Audiovisual Design: Sphere

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Song Research

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Titine (Charlie Chaplin)

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Titine Moodboard

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Park Bench (Gunnar Olsen)

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Park Bench Moodboard

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On Top (Flume)

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On Top Moodboard

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Method: Bipolar Scales

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Final Song

Research

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Final Song

Analysis

Contents

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Moodboard Images

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Audio Soundwave

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Soundwave Analysis

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Audio Visual Infographic

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Keywords

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Instrument Analysis

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Trombone

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Clapping

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Drums

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Keyboard

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Cymbal

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Violins

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Bass Guitar


2D & 3D

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3D Sphere Concept

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Storyboard

Realization

Concept

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104 Programm 108 Rendered Attributes 116 Poster Drafts 124 Final Poster


Research



Song Research When we first sat together to find a song we could work with, we didn‘t think it would be a big deal. It was important to find a sound which would not repeat itself all the time but also would not be too hard to analyze. So we realized that it actually takes a lot time to find a good song to work with. We finally came down to three songs we thought they would fit the requierement; rhythmic but not too monotonous, not too fast and not too slow.

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Titine Charlie Chaplin

Park Bench Gunnar Olsen

On Top Flume

The song Titine is well known as Charlie Chaplin sings it in Modern Times. It causes funny and speedy associations which first seems to be good to do analyzationa, but also is difficult as the way of analysis is already marked. It would be a challenge to think about something different than the determined adjectives which are hidden in this song.

We found this song in the free Youtube library where you are able to use music without any licenses. Gunnar Olsen offers a lot of music pieces there, and that is how we found this piece. Remarkable is the same imagination that most of the auditors have while listening to it, so we thought this could be the perfect basis for a good analysis.

On Top by Flume is an electronic song with strength and power, but not as rough as Park Bench. We all agreed this song could also fit our interests in analyzation as it transfers feelings and motion pictures in your head.

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Titine by Charlie Chaplin


Nonsense Song from Modern Times „Je cherche aprés Titine“ Sung and Lyrics by Charles Chaplin

When Chaplin sang this song in Modern Times, it was the very first time that the world heard his voice after two decades of silent pantomime. It is also known as „The Nonsense Song“, as his character sings in gibberisch; the lyrics are nonsensical but appear to contain words from French and Italian.

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Moodboard Titine

A very fast and fleet song with high keys which give this Song a chasing and hurrying character. The problem here was to find a way of visualisation without giving it a funny look; the first images that come to your mind while listening are absurd and ridiculous.

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Park Bench by Gunnar Olsen


An instrumental song which is mostly based on drum kit instruments. Composed and played by Gunnar Olsen

A quiet fast song, more structured than Titine but also more powerful. The keys range from deep to high which is caused by 8 different instruments and sounds.

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Moodboard Park Bench

A quiet fast song, more structured than Titine but also more powerful. The keys range from deep to high which is caused by 8 different instruments and sounds.

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On Top by Flume


An electronic song, betimes also matched with Dance/Electronic Composed by Flume Sung by T.Shirt Published in 2012

For our project, we only worked with the instrumental version.

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Moodboard On Top

An explosive song which transports a feeling of discharge

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Method: Bipolar Scales To compare our impressions about the songs, we used the method „Bipolar Scales“. The intention of this method is to analyze the different impressions and later define an average line which shows the common positions. This could also help us to define which song transports a feeling or image the best so that the following analysis was easier for us. Here, we only compare Titine and Park Bench as On Top has already been excluded at this point of time.

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Silent

Loud

Calm

Agressive

Sympathy

Dislike

Slow

Fast

Love

Hate

Colorful

Uncolorful

Monoton

Variation

Nice

Mean

Female

Male

Round

Edgy

Handsome

Brutal

Rational

Irrational

Bright

Dark

Typical

Untypical

Old-Fashioned

Modern

Happy

Sad

Up

Down

Funny

Boring

Warm

Cold

Nature

Carbon

Sit down

Jump up

Repetition

Differently

Polite

Rude 21


Silent

Loud

Silent

Loud

Calm

Agressive

Calm

Agressive

Sympathy

Dislike

Sympathy

Dislike

Slow

Fast

Slow

Fast

Love

Hate

Love

Hate

Colorful

Uncolorful

Colorful

Uncolorful

Monoton

Variation

Monoton

Variation

Nice

Mean

Nice

Mean

Female

Male

Female

Male

Round

Edgy

Round

Edgy

Handsome

Brutal

Handsome

Brutal

Rational

Irrational

Rational

Irrational

Bright

Dark

Bright

Dark

Typical

Untypical

Typical

Untypical

Old-Fashioned

Modern

Old-Fashioned

Modern

Happy

Sad

Happy

Sad

Up

Down

Up

Down

Funny

Boring

Funny

Boring

Warm

Cold

Warm

Cold

Nature

Carbon

Nature

Carbon

Sit down

Jump up

Sit down

Jump up

Repetition

Differently

Repetition

Differently

Polite

Rude

Polite

Rude

Park Bench

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Titine


Silent

Loud

Calm

Agressive

Sympathy

Dislike

Slow

Fast

Love

Hate

Colorful

Uncolorful

Monoton

Variation

Nice

Mean

Female

Male

Round

Edgy

Handsome

Brutal

Rational

Irrational

Bright

Dark

Typical

Untypical

Old-Fashioned

Modern

Happy

Sad

Up

Down

Funny

Boring

Warm

Cold

Nature

Carbon

Sit down

Jump up

Repetition

Differently

Polite

Rude

Titine Park Bench

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Final song

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Park Bench

Gunnar Olsen Biography

We finally chose the song Park Bench for many reasons. First, it is unpredictable which gives us more opportunities to work with. Also, there are instruments played in the beginning, in the main part or all time long. You do not know what the song is going to be like after you have heard only the few first beats. You stay interested. Second, we liked the playing of many instruments together. We saw it as a challenge. When we listened to Park Bench, it was the song where we had the similarest pictures in our heads. This is a good requirement if you have to analyse a song in a group. During our studies, we also tried to contact Mr. Olsen for further information about note sheets, impressions and other motives of creating this song, but unfortunately we didn‘t get any reply. So we kept on working without any notes or sound track.

Born: 1975, NYC Style: Hard hitting Impovisational approach to Rock drumming 2004: Sign-up to Wind-up Records Opening tours for bands such as Muse Since 2014: Tours with electronic artist Big Data Gunnar Olsen has recorded for Bruce Springsteen, Goo Goo Dolls, John Legend, Shakira and The Fray

Modern Drummer Magazine: “Gunnar‘s instinct might be toward aggression, but his patience, good ears, and ability to balance heaviness with cathartic tension and release ensure that the mix is never muddy”

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Analysis



Moodboard Images

Intention

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What is in our heads while we listen to the song Park Bench? To find out, we collected pictures with could fit our inner impressions the best. It was soon very clear that we all imagined similar things, colors and forms when we listened to it. Dim and shaded colors with little or none hue. We all had the idea of strength and power, a often mentioned material was cement. When we thought about forms, we didn‘t picture a static object, but rather a moving property transporting the strength.


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Audio Soundwave

Duration: 2 min 30 sec For our analysis, we focused on the first 40 seconds.

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Sounds & Instruments

Park Bench includes 8 instruments and sounds in total. It also builds up with time, which means there is an intro part and a main part where mostly all instruments and sounds play at the same time.

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Soundwave Analysis The Soundwave itself gives u a rough overview of the sound tracks and when instruments are played. We built up a hierarchy in order to which sound has the strongest presence and how often it appears. Manually, we figured out forms that describes our instruments the best in point of motion and length. As a result, we got a linear timeline of when and how each instruments is played measured in milliseconds which would help us with our further analysis.

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Audio Visual Infographic When we were done with the audiowave analysis, we thought that there could be another way to underline the specific form and appearance of the instruments played in this song. We used a radial Scale graphic which highlights the order of hierarchy in which the instruments appear and also added more information as discerning between the types of sound. This radial soundwave does not focus on the linear appearance of the instruments but gives an impression of the whole composition in which the instruments are ranged.

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Park Bench

Audio Visual Inforgraphic

10 s

20 s

0s

30 s

INSTRUMENTS

TYPES

Violin Bass Guitar Bass Drum Trombone

string string drums winds

Keyboard Clapping Cracking

electronic tone tone

SOUND SYMBOLS Trombone

Bass Drum

Clapping

Keyboard

Becken Cymbal

Bass Guitar

Violin

Cracking

MUSIC TIMELINE 0s

10s

20s

30s

40s

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Keywords

How can we describe a sound? Quiet easy. At first. We sat together, listened to Park Bench and wrote down every single word, adjective, substantive and verb which came into our minds while hearing the instruments playing. We later used these keywords for our first scribbles. The keywords on the right are the ones we all thought about during our listening and which were used later during our scribbles, short movies and even the realization.

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Trumbone

Silent to louder blurred vibrating uprising restless fast movement & Panic

Bass Guitar

dead deep heavy-handed slow lazy loosing transparency

Drums

hard static repetition Crushing Slapping Overwhleming Squeeze and explode Drop Smash Punch

Clapping

short sound hard bouncing static punctual

Cymbal

Small resonance brassy unclean Thin High Keys Short Sound Monoton

Keyboard

bright high tone smooth vibrations pulse strechted wavy

Violins

smooth continuous fast floating strechted

Cracking

Shaking Rolling Echo edgy restless

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Instrument Analysis

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Trombone

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Trombone An Instrument with much and fast movement in horizontal or vertical direction. An unclean sound with vibrations and shaking which intensity is getting less and weak when one tone comes to the end.

Growing

Vibrations Variate from strong to little, carrying energy and loses intensity the longer the sound ist being played

Ghoose bumps Thinking of a water surface which is affected by strong winds; the surface is not smooth but rough.

Bumping We imagined someone trying to escape from somewhere and pushing onto the surface which surrounds him. Motion There is not only motion while the instrument is played with hands but also in the sound itself. The direction is not clear.

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The tenor-bass and bass trombones have the widest range of all wind instruments. The natural harmonic series from the 1st to the 12th natural is generally used. Pedals are also part of the instrument’s range. From the 20th century it has been usual for pedal notes to be played on the trombone. These are especially easy to play on the bass trombone because of its wider bore.

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1 An increasing sound which gains strength an volume over the time. Also loses those attributes when terminates.

2 Adding some motion to the growing attribute which also represents the way you play this instruments. This motion attribute promotes the strength and volume of the trumbone.

3 Gaining and losing intensity. Starts with rising sound and ends with descend.

4 Bumping Shows that trumpets have an filthy sound with long and short vibrations, so the ball never stays static at the same point but rather has an acoustic vibration.

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5 Blurred To underline the vibration attribute, we also gave the ball a blurred surface. Now it seems like the sound is slightly growing from the backgrund and getting more solid the further it comes to the viewer.

5 Out of nowhere The Trumpet has a quiet big appearance but is not played all time through. To point on this, we decided to let the trumpet appear out of nowhere.

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Clapping

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Clapping One of the fastest and short sounds in Park Bench, like a ball dropped on the floor but also with a small echo which is only hearable when you pay close attention.

Bouncing

Smashed As this sound is so short and fast, we thought about something being squeezed together.

Explosion We thought this sound a strength which causes an echo when being played; and explosive echo.

Fading Like an echo, getting wider but also less strong in a short time span where the sound fades aways.

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A clap is the percussive sound made by striking together two flat surfaces, as in the body parts of humans or animals. A type of synthesized clap is popular in many rap and hip hop songs as well.

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1 Smashing Imagine a ball which is being sqashed really fast from both sides.

2 Reverse To demonstrate the harsh sound, the black background turns white and then dark again.

3 Soundwave After being smashed, the circle disappears for a short moment and then releases a shock wave which fades away in two directions and represents the small echo of this clapping sound.

4 Circle Instead of two lines representing the echo, we finally chose a circle outline. It fits better than straight lines and also has more dynamic.

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Drums

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Drums A quiet short sound but less intense than Clapping.

Changing This sound does not have any echo noise, so we realized the only to states are „being there“ and „not being there“. Pushed It sounds like it is permanently pushed, but in a light and nice way so you first do not even notive it.

Shaking Inspired by the instrument in its original solid form, the material always has a light recoil when the sticks hit it. Intensity The Shaking has a little influence on the intensity of this sound as the recoil has a reverberation.

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The drum kit differs from instruments that can be used to produce pitched melodies or chords, even though drums are often placed musically alongside others that do, such as the piano or guitar. The drum kit is part of the standard rhythm section used in many types of popular and traditional music styles ranging from rock and pop to blues and jazz.

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1 Push in The notes sound a bit squashed when the drums play, not heavily pressed down but a light squeeze.

2 Falling A fast and short bounce while the ball is squeezed when hitting the ground. It then gets its actual small size as the sound is only hearable in the background.

3 Opacity The drum hits its strongest sound when hitting the ground/being hit. Before and after that, it is more weak and harder to hear.

3 Blurry As the drum sound is not really harsh, we reduced the outline strength before and after the main punctual sound with its full intensity appears.

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Keyboard

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Keyboard A long sound which fades away and loses intensity but stays clear all way through. It appears in high and low keys while each tones sound still similar. Sometimes they even overlap which creates a feeling of continuity.

Continuity When being played, the Keyboard saves its intensity for a long time before getting weaker.

Change The Keyboard can change the height of its tones real quick as they do not depend on each other.

Shrill The sound always transfers energy to the surroundment.

Unclean Some of the sounds seem to be unclean and do not have a certain shape.

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When a key on the keyboard is pressed, a tone with the traditionally assigned pitch is generated based on a special elec- tronic system. It is influenced by an ADSR envelope gain which is equivalent to the keypress duration. The sound source can be a classical oscillator circuit or a sample. With the integrated effects of the electronic keyboard the sound can be influenced further.

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1 Fade The Keyboard creates a sound which expands with each key and seems to get greater and more powerful the longer the tone lasts.

2 Blinking Instead of blinking, we thought about a form which is beeing squeezed and produces different heights of sounds which could appear a little shrill.

3 Expanding Due to the shrill tone, the sound even expands faster and greater. The shape of the squeezed form can also affect the form of the fading sound.

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Cymbal

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Cymbal A light sound which is short but not hard played.

Bouncing The Cymbal sound has a light movement, which sounds like it is softly, but fastly bouncing up and down.

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The cymbal is both vibration generator and resonator. The musician strikes the suspended cymbal with a stick, causing mainly the rim to vibrate and it is this that produces sound. The center remains motionless. It is for this reason that the instrument is struck on the rim and hung from the center. The cymbal’s inherent elasticity allows the vibrations to develop and produce the reverberation (sustain), the duration of which is determined by the force and point of impact, the alloy, the thickness and the size of the plate. The stick is removed from the cymbal immediately after striking it to prevent a second impact on the rebound and the buzzing noise or damping of the tone that could result. The percussionist lets the note reverberate for as long as required in the score before damping the cymbal with his hand. Alternatively he may allow the sound to die out naturally. The pitch of the cymbal is determined by the alloy and the weight. Larger plates sound lower than smaller ones. Heavier plates sound lower than lighter ones of the same diameter.

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1 Bouncing A slight bouncing move as something is tipping. A nearly unnoticable sound which appears in the background but guides the music all way long.

2 Brightness To intonate the highest key, the sound rises up from the background, gets brighter the more volume its tone gets and fades away again when the tone loses its already little strength.

3 Blurry As the Cymbal is a rather smooth sound, we added blur to its shape to point out this special fact.

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Violins

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Violins A sound which seems familar to the Keyboard but is much lighter and keeps its intensity, also when played over a long time period. It a a feeling of fade, but actually is not fading away. The single sounds seem to be connected and not separated also if they are played in differents keys and tones.

Bouncing

Vibrations Variate from strong to little, carrying energy and loses intensity the longer the sound ist being played

Vibrations Variate from strong to little, carrying energy and loses intensity the longer the sound ist being played

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Sound is produced by moving the horsehair bow over the string or by plucking it with the right hand. The vibration of the string is transferred to the wooden resonating body, which amplifies the volume of the vibrations. Pitch alterations are achieved by pressing down the string with the fingertips of the left hand on the fingerboard. This shortens the vibrating portion of the string and raises the pitch. During playing the left hand plays in various positions. In 1st position the hand is at the uppermost end of the fingerboard in front of the top nut. No strings are fingered, since 1st position includes open strings. In the 2nd position the forefinger is a diatonic degree nearer the bridge, i.e. a whole tone higher. By climbing one diatonic degree at a time toward the bridge the musician reaches the next position. 8th position is an octave higher than 1st. Lower positions are much easier to play than higher ones. In each position each finger (the forefinger is the 1st, the middle finger the 2nd, the ring finger the 3rd and the little finger the 4th) covers one diatonic degree, that means that a partial scale of a fourth is playable on each string. Chromatic notes (raising or lowering the diatonic degree concerned) are played by the finger responsible for the corresponding diatonic degree.

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1 Growth The Violine is a enormous strong instrument. For that reason we gave it a growing attribute to underscore its recognizable sound.

2 Blurry As the Violine sound starts rather soft, we added a blurred shape which is the strongest when the sound appears and disappears.

3 Fade Not the sound itself, but the blurred shape grows and fades while the tone is holding on.

4 Motion To complete the Violine Sound, we added a movement which also transfers the movement of the moving arms of the player.

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Bass Guitar

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Bass Guitar The Bass Guitar creates a vibrational and unclean sound and seems to fade away.

Bouncing

Vibrations Variate from strong to little, carrying energy and loses intensity the longer the sound ist being played

Vibrations Variate from strong to little, carrying energy and loses intensity the longer the sound ist being played

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Most electric bass guitars use magnetic pickups. The vibrations of the instrument‘s ferrous metal strings within the magnetic field of the permanent magnets in magnetic pickups produce small variations in the magnetic flux threading the coils of the pickups. This in turn produces small electrical voltages in the coils. These low-level signals are then amplified and played through a speaker. Most basses have a volume potentiometer, which can be turned up or down, and a tone potentiometer, which rolls off the high frequencies when it is turned to the player‘s right. Some basses may also have a pickup selector control or switch. Since the 1980s, basses are often available with batterypowered „active“ electronics that boost the signal with a preamplifier, provide equalization controls to boost or cut bass and treble frequencies, or both.

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1 Twitch Inspired by the instrument itself (strings) and the tones which are created while playing the Bass Guitar which always seem to float from left to right quiet fast.

2 High Keys The hight keys sound brighter than the deep ones, so we made the high tones appear brighter.

3 Stronger Motion Later, we added even more visuable motion as we thought this is the main character of this instrument.

4 Growth Because the deep sounds are stronger and get more attention than the high ones, we made the tone getting bigger while played very deep.

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Concept



2D & 3D Concept

Our first idea was to create an object which holds the most important and represented instruments from our song. The less important or represented instruments would get a 2 dimensional look and arrange around the main object. We would show the differences and hierarchy on first sight but also make clear that there is a reference between 2D and 3D objects all the time.

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3D Sphere Concept

The second and final idea excluded the 2 dimensional layer as it would not fit our whole conception and compsition and could mainly distract from the important playing instruments. So we decided to give all instruments one single attribute which could be tranfered to our concept „sphere“. It was quiet hard to synchronize the differenr movements and kind of sounds right next to each other. To symplify this process, we drew a storyboard to show how each instrument will behave and when.

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Storyboard

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Trumbone To give an overview of the whole sceenery, we thought about an intro where triangles are remaining in unknown space. When the first trumbone sound appears (also the first sound in the whole music piece) , the triangles come all together to create the sphere.

For each trumbone sound, triangles are coming out of the sphere, giving the bumping out attribute we gave to it earlier.

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Clapping As Clapping is a really short sound, we first thought about an reverse screen where black turns white as long as the short sound lasts. But then we decided to use an already existing object instead where we could also combine two instruments together.

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Some of the outcoming triangles (trombone) turn in a 60 degree angle when the Clapping sound appears.

To avoid confusion, we only let triangles which are already bumping out of the sphere turn over, so there is only one layer of height where those two sounds appear at the same time.


Cymbal The Cymbal also plays light, so we made the whole sphere move around its centre giving the immitation of a clock ticking which has a continuous rythm but giving this instrument a less strong a noticible sttribute.

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Drums As the Drums play quiet and appear in the background, we gave it a glowing attribute which supports the pulsing sound and does not distract from the moving objects on the sphere.

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The light in the sphere is always present but glows stronger when the drums are played.


Violins The Violins are one of the most important instrument of our music piece as they represent the main part. The sound is very long and continuous, so we let some of the triangles leave the sphere and float away into space which should represent this special sound that has a strong moving character.

The height of the sound determinates the direction of the floating triangles; when it is deep the triangles are coming back towards the sphere,when it is a high tone they are floating away and leave the sphere behind.

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Keyboard The Keyboard also gets a strong role in Park Bench, whereas it does not have the strong motion attribute compared to the Violins. The Tones change quick, so we needed flexibility here. We chose the surface of the triangles to represent the Keyboard sound and let them blink while this instrument plays.

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Bass Guitar The blinking surface can appear all over the sphere, so it is possible that also bumping or turning triangles are affected, which intensifies the fact that the Keyboard plays at the same time as other instruments.

The Bass Guitar plays deep and goes even deeper at some played tones. First, we thought about shaking triangles but this would have been too hard to realize as the triangles already represent at least three other instruments. We then had the idea of a light moving sphere, quiet similar to the cymbal but stronger and also showing uo the direction (deep) in which the keys are pointing.


We managed to realize nearly all of the attributes we defined in our storyboard. The important fact is that most of the attributes we used in here were already given in our very first scribbles, which might be the reason why it worked out so well.

Cracking The Cracking only appears one time in our sequence but has a huge affect on the music: When it appears, the main part with violins and nearly all of the other instruments starts to play. It was important to us to show this moment very clear, and that is why we came to the idea of a shock wave affecting the sphere but also the camera (viewer). A shock wave has the necessary strength for this instrument and is also short enough to not disturb the moving sphere.

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Realization



Programm For our realization we used the tool „Cinema 4D“ which could help us the most creating our 3D ob- jects. It is a programm which allows to build in 2D and also 3D, adding realistic effects and motion which were the attributes we needed to build our sphere. The pictures are a small documentation of the process while building the sphere and adding the attributes of the different instruments one by one.

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Realizing the drum effect (glowing) by adding orange-yellow color to the centre of the sphere which intensity can be turned up and down.

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Triangles bumping out in style of the trombone instrument, the height of the single elements can be raised up and down.

The Keyboard is represented by glimming triangle surfaces which can be targeted one by one so we can easily decide where the lower and upper keys are shown.

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The Violins cause an escape of the triangle objects by changing the distance from the sphere centre which creates an illusion of fading and flowing.

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Rendered Attributes We tried to transfer each single attribute we once selected for the instruments. They work together on the sphere at once and create a complex of visual music. When we thought an specific attribute would not fit, we tried to find a new one which was able to fit the composition and still the instrument for itself.

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Intro The sphere builds itself up as we overthought our storyboard idea of trombone triangles coming together. Therefore we do not start with the playing music but with a calm intro which gives the audience time to step into the scene.

Sphere This is how our sphere looks like when no music is played. You already can see the glimming inside to make this attribute an constantly part of the whole creation.

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Trombones The triangle shapes are popping out when the trombones play.

Bass Guitar The Bass Guitar makes the sphere bump up and down softly to show up the high and deep tones of this instrument.

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Clapping The triangles turn over for 60 degrees and back when the clapping sound resonates.

Keyboard Some of the triangle surfaces change their color to a brighter and stronger yellow which creates the illusion of glimming.

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Cracking As we set this attribute already, the cracking became a shockwave which floats towards the camera (and in any other direction)

Drums When the drums play, the inner centre of the sphere glows brighter and rather stronger which underlines the hardly hearable but strong sound though.

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Violins The Violins adapt the motion attribute and float away from the sphere.

Cymbal The Cymbal sound is represented by the sphere turning around itself in small stepps with ease in and ease out motion to make it look smoother.

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Poster



Drafts Additional to the Realization, we were able to create a movie or an event poster for our music piece. We wanted to put our sphere on it and add some basic information. We soon came up to the idea to use the formula of a bowl or of the surface of our sphere specifically.

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sphere

area= 4 arctan { sqrt (tan( m/2) tan(( m - a )/2) tan(( m - b )/2) tan(( m - c )/2))} m = ( a + b + c )/2

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sphere

area= 4 arctan { sqrt ( tan( m/2) tan(( m - a )/2) tan(( m - b )/2) tan(( m - c )/2))} m = ( a + b + c )/2

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sphere area= 4 arctan { sqrt(tan(m/2) tan((m - a)/2) tan(( m - b )/2) tan(( m - c )/2))} m = ( a + b + c )/2

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sphere area= 4 arctan { sqrt(tan(m/2) tan((m - a)/2) tan(( m - b )/2) tan(( m - c )/2))} m = ( a + b + c )/2

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sphere area= 4 arctan { sqrt (tan( m/2) tan(( m - a )/2) tan(( m - b )/2) tan(( m - c )/2))} m = ( a + b + c )/2

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sphere v = 4/3 πr³ 122


sphere area= 4 arctan { sqrt(tan(m/2) tan((m - a)/2) tan(( m - b )/2) tan(( m - c )/2))} m = ( a + b + c )/2

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Final Poster Finally, we chose the „broken Sphere“as it plays with the viewers eye and reveals the different kind of structures the sphere has. We also tried to work with a Sphere from Cinema4D which would look super realistic but then decided it would look too similiar to our final realization and would not need much effort to create. Our final draft highlights the 3dimensional structure of our sphere and has a nice contrast to our program-created object as the poster sphere seems to be so more light and fragile but then again also mysterious.

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sphere area= 4 arctan { sqrt(tan(m/2) tan((m - a)/2) tan(( m - b )/2) tan(( m - c )/2))} m = ( a + b + c )/2

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Edition Notice The Song Park Bench from Gunnar Olsen is from the Youtube Library, where all songs can be downloaded for free and used without any licence which includes publishing. We informed Mr. Olsen of our study work with Park Bench but sadly did not get a reply with more detailed information. The Images on Page 44, 52, 58, 64, 70, 76 and 82 are from Getty Images and will not be commercially published without permission (downloaded with an easy access account).

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Audiovisuelle Gestaltung Song: Park Bench

3. Semester Kommunikationsgestaltung

Students: Shangqing Yan Nursel Kale Mira Carstens

Advisors: Prof. Michael Gรถtte Bernhard Sacha

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Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.