04.2. ARK

Page 1

REFLECTIVE JOURNAL Charensia Pricilla Rompis (860209) Studio C - The Ark [04] Tutor: Laura Martires 1


TABLE OF CONTENTS

2


#W1: 04 #W2 30 #W3 52 #W4 68 #W5 84 #W6 100 #W7 116 #W8 120 #W9 130 MID 134 #W10 144 #W11 152 #W12 156 FINAL 158

3


4

#W1


Monday 03/08/2020 The Ark: Program & Collaboration Task 01. The Bare Necessities Designers: - What an apartment should be? - Unit, instead of form. - Design a prototype with your own brief. Users: - What is essential? A few things to consider? - Size and capacity of your program [7Wx 5D x 3H m] - Essentials in the future - Exterior walls 300mm | Interior walls 100mm - North arrow + scale bar Deliverables: 1x fully designed digital model (+ interiors & furniture) in isometric line drawing 1x A4 landscape includes, written brief (inhabitants, spatial requirements, client’s desires) sectional narrative (line drawing & detail of space & client desires) 1x A4 landscape includes, precedent, feedback, sketches, diagram, etc.

MY TEAM: DESIGNERS Ideal living? What does this mean to myself? 1. Large bed to myself, includes site table and wardrobe 2. Bathroom includes laundry 3. Balcony/ garden/ urban farming 4. Cozy living room with greenery 5. Large dining room 6. Space to showcase my art (gallery - like) 7. Study space with a lot of natural light 8. Storage space 9. Music room (grand piano + guitar + violin) 10. Sauna and hot tub 11. Stargazing spot 12. Meditation area + exercise and yoga mat 13. Games room

REFLECTION “What is ideal living?” Designer’s group discussed about what it means to be able to live in their own ideal house. Obviously, everyone has different opinion. A wants a house with a pool, B wants to live in a mansion, meanwhile, C just wants to live in a normal apartment. Each of their opinions vary and there is no standard of what is ideal for human being. Looking from a distance, ideal living is about living in a comfortable shelter that allows activity such as sleeping, resting, eating, studying, cooking, etc. Efficiency is about living in a comfortable house, but what if you can have more than just a comfortable house? What about having a space designated just for your hobby? 5


1.1. Muji Hut Analysis

1.2. Muji Hut, Japan source: https://www.muji.com/jp/mujihut/en.html

Tuesday 04/08/2020 ANALYSIS AND PRECEDENT STUDY Muji Hut - Small but spacious - 9m2 - Includes a porch that can fit 3-4 people to relax and chill - Large window at entrance was designed to be a shop’s sliding door - Light and wind - use of natural ventilation - Traditional craftwork - sustainable local material - Simple design, but does not have facilities i.e. no bathroom, have to go to a shared bathroom no kitchen, where to cook? delivery? nearby restaurant? - Suitable for holiday - caravan-like - There is potential to include other facilities - You can put the house wherever you want - living somewhere you want to be - IDEAL? - Modular unit - prefab

6


1.3. Three Generation House by BETA source: https://www.archdaily. com/911215/three-generation-house-beta-office-for-architecture-and-the-city

1.4. Planter Box House by Formzero source: https://www.archdaily. com/910200/planter-box-house-formzero

ANALYSIS AND PRECEDENT STUDY Three Generation House by BETA - “care� between generations - Adapting with time - accomodating changing spatial demands over time - Is elevator necessary? - Today? Tomorrow? Planter Box House by Formzero - Planter box with 40 types of edible plants on every floor - Recessed frontage - inter-neighbourhood interaction - Idea of vernacular tropical house - affects the interior and furniture - Irrigation system interconnected between the planter boxes IMPORTANT - Adapting with time - time - Connecting with neighbour - social - Again, what is ideal for your client?

7


BRAINSTORMING - WHAT IS IDEAL HOUSE FOR ME?

8

1.5. Brainstorming Diagram


9


1.6. Scape Apartment - Club Studio Apartment. source: https://www.scape.com/en-au/student-accommodation/melbourne/swanston

1.7. Scape Apartment - Medium Studio Apartment. source: https://www.scape.com/en-au/student-accommodation/melbourne/swanston

ANALYSIS AND PRECEDENT STUDY Scape Apartment by ARM Architecture - Studio Housing - Size relatively small but most facilities are included - Storage under the bed - Foldable table (efficient - safe space) - Large window near the bed - No laundry included

10


1.8. Nakagin Capsule Tower by Kisho Kurokawa source: https://www.designboom.com/architecture/kisho-kurokawa-nakagin-capsule-tower-building/

ANALYSIS AND PRECEDENT STUDY Nakagin Capsule Tower by Kisho Kurokawa - Intention of house travelling - Efficient - facilities provided - Each module can be replaced or exchanged - Connected to the core with lift as a mode of transportation - Technology is used to operate the capsule - Only for short stay, not comfortable for long stay - Only for one person - Pre-assembled furniture - “Adaptable, growing and interchangeable building designs� - Moving and dynamic

11


1.9. Nine Hours Capsule Hotel by Naruse Inokuma Architects source: https://www.archdaily.com/930347/nine-hours-capsule-hotel-naruse-inokuma-architects

ANALYSIS AND PRECEDENT STUDY Nine Hours Capsule Hotel by Naruse Inokuma Architects - Sleeping pod: one bed per capsule - stacked - Locker space provided - Community dining room and common room - Shared Bathroom and Laundry 12


BRAINSTORMING - WHAT IS IDEAL UNIT FOR MYSELF? (BRIEF) - An open living room with carpet and comfortable seats - A bedroom close to the window - elevated to create a separation between living and resting - Bathroom with laundry provided inside, sink, toilet, shower, no bathtub necessary - Kitchen with small dining table enough for myself and maybe a guest - TV/ projector - can be watched from the living room and bedroom - Study desk - flexible - can be near the bedroom, living room, or even dining area. - Curtain near the bed - Painting as decoration - Entrance from balcony with plants, possible urban farming

13


1.10. Initial Sketch (Option 1) - not to scale.

VISUALISATION - INITIAL SKETCH (OPTION 1) PROS: - a lot of free space - flexible - can be changed over time - bathroom door near the bed - balcony can be used for urban farming - typical plan for Apartment - widely used

CONS: - entry door facing the balcony door - a lot of free space - needs more organisation - kitchen bench near the door - not favourable - boring layout?

14


1.12. Initial Sketch (Option 2) - not to scale.

VISUALISATION - INITIAL SKETCH (OPTION 2) PROS: - elevated bedroom creates division of living and resting - both doors are not facing each other - effective circulation - elevated bedroom acts as a cupboard - inner space is well- organised - storage space underneath the bed, can be accessed from outside

CONS: - elevated bedroom space takes up space - grand entry to the balcony? - inner space (kitchen/ living room) a bit tight) - lighting needs to be considered on the inside - direct sun coming from the balcony to the bedroom space

15


Bathroom & Laundry

Bedroom

Balcony

Study Dining Area Open Space

1.12. Trial - Plan.

REFLECTION The client wants a unit that includes all the necessary facilities with prioritise on hygiene. Thoughts on Capsule Tower? It is great, it is functional. Would you stay in a capsule unit just by yourself? For one day yes, but for a week, maybe not. Ideal house is very subjective. It all relies on the client’s point of view. The clien prefers staying in an apartment rather than a house. She enjoys living in a close intimate space that also gives a sense of programs within the house. Thoughts on Scape Apartment? It is very interesting and similar to the nakagin tower where it fits a lot of facilities within a small footprint. However, it is not really ideal. Everyone would want a house where they can freely explore with minimum limitation. It needs to be comfortable and convenient. The initial sketch on the previous page has a basic plan for a typical apartment that is similar to Scape. The second sketch has some design language applied following the brief. The bedroom area is elevated to create a separation with the rest of the programs within the unit. The main constrain is that the space is too small that makes it hard for the occupants to move around.

16


1.13. Trial - Isometric Drawing.

SCALE 1:50

0.5m 0m

2m 1m

3D VISUALISATION - TRIAL 1 PROS: - elevated bedroom creates division of living and resting - elevated bedroom acts as a cupboard - inner space is organised - dining table can be folded - storage space underneath the bed, can be accessed from outside - grand entry CONS: - elevated bedroom space takes up space - one entrance - unecessary large foyer - inner space (kitchen/ living room) a bit tight) - lighting needs to be considered on the inside - direct sun coming from the balcony to the bedroom space

17


Wednesday 05/08/2020 3D VISUALISATION - TRIAL 2 - RESOLVED PROBLEMS AFTER OBSERVING SECTION PROS & CONS

Study

Bathroom & Laundry

Bedroom

UP

Balcony

Kitchen & Dining Area Living Room

PLAN 1.14. Trial 2 - Plan.

SCALE 1:50

0.5m 0m

2m 1m

Charensia Pricilla Rompis (860209) The Ark [04] - Task 01

SCALE 1:50

0.5m 0m

2m 1m

1.16. Trial 2 - Isometric. 18


REFLECTION After observing the pros and cons from the initial sketch, it is important to test the design on the 3D Model. Sketching is good in terms of epxloring ideas, however, designing in 3D gives a sense of accuracy and better envisioning of the ideas. The first problem that arises from the modelling was the bedroom. The bedroom takes a bit of space, especially when a desk is required within the bedroom. The best way to reduce the space is through limiting the circulation. Therefore, the bed is being pushed to the wall to give some free space for the desk. Following the brief, the client wants the bed and the living room to be facing one side for the purpose of placing the TV. Therefore, the living room is designed in front of the bedroom area. It is also ideal to have the large window near the living room to allow some natural lighting into the house. Within the kitchen area, the client spesifically asked for a kitchen bench in front of the stove area. Kitchen bench is really useful as it allows some space for food preparation, dining area, and it can even be a study/ work space. Comparing to the first trial, the second trial works a lot better in terms of the programming and circulatory. The client really loves the large window that allows natural lighting into the house, and also the little balcony before entering the unit.

19


Thursday 06/08/2020 WORKSHOP FEEDBACK - Detail the furniture, maybe can be off-the-shelf furniture? - Space can be bigger, higher in size, maybe more staircase? - Continue the interior space to the balcony? expand the interior. - Research Never too small by Cairo Studio. - Research Gifu Kitagata - sejima. - What about partner? housemate? pets? - Notes for privacy. - Create vertical space - stacking. - Space to party? for friends to come over?

REFLECTION A few things to consider: - Be more generous with space. - I would try to double up the space - increase height. - Play with volume. - Detail joinery. - Think about ideal, not just for now, but in the future. - DETAIL MORE. - BE AMBITIOUS. 20


Friday 07/08/2020

1.17. Hover House by Bower Architecture. source: https://www.archdaily.com/523346/hover-house-bower-architecture

ANALYSIS AND PRECEDENT STUDY Hover House by Bower Architecture (2013) Mount Martha, Australia - Use of Japanese porch (Engawa). - Engawa allows informal social gathering with the neighbourhoods. - Engawa extends the interior space to the outdoor space, allowing extra room for the inhabitants. - The sliding door can be opened during summer to let the air in, and closed during winter. - Large window that provides natural daylighting. - Engawa makes a house feels larger. - It also acts as a shelter and circulation zone (corridor space). 21


1.18. Minimalist Industrial Loft by ID White. source: https://www.archdaily.com/907780/minimalistic-industrial-loft-idwhite

ANALYSIS AND PRECEDENT STUDY Minimalistic Industrial Loft by ID White (2018) Kaunas, Lithuania

22

- Interior space incorporating the New York style apartment with upper bedroom space. - Covering only essentials area such as bathroom. - An open bedroom on the upper level with curtains to provide privacy and prevent sun exposure. - Double height living room space with LED light in the ceiling with large windown near the living room. - Under staircase as a “storage� space. - Minimalist interior and clear program arrangement.


Client Details Name : Charensia Pricilla (25) Occupation: Architecture Graduate & Graphic Design Freelancer Hobby : Architecture, Art, and Music Facts About Me - I spent most of my time in the dining area, including doing work, as dining table is usually very large and I can eat there as well. - I don’t like doing work in the bedroom space since I feel sleepy. - I spent the least amount of time in the living room.

Charensia

Spatial Requirements - I would like an entrance from the balcony. - Double height living room with hanging lights. - I would like a balcony for urban farming & other daily/ communal activities. - Open bedroom area with an outdoor view and bathroom nearby. - Bathroom to include a bathtub facing outdoor and laundry nearby. - Kitchen to include a long table adjacent to the stove for food preparation.

1.19. Client Brief and Illustration of Myself.

3D VISUALISATION - TRIAL 1 | 2x HORIZONTAL UNIT PROS: - more space to incorporate the staircases. Can only work if additional units were added

1.20. 3D VISUALISATION - TRIAL.

CONS: - Space becomes tiny because the unit only have 5m wide minus the size of the balcony. - The programming and circulation becomes very hard to manage.

23


REFLECTION The idea of Engawa is derived from the Japanese traditional housing, which means having porch designated in front of the house. It acts as a transition from the outside to the inside, and also serves as an informal gathering space. Other than that, it can also be used for other activities and extend the interior space to the outside. It usually links to a garden/ courtyard within the house. New York Loft Apartment Style is very popular by having a clear arrangement o the interior space with large windows that allow natural lighting into the house. The style implement the idea of ideal living very well, usually it is designed for one or two person with an open bedroom on the second floor. From these two research, the designer decided to combine both ideas and turn them into an ideal house for the client.

24


Saturday 08/08/2020 - Sunday 09/08/2020

1x (7x5x3m)

PROGRAM BASED ON THE TIME-SPENT AT HOME

+ BALCONY

2x (7x5x3m)

G E

A

BALCONY FACING NORTH-SOUTH DIRECTION FOR SUN EXPOSURE AND DAYLIGHT ACCESS

LEGEND A CIRCULATION B LIVING ROOM C KITCHEN + DINING ROOM D STORAGE E BATHROOM F BEDROOM G LAUNDRY

F

2

RESTING

1

LIVING

D E C A

A B

1.21. Concept Diagram.

25


LIVING ROOM

VOID

UP

DN

DINING ROOM

BALCONY BEDROOM UP

KITCHEN STORAGE

BATHROOM BATHROOM

1

2 0.5m

1.22. Plans.

SCALE 1:65

0m

2m 1m

FRL 6,000

FFL 0

1.23. Section Perspective. SCALE 1:50

26

0.5m 0m

2m 1m

LAUNDRY


SCALE 1:65

0.5m 0m

2m 1m

1.24. Isometric Drawing.

27


1.25. View from the balcony towards the interior.

1.26. View from the exterior towards the upper level.

1.27. View from the bedroom towards the living room.

28

1.28. View from the living room towards the dining room.


REFLECTION After trials and errors from modelling the house, the designer decided to take in the idea of Engawa and the New york Loft Apartment Style. The main difficulties were trying to incorporate the steps within the house to create a clear separation between each programs. The constrains from having steps are that the space becomes much more smaller as it needs to count for the circulation as well. After working from the first trial, the designer decided to move the bedroom space above to separate the resting and living area. The bathroom is located behind the bedroom with a little laundry space near the bathroom entrance. The bedroom has a space designated for bathing, where it has an open view to the outside. The architectural strategy that is used in the second floor is emphasised on the use of curtain for privacy purposes. Another bathroom is designed behind the kitchen for a semi-private purpose. The kitchen bench is designed puncturing the window to define to continuation of the inside space to the outside space. The client really love the idea of using the folding doors, to allow more of the interior space while feeling like you are outside of the house..

29


30

#W2


Monday 11/08/2020 PINUP FEEDBACK - Bedroom space could be extended outside a bit more. - Balcony could be bigger to allow social gathering/ greenery. - Consider the staircase, maybe living room can have a sunken space. - Well done.

REFLECTION Things to improve on is: - the staircases that limits the movement and it might be a hassle. - balcony space could be extended to give more space for the occupants.

Tuesday 11/08/2020 Task 02. The Superflous and The Specific Users: - What kind of program needs to be added into the library? “Life is more than just eat, sleep, and work� A few things to consider? - Size and capacity of your program [7Wx 5D x 3H m] - Changes in the future? - Consider for all age groups. - How do we entertain ourselves? Deliverables: 1x fully designed digital model (+ interiors & furniture) in clay render white and colour of choice. 1x written description/ program brief stating why this program is being added into the library. 1x programmatic diagram depicting servicing, interfacing, and capacity. 1x A4 landscape includes, precedent, feedback, sketches, diagram, etc. 31


MY TEAM: USERS A couple of programs we thought about during our zoom call tonight 1. Love Hotel 2. Arcade 3. Bar 4. Beauty and Hair Salon 5. Cinema 6. Boutique/ Retail 7. Vet Clinic 8. Public Bath 9. Art Gallery 10. Fire Station 11. Bank 12. Casino 13. Food Processing Factory 14. Cafe 15. Arcade 16. Multipurpose Sports Court 17. Coin Laundry

BEAUTY AND HAIR SALON

32

REFLECTION - WHY? - Beauty and hair salon is considered essentials. A lot of people don’t really realise about it until now, especially during the lockdown. Guys need to cut their hair, girls need to do their nails, etc. - Salons provide men and women with services to clean, condition, strengthen, cut, style, and colour their hair. - Some people believe that when they cut their hair, they are getting rid of bad luck. - Touch and talk. Research shows that hairdressers and beauty workers act like counsellors for many clients. This is the emotional aspects of salon works. For some people, this is the only place they encounter regular verbal and physical contact. - However, during these circumstances, the close proximity required for hairdressing is a problem. Therefore, there is quite a lot of confusion going around. - Even during difficult economic periods, people still care about keeping up their appearances. A lot of people are still buying cosmetics, such as lipstick.


2.1. Brainstorming Diagram

33


Ugh, my hair is getting longer again

I need to get my nails done :(

Ah! I wish we can go to the spa asap ... My laser treatment is due soon ... I always go to this barber shop every now and then to get my hair cut. The hairdresser is now friends with me hahaha

I need to do my brows and eyelash extension

WHY? FACTS: - Some people believe that when they cut their hair, they are getting rid of bad luck. - Touch and talk. Research shows that hairdressers and beauty workers act like counsellors for many clients. This is the emotional aspects of salon works. For some people, this is the only place they encounter regular verbal and physical contact.

34


Programs

hair Hair Washing

Hair Drying

Hair ShavingH

air Styling

beauty Brows & Lashes

wellness facilities

Massage

Reception

Make UpM

Spa

LockerW

anicure

Pedicure

Hair Waxing

Laser Treatment

Bath

ardrobe

Bathroom

Bar/ Lounge

Shop

35


2.2. Say No More by Balbek Bureau source: https://www.archdaily.com/945199/say-no-mo-beauty-salon-balbek-bureau

ANALYSIS AND PRECEDENT STUDY Say No More by Balbek Bureau - Breaking away from the traditional perception of a conventional beauty salon and its gender distinction. - Bar as a waiting zone. - Podium acts as a drawer for salon staff + washbasin. - Designed in white - cleanliness.

36


2.3. Say No More Analysis source: hhttps://www.archdaily.com/945199/say-no-mo-beauty-salon-balbek-bureau 37


2.4. 365 Studio by Bogdanova Bureau source: https://www.archdaily.com/937164/365-studio-bogdanova-bureau

ANALYSIS AND PRECEDENT STUDY 365 Studio by Bogdanova Bureau - Bar: drink while you wait. There’s no need to stay in the hairdressing chair all the time. - Chair that can be rotated during pedicure to make client comfortable. - Separate area for man zone. - Waiting area includes watching and playing games.

2.4. 365 Studio Plan Analysis source: https://www.archdaily.com/937164/365-studio-bogdanova-bureau

38


2.5. Narcisse Beauty Salon by Penda China source: https://www.archdaily.com/921979/narcisse-beauty-salon-penda

Narcisse Beauty Salon by Penda China - Use of continuous shape as a sense of rhythm. - Most client are women, therefore, the main theme is pink. - These days, people care about their health more, rather than mere appearance - Casual space to chit-chat, rather than a space to just come and go. - Simple, transparent, bright, and cheerful as the design theme. - The complex design to distract client’s mind.

2.6. Paloma Nail Bar by Content Architecture source: https://www.dezeen.com/2017/12/31/content-furnishes-paloma-nail-salonhouston-texas-comfy-blue-chairs-brass-details/

Paloma Nail Bar by Content Architecture - “Escape to Beautiful” - ”Natural materials and textures combine with refined accents to create an atmosphere that prioritises both a healthy escape and a luxurious experience” - Raised platform with shelves underneath the steps.

39


Wednesday 12/08/2020 - Thursday 13/08/2020 BRAINSTORMING, SKETCHING, AND MODELLING.

2.7. Initial Sketch.

2.8. Rough Sketch. 40


REFLECTION Hair Salon and Beauty is considered as essential and superfluous. Designing a salon has been really fun and interesting. The use of blue throughout the interior space defines water and natural element. The main design features is having arches and curtains throughout the building. The curtain is being used to create a boundary of space while making it flexible to be used as an open space. Not only providing flexibility in terms of privacy, curtains have its own aesthetic features as well. Curtains look calming and relaxing. The use of arches and round element within the units were done to create a soft and fun feelings while being inside the salon. It makes the space more fluid. The hair salon is located on the ground flooras it is considered essential and popular among all genders from all age groups. Everyone needs to cut their hair and get some treatment. Hair is considered like a crown for most people. It marks confidence as well. From the entrance, people can have the choise to either check in from the panels or check in the traditional way through the receptionist. Lockers are designed near the entry with a clear curtain to create some sort of privacy for the customers. Small shops are located throughout both floors to promote the brand of the shop itself. On another note, clients love browsing around the shop during their waiting time. A bar is also located underneath the staircase to serve customers with drinks and it can also be used for the clients to sit and chill around while waiting for their appointment. On the second floor, there will be a shop related to beauty in front of the staircase to attract the customer’s attention. After that, there is a manicure area on the left and pedicure on the right. And again, the transparent curtain is used to create a boundary and some sort of a privacy for the customers. On the pedicure area, there is an elevated platform for the sink and shelf underneath. The staff will seat in front of the sink and the client can sit on the platform comfortably. On the opposite side near the manicure section, there are 4 treatment rooms, and near the end are staff only. The entrance to the staff area is covered with the wall to not confuse the customers.

41


Thursday 13/08/2020 WORKSHOP FEEDBACK - The chair in the bar is not comfortable enough for people to sit and wait. - A lounge could be designed so people can chill around. - A spa and changing room would be a great addition to the hair and beauty program. - A make up station could be added to the programs.

REFLECTION After trials and errors, the designer found a clear arrangement of the services. The model is rendered with the blue colour which becomes the highlight of the architecture. The main difficulties from the modelling was the staircase that spiral from the ground floor to the second floor.

42


2.10. Spa - Initial Sketch.

2.11. Spa - Testing one Rhino 1.

2.11. Spa - Testing one Rhino 2 (FINAL)

43


Friday 14/08/2020 REFLECTION A number of spas are designed with tropical and calming vibes to it. From the research, a lot of spas area designed in front of the pools with separated rooms. The client wants a spa that is different from contemporary spas. Therefore, the designer decided that to integrate the spas with the pool instead. The spas could have a single unit for one person and double units for two persons. In the centre of the spas, the a lounge would be ideal for people to chill and relax. The designer decided to compose a drawing that could be implemented into the spa deisgn. The spas unit will be above the bathing area. The bathing is just shallow with around 0.5 m. Each unit will be in a glass form, with glass covering towards the ceiling, and curtains as a part of privacy. The pathway is separated in two, one leading to the lounge, and one to the units. It is created in a curvy path to create a soft and continuous journey for the customers. The height dimension of the pool and the pathways are made flexible for people to climb on and continue their journey. The bath is designed for a simple dip and go kinda feeling, not for swimming. Changing rooms and reception are located in the corner.

44


Saturday 15/08/2020

2.12. Wellness Spa - Isometric View.

2.13. Wellness Spa - Glass Unit Detail.

45


46

2.14.

2.15.

2.16.

2.17.


REFLECTION The attempt to design the spa is quite challenging as there is no similar precedent from the internet. The main concern that arises was from the size of the spa. It needs to be big enough to make it look extravagant while making it comfortable for people. The size ended up with 35x35 meters. Most of the time was spent on designing the unit, as it requires a lot of detail, including the glass covering, curtain, beds, walkway, and waste underneath. Also, the use different colours for the pathway to differenciate the direction, making it easier for the clients to walk on. The lounge is located in the centre, as a place where people gather around to enjoy some drinks and relax. Most of the site will be covered with shallow pool (about 0.5 meter). People can relax inside the bath and jump on the path wherever they want. It is designed a short term bathing, not like a pool where people swim.

47


Sunday 16/08/2020

2.18. Hair and Beauty - Plan (Programmatic Diagram).

48


49


50

2.20.

2.21.

2.22.

2.23.


2.24.

2.25.

2.26.

2.27.

REFLECTION The past week has been spent on working on the project for hair, beauty, and wellness. The Hair salon and spa both incorporated the same language for both of the design, which are the use of blue colour, curtain, curved, and arches shape. From the previous workshop feedback, some changes are made to fix the bar stool to make it more comfortable, and adding another unit for spa and lounge. Both designs are designed with different scale to suits it needs ensuring the comfortability and ease of access.

51


52

#W3


Monday 17/08/2020 PINUP FEEDBACK - The drawings are well done. - The spa unit could have a bathroom. Also, the spa could be designed more as currently it has a lot of free and wasted space.

REFLECTION Things to improve on: The spa could be arranged and detailed further.

Tuesday 18/08/2020 Task 03. Packing It All In Team: Me & Grady - Design a small tower with 2 options: - 1x tower of optimal and efficient & 1x tower of inefficient. - Diagrammatic (Programs & Circulation) Deliverables: - Compiled library of all the programs used in the tower (iso) - Diagrams explaining how you organise each tower design (max. 3/ option) - Diagrams explaining circulatory and programmatic outcome (max. 2/ option) 1x Section/ option 1x Iso/ option

53


Tower 1: Optimal & Efficient (Modeling done by Grady) QUALITIES: Broken up into tiers to separate work, life, and leisure Programs: HIGHER TIER RESIDENTIAL MID TIER (easily accessible from higher tier and lower tier in the ark.) 1. love hotel 2. cinema 3. hair and beauty salon 4. multi-purpose sports centre 5. bar/cafĂŠ 8. public bath 1. Pre School 2. Day care 3. Healthcare 5. Community Library 8. Supermarkets 9. Social space 16. Emergency service 13. Recreational 14. Entertainment 11. Committee 12. Offices 6. cat clinic 7. Art centre LOWER TIER 4. Cemetery 6. Waste Innovation 7. Warehouse 15. Jail + Law enforcement 17. Robotic delivery 18. Manufacturing EVERYWHERE 10. Circulation

54


Tower 2: Inefficient (Modeling done by Me) Programs: THEME: FUN #FF7E79 1. love hotel 2. cinema 5. bar/cafĂŠ 14. Entertainment theme: SPORTS #FFD479 13. Recreational 4. multi-purpose sports centre theme: rejuvenation #FFFC79 3. hair and beauty salon 8. public bath theme: SHOPPING #D4FB79 8. Supermarkets + Retail Shop theme: HEALTH #73FA79 3. Healthcare 6. cat clinic 16. Emergency service + health-related residential theme: Children? #73FCD6 1. Pre School 2. Day care

theme: SOCIAL #73FDFF 7. Art centre 5. Community Library 9. Social space 11. Committee 5. bar/cafĂŠ + social housing theme: Manufacturing #76D6FF 6. Waste Innovation 7. Warehouse 17. Robotic delivery 18. Manufacturing 12. Offices theme: SCARY >:( #7A81FF 15. Jail + Law enforcement 4. Cemetery + residential related to this Residential: #D783FF EVERYWHERE 10. Circulation

55


3.1. Tower 2 Diagramming on Milanote.

REFLECTION Today, the team worked out on sorting the library of models. Some of the sketchup files do not have a proper dimension so we had to work it out somehow. After sorting out the files, the team decided to check on the lists of programs and arrange it so it is easier to combine the files. The team worked on milanote to come up with ideas for both towers.

56


3.2. Plug-In-City by Archigram. source: https://www.dezeen.com/2019/09/18/archigram-design-trust-gala-2019hong-kong/

3.3. Archigram drawing archives. source: https://www.dezeen.com/2019/09/18/archigram-design-trust-gala-2019hong-kong/

Wednesday 19/08/2020 ANALYSIS AND PRECEDENT STUDY The Plug-In-City by ARCHIGRAM - Network of the City. - Modular unit with plug-ins. - Crane is being used to deliver good. - Moveable Building. - Offices Tower with plug in modules. - Use of monorail as a mode of transportation.

57


3.4. Collection

of the Alvin Boyarsky Archive. source: https://www.archdaily.com/tag/superstudio ANALYSIS AND PRECEDENT STUDY SUPERSTUDIO, Collection of the Alvin Boyarsky Archive. 58


TOWER 2: DIAGRAM TOWER 2: DIAGRAM TOWER 2: DIAGRAM

3.5. Programming Distribution Diagram. TOWER 2: SECTION

TOWER 2: SECTION TOWER 2: SECTION

SCARY

BREATHING SPACE

SCARY SCARY IDEAL IDEAL LIVING IDEAL

MANUFACTURING

MANUFACTURING

MANUFACTURING

LIVING

LIVING

HEALTH

SPECIFIC

FUN

FUN

SPACE

FUN

SPECIFIC LIVING LIVING SPECIFIC

HEALTH SOCIAL SOCIAL

CIRCULATION

CIRCULATION

CIRCULATION

HEALTH

BREATHINGBREATHING SPACE

REJUVENATION REJUVENATION

SOCIAL EDUCATION EDUCATION

LIVING

SHOPPING SHOPPING

REJUVENATION

3.6.Initial Concept Section.

TOWER 2: ISOMETRIC TOWER 2: ISOMETRIC

SHOPPING

EDUCATION

TOWER 2: ISOMETRIC SPECIFIC LIVING

SPECIFIC LIVING

SPECIFIC LIVING

IDEAL LIVING

IDEAL LIVING

3.6.Initial Concept Isometric.

59

IDEAL


REFLECTION The team worked on figuring out the connections of each theme and developed the idea within the tower composition. Tower 2 seems like it requires a lot of exploration compared to Tower 1 as it has more flexibility. Inspired from ARCHIGRAM, the design of the programs within tower 2 is set based on the themes of the function. As can be seen from the image 3.5, that was where the idea comes from. The programs are located on a groups and placed similarly to the diagram. After all the themes were added, the circulation is connected through the “social”. It is believed that everything in life is rotated around the social concept, that is why the social ends up in the middle of the program. As the tower 2 is for inefficient programs, the programs are spread out and connected with a circulation programs, such as lifts and escalator. While doing the circulatory system, the space in the middle of the programs are called as “breathing space”. At this point, it is being used as a space for people to relax, making them feel like they are not stuck within the crowdness of the city.

60


Thursday 20/08/2020 WORKSHOP FEEDBACK - The social aspect could be strecthed along the buildings. - The idea is good, there is an opportunity to expand further. - Adding residentials. - The breathing space could have different shapes, instead of just round.

REFLECTION Things to improve on: the programs that are still lacking and some of residentials are not well-integrated into the buildings.

61


Charensia & Grady

Friday 21/08/2020, Saturday 22/08/2020, Sunday 23/08/2020

The Ark | Task 03 | Tower 2

3.7. Brainstorming and connecting theCharensia programs & Grady through social and circulatory system..

CONNECTING THE DOTS. DIAGRAMS

DETAILS:

“THE PLUG-IN”

” FE

“THE W

“SOCIAL BUBBLE” SOCIAL PROGRAMS ARE STRETCHED THROUGHOUT THE BUILDINGS. FL ELAOSOCIAL - MANUFACTURING AREA WILL HAVE SPACE WHERE THE I HE WORKERS COULD GATHER AROUND - SPORTS PEOPLE TAKING A BREAK AT THE CAFE - FERRIS WHEEL, NOT ONLY AS A TRANSPORTATION MODE, BUT ALSO A PLACE TO STAY STILL AND CHILL (MORE OF A PRIVATE SPACE) “PLUG IN” UN PAR “THE FUNITS TO THE OFFICES ARE MADE ADAPTABLE FROM MODULAR

FUN

CONNECTING THE DOTS.

IVIN FL

PROGRAMMATIC DISTRIBUTION

“THE PLUG-IN”

SCARY

SOCIAL

FERRIS WHEEL

EDUCATION

PROGRAMMATIC DISTRIBUTION

62

REJUVENATE

CRANE

SOCIAL CORRIDOR SOCIAL

SPORT CAFE

U “THE F N PART

FUN

HOUSING

WORKING FROM HOME

SOCIAL

HEALTH

SHOP

3.8. Programs and the previously called “BREATHING SPACE”.

O

IVIN FL

OFFICE

SHOP

G”

MANUFACTURE

EL OF L I HE

” FE

CRANE

G”

SOCIAL CORRIDOR

“THE W

REJUVENATE

CRANE


DETAILS: RESIDENTIAL: ±400 MANUFACTURE: WORKING FROM HOME - 24 units (x2 residents) The Ark | Task 03 | Tower 2 SOCIAL: SOCIAL HOUSING - 96Charensia units& Grady (x3 residents) HEALTH: INFECTED - 7 units (x1 people) & DISABLED - 5 units (x1 people) & DOWN SYNDROME - 1 units (x2 people) IDEAL HOUSE “GRADY” - 13 units (x3 people) DIAGRAMS IDEAL HOUSE “CHARENSIA” - 16 units (x2 people) MANUFACTURE: “THE-PLUG-IN” - WASTE MANAGEMENT & MANUFACTURING - WORKING FROM HOME - OFFICES + SOCIAL AREA (CAFE) SPORTS X CAFE X SPORTS

SCARY

“THE PLUG-IN”

U “THE F N PART

FUN

EDUCATION

SOCIAL

“THE FUN PART OF LIVING” SOCIAL REJUVENATE - FUN X SHOP X REJUVENATE X SOCIAL SPORT FERRIS WHEEL SOCIAL CORRIDOR - PLUS CHARENSIA SOCIAL CORRIDOR HOUSING CAFE HOUSING

WORKING FROM HOME

HEALTH

O G”

SOCIAL

SOCIAL X SOCIAL HOUSING

IVIN FL

OFFICE

PUNISHMENT CRANE: MOVING GOODS AROUND THE BUILDING

EL OF L I HE

” FE

MANUFACTURE SCARY:

CRANE AFTERLIFE/

“THE W

FERRIS WHEEL: “THE WHEEL OF LIFE” - SOCIAL X EDUCATION X HEALTH X SPORTS PROGRAMMATIC DISTRIBUTION CONNECTING THE DOTS. - GRADY HOUSING TO STACK - HEALTH IS COMBINED WITH DISABLED AND INFECTED TYPE OF RESIDENTIAL

SHOP

PROGRAMMATIC DISTRIBUTION

CRANE

E” CIAL B U B BL “SO “CIRCULATORY SYSTEM”

FERRIS WHEEL RESIDENTIAL ± 400 RESIDENTS

CIRCULATION DIAGRAM

3.9. THE “SOCIAL BUBBLE” AND CIRCULATION DIAGRAM

TOWER 2: SECTION

SCARY

CRANE

63


RESIDENTIAL ± 400 RESIDENTS

TOWER 2: SECTION

CIRCULATION DIAGRAM

SCARY

CRANE

MANUFACTURE

CIRCULATION CIRCULATION

TOWER 2: SECTION

SCARY

OFFICE

MANUFACTURE

HEALTH

BAR/CAFE

SPORTS BAR/CAFE

50m 20m

50m

10m

20m

0m

TOWER 2: ISOMETRIC

3.11. Isometric View. SCALE 1:800

64

SCALE 1:800

10m

50m

10m 0m

50m

20m

0m

SOCIAL

FUN

RESIDENTIAL FERRIS WHEEL

20m

FERRIS WHEEL

REJUVENATE

RESIDENTIAL

SOCIAL

10m

0m

HEALTH

CIRCULATION CIRCULATION SOCIAL HOUSING SOCIAL HOUSING

CIRCULATION CIRCULATION

OFFICE SOCIAL

SPORTS

3.10.TOWER Section.2: ISOMETRIC SCALE 1:800

FUN

RESIDENTIAL

SOCIAL OFFICE OFFICE

SCALE 1:800

CRANE

SHOP

RESIDENTIAL SHOP

REJUVENATE


3.12. Tower 1 Program Distribution (Visuals by Grady).

3.13. Tower 1 Circulation Diagram (Visuals by Grady).

3.14. Tower 1 Section (Visuals by Grady).

3.15. Tower 1 Isometric (Visuals by Grady).

65


REFLECTION The past few days have been spent mostly on working on the feedbacks from the previous workshop. The team figured out some of the issues relating to both towers. The team works really well in coordinating and sharing constructive feedbacks. The idea was brainstormed by the team and the modelling and design were done separately. Tower 2 required more of problem solving as it requires more of conceptual strategy, meanwhile, Tower 2 is more like a real-life scenario of a typical apartment style. The idea of Tower 1 is mainly locating all the essentials program down to the bottom, with housing on the above structure. It is designed to be simple and straightforward to occupy as much programs as possible with minimal circulation.

66


67


68

#W4


Monday 24/08/2020 PINUP FEEDBACK - The section and diagram is too similar. - It would be nice to make it into a more 3D rather than 2D. - Very potential. Could have more layers to make it overlap. - Question the numbers for the occupants. - Question the ground plane. - Dynamic. Is it architecture? Is it people? Is it programs?

REFLECTION Things to improve on: adding layers to make it more into 3D, rather than flat plane. The chosen tower is tower 2 as it has more potential, dynamic and interesting.

Tuesday 25/08/2020 Task 04. What else is there? Team: Me & Grady - Develop a diagram and create 3x iterations. - Unpack the circulation, programs, etc. - Add the programs you are missing (open space, etc.). Deliverables: - A developed tower diagram. - A series of sectional diagrams. - An updated kit of parts. - A developed section of the tower design. - Diagrammatic floorplans. Consider: - Experience and structure.

69


4.1. Group Brainstorming.

4.2. Group Brainstorming Sketch. 70


REFLECTION Today, the team worked on brainstorming ideas and develop more on the inefficient tower that was designed last week. On milanote, the team tried to separate the programs into different themes as usual, and try to add on some more programs that are missing. The team decided to add MONEY and some generator such as electricity and water because it is necessary in designing a tower. From the milanote, the team figured out “the truth” and “the lies”. “The truth” is like essential programs, where it is marked as good/ happy. On the other side “The Lies” is like more superfluous programs, where people see it as bad/ sad. Furthermore, team highlighted some “ridiculous ideas” to make the tower more interesting and dynamic as can be seen from image 4.1. The team tried to make the tower as a representation of duality of utopian world. In the image 4.2., the team tried to play around with sketches to figure out different types of concept that can be applied to the scheme.

71


Wednesday 26/08/2020

4.3. Yokohama Masterplan by OMA. source: https://oma.eu/projects/yokohama-masterplan

ANALYSIS AND PRECEDENT STUDY OMA DIAGRAM - Activity analysis (Peak Hours) from different time during weekdays and weekends.

4.4. Made in Tokyo by Atelier Bow-Wow(Scanned Book)

Made in Tokyo. - Program distribution that does not have any correlations. 72


4.5. Quick diagram illustration.

DIAGRAM ATTEMPT 1 Quick Illustration of the comparison between “happy” place and “sad” place. The bottom part is resting while the upper part is living. The happy place is illustrated like a paradise looking with different colours of cloud. It remarks of “what you see is not everything” In life, there is so many things that are hidden, in this case, we tried to cover the ugly truth of some households, depicting the rich and the poor. The rich live a well and organised life, while the poor struggles.

73


DIES, HE D IE HE

KEEP YOUR FREINDS CLOSE

UR EN

EMIES

CLOSER

OW YOU WHO THEY

HE DIES, H E

AT THE E

. ES DI

AN D YO

I

IF S.

F

REALLY ARE

ND OF THE DAY PEOPLE SH THIS FOR OY EV NJ

IF O

EXIT E COULD YW E NL

MY DAILY DOSE OF CAFFEINE

AME EG OR

L

ER

YOU CAN’T

JUST ONE M

ENTRY

OR A SEC . NF VE

TAY IN H EA ’S S ET

HANDLE THE TRUTH

4.6. Program and circulation diagram.

DIAGRAM ATTEMPT 2 Simple diagram to illustrate our programming and how the circulation will work. In this diagram, the journey starts from “happy”, illustrated with love hotel, theme park, etc., it goes to rejuvenation and shopping. In the middle is bank, where it is essential for everyone. the money connects to manufacturing, in this sense, manufacturing is in the grey area. It is not necessarily bad when you work since you earn money from it, then, it leads to happiness. Next, is health, where it leads to scary (jail or cemetery).

REFLECTION For the past few days, the team have been working on creating diagrams. It was quite challenging for the team to translate out ideas into the diagram. A number of attempts were made to translate the ideas, however, it hasn’t been translated successfully.

74


4.7. Diagramming the program, done by Grady.

4.8. Diagramming the program with collages, done by Grady.

75


Thursday 27/08/2020 WORKSHOP FEEDBACK - Instead of focusing on the diagram, start on Rhino. - What the ideas are? What architecture can do?

REFLECTION Things to work on: Testing the model on Rhino to visualise the design better.

4.9. Rules for the Ark.

76


Friday 28/08/2020

4.10. Updated Library.

4.11. Iterations done by our group.

77


Saturday 29/08/2020

4.12. Program Distribution: Dwellings.

4.13. Program Distribution: Questionnable?

4.14. Program Distribution: Happy Place.

4.15. Program Distribution: Circulation and Access.

4.16. Program Distribution: Open Space

78


Sunday 30/08/2020 K-IPELAGO AR NA

E R R ATIV

4.17. Narrative Diagram.

LLAGE DIAG CO RA

4.18. Collage Diagram.

M

79


CIR CU

GRAMMAT IC P DIA LAN IDEAL LIVING RESIDENTIAL

OPEN SPACE FUN

OPEN SPACE

MONEY

FUN REJUVENATION IDEAL LIVING RESIDENTIAL GOODS TRANSFER

SPORTS

GOODS TR AN

MAIN TRANSPORTATION

ATION ORT SP

WORKING FROM HOME MANUFACTURING SPORTS

4.19. Diagrammatic Plan.

TION PER SPE SEC CTIVE

4.20. Section Perspective. 80

CONVEYOR BELTS

CRANES

N TIO LA


"Onc ey ou

CAFE/ BAR

d the tas te taste of ve ha

will forever loo you y, k sk

E NIGHT IN ON H E AV E N MONEY

." up ART COMMUNITY

CINEMA

IDEAL LIVING RESIDENTIAL

kin p loo g up, th ee a "K

LOVE HOTEL

secret of li fe. the " t's

REJUVENATION HEALTH MANUFACTURING

SOCIAL HOUSING

LITY

g here, you sta vin y, ea y tl

isfy the darkne ss sat ” ou

EVER IN R FOR EA

“you’ re no

4.21. Short Section (Upper).

SPORTS SHOP MANUFACTURE HEALTH

WORKING FROM HOME ELECTRICITY GENERATOR

SCARY

4.22. Short Section (Lower). 81


REFLECTION For the past 3 days, the team have been working on the ideas together. The team decided to test it on Rhino and think about the diagram afterwards. The team struggled in figuring out the correct program distribution on the real life scale. The team made a couple of iterations on Rhino and had a meeting to discuss the pros and cons of each iterations. The final result was to combine the models together. It is decided to locate the fun part on the top, and using ferris wheel as the transition, the “questionnable” and “boring” part are located at the lower part. The team keep the idea of the duality of utopian life through the program distribution that has a clear contrast of happy and sad program. The team ended up with a large tower with programs separated into what we call “happy” place and “sad” place. The terms happy and sad are very subjective, however, the team decided to use this term to categorise the space. The main circulation revolves in the middle with the ferris wheel. The idea of ferris wheel is to differenciate life, that it is always rotating and never still. The same goes to life. Some people are always at the bottom, and some are always at the top. The idea of using multiple ferris wheel is to elaborate that people needs to jump on a number of circulatory system to reach to the top area. It is kind of an idea that people went through hardship to achieve something.

82


83


84

#W5


Monday 31/08/2020 PINUP FEEDBACK - Have a look at wabi sabi. - Develop the architectural language further. - How can architecture represents happy and sad? - How do you represent them? colour? material? - How you want them to look and feel like? - Map out the life of your character. What they do everyday? - Structure? Water?

REFLECTION Things to do: Work on it and develop the ideas further.

Tuesday 01/09/2020 Task 05. What if? (MID SEMESTER REVIEW) Team: Me & Grady Deliverables: - Compiled Task 1-4 (Individual) A3 Landscape - Task 5 (Group) A3 Landscape - Task 5 Panels (Group) A1 Portrait - A drawing of the tower within Melbourne - A series of programmatic strategies addressing your concept - A series of diagrams explaining systems within the tower and how they work? (circulation, structural, energy, facade) - A series of vignettes explaining the key design moves you are proposing (diagrams and perspectives) - A drawing set (2x sections, plans, 2x isometric drawings)

85


VISUAL REFERENCES

finalise w place the

project n

pick view ISOMETR

associate

VISUAL REFERENCES

make a li certain ar environm emotiona

think of s final

plac

proje

project ti

pick ISOM

draft draw

asso

Emot ion in A mak

certa o Architectur o *dark envi alley

emo o Moods are event/ cause

think

o People are angry/sad)

o Emotion re reproduction

proje

Emot ions

o Fascinat io draft

o Fant asy – o Re f uge –

Change in lev

o Explorat Emot ioio possibilities

o Archite

o Ent ice me enclosed spa o *dark

o T hrill – fea

o Moods

o Dramat izi event/ ca shelter is inte

o People *Mont - Saint fatal), not rea angry/sa

o Emoti reproduc

Human have

The hands w and even che

Emot io Se nse s

o Fascin

o What we se

o Fant a

o Form: is it c

o Reorf ug o Mass Vo o Form: soft

Change

o Material: ha

o Explo

o Appearance possibil achieved with appears o Entlight ice

o Tension and enclosed

o Scale and p

o T hrill

o Rhythm: alt o Drama complex ord

shelterI st is *balcony: *Mont -

Conce pt sno fatal),

Re t re at – ba

o Closed faca

Human h

o One distinc

5.1. Visual References. Source: Pinterest: https://pin.it/6KFZSrZ

The han o Guided rou

andrast even Cont –t

o Open and c o Heavy and

Se nse s

o Inside and o

o What w

o Introvert an

o Form: o High and lo

o Light and do o Mass

o Warm and c

o Form:

o Crowded a

Materi Reo f uge – sec

o Heavy cons o Appea

achieved o Horizontali

appearsst o Prospect

Link wit h na o Tensio

o Connection

o Scale a

o Connect wi

o Rhythm complex

How can ar

*balcon o What are th

o What are th

Conce p

https://issuu.

Re t re a

o Closed

o One di

o Guided

Cont ra

o Open a

o Heavy

o Inside

o Introve

o High a

o Light a o Warm

5.2. Visual References. Source: Pinterest: https://pin.it/6KFZSrZ

o Crowd

Re f uge

o Heavy

o Horizo HAPPY ARCHITECTURE?

SAD ARCHITECTURE?

o Prospe

Link wit

o Conne

o Conne

86

How ca

o What a

o What a


HAPPY ARCHITECTURE?

SAD ARCHITECTURE?

isamu noguchi playgrounds/ moerenuma park

prc de la villette - tschumi

5.3. Architectural references that triggers emotion. Source: Pinterest: https://pin.it/6KFZSrZ

REFLECTION Today, the team did some research on the type of visual references the team is aiming for and some architectural precedents relating to emotions. The main point is to find a reference that incorporates solid colours as colours best represents emotions. While looking for the happy and sad references, the team were able to compare both space by the colours. Bright colours represents happiness/ joy and dark colours represents fear/ sadness. A DAY IN A LIFE - SAD AREA

87


Wednesday 02/09/2020

5.4. 100 year floor map. Source: https://www.ses.vic.gov.au/

5.5. Day in the life of “sad”, visuals by Grady.

88


REFLECTION A flood map in Melbourne was found on the internet and the team decides to use it as a possible scenario to be reflected on the ark. From the research based on the 100 years flood map, the team are considering using Flemington Race Course as the site of the ark since the tower will be built above the water. The ark will be the place of hope where people live work and play within the ark. The main concern of the tower is that it has a larger size than the typical tower size.

5.6. Day in the life of “happy�, visuals by me.

89


Thursday 03/09/2020 WORKSHOP FEEDBACK - Think about how are we gonna represent different atmosphere - Architecture can create but cannot dictate the emotions of people - Resolve how architecture can represents emotion.

REFLECTION Things to work on: Dive into the emotional side and research on how it could be represented into the Architectural language.

Friday 04/09/2020

90


91


REFLECTION The team decided to generate and add a new concept to the existing design that was presented last week. In image 5.10., it was defined how certain programs will trigger a specific emotion, and how it will be showcased in different materiality. Combination of each programs will be shown in a dynamic changes of materiality and colours.

92


Saturday 05/09/2020 RESEARCH Emotion in Architecture o Architecture can make you feel small/ big, at the same time, calm/ uncomfortable/ unsafe. o *dark alley at night o Moods are unintentionally – from combined cause (may be long term), emotions are triggered by some event/ cause (short term) o People are usually able to identify the subject of their emotion (we know who we love, what makes us angry/sad) o Emotion represents specific behavior that relates to our basic needs, such as: protection (fear), reproduction (happiness), or exploration (surprise) Emotions o Fascination – the need of exploration (feeling of not being guided and freedom to explore the space). o Fantasy – what kind of space will it be? Will it be an open square with trees? Or completely empty? o Refugee – from weather – concealment from animals and other human beings. Change in level/ ceiling height, wall thickness, openings/ windows *house. o Exploration – the promise of new info, curiosity, hypothesis of what is coming next, anticipation of possibilities *gothic cathedral. o Enticement – explore from dark (refugee) to light (prospect) – partly revealed within distance. From enclosed space (refugee) to open space (prospect) – we see without being seen. *gothic church. o Thrill – fear + pleasure – real dangers, but avoidance of them rests within our control *skywalk. o Dramatizing a haven - *watching the rain pounding/ storm while staying indoors. The value of the shelter is intensified by giving evidence of what it protects against. *Mont - Saint - Michel : refugee (small streets), prospect (view to the sea), thrill (height > fall would be fatal), not reachable with high tide (the road is flooded), even not with a boat. Human have the need for prospect and refugee, the need to explore and the need for thrill in architecture. The hands want to see, the eyes want to caress – explains why young children want to touch everything, and even check if it’s possible to eat. How can architects design atmospheres attuned to the concerns of the user? o What are the concerns of the user? o What are the architectural means to create these atmospheres?

93


Senses o What we see, hear *echoes, smell, taste, and touch. o Form: is it curvy? Is it rigid? o Mass or Void? o Form: soft – something that was kneaded and molded | hard – hard cut- clear cut shape o Material: hard/ soft, heavy/light *rough stone (heavy) vs smooth white concrete cantilever (light) o Appearance: material can appear heavier than it actually is, also, lighter than it actually is, can be achieved with material expression, patterns, and colour. * light colours & checkered pattern make it appears light o Tension and pressure o Scale and proportion o Rhythm: alternation of elements or movements over time (ordered complexity *brings order to chaos/ complex order *hierarchical order generates delight) *balcony: I stand above everybody and have a good view (I am in control) Concepts Retreat – barrier from the city o Closed facades in brick o One distinct entrance in the centre o Guided route from city to retreat Contrast – transition o Open and closed o Heavy and light o Inside and outside o Introvert and extrovert o High and low o Light and dark o Warm and cold o Crowded and peaceful Refugee – security o Heavy construction – thick walls o Horizontality – low ceiling and deep rooms o Prospect still possible – big openings Link with nature o Connection with outside through courtyard and patios o Connect with elements source: https://issuu.com/pauldevries/docs/20090202_emotioninarchitecture_big

94


be in the opp uld os co

Exploration

Fascination

y.

. ce

elling fro Trav m

Emotion in Architecture

Dramatising a Haven

re? he

. re

ou ever been ey to av

Fear

hy is it so dar ki ?W n ys

Thrill

fear and ple as the u ut

alk? It’s all ab kyw o as

no clear pathw re a he

Wh yi st

h indoors. se, ou

Refuge

Enticement t). pec os pr

Ashelter ,a

d

gee) to lig refu ht k( ( ar

pouring dow ain n er

aying indo e st or hil s. w

Watchin gt h

Wh at

at kind of spac e Wh

Fantasy

m? The cur ios roo it ite

t any gu thou ida wi n

or darkne ss? ght ali

d

eedom whe re e fr y Th

e

wander ar ou can n ou

e? Will ther it b eb ill w

H

5.7. Emotion in Architecture Diagram.

5.8. Colour wheel representing emotion. Source: Google.com 95


REFLECTION Research on Emotions in Architecture: It was found that architectural spaces can trigger certain emotions. Emotion is very subjective. People feel different things and react differently. Architecture can’t dictate what other might feel, however, it can serves the space as a function. High ceiling makes people feel small. Low ceiling makes the space more intimate. It is these small gestures that creates Emotions in Architecture. Colour wheels are often used to dictate emotion. White means purity and cleanliness, meanwhile, black means darkness. Again, it is very subjective to different people.

96


Sunday 06/09/2020 BRAINSTORMING Ark: dramatising a haven (away from the outside world - surrounded with water) - escaping with a boat? Manufacture: Heavy construction? Private space - not for public. Denied access (Could make it like an abandoned manufacture space ) thick walls (barrier-protection) Fun: fantasy and exploration Love Hotel: Exploration - curiosity - wanting to try out what is inside. Ferris Wheel: Could be thrill? some people are afraid of height Dwellings: Refuge - safe - soft material/ light Cemetery: Open, quiet, lots of concrete? fear, enticement Jail: Dark- heavy material, thick walls (protection), fear, enticement Carnival: curvy? playful - open (sense of wandering - Fantasy Fascination (sense of wandering without guidance): Open space near the ferris wheel and love hotel Social: space for gathering = needs to have shelter for people to gather. i'd say, refuge Health: fear? open - could relate to nature for wellbeing - bright space rejuventation: bright and pastel colours (yellow?), light construction. fantasy imagining what the space could be? Shopping: similar to rejuvenation? but slightly darker? since shopping is essential and rejuvenation is superfluous. shopping: orange, Superfluous: yellow? OR shopping purple? purple is like fantasy (discovering and exploring) and rejuvenation pink (beauty). Money: institutional feel, recognisable, security, different level of privacy. Sports: open space/ in general look like warehouse?

97


5.9. Testing on vignettes “sad”.

5.10. Testing on vignettes “happy”.

5.11. Testing on structure 98


5.12. Title iteration

REFLECTION The programs are being categorised with certain emotions and designed to create an “adventure� within the ark. It is like a journey through different Emotions. Love Hotel is marked as the top, where social housing underneath it is being markes as the bottom. In real life scenario, people usually aim to look up to a better place. Therefore, people needs to work to achieve something.

99


100

#W6


Monday 07/09/2020 PINUP FEEDBACK - Do not overthink about the ideas, we are already on the right track. Do not let other things confuse us more and focus on what we have been working so far. - Think about what kind of structure we want to do and how we want people to see it. - The vignettes are working really well.

REFLECTION Things to work on: Simplify the scenario. Resolving the emotion on the vignettes more.

Tuesday 08/09/2020

6.1. Brainstorming: Associating each emotion to our programs. 101


6.5. Kits of Parts in relation to Emotion.

6.7. Illustrated “What if” Scenario.

102

6.6. Location Map.


6.9. Rendered “What if” Scenario.

6.10. Rendered “What if” Scenario.

103


6.11. Detail Micro Scenario. 104


6.12. Lower Plan.

6.13. Middle Plan. 105


6.14. Upper Plan.

6.15. Long Section. 106


6.16. Isometric 1.

6.17. Short Sections. 107


6.18. Perspective View: Lower Area “Vulnerable”.

108


6.19. Perspective View: Middle Area “Energetic”.

109


6.20. Perspective View: Upper Area “Exhilarated”.

110


6.21. Perspective View: Middle Area “Dismayed”.

111


6.22. Perspective View: Middle Area “Inquisitive”.

112


6.23. Perspective View: Upper Area “Playful”.

113


Wednesday 09/09/2020 - Sunday 13/09/2020 REFLECTION Main concept is adopted from the idea of the ferris wheel. It is a metaphor that illustrates “live�, where sometimes you are at the top, and sometimes you are at the bottom. Even in fact, some people live their entire life at the bottom, no matter how hard they work. Inside the ferris wheel, your view is obscured. This will be the metaphor within the ark. Scenario: In the near future, the government banned the idea of horse racing, and therefore, the race tracks became vacant for a period of time. People decided to build a couple of ferris wheels as a tourist spot and soon after, it was announced that the flooding will occur and the government decided to build structures with certain programs to suit their specific needs.

114


115


116

#W7


Monday 14/09/2020 MID SEMESTER PINUP FEEDBACK - Could be less stereotypical on emotion - If positioned on an increasing sea level, the structure needs to adapt - Evaluate emotions (happiness with costs) - Good reference to archigram, there is potential to develop - Set up a new rule of what are we trying to get to? - Have a look at “the house of small cubes�

REFLECTION Things to work on: Develop the ark more Carefully consider Emotions within the ark

Tuesday 15/09/2020 - Wednesday 16/09/2020 OFF TIME

117


Thursday 17/09/2020 MID SEMESTER GROUP FEEDBACK - Relationship of Programs - Mixing the colour of programs, could have variety of shades/ colour - Senses - go beyond the colour - Have a city experience, streetscape, circulation. field mapping - Chopping programs and combine the programs - Have a look at Moone Valley Council Casino Project. - Are you being too nice and polite? - Have a look at archizoom - no stop - Be suspicious and discover - Who the ark is for? - Maybe can have a scenario where the city is highlighting what it used to be, where things are simple (lost city) - Have a clear intention - Rewrite the scenario for next week

REFLECTION Things to work on: Have a clear programmatic and relationship of each. Question more on every aspects.

118


7.2. Milanote Discussion.

119


120

#W8


Monday 21/09/2020 STUDIO FEEDBACK - Start thinking of an architectural strategy - Consider size and scale - Think of the experience - Maybe. during quarantine, how to live again? - How does someone readjust after lockdown? - Consider step by step, maybe certain number will be released - Think of detail such as corridor - size - Control the experience - How you want the space to look and feel like?

REFLECTION Things to work on: Consider how people would adjust to the living inside the ark.

Tuesday 22/09/2020 Week 09 Task - Bring a set of clear architectural strategies (Controlled Aesthetics) present within your tower proposal and a clear scale for the tower (size/height) - Consider strategies/ aesthetics for Public Vs Private space, Outdoor Vs Indoor, Civic Vs Domestic, Solid Vs Void, to name a few. - Reference - Rem Koolhaas ELEMENTS instead- Stair Design, Door Design, Facade strategy, Corridor and Wall design, Ceiling Design, Ornament Design etc. - Bring at least 10 x 3D diagrams for each of these accompanied by architectural precedent or references for material/ form and color palette.

121


8.1. Narrative Refinement.

8.2. Brainstorm for the Architectural Strategies. 122


8.3. Diagram Selection of Diagrams to Present on Thursday.

REFLECTION The team separated the zoning from the work that was done in midsem into three areas. Bottom, mid, and top. From that, the team decided to put it as a category and apply certain aspects of Architectural strategy to it. The aim is to make the ark progressive from the bottom to the top.

123


Wednesday 23/09/2020

8.4. Rough diagram and references: https://pin.it/7zFywkf.

124


8.5. Rough diagram and references: https://pin.it/7zFywkf.

125


Wednesday 23/09/2020 REFLECTION The Architectural Stretegies were explored on the difference of the materiality, facade, density, circulation, and ceiling level that vary between “bottom “mid” and “top”. Each levels are designed to have different atmosphere that could triggers certain memories/ emotions. High ceiling and density might triggers a sense of vulnerability, while low ceiling defines an intimate space. The space at the “middle” area is supposed to act as a transitional space from the “bottom” to the “top”.

Thursday 24/09/2020 WORKSHOP FEEDBACK - Write the narrative as a manifesto - develop it as you go. - Categories, maybe start with cell (wall and window) and later on, congregate. - Create an adequate distribution - Name the diagrams using proper Architecture term. - Consider, for example, door from church, door from something. - Detail the model. - Consider how people might feel after the lockdown, people might not know how to socialise again. - Progress from confinement to embracing.

REFLECTION From the feedback we received today, I become more confident in our concepts and narrative. I feel like we are on the right track, we just need to keep progressing to reach the end. So far, there is no obstacles in our process, I feel like the ideas just flow and so the narrative and diagrams.

126


Friday 25/09/2020 - Sunday 27/09/2020

8.6. Upper area colour testing.

8.7. Communal staircase.

127


8.8. Bottom area facade system.

8.9. Isometric view of the bottom area.

128


REFLECTION For the top area, the aim it to create an open space, communal, and colourful. It is meant to be a place where people celebrates the good in life. The use of communal stairs are designed to be a seating space where the community gathers around. The use of vibrant colours are to create a “fun” atmosphere. As for the bottom area, the team aims to go with the typical facade covering the social housing with raw materials to represents vulnerability. The use of steep staircases with limited landing might trigger a certain sense of emotion. The aim is to make the bottom area with a “scary” and “dark” atmosphere as a critique to the current global condition. Residents living in the bottom area have less access to light and open space. They only circulate around through the balcony with limited views.

129


130

#W9


Monday 28/09/2020 STUDIO FEEDBACK - Rethink of the idea of having playground under the staircase. - Instead of a void, facade treatment could be applied on the upper area. - Make sure to have a reasoning behind every design decision. - Start drawing in section and detail. - Some area could be a wayfinding device.

REFLECTION Things to work on: The top area still lacks of the architectural strategy. The top area needs to be redesigned with a proper programs.

Tuesday 29/09/2020 - Wednesday 30/09/2020

9.1. Bottom area narrow corridor.

131


8.9. Perspective view of the middle area.

REFLECTION The “bottom” area has a narrow corridor that can relatively fit one person to walk through, two at most. It is designed with a high ceiling to make the occupants feel small (vulnerable). The “middle” area is designed with a more open facade that allows a larger view towards the exterior. It is designed as a transitional space that allows people to react to the changes in a more subtle way.

Thursday 01/10/2020 WORKSHOP FEEDBACK - Start producing the manifesto and refining the scenarios. - Do not overthink, keep what we can and redesign the parts we need to redesign. - Make sure the design has a reasoning and detailed enough to convey our manifesto.

REFLECTION Things to consider: Focus mainly on the area that we want to show, the area that is well detailed and convincing. Refinement on the bottom area.

132


Friday 02/10/2020 - Sunday 04/10/2020 MANIFESTO WHAT? To reflect our current psychological and mental condition in lockdown, to critique the lack of attention to the emotional and mental wellbeing of the people, and the government subjecting one system to the individuality of people and their distinct characteristics.Due to the confinement of humans during isolation, PSYARK acts as a vessel and artefact of human emotions. The ark amalgamates complex emotions through architecture that reflects the human condition, our sentiment, and feelings before the pandemic. This establishes order to gradually increase exposure to urbanity. Because everyone is different and expresses/experiences and reacts differently to certain situations, the Ark proposes users free will to gradually explore and experience emotional exposure.

WHY? Unable to experience a different range of emotions due to being isolated and suppressed Architecture these days lack emotional value and should therefore trigger emotional responses ‘What about SPACE?’, Modernists fail to accommodate these aspects as they generalise and simplify by being highly specific and curated. Brutalism and localism in tectonic expression To critique the solitude of the lockdowns by envisioning a method of escapism from our current isolated reality through a surrealistic and whimsical lens. ARCHIGRAM, they offered a seductive vision of a glamorous future machine age; however, social and environmental issues were left unaddressed. but a return to social integration

HOW? Control user experiences from “compression” to “release” through several architectural strategies. From confinement to embrace. Use of facade treatments and arrangements that reflect and curate the suppression of raw emotions and vulnerabilities. By having transitioning honest materials to more superficial materials. To firstly explore the vulnerability of the human condition feeling compressed with raw emotion, their sense of unfamiliarity and unease of raw emotion in an intimate setting; in order to examine and critique the confinement of humanity, and how to slowly expose to varying emotions. To enable an ease of transition and reintroduction, adaptation and acclimation to emotional fluctuations that one usually experiences. To slowly introduce more essential programs allowing the users to basic needs and emotional freedom To release the emotional weights and to ease into a more socially inclined emotional variation. To expose a user to socially prompted emotions through a more urban communal setting. For example, through colour and geometry?

133


134

MID


Monday 05/10/2020 - Tuesday 06/10/2020 MANIFESTO REFINEMENT AND SLIDES PREPARATION WHAT IF? 1) 100 years later, flooding occurs in Melbourne. The massive flooding brought in a new disease that devastated the world and resulted in a new global pandemic. 2) in response, the victorian government proposes harsh draconian lockdown laws that inherently opposes basic human rights, and inflicts detrimental psychological and emotional damage. 3) Due to these restrictions, the entertainment industry including horse races were banned, and therefore Flemington racecourse become unproductive and unprofitable and therefore Victoria Racing Club decided to sell the land to the government. 4) The government decides to utilise the area as an emergency quarantine station. 5) after two decades the pandemic dies out, and after many years of isolation, humans around victoria became emotionally inept and this ark became an artefact for human emotion (how?) WHAT? To reflect our current psychological and mental condition in lockdown, to critique the lack of attention to the emotional and mental wellbeing of the people, and the government subjecting one system to the individuality of people and their distinct characteristics. Due to the confinement of humans during isolation, PSYARK acts as a vessel and artefact of human emotions. The ark amalgamates complex emotions through architecture that reflects the human condition, our sentiment, and feelings before the pandemic. This establishes order to gradually increase exposure to urbanity. Because everyone is different and expresses/experiences and reacts differently to certain situations, the Ark proposes users free will to gradually explore and experience emotional exposure. WHY? - UNABLE TO EXPERIENCE A DIFFERENT RANGE OF EMOTIONS DUE TO BEING ISOLATED AND SUPPRESSED - ARCHITECTURE THESE DAYS LACK EMOTIONAL VALUE AND SHOULD THEREFORE TRIGGER EMOTIONAL RESPONSES - ‘What about SPACE?’, - Modernists fail to accommodate these aspects as they generalise and simplify by being highly specific and curated. - Brutalism and localism in tectonic expression - TO CRITIQUE THE SOLITUDE OF THE LOCKDOWNS BY ENVISIONING A METHOD OF ESCAPISM FROM OUR CURRENT ISOLATED REALITY THROUGH A SURREALISTIC AND WHIMSICAL LENS. - ARCHIGRAM, they offered a seductive vision of a glamorous future machine age; however, social and environmental issues were left unaddressed. HOW? To enable an ease of transition and reintroduction, adaptation and acclimation to emotional fluctuations that one usually experiences. To slowly introduce more essential programs allowing the users to basic needs and emotional freedom (insert pamphlet thing here)

135


Wednesday 07/10/2020 - Friday 09/10/2020 LOVE HOTEL COMPOSITION The idea of breaking away from the grid using more complex geometry, representing adventure within the love hotel. Tracing paper and pencil were used to compose the tower. Composition of such geometries is easier to be done on the paper first to better visualise it. The process took awhile to figure out the correct proportion and dictating which shapes would look great. The implementation of some sphere surfaces in the tower to make it look more playful and having the sort of light and openness as well. Its meant to have a little balcony on some area, and even skylighting. It was an interesting and fun exercise for me and I can already imagine the chaotic feature that would happen in the section of the love hotel. It needs a lot of thinking but hopefully it will turn out great. After composing the programs with hand, the paper was scanned and import it to Rhino, then, modelling to make it more accurate.

M.1. Scanned composition of the love hotel.

136


Saturday 10/10/2020 - Sunday 11/10/2020 TERRACES/ VILLAGE COMPOSITION As for the terraces/ village, the idea comes from Greece landscape, where the area is sort of intimate. As this area is supposed to be a more of a communal space, we designed the programs to have a rooftop area where the visitors could connect with other people with some drinks. Similar to the idea of the love hotel, it was decided to use the same architectural language of breaking the grid. Therefore, as you walk into the village area, the space is designed similar to a maze. It’s meant for the visitor to wander around and experience this urbanity. The differences of the village with the love hotel, the gaps between each geometries need to be considered really well considering it will be like a passage for people. The aim is to keep it intimate with halway around 1.5m to 2m. The team are considering of using certain program to drive people into the site and explore.

M.2. Overview of terraces/village.

137


M.3. Quick screenshot of the current progress within the top area.

M.4. Quick screenshot of the current progress within the top area.

138


M.5. Mid Area. View from the ferris wheel.

M.7. Mid Area. Promenade

M.6. Mid Area. Section Perspective. 139


M.8. Mid Area. In between space.

M.9. Bottom Area. View in between each social housing towers.

M.11. Bottom Area. View towards the landing area. 140


M.10. Bottom Area. Promenade.

M.12. Bottom Area. View of the complex staircases..

141


M.13. Activity Map for the ark.

142


REFLECTION The “top” area has been designed following the architectural strategies of the Love Hotel. It is meant to break the grids to create an interesting and unpredictable journey. The design of the housing and the residential on the “top” area have not beeen decided yet. The “middle” area incorporates some of the arches language from the “bottom” area with a less dense arrangement and more space for people to roam around. The “bottom” area is further developed with the idea of using nets instead of a proper ballustrade, to further enhance the vulnerability within the space. Some people are scared of height and with using nets, it could trigger a certain emotion. The team decided to work on an activity map where the visitors could plan out their journey and see what they can do within the ark. It is like a small guide to emotional journey..

143


144

#W10


Monday 12/10/2020 STUDIO FEEDBACK - Refine the manifesto, make sure to not overcomplex the storyline. - The village/ terrace idea is great, maybe can introduce level changes like terrain. Walking uphill can trigger a certain emotion or even memory. - Love hotel with interesting idea, maybe can have it open to the sky.

REFLECTION Things to do: Continue working on the “top” area. Consider on what the village/ terraces can be. Design and develop the “middle” area.

Tuesday 13/10/2020 - Wednesday 14/10/2020 TERRACES/ VILLAGE COMPOSITION It has been decided to remove the residential area on the “top” level, and extend the village/ terraces to make it more open. Level changes are incorporated within the village, to create a journey of going uphill.

145


10.1. Birds eye view of the village and the love hotel.

10.2. View of the stepped terraces.

10.3. Top area, elevation.

146


10.5. Top area, plan.

10.6. Top area, quick section make2d.

10.4. Top area, quick section cut.

147


Tuesday 13/10/2020 - Wednesday 14/10/2020 REFLECTION The top area has been refined with the level changes and extension of the villages. It was decided to emphasise the idea of using staircases to connect all the places in the “top” area. The villages still lack of architectural language and some materiality needs to be carefully considered. The team decided to incorporate the idea of bathing for people to be immersed within the water and to be “reborn”.

Thursday 15/10/2020 WORKSHOP FEEDBACK - Maybe the top area could implement water. Using water as a reflection relating to emotion. Being merged and submerged - Design the top of the love hotel so it is not flat, can refer to sacred space or ritual. - Love hotel as a pilgrimage space is really great. - Consider the programs on the village/ terraces. Maybe could all be bathing? Immersing yourself. Consider light quality.

REFLECTION Things to work on: Remove the residential area and replace them with extended village/ terraces. Design the love hotel and “middle” area.

148


Friday 16/10/2020 - Sunday 18/10/2020 What if Scenario: 1) Flooding occurs in Melbourne. The massive flooding brought in a new disease that devastated the world and resulted in a new global pandemic. 2) In response, the victorian government proposes harsh draconian lockdown laws that inherently opposes basic human rights, and inflicts detrimental psychological and emotional damage. 3) Due to these restrictions, the entertainment industry including horse races were banned, and therefore Flemington racecourse become unproductive and unprofitable and therefore Victoria Racing Club decided to sell the land to the government. 4) The government decides to utilise the area as an emergency quarantine station. 5) After two decades the pandemic dies out, and after many years of isolation, humans around victoria became emotionally inept and this ark became an artefact for human emotion (how?)

149


Why PSYARK? To reflect our current psychological and mental condition in lockdown, to critique the lack of attention to the emotional and mental wellbeing of the people, and the government subjecting one system to the individuality of people and their distinct characteristics. Due to the confinement of humans during isolation, PSYARK acts as a vessel and artefact of human emotions. The ark amalgamates complex emotions through architecture that reflects the human condition, our sentiment, and feelings before the pandemic. This establishes order to gradually increase exposure to urbanity. Because everyone is different and expresses/experiences and reacts differently to certain situations, the Ark proposes users free will to gradually explore and experience emotional exposure.

150


REFLECTION Why? Human is unable to experience a different range of emotions due to being isolated and surpressed. Architecture these days lack of emotional value and the ark should therefore trigger emotional respones. To critique the solitude of the lockdowns by envisioning a method of ecapism from our current isolated reality through a surrealistic and whimsical lens. ‘What about SPACE?’, Modernists fail to accommodate these aspects as they generalise and simplify by being highly specific and curated. Brutalism and localism in tectonic expression ARCHIGRAM, they offered a seductive vision of a glamorous future machine age; however, social and environmental issues were left unaddressed. HOW? To enable an ease of transition and reintroduction, adaptation and acclimation to emotional fluctuations that one usually experiences. To slowly introduce more essential programs allowing the users to basic needs and emotional freedom (insert pamphlet thing here)

151


152

#W11


Monday 19/10/2020 - Sunday 25/10/2020 REFLECTION This week, the team have been finishing up on the design of the middle area and cleaning up line drawings for the final pinup. Following from the previous submission, the design of the middle area has changed following the current Architectural strategies within the Ark. The idea of using a sports area that is connected to the generator system is still applied as it was considered as very successful within the Ark. The design of the middle area becomes a transitional space as it can be seen from the facade design that gradually opens up and the arches that increased in size. This area is to serve as a transitional or transit space between the “bottom” area and the “top” area. The middle area focuses more on the physical wellbeing, meanwhile the top focuses on the mental wellbeing. The middle is more about the exercise, meanwhile, the top is more about bathing and meditation. At the final decision, the residential space will only be located to the bottom, where people arrive within the ark, they need to experience the feel of being vulnerable. As they become used to the environmental, they have access to the middle, where it’s mainly about working and exercising, and at the end, they will seek for being immersed with the water. To fully being reborn and recover.

153


Top Plan Detail 1:500

Top Section Detail 1:500

11.1. “Lower” Area, mock up plan and section.

154


Top Section Detail 1:500

Top Plan Detail 1:500

11.2. “Middle” Area, mock up plan and section.

Top Section Detail 1:500

Top Plan Detail 1:500

11.3. “Upper” Area, mock up plan and section. 155


156

#W12


Monday 26/10/2020 - Sunday 08/11/2020 LOADING ...

157


158


159


Hello! Welcome to our Ark :)

160


Before you begin, let me quickly introduce you to the future scenario of the world that we live in ..

161


Welcome!

162


Keep Flippin’

163


164


165


That’s all you need to know about the history of how it was built.

166


Let me take you through our Ark!

167


168


169


170


171


172


173


174


175


How do you feel? Excited? Let’s take a closer look!

176


This is where you will be staying at. Trust me, it’s not scary at all. It will be worth staying at :)

177


178


179


180


181


182


183


What do you think? Was that scary? Let’s move forward!

184


We will entertain you with some outdoor activities and exercising!

185


186


187


188


189


190


191


How’s that? fun? or, not really?

192


Don’t worry, we got you covered! This will be the most exciting part of your journey! enjoy :) 193


194


195


196


197


198

This is our love hotel ..


199


This is our so-called “village”

200


all you do is relax and chill ..

201


thank you for choosing our ark

202


we hope you enjoy your stay :)

203


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.