Games as Potential Space-Framing

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Gaming as Potential Space-framing Dr. Cristian Suau1 1 The Welsh School of Architecture, Cardiff University http://www.cardiff.ac.uk/archi/suau.php suauc@cardiff.ac.uk Abstract. Spatial experimentations require ludic strategies. Games provide new situations to subvert rules and turn conventions upside down, and the unpredictable convergences between concrete and intangible, even virtual and volatile, spaces. This work is an attempt to understand the potential and latent playability of any type of spatial configuration to create and fabricate new interfaces and frameworks. What games should we play instead? To do so we need to transform the classical sense of workshop into a game-lab, a space for non-stopping brainstorming. These reflections follow an analysis of filmic games of B. Keaton and its applicability in new design process. The power of playing with less reveals a new sense in design by using three design factors: Compactness; Lightness and Speed. Finally this theoretical body is reinforced by a sequential analysis of workshop experiences and experimental research led and carried out by myself from 2006 in different Schools of Architecture both Europe and South America. Keywords: Spatial experimentation; games, rules and scalability; potential architecture; reusing waste.

Reflections on Games and Architecture The planet Earth seems a vulnerable game board. Its tools and components are not limitless. The current financial crisis is good example of bad ruling. It demands a profound analysis on the collapse of speculative maneuvers; with dramatic short-term consequences in our environment. What is evident, mainly in industrialised zones, is that we are undergoing the excess of a culture of superabundance and the pseudo-environmental notion of ‘Greenism’. Figure 1 Cityscape. Project made by my workshop students from UIC, 2008. It is a board game based on matching similar categories of cities with different urban patterns. It consists of 36 cubes and one dice. Players can play horizontally or vertically. You need a minimum of two opponents. It is great fun! Source: Suau collection

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Cristian Suau

Gaming as Potential Space-framing

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