Biffanti Caleb, 915044 - FoD M2

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Foundations of Design: REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Caleb Biffanti

915044 Raynaldo Ali, Studio 3

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WEEK 3 READING: LEGER, LE CORBUSIER, AND PURISM

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Pictorial space, as addressed by Le Corbusier, is the frontal space presented in a painting or drawing. This space is limited by the single perspective plane as seen by the viewer. Unlike “real space” or 3D space, pictorial space presents no physical opportunity for the viewer or audience to enter and interact with the presented subject. It is instead that pictorial space is a continuous representation of flatness.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) Although slightly ambiguous, it is believed that Le Corbusier paintings are attributed with the combination of colour and texture to define the subject matter and create a sense of perceptual depth and form within the pictorial space. This is contrasted and pitted against the common use of black, as seen by Gris, to denote superficial places of depth and shadow.

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MARIO’S WORLD 3-1

Back.

Front.

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1ST MARIO’S WORLD

It should be noted that this was not the final outline used for the composition of Mario worlds - where the protruding ladder was removed after an adjustment of

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the design.


COMBINED MARIO’S WORLD 3-1

This is the final design to be further represented using Adobe Illustrator.

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WEEK 4 READING: PRACTICE ARCHITECTURE, TECHNIQUE AND REPRESENTATION Question 1: Explain the difference between Pictorial (in this case perspectival) space and Projection? (Maximum 100 words) Where perspective provides a static record or representation of the current (a perspective of the viewer), axonometric drawings project into the forthcoming. A projection such as this is scientific, and therefore represents true measurements. It is such that axonometric projections are useful for their means of providing insight into objects and spaces. The characteristic that brings about this is the use of vanishing points. Pictorial space contains vanishing points within the representation, hence distortions of perspective are evident – no parallel lines. Conversely, axonometric projections do not employ conceivable vanishing points, they are infinite – therefore lines are parallel.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projections popularity is rooted in the abstract art movement of the early twentieth century. This is due to its ability of projecting forward, allowing artists to conceptualise and represent their interpretation of an imagined world. There was interest in true geometric shapes, absent of distortion – a characteristic intrinsic to axonometric projection. Additionally, due to its precise measurability and predictability, axonometric projection also became attributed for its use in military and engineering endeavours – where it was applied to artillery projectiles, mechanisation and industrialisation.

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ILLUSTRATED MARIO’S NEW WORLD 3-1

This is the final design of Mario World 3-1. It employes a thorough use of the pen tool, along with techniques such as gradient fill and gradient mesh - which allows for a greater control and representation of aesthetic.

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APPENDIX. 01

For this task I employed the use of a T-square, set quare, 300mm ruler, 2H pencil, 0.2mm and 0.5mm fine liners (as shown in the above image).

I experimented with the application of a dome shape confined to the axonometric parameters. However, I realised that the circular shape I was looking to fulfill would not allow for all the mountains within my Mario world to fit within the 200mm constraints.

It is at this stage that I was almost completed with my second Mario world drawing.

This image depicts the final process to the hand drawing stage, where a piece of tracing paper was overlaid for a final tracing using the 0.2mm and 0.5mm fine liners.

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APPENDIX. 02

Using Adobe Illustrator the final representation of the Mario world projections was initiated and finalised.

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Throughout the entirety of my Mario world I ensured that all the line weights were aligned to inside the paths of each shape. This minimised the opportunity for the corners to not meet perfectly, instead being obscured by the angles.


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