studio v Invisble city Isaura & Shadow Divers

Page 1

S TUD I O V | S D 3 5 6 2 ISAURA | SHADOW DIVERS Conny YUEN Ying Ching 16038076D


SPECIAL THANKS TO TUTOR: DR. GERHARD BRUYNS PHASE I & II: 18100835X Yifan Shen 18028068D Yeung Chi Hang,Gideon


A city moving upward. And we striving upward.


4


PHASE I Invisible City in Paper

01

PHASE II Detailed Cityscape & Details

32

P H A S E I II Zoom-in De tails & Development

44

P H A S E I III Shadow Div ers

104

5


1


01/

PHASE I

In v is ibl e Ci t y i n P a p e r I S A U R A | Ci ty o f T h o u s an d Wel l s

2


3


I S A U RA I t i s a b o u t a c i t y i n d e s e r t . Tw o religion are worship by her people as the people needs the water and sun for earning a life. As a result the Landform of hilly desert and the wells with underground water extrusion becomes the important roles in Isaura. Intensive Spatial quality with folding spaces and underground are shown in the stor y. In order to depict this we tried to do various folding and stretching with papers to present its changing spaces.

4


5


Credits to Gideon YEUNG

6


7


Credits to Gideon YEUNG

8


Base template wiith 15 units

9

1 unit Folded template


C O MP O S I T I O N The papercraft is composed of 15 units in the template after the adjustment. Based on the waterbomb form with the triangular structure, we tend to present a folding city which is stretching oer the land with her p e o p l e a n d w a t e r. Va r i o u s w e l l s are opened on the city to let the lig ht pe n e tr a te i n sm o o t h l y. T h i s structure enable the entire volume stretching freely and change the form according to the pulling by audiences.

10


11


12


2

1 13


3

14


15


C O MP O S I T I O N The papercraft is composed of 15 units in the template after the adjustment. Based on the waterbomb form with the triangular structure, we tend to present a folding city which is stretching oer the land with her p e o p l e a n d w a t e r. Va r i o u s w e l l s are opened on the city to let the lig ht pe n e tr a te i n sm o o t h l y. T h i s structure enable the entire volume stretching freely and change the form according to the pulling by audiences.

16


17


F OLDI N G | S TR E T C H I N G

18


Folding pattern

PAT T ERN This paper craft is composed of coundless folded cones. The folding and stretchin of the coes of waterbomb implies the movement of the floating desert based on the change of pattern itensity

19

Stitching details


Positive and negative foldings

Units connection

C O N NECT ION The number of units indicates the free form of this city whch can be stretched entirely upward. In this concept, stitching is definitey important to ensure every big unit is connected to create the entire shape. This method allows the whole papercraft can be stretched freely with strong joint amon each part.

20


21


22


23


L AND F ORM We tend to show the structure of the landform and underround in order to explore the space more thoroughly. It is a soil rock layer which is very beneficial for the costruction, especially brick projects. The five layers of element with the deep ground results in a lon light penetration and the water features.

BRICK

T OP S OI L

T R A N S I T I ON

S U B S OI L

B ED R OC K

24


25


Based on the city ISAURA, we wanted to depict the city v e r t i c a l l y. T h r o u g h o u t t h e w h o l e process, we had different test for the connection methods and template planing in order to present the movement of Isaura. Making this papercraft, we understand how to create the forms with the penetration of light.

26


w nd usa n tho anea p of ity ubterr f com c the e s e o ng ra, r th pac s bri sau ove eal s f well ture rev d o e na Co rise to ims to usan of th cts. l o said ject a n. Th ligion uedu g pu in pro nsio the re ial aq volv g ve te , ex city artific the re movin t t the ef in ms, y is depic h li anis cit ic e e b ch wh is . W me lls, th d air ells in the la we lls an en w een at re tw e p c e o w b iis e sem sition city ent th l tran tiona pres the c mo b’ to nding form m d bo exte lan a g and ngin reate t cha ich c nd in a wh rior exte

C1

I

C2

X

C3

1.123 X

C4

C5

1.267 X

C6

C7

C8

.

C1

2

C1

1

C1 0

C9

od

hat

y’s g

fe e d

T h e c it

s t h e u n d er g r o u n d st

rea

ms

B

C

r

ng

ck

co

la k

ac

et

s,

di

to

so

me

peop

l e , li v e i n t h e d e p

th s

, in

th e

bl a

STI

27

On all sides, wherever the inhabitants dig long vertical holes in the ground, they succeed in drawing up water, as far as the city extends, and no farther.

TCH IN

G


ISAURA_CITY OF THOUSAND WELLS

P ROD U CT A Apart from the drawing, we also tend to show the correlatio among each part of the papercraft with its movement. In this drawing, we tried various way to idictete the process of light get into the city to the wells then underground and lso the relationship between the structure and wells. Linking up all the elements, we tend to present the whole picture of the Isaura opearation.

it is is lls, we e. Th d lak n an to ssio fs pre belie the d two d an two e g Go of ing th athin e th bin bre om and ugh the ro s h lley lly th y wit as a it A ica ert hilly c r acts und. r te te the wa dergro f ‘wa ing e o n s h th and u form pres the m o s ow and the lls. C to sh ning in e pe the d ted ving w e ten the o een o w h tw be e m eely, wit fr ra rk city f Isau etwo n o m ating flo a r. o ri te

A

CO

4

NN ECT ION

SHEN Yi Fan 18100835X Conny YUEN Ying Ching 16038076D YEUNG Chi Hang 18028068D

28


P R O DUC T B O n th e o ther ha n d , we a l s o u se the panel to lay out the structure of the wwhole city entirely. From the composition of city, stitching and conectoin method, to the pattern variation with movements, we organize our diagrams in an order to shows its structure and how each part is related to each other ith the storyline.

29


30


31


02/

PHASE II

I S A U R A | Ci ty o f T h o u s an d Wel l s D e t a i l e d Ci tys cape & D etai l s

32


P L A S TE R In the next stage, we are going to model the zoom-in city in p l a s t e r. I n o r d e r t o c a p t u r e t h e kinetic features of Isaura, we tried various method to present the folding movements by rearranging t h e u n i t g r o u p s . To s t a r t w i t h , we tried to use our paper unit as a mold so that we can depict its folding and void inside the v o l u m e . H o w e v e r, w e f o u n d i t not the best presentation way to show the kinetic features as it is

33

only a designed stable sculpture which is not able to get people involved with the city movement. Then we think of another way to shape the kinetic movement by separating the folding cones into small parts according to different degrees and height of folding. The numerous combinations of lines and connection brings us new possibilities to present the floating changing cityscape of Isaura and the light penetration inside.


P L A ST ER As it is not easy to create the movement with the plaster which is very solid, what pops up in our mind is showing the time of folding with hinge in the combination of 3 cubic units. A hinge with wire is installed in each group so that the blocks can be moved upward as the audience wants. Also,through this method, we arrange our city based on a 16*16 grids. With the variation of bi and small hinge groups and

small folding units, proportion of solid and void can be adjusted anytime by moving the units and blocks. It is much effective then simply using the stable solid folding mold to explore the folding spaces. But apart from this, we also thought of how to arrange the units in terms of height and curve so that we can present the dynamics and changing feeatures of Isaura.

34


G R IDS & CU R V E In the plaster molding, we create 6 types of folding with different height and degrees. The shorter the unit is, the flatter the surface is. And then we tried to compose the grid ascendingly from the gentle slope to the hilly relief. It is because the waving spatial quality with tall and short can also represent the environment and hardscape apart from the solid and void. It is more effective to show the everchanging conditions in desert.

template of 6 foldings

6 foldings 3D

35

Grids with curve for height variation


36


37


38


39


40


41


A SOFT PLASTER In this plaster modelling, we explored deeper in the zoomin Isaura and its folding spatial q u a l i t y. I t s f o l d i n g s a n d v o i d created bring us few possibilities to develop the spatial intensity and lighting quality according to its relief and hypos. We do enjoy the process of arranging the grids in different system for showing the landform, lighting

and circulation of Isaura and her surroundings. And this stage provides us a better preparation before getting into the redesign stage individually. The groups of small unit, one big blocks and also the intervals among blocks are really potential for developing programmes for the city with the great solar source with bring effects to the city.

42


43


03/

PHASE III

I N - B E T W EEN & INT ER VAL S Z O O M I N D ETA IL S & D EVEL OPM ENT

44


FROM BLOCKS TO GAPS Each of us is going to further explore the detailed spatial q u a l i t y. F o r I s a u r a m o d e l l i n g , I a very interested in the interval gaps among the blocks and unit. It is a key factor for creating various folding and void among the large areas and layers. And it is impressive that the interval implies the respective blocks separately and it makes a total difference from the first stage. It changed from an entired flexible craft to a changing movement.

45


46


G R IDS & I N T E R VA L To s t a r t w i t h , I l o o k e d i n t o t h e various interval gaps of the plaster model. Based on the 16*16 grids which helps arrange the blocks in neat order and equal interval, the harmony of grids can be found within this Isaura arrangements. H o w e v e r, d u e t o t h e t i n y g a p s in this grid, it is not a good structure for the light penetration which is an important part of city. Therefore, Im going to rearrange it based on a light orientated composition.

47


48


49


50


51


52


FO L DS & S U R FA C E I also looked into the void within the foldings and I found it important for the light and shadows. The spatial intensity it formed allows the light penetrate in by various angles and intensity. This results in totally different style and spatial experiences. But still, the angles of folding and surface can be further developed in order to make them a good media for light reflection.

53


54


HORIZONTAL

VERTICAL

SOLAR PATH

S PA C E & L I G H T PAT H A f t e r d o i n g t h e p l a s t e r, I a m thinking of the best way to present it with the ligh effect as a city in desert. Based on the grids structure,I decide to look into the light interactions in thte following ways.

55


N

N

N

56


S O L A R PAT H & T I M E 0630

GENERAL

SUMMER

ON-SITE SOLAR PLAN WINTER

57

0830


1230

1430

1630

1830

58


PAR T S & ENT IRE Starting to finding a good composition of interval spaces, I studied from the original big master plan of our model then zoom in to a smaller scale in order to get the best proportion between blocks and in-between. Therefore, a new exploration on gaps and experiences can be found with new dimensions ans spaces.

59


60


4 UN ITS E Q UA L INT E R VA L S Narrow intervals are found within this combination. The strong diversing light cone is p r e s e n t a b l e . H o w e v e r, i t i s o n l y effective for a small area. 61


62


4 UN ITS 2 IN TE R VA L T Y P E S 2 Ty p e s o f i n t e r v a l s a r e u s e d i n this testing. The whole space i s l i g h t e d u p m u c h s t r o n g e r. However, it is not very obvious to see the light source due to the wider interval at the front

63


64


6 UN IT S 2 IN TE R VA L T Y P E S Extending the length of the whole structure and adding various height of blocks, the contrast between light and shadows is much stronger as well as the solid and void.

65


66


6 UN ITS 2 IN TER VA L T Y P E S Extending the length of the whole structure and adding various height of blocks, the contrast between light and shadows is much stronger as well as the solid and void.

67


68


8 UN I T S 2 IN T E R VA L T Y P E S The longer length which is more narrow enable the light comes in a more concetrated way. And it is good to see the contrast etween tall and short blocks so that programmes can be arranged.

69


70


8 UNI T S 2 IN T E R VA L T Y P E S The longer length which is more narrow enable the light comes in a more concetrated way. And it is good to see the contrast etween tall and short blocks so that programmes can be arranged.

71


72


73


74


75


76


RELIEF TH RE S H OL D

I NTER VAL G A P S

77


H A R DS C AP E & A R R A N G E M ENT After studying the differences among types of interval gaps, I found it necessary to develop the forms and interaction between units and blocks,or it ill be too simple for a city with lightoriented programmes. Then I

tried to put them in different orders and reform them based on the landform, purpose and circulation-oriented. The new openings and void change the whole spaces with the functions of blocks and solar path.

F OL DI N GS V OI D

78


F O L D I NG S VOID Reforming the hardscape with different angles of foldings,various shadows are created in both the void and blocks. This way makes the shad and shadow comes out more obviously.

79


80


RELIEF T H RE S H O L D Focusing on presenting the height and relief based on the landform, this way is more effective to show the contrst between light and dark, white and black. However, those difference are too strong and not very suitable if the lighting penetration is designed for a human-living environment.

81


82


IN T E R VA L GAPS In this testing, the combination and position of thin gaps makes a different secenes and spaces for the city. Different from the opened folding which provides a semiopen space for the Isaura people, this setting can allow the light penetraate in from the roof top to redefine exterior and interior and also divide spaces accordin urgonomics.

83


84


85


F O RM T E S T I NG Throughout the various testings, I found it is not very effective when talkng about the interaction between space and sunlight as Im just trying different forms of hardscape without any main focus. Therefore, I do need to figure out a story in thte city in order to find out a principle for me to des i g n the wa ys o f g ri d s a n d blocks.

86


0630 V/H ALLIGNMENT

SUMMER

WINTER

CONNECTING

SUMMER

WINTER

87

0930

123


30

1530

1830

88


89


F O RM T E S T I NG In order to test the form with focus, I find the importance of solar angles to the hardscape shapes. Therefore, I briefly uniform the hypo at 14.55 degrees which is the best solar angle to allo the sun comes in but still allow people to get rid of the strong light source by hiding b e h i n d t h e s h a d o w s . Te s t i n g f o r

the arrnagements with folding and opening combinations, Itried to allign them in a horizontal order with briefly equal gaps. In t h i s w a y, a s a l l t h e b l o c k s a r e arranged ion the same level and neat grids, there are not much effect can be found and not muh types of direct/ indirect light are resulted.

90


0630 INTERLOCKING

SUMMER

WINTER

LANDFORM

SUMMER

WINTER

91

0930

1230


1530

1830

92


FORM TESTIN G As the previous testing with neat order allignment of blocks are not able to present a strong effect of lighting, Im trying to rearrange it according to the landform with level variations and interlocking. It is much effective to see the contrast of shade and shadow with good transition that it is beneficial for urban planning programmes.

93


94


95


CO N C RE T E & SUN B R E AKE R S At the same time, I do realize the importance of materials and texture apart from the forms of hardscape. After defining the e x t e r i o r, i n t e r i o r a n d s e m i - o p e n spaces with transitions, I tried to add in the various concrete texture as the facade with enables the Isaura people to react with the sun and light at different

times throughoutthe year. Putting various shapes,lines and extrusion on the surface, it is possible to define types of public spaces according to the poeple demand for sunlight and spaces. During this process, I think it is important to take the suitable proportion for both the solid void and pattern with rhythm.

96


97


FACADE & SU N BREAKERS Making different patterns of lines and circle, it is effective to create different types of sunbreakers for the people staying under the sun for different duration of time. From staying in the piazza for half days, waiting people for minutes or passin a narrow alley, I think it is important for creating types of sunbreakers in certain angles.

98


99


FULLY EQUAL

FULL & UNEVEN

FULLY EQUAL | EXTRUED

HALFLY UNEVEN

SU N BREAKER TESTIN G

100


101


CO M P L E XI T Y O F I N BE T WE E N After combining all the testing of buildings, facades and sunbreakers and several types of intervals, the small Isaura is created with complexity of light penetration and solid and Void. Isaura and her people can progress with various prorammes even under the strong sunlight and good balance for circulation flow is resulted.

102


103


04/

PHASE III S H A D O W D IVERS

I sa u r a c itys cape & D etai l ed P ro ram m es

104


105


106


CI TY OF SHAD OW DIVERS The whole city is divided into two parts with a transitional bufferzone at the centre. The two main city blocks are settled on two reliefs and they share the similar composition and facilities. A public plaza is settled at the centre with residential house in the surroundings. According to these to main functions, the positions and amount of wells are also impacted.

AXONOMETRIC VIEW

107


BUILDINGS & SUNBREAKERS

108


STR UCT URE & SUN Due to the geographical factors in desert, Isaura gained huge amount of sunlight throughout the year as the shadow plan shows. Therefore, the shade and s h a d o w i n t e rac tion m ade by th e hardscape and landform is really

important for the people to stay away from the sun at certain time. And this exactly affect the usage of sunbreakeres for the buildings at the entrance and boundaries of Isaura.

W

E

W

S

ON-SITE SOLAR PLAN

109


MAIN CIRCULATION

WELLS

ZONING & PIAZZAS

CIRCULATION SECTIONS

110


111


O V E R VIEW This structure of city enables the people get rid of the sun but still can gain from the sun according to their demand and the sunbreakers. 23.5degrees rotated sunbreakers are settled in the houses at both the eastern

and western entrance of the city so that it helps the people deend for the sharp and direct sunlight during the sunset and dawn time, or these direct sunlight is too over for the Isaura and the people daily lives.

112


S T R E E T S CAPE & W E L L S A piazza surrounded by 8 blocks of residential houses are found in both city blocks. wells are arranged according to the proportion of shade and shadows. This planning is carried out so that the building blocks

113

can help defend for the sunlight penetrating in the piazzas at the daytime while it helps slow down t h e sp e ed of h ou se s losin g th te leat at the night time. Therefore, this struccture is effective for maintain Isaura people daily lives.


114


IS A U R A & SUR R O UNDI NG S As this site is settled near the boundaries of the master plan, there are not many nearby city and plan can be found. Settling in a comparatively naked desert with slightly hilly landform, I add the few houses which are taller with

115

the sun breakers for defending strong sunlight. Therfore, a bufferzone is created at the boundaries of this city and helps the people get access and out of Isaura.


116


0630 SUMMER

WINTER

117

0830

1030

1230


0

1430

1630

1830

118


119


120


121


R E F L E CT I ON & I MPR OV E ME NTS This project started with the group invisible city and developed into separate spatial light quality explorations. Throughout this s e m e s t e r, I d o u n d e r s t a n d t h e importance for us to study various city planning and prorammes which are always being adjusted as the people's demand changes. But among all these factors, lighting will be an everlasting concerns among the changing factors that it is highly related to human daily lives and the spatial

quality. From my view, Sunbreaker i s re a l l y a pote n tial arc h ite c tu ral elements that it can have tones of variations according to the geographical factors, human demands, cirulations, natural factors and materials etc. It requires deep studies for the above informations and the solar features. I believe what I did in this semester are really helpful for my future research and design despite the simple works with silly mistakes this semester.

122



Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.