Digital_Design Portfolio

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D I G I T A L

D E S I G N

P O R T F O L I O

C h r i s t i a n

1

W o n g

M i c h a e l

M a c k

S t u d i o

4

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C O N T E N T S

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A B O U T

M E

T h r o u g h

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P R E C E D E N C E

th e

th r o u g h o u t

S T U D Y

s i g n ,

th e

tas k s D i g i tal

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G E N E R A T I N G

T H R O U G H

D E S I G N

D I G I T A L

n e w

C E S S E S

i n

s o f twar e

p ar am e tr i c

P R O -

e xp l o r e s

p r o g r e s s i o n

i n g

D e-

p o r tf o l i o

c h r o n o l o g i c al l y m y

s e t

l e ar nan d

th i n i k i n g

we l l

as

d i g i tal

ti o n

to

p r o d u c e

as

f ab r i c a a

f i n al

p av i l i o n .

2 2

E N T I C I N G

S I O N

P R O P U

I t

i s

f i n i s h e d

s o n al

P A V I L I O N

tas k s .

2

wi th

r e f l e c ti o n

a

o n

p e rth e


cont a ct : wo ng chris t ia n3 @g ma il. c o m

E D U C A T I O N S K I L L S 2016 Christ Church Grammar school (high school)

R h in o

2017-current Bachelor of Design

G rassh o pper

at The University of Melbourne U n real

WORK EXPERIENCE/VOLUNTEERING

E n gin e

I llust rat o r P h o t o sh o p

2015-current Farmer Jacks, checkout,

I n design

currently only during study breaks

2014-2016 Subiaco church sunday school

M o del

M ak in g

assitant 2014-2015 Lake Claremont environment

Sk et ch in g

redevelopment through school

P ain t in g

2017 Carton Primary, teaching assistant

P h o t o graph y P y t h o n

RECENT AWARDS/EXHIBITIONS/DESIGN EXPERIENCE

C HTM L/ CSS E xcel

2016 Art Mural Co-ordinator for school faction 2016 Artwork displayed in WA Gallery (AGWA)

for Year 12 Perspectives

2017 Set design team for ICAC play 2017 work in FOD:R Exhibition, AFLK Gallery 2017/18 Creative Director Melbourne

University Taiwanese Association

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P R E C E D E N C E

S T U D Y

:

S E R P I N T I N E

S U M M M E R

H O U S E

The Serpintine Summer House (2016) by Barkow Leibinger, is a flowing pavilion created by curved wooden panels. It creatively encourages the audience to appreciate the landscape by creating seating directed outwards. The threshod into the pavilion is defined through the shadows

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created by the upper level.


PROCESS 3-D MODEL FROM DRAWINGS

Original drawings

Drawing baked out

traced on in Rhino

of Rhino and edited

into a 3-d model

on Illustrator.

Threshold study

Relate shade =

Overlay shadows to

from orginal im-

a major factor in

create a shadow

ages

thresholds created

desnity diagram

Original drawings UNDERSTANDING TRESHOLD

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OVERVIEW

When drawing the pavilion you begin to understand the intricacy of fabricating a design. Leibinger has managed to create a design that on the exterior looks like a continuous line but is made up of segmented parts. The distinguishment in thresholds were created through the shadow that was projected onto the ground shown in the exploded isometric diagram. I learnt how to produce circulation, threshold and exploded isometric drawings.

ISOMETRIC

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I NLET

PRODUCING

MORE SHADE

S HADOWS O VERLAPPING DARKER 8 AM , 12 PM , 4 PM

D ARKER

AREAS

OFFER

GREATER AFFORDANCE

CIRCULATION DIAGRAM

EXPLODED ISOMETRIC AND THRESHOLD DIAGRAM

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G E N E R A T I N G

D E S I G N

T H R O U G H

D I G I T A L

T A S K

P R O C E S S E S

1

The add-on grasshopper in Rhino allows us to program visually to create programs that produces iterations of forms that can be altered and fabricated. There are two tasks which make up this module.

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COMPUTATION WORKFLOW

SURFACE EXAMPLE

A single panel is created by 4 points that are joined together. The points are chosen from 4 edges of a cube. SURFACE CREATION CODE

PANEL EXAMPLE

PANLEING OF THE SURFACES

DISPATCH EXAMPLE

Then using different attaractor

The use of the dispatch function was

points (in this case a curve) the

key in creating one of my panels. It

grid that is created form the orginal

takes a data structure for input and

surface is copied and offsetted. A

splits it into two sperate data struc-

referenced panel is then repeated

tures.

into the two grids creating an overall panel.

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COMPUTATION WORKFLOW

WAFFLE STRUCTURE

GRASSHOPPER CODE FOR WAFFLE STRUCTURE

WAFFLE STRUCTURE

NAMING AND LAYOUT OF WAFFLE

A waffle structure is created be-

The peices for the waffle structure

tween the two surfaces by first cre-

are singularly layed out and la-

ating a series of lines which project

belled, Ready for laser fabrication.

perpendicular off the surface and then combine with segmeneted horizontal elements.

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DESIGN MATRIX

Floating effect exploration, compromise made for in final panels for buildability.

1.1

1.2

1.3

1.4

First panel: using different attractor types to find the suitor to the valley effect. Accompanied by triangular panel exploration which further emphasises the valley form.

2.1

2.2

2.3

2.4

Panel 2: Use of Weaverbird Picture frame and dispatch ti create diverse paterns. Accompasnied by further panel exploratioins.

3.1

3.2

3.3

3.4

Design Matrix Not to scale.

Despite the alternating different panels the overall panel is constructed by unrolling five lenghts of five smaller panels, making it easy to assemble.

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ure frame paterns. Acxploratioins.

Design Matrix Not to scale.

SURFACE AND WAFFLE

Despite the alternating different panels the overall panel is constructed by unrolling five lenghts of five smaller panels, making it easy to assemble.

Panels have been warped in size to create a diagonal “valley� like effect. Smaller sized panels occupy ther middle whilst larger panels permimeter the outside.

Small triangualr holes are cut into the panels which emphais the opposing directions the panels are facing as well as creating some transparency in the panel.

On one side of the waffle structure I tried to achieve a valley like effect. The The waffle structure has flat sides which allows it to rest on its side; Creating a tunnel like experience.

other, used alternating panels to create a strong contrast in the panel and are perferated with small

EXPLODED ISOMETRIC

Exploded Isometric, Not to scale.

holes. The waffle structure was made to be able to stand on different sides which created different

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perspectives.


LASER CUTTING AND FABRICATION

FABRICATION

NAME TAGGING/LAYOUT

LASER CUT PREPARATION

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PANEL 1, SMALL OPENINGS, ALTERNATING PANELS

PANEL 2, VALLEY LIKE EFFECT

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WAFFLE HIGHLIGHT SHOT


G E N E R A T I N G

D E S I G N

T H R O U G H

D I G I T A L

T A S K

P R O C E S S E S

2

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COMPUTATION WORKFLOW

WARPING THE CUBE CONTROL POINTS THROUGH ATTRACTOR POINTS

A set of attractor points are randomly generated in a box. The control points of the cube are attracted to these points creating these interesting forms inside through manual dissection.

3D MODEL CODE

A copy of the original object is projected onto one of the sides of the object, this is repeated until a large form is created.

ITERATIVE ADDITIVE PROCESS

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ITERATIVE ADDITIVE PROCESS


DESIGN MATRIX

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SOLID AND VOID

3D MODEL ISOMETRIC

When creating task 2, I begun by creating a triangular form by warping a cube using attractor points. The attractor points were randomly generated thorugh a volume that increased as I created more iterations. I then focused on building up the form using an additive process which repeats a form on itself simliar to recursion or fractalz. I then reversed it by subtracting the form from a cube which gave the final form. The 3-D printed model is an eigth of the final isometric.

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3D PRINTING AND FABRICATION

The rhino mesh is imported into a makerbot program which then calculates the time and material required and prepares it for 3d printing.

MAKERBOT POST CALCULATIONS OF 3D PRINT

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3D PRINTED MODULE

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E N T I C I N G

P R O P U L S I O N

Enticing propulsion, is a play on light and overlapping moments as well as an attempt at creating an etheral upwards feeling. The audience is enticed towards the pavilion through warm lights that emit from withing the pavilion.

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COMPUTATIONAL PROCESS

ONE SEGMENT OF REPEATED CODE

Following the additive code from last module I created a simple program that creates three of different sizes of a shape that is the same form (trangular prisim without the bottom). This form is then manually copied 3 times to and rotated/positioned to create the pavilion.

PAVILION FORM CODE AN EXAMPLE OF THE OUTPUT COMBINING 3 OF THE PRISMS.

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COMPUTATIONAL PROCESS

To create the perforactions of the panels, drawing inspiration from weaverbirds picture frame, I copied the object and scaled it down. Using these points I projected lines to the top point from points on the bottom edge which were evenly distributed. After VERTICAL SEPERATIONS CODE

VERTICAL SEPERATIONS EXAMPLE

baking the lines out, I trimmed out alternating holes in Rhino.

CREATING THE CHAIR

SAME PARAMETRIC CODE USED.

ITERATION DEVELOPED

ITERATION MODIFIED TO SUIT SEATING CONDITIONS

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DESIGN ITERATIONS

ITERATION 1

ITERATION 2

ITERATION 3

THIS DESIGN HAS GOOD OPPORTUNITY TO PROVIDE

THE DESIGN OFFERES A CLEAE CENTRAL SPACE AS

THIS DESIGN HAD A VERY INTERESTING UP-

SHELTER FOR A LARGE NUMBER OF PEOPLE AS WELL

WELL AS A WIDE OPEN ACCESS POINT, IT HOWEVER

WARDS EFFECT. I WAS ABLE TO MODIFY THIS

AS HAVING AN INTERSTING OVERARCHING APPEAR-

IS FAIRLY UNEVOCATIVE IN EXPERIENCE COMPARED

ITERATION EASILY TO AND IT WAS ABLE TO FIT

ANCE. IT DOES NOT FIT WELL WITH THE BOUNDS

TO THE OTHER TWO.

THE BOUNDS OF THE REQUIREMENT. I THEREFOR

GIVEN AND THEREFOR WAS NOT USED.

CHOSE THIS DESIGN.

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LANDSCAPE

LOWERED ENTTRY WATER BODIES TO CAPTURE AND EMPHASIZE PERFORATED LIGHT

RAISED ENTRY

SIDE PATHS

SPOTLIGHTS

MAIN ENTRY LEVELED GROUND

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FABRICATION PROCESS

LASER CUT

CLEANING OF THE PEICES

GLUE TOGETHER/ FOLD

SPRAY PAINT

LASER CUTTING FILES

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M3 - Leaning Threes Pavilion

ISOMETRIC Key Circulation paths Intended high traffic circulation path Warm light from seating light

The path is lowered to create a low to high angle viewpoint when entering from thei entrance. A small path connects the lowered path with the raised path, from this small walk the viewer experiences a close up of the panels overlapping each other.

The chairs are created with the same parametric program in grasshopper but decreased in scale and 1/3 has been chopped off.

The entrance on this side has been raised to create a high to low angle shot view point of the pavilion.

Internal lightning inconjunction with the vertical perferations on the panel create create “rays� of light on the water.

Christian Wong - 915394

Warm light lights up the interior of the pavilion encouring people to enter it from afar, and overcome the cold steel exterior.

When circulating the space overlapping moments are created as you walk past them, the landscape encourages movement around the pavilion to exhume this.

Parts of the main entrance have been cut increasing ceiling height. Construction of panels shown through an explodoed diagram.

The main entrance has been kept level to allow for easy access.

Spotlights create shadows inside the pavilion as well as light the outside panels up. The forms are made from the same parametric program as the pavilion then scaled down.

Exploded Isometric 1:25 0

500

1500mm

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RENDER 1 - EASY ACCESS ENTRANCE, EX29

PANDED OPENING AND LEVEL GROUND


RENDER 2 - DETAILING OF THE MATERIAL AND 30

INSIDE LIGHTING AS WELL AS RAISED EXPERIENCE FROM THE RIGHT ENTRANCE


RENDER 3 - SHOWS THE LOWER ENTRANCE 31

AND THE SIDE PATHS THAT CIRCULATE AROUND THE PAVILION


WARM AND COLD LIGHT 32

MID SHOT


DRAMATIC SHOT - FOCUS ON 33

SHADOW AND WARM LIGHT AESTHETIC


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CLOSE UP OF LIGHT DETAILING


360 IMAGE OUTPUT

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R E F L E C T I O N

SKI L L S

D E V E L O P M E N T

My designs involved a combination of man-

R h in o

ual and iterative designing. By doing so I G rassh o pper

was able to add a personal artistic influence on each design. The main ideas that

I llust rat o r

were repeated through the modules was the creation of form through an addtitive

P h o t o sh o p

process, repeatition in threes, and a triangular form.

I n design U n real

I need to improve on expanding into more experimental wild forms and keeping per-

Pa ramet ric

t h in k in g

haps toning down the urge to keep the D esign

design constructable to create something that is more unqiue and then from there

lay o ut

F abricat io n

work out how to construct it.

P h o t o graph y perceived

impro vemen t den o t ed

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in

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