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Round
Round 5
RULE SET for Round 5: Asynchronicity between players.
Voice and instruments start at time 04:19 to 05:50, playing the designated models in any non-alphabetical order till 05:50; after having played all models once, they start the sequence anew till endtime is reached; at 05:50 they break off and immediately start Round 6 (if they are in the middle of a model, they cut this off).
Round 6
RULE SET for Round 6: Round 6 is now synchronous; it consists of 2 loops and a determined bridge in the middle.
Dreammachine 1
Dreammachines are sections which use the PD-patch of the same name: voice and instruments are being sent to individual Feedback Delay loops with a definite parameter setting for delay time and feedback; the individual parameters are described in the score for each instrument; everything happens asynchronoulsy.
Voice and instruments start at time 06:38 to 08:40 playing the designated models in any non-alphabetical order till 08:40; after having played all models once, they start the sequence anew till endtime is reached.
Round 7
RULE SET for Round 7: Asynchronicity between Voice and instruments: instruments are synced within phrase. Voice and instruments start at time 08:40 to 09:20 playing the designated models A1-A4/A5 in any non-alphabetical order till 09:20; then they start B1-B4 in any non-alphabetical order till endtime 10:00 is reached; at 10:00 they break off and immediately start Round 8 (if they are in the middle of a model, they cut this off).
Round 8
RULE SET for Round 8: Voice and instruments start at time 10:02 to 11:17. Asynchronously playing the designated models A-J in any non-alphabetical order till endtime is reached, immediately start Round 9.
Round 9
RULE SET for Round 9: This is an instrumental interlude; the players try to synchronize the loopstart only, switching from model to model in any non-alphabetical order, till endtime is reached; all players start at 11:17 and end at 12:17.
Round 10
RULE SET for Round 10: All players start synchronously at 12:17. This round is determined, but asynchronous; Voice cues B to D for and Synthesizer in alphabetical order. Saxophone, Percussion and E-Violoncello tacent.
Dreammachine 2
Everything happens asynchronoulsy; Model-selection (A, B, C, etc.) in any non-alphabetical order.
Order of entrances: Soprano Saxophone at 14:25, Percussion after first Saxophone-Loop, E-Guitar after first Percussion-Loop, E-Violoncello after first E-Guitar-Loop, Synthesizer after first E-Violoncello loop, and at last the Voice; Subsections 1-4 are being cued by timecodes. Soprano Saxophone = Syncmaster.