP
Confirmation of age 16 and above to play this game. Agree with the terms and conditions applied.
To setup an account, create an ID and password. ID name will be needed for adding online neighbours later on.
Register your bank account and get approved within 48 hours.
Minimum startup of RM500 is required to purchase the necessities to set up your restaurant.
HOW DOES THE GAME WORK?
1
2
3
4
5
COOK FOOD
COLLECT FOOD
SERVE FOOD
VISIT NEIGHBOURS
COMPETE
Select the food you would like to cook and wait for it to finish cooking, according to their given duration.
Once the food is done cooking, collect the food before it spoils!
You can choose to either store the food for later, or serve the food to the customers to earn coins and XP in return.
Visit other neighbour’s bakeries and have a chat with them in the online chat box. Leave them a tip and a gift too while you’re at it!
Participate in daily goals and weekly competitions to earn amazing rewards!
ONLINE GAME HOW TO EARN MONEY THROUGH THIS GAME?
1
2
3
EARN FROM XP
MONEY WITHDRAWAL
HELP THE NEEDY
By converting XP in exchange for money, according to the list of XP to money amount ranges.
There is a minimum withdraw amount of RM1000. However, there is no maximum withdrawal limit.
Per player: 10% will be deducted from each withdrawal, as proceeds will be distributed and donated to the associated local food banks.
DIFFERENT WAYS TO EARN XP
1 By cooking, collecting, and serving food before they spoil.
2 By accomplishing daily goals.
3 By participating or winning weekly events and competitions.
4 By purchasing ovens, furniture, and decorative items.
5 By visiting, tipping, and gifting online neighbours.
6 By collecting tips and gifts from online neighbours.
F O O D D E L I V E RY A P P APP MOCKUP DESIGN
LOADING PAGE
LOCATION MAP
HOME PAGE
F O O D D E L I V E RY A P P APP MOCKUP DESIGN
RESTAURANT PAGE
PLACE FOOD ORDER
SCHEDULE DELIVERY
PROFILE PAGE
BRAND IDENTITY Another World, Another You Baker’s World is a 2 in 1 food delivery and gaming app for local citizens to grow their freelance businesses, take on job opportunities, and to earn some extra income. With this in mind, Baker’s World acts as a ‘second world’ which gives people freedom and happiness. People can freely promote and grow their freelance businesses, self-register for listed jobs, and even earn money just by playing an online game. Moreover, with Baker’s World being able to contribute in helping to solve the ongoing issue of food insecurity in Malaysia, people can make Baker’s World their second source of income, or possibly their main income.
+ Light and Dark Brown
+ Motorcycle
#HE9BB83 RGB 233,187,131 CMYK 8,27,53,0 Cup of Coffee
BAKER’S WORLD According to colour psychology, brown is an earthy and natural colour which creates a sense of reliability and stability. In addition, the brown and black colour in this logo resembles the colour of coffee. The combination mark logo consists of a motorcycle with additional coffee elements, to represent the food delivery and gaming app. Circle and curved design elements symbolizes harmony, freedom, and happiness. The Broadway font, which has a archetypal Art Deco typeface, creates a fun and playful vibe that suits the concept of the gaming app. Baker’s World’s logo has a clean and simplistic design, to depict Baker’s World’s core value of wanting to help and inspire others, thus providing everyone convenient and various options to satisfy their wants and needs.
#H623F15 RGB 98,63,21 CMYK 43,66,100,46
BRAND IDENTITY CONCEPTUAL PIE CHART Space programmes: Business: Food delivery and online game
Reception counter
Brand Name: Baker’s World Slogan: Another World, Another You
Event talk Merchandise corner Multi-sensory interactive display • Bike simulation
Colour Palette: The Kuala Lumpur Convention Centre is a convention and exhibition centre that is located in the Kuala Lumpur City Centre. Architectural style: Modern contemporary
CLIENT
PROGRAMME
SITE
DESIGN APPROACH
• Gaming tablet display • Animation screen display • Infographic wall display
Design Principle: •
Movement - manipulating shape and form to create visual movement
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Emphasis - using colour to emphasize a focal point
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Repetition - repeating patterns and texture
Design Element: •
The pop-up exhibition stand will be situated in the exhibition hall temporarily for 3 weeks.
The elements of coffee - visual colour, shape, and form
Design Style: •
Modern monochromatic design
BRAND IDENTITY PRODUCT MOCKUP DESIGN
Packaging design for coffee cups, paper bags, notepads, mugs, tote bags, bottles, etc. Biodegradable materials are used to encourage sustainability.
CONCEPT
MOVEMENT
EMPHASIS
Manipulating shape and form of coffee to create visual movement
Using light brown to emphasize a particular area.
REPETITION
EXPRESSIVE ELEMENTS
Repetition of colours, shapes, sizes, patterns, and textures.
Visual colour, shape, and form of coffee drinks and coffee beans
The concept and ideation of Baker’s World’s pop-up exhibition was inspired by
coffee, as coffee is often associated with work and cafes. With the concept based on the brand itself, design elements of coffee have been used throughout the exhibition. Circular and round design elements were used, along with radial organization and circulation.
PROGRAMME
RECEPTION
MULTI-SENSORY INTERACTIVE DISPLAY SIGHT
TOUCH
HEAR
Visitors can head to the reception counter to ask for any enquiries.
BIKE SIMULATION
GAMING TABLET DISPLAY
Visitors can listen to the event talk while enjoying free refreshments.
The bike simulator game allows visitors to experience riding around a virtual city as a food delivery rider.
Gaming tablets are placed on informative counters for visitors to learn and try out the online game.
MERCHANDISE
ANIMATION SCREEN DISPLAY
INFOGRAPHIC WALL DISPLAY
Animated infographics pop up on screens when motion sensors detect human motions, such as hand swipes and walking motions.
Each flippable panel contains infographics and worded descriptions on the front and back of it. Visitors can simply turn the panel over to read.
EVENT TALK
Visitors can head to the merchandise corner to have a look or purchase the brands’ products.
VISUAL
CONTINUITY
SPACIAL INTERRUPTION
VISUAL
CONTINUITY
-VOID-
VISUAL
CONTINUITY
&
SPACIAL
CONTINUITY
RELATIONSHIP DIAGRAM
S PA C E C O N F I G U R AT I O N S
PROGRAMMES
N A R R AT I V E P H O T O M O N TA G E
RECEPTION
GAMING DISPLAY
A two-storey pop-up exhibition stand that comes with a multi-sensory experience to feature the food delivery app and online game, hence for visitors to learn more about the brand.
BIKE SIMULATION
MERCHANDISE CORNER
ANIMATION & INFOGRAPHIC DISPLAY
EVENT TALK
L AY O U T P L A N , E L E VAT I O N , S E C T I O N
C O N S T R U C T I O N D R AW I N G
FA Ç A D E
DESIGN
LOCATED AT KUALA LUMPUR CONVENTION CENTRE, HALL 7
GROUND FLOOR VIEW 1
DESIGN
GAMING DISPLAY
RECEPTION
BIKE SIMULATION
MERCHANDISE CORNER
GROUND FLOOR VIEW 2
DESIGN
MERCHANDISE CORNER
RECEPTION
BIKE SIMULATION
GAMING DISPLAY
FIRST FLOOR VIEW
DESIGN
ANIMATION SCREEN DISPLAY
INFOGRAPHIC WALL DISPLAY
EVENT TALK
P R E S E N TAT I O N B O A R D
FINAL MODEL
FRONT OVERALL VIEW
GROUND FLOOR TOP VIEW (FRONT)
GROUND FLOOR LEFT AXONOMETRIC VIEW
LEFT AXONOMETRIC VIEW
GROUND FLOOR RIGHT AXONOMETRIC VIEW
FIRST FLOOR TOP VIEW (FRONT)
RIGHT AXONOMETRIC VIEW
GROUND FLOOR TOP VIEW (BACK)
FIRST FLOOR TOP VIEW (BACK)