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Round 11
RULE SET for Round 11: This round is asynchronous; all players play A-K in any non-alphabetical order till 22:30, then Voice cues Letter L for other instruments; L is synchronous for all. In L: players change pitch with each loop, selecting one or more pitches from the notated chord.
Round 12 – There is a Fire in the Travel Agency (Song 1)
RULE SET for Round 12: This is a determined section, a song; Synthesizer is sync-master. The last loop (letter D) is being repeated till endtime is reached.
Dreammachine 3
All players start simultaneously, asynchonicity. Corresponding parameterset #3 in PD-patch; subsections switch at designated cue-times, Voice tacet.
Section 4 – Round 13
RULE SET for Round 13: Asynchronously: model-selection (A, B, C, etc.) in any non-alphabetical order. Syncronize Loopstart and Patternchange. Voice enters after first loop.
Round 14
RULE SET for Round 14: Model-selection (A, B, C, etc.) in any non-alphabetical order: Arpeggiator-Pattern Synthesizer = Syncmaster for round.
Subsection 1 = 8 bars intro.
Wildcards can be inserted freely, but played only once.
Subsection 3 = Sax improvisation, accompanied by Synthesizer (all other players tacet).
By pressing the notated pitch you trigger the Arpeggiator which automatically plays the figure notated in the lower system; It creates a stable 3/4 beat in 12/16th (you have to synchronize all keys with this pulse)
Round 15
RULE SET for Round 15: Asynchronously, Model-selection (A, B, C, etc.) in any non-alphabetical order.
Subsection 1: Voice and Marimba start; E-Guitar enters in the first rest of the Marimba model; E-Violoncello enters in the first rest of the E-Guitar model; Tenor Saxophone enters in the first rest of E-Violoncello, and Synthesizer in the first rest of Tenor Saxophone.
Subsection 2: all players start simultaneously at cue-point 43:18.