Daniela Gonzalez (earthbook)

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ARCHITECTURE DESIGN STUDIO: EARTH S1, 2015 SUBJECT STUDENT BOOK Daniela Gonzalez

798170 Andrew Fergusson - ST 11

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1.0 THREE RELATIONSHIPS 1.1 Point/Line/Plane 1.2 Mass 1.3 Frame & Infill 2.0 CONCEPTACLE 2.1 Design development 2.2 Outcome 3.0 HERRING ISLAND. SOMETHING LIKE A PAVILION 3.1 Site analysis and Conceptacle 3.2 Concept and Sketch design 3.4 Final Design drawings 3.5 Final Design Model 4.0 Reflection. 5.0 Bibliography

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1.0 THREE RELATIONSHIPS The following works are an exploration of three important themes in architecture. They weren’t linked until the end of the semester so each had an individual exploration that was important for the final project.

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PRECEDENTS Composition 8

The Garden

Capturing the Blur

Vasily Kandinsky

Daniel Libeskind

Carly Gertler

1923

1979

2011

1.1 POINT / LINE / PLANE All arts and sciences have a language of their own that helps them express infinite ideas with a unified code. The language of drawing is the line, of paining is colour and of music is rhythm. The language of architecture is the point, line and plane and the ability of these components to create a three-dimensional space. These components have been used by other arts such as the German Expressionism of the 1920’s. One of the greatest artists of this movement was Vasily Kandinsky (shown in precedents) who tried to discover the expression from the abstract shapes of point, line and plane. His paintings have the threedimensional that interested me, and the ability to convey how in a space a point can become a line, and how a line transforms into a plane if we change the perspective view. This model tries to show the transition and relationship between the three elements as well as the importance of the nodes and how the elements interact with each other.

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PRECEDENTS

Torqued Spirals

Haggerstone Park Housing

Euskadi IV

Richard Serra

DRDH Architects

Eduardo Chillida

2000

2007

1976

1.2 MASS

This drawing tries to explore the theme of tectonics and light through a series of paths that represent the feeling of hiding a secret. The ground floor level is an illuminated and artificial ground, then the stairs and the circulation lead through different spaces that become less illuminated and more natural. The last space is small and dark; it has rock walls and can only take up to two persons. To me, this is a representation of secrets as they are an intimate and natural human feature that can only be revealed crossing a series of layers. There is only one circulation that can lead to the secrets and one must cross every space to get to the final one. This means that the revelation of a secret is deep and requires a lot of work an effort. The drawing shows how we have to cross from an artificial public space until a completely natural one to reveal our true selves.

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PRECEDENTS

Villa Verde Housing

Shapono, Yanomamo Housing

Walker Guesthouse

Alejandro Aravena

Orinoco, Colombia

Paul Rudolph

2013

1952

1.3 FRAME & INFILL If we compared architecture to a mask we could say that it is neither the mask nor the face holding it, but instead it’s the void between the mask and the face. Architecture consists on the creation of spaces; therefore it’s a frame that holds a habitable infill. For this exercise, I created a frame that would hold a series of paths. The user that experienced this space would be forced to pass through challenging paths that would lead them to a final open space. I created an analogy with the kids’ playgrounds, where every game would be equivalent to one architectonic space. All the spaces are playful and force certain changes of rhythm and body postures to pass through them. Every path reveals treats of the landscape by a change of material and lighting, and in the end the last passage opens up to the whole scenery.

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DESIRED SPACES obtained from the conceptualization od Plato’s Cave Myth (Pg. 20 and 21) Family Reunion Space

Grand, Dark Staircase

Lookout

Theater Underground

Open to sky

James Turrell. Cristal Bridges

CLEAN

SHARPE

JOINT OF TWO LARGE

AMPHITHEATER

WHITE

EDGE

PIECES

PRISTINE FORM OF ARCHITEC-

LARGE PIECE THAT

PURE GEOMETRIC SHAPE

PIERCE

ARTICULATE

TURE

EMBRACES OTHER AND

IS BEING PIERCED

UNALTERED SHAPE THAT IS BEING

LEADS TO A NARROW

HELD BY OTHER PIECES

SPACE

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OPEN TO SKY


3D

Light

Succesive Spaces

Materiality

Transparencies

Joints

Levels that act as layers

Grid

Balance Composition

2.0 CONCEPTACLE 2.1 Design Development

The conceptacle was made from two different sources. The first of them is the review and learning from the previous exercises. Key words were highlighted as they were going to be used for the conceptacle. The second source was the architectural translation of Plato’s cave into architectural spaces that will be explained later on. These desired spaces had very specific forms so the conceptacle was used as a mean to merge cohesively all this spaces.

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2.2 OUTCOME

The conceptacle is represented with very simple and white shapes and it is showing how these basic geometric forms coexist with each other. This model is all white and tries to be as minimal as possible since the design of the project aims to use the prime shapes of architecture to create a harmonious composition. These basic elements coexist with the natural element as well transforming and merging with the topography.

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3.0 HERRING ISLAND. SOMETHING LIKE A PAVILION

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SITE SELECTION

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20

100

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Topography Vegetation Accessibility Water Flow Sounds


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TOPOGRAPHY:

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The project needed a place that wouldn’t be too high and that was close to the edges of the river

GROUND LEVEL HIGH

WATER FLOW

LOW

HIGH

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VEGETATION:

The watercourse o f the Yarra River goes f rom North to South, the broader and most direct p art of t he r iver is o n the West of Herring Island, so of the spaces will have direct contact with the water so an area w ith a n s lowest water LOW

SOUNDS:

There was some shadow wanted but b ecause there was a will o f preserve t he most amount of trees, a zone of medium vegetation w as perfect

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TREE DENSITY High Medium

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WATER FLOW:

The roads have a great impact on the sounds of the island, so ideally t he chosen p lace would have a higher amount of natural noises perceived

Car noices Birds and Trees Quiet Neutral Sounds

ACCESSIBILITY:

Because the main theme of the project is secrets, I was looking for a place in the island that wasn`t too close to the footpaths so the public would have to get into the nature to reach this place

3.1 SITE ANALYSIS SELECTED SITE: This site follows all the requirements that were being searched for the project. As seen on the picture it has both trees and a void close to the water so there wouldn’t be a need to cut trees away.

Footpath

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STAGES IN PLATO’S ALLEGORY 1

Men chained to wall, they believe the shadows they are forced to watch are the only existent reality The men that frees himself from the wall realices that the shadows were not real

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source of this imaginary objects. He becomes aware

ARCHITECTONIC REPRESENTATION SHADOW: Opaque

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REFLECTIONS: Dark

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When his eyes get used to the sun the man is enlighted by the sun

LIGHT AT THE END OF THE TUNNEL Stone

LANDSCAPE:

Clear

time the real world

The night comes and the inmensity of the sky amazes the man

SHELTERED FAMILY SPACE Rice Paper

of the real world

The man exits the cave

CORRESPONDANT SPACE

AUSTERE LOOKOUT Concrete

RADIATE LIGHT:

Porous

ENLIGHTMENT:

Void in dark

THEATER

Metalic porous skin

ONE PERSON SPACE


3.2 CONCEPT AND SKETCH DESIGN

PLATO’S CAVE The allegory written by the philosopher Plato portrays the story of some men that were chained to a wall and could only see shades in a wall. One brave man manages to free himself from the wall, realizing that the portrayed shadows were not the real word but a representation of it. He starts a journey where he follows certain paths to free himself of the cave. He finally frees himself and gets to see the real world and is amazed by the enormity of the sun. As the chained men, we pass by the world being unaware of the place we are at. This pavilion aims to create an awareness of the place were its located. By a succession of paths, the users will be guided into different experiences that will make them aware of being in Herring Island.

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3.3 DESIGN DEVELOPMENT

As seen on this model, the chosen site was extremely steep so the design process on one hand consisted on creating a harmonic connection between the desired spaces as well as creating a direct relationship with the ground. As a consequence, the created model shows a design were there is a single circulation that goes from 8 meters high to the water level, forcing the public to go through many challenges to get to the final pint that is the true secret of the pavilion.

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SECTION A’A Level 5 12

Level 4 Leve 8 Level 3 6

Level 2 3

Level 1 0

0

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1

5m


3.4 FINAL DESIGN DRAWINGS The plans evidence the simplicity of the design and the intention to create different paths that are connected by the language of curves. In these drawings the importance of the topography is shown as well, making evident the path of the public.

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3.5 FINAL DESIGN MODEL The final design model is a very solid and dark building. It is made out of stone, metal, wood and rice paper, materials that highlight in the natural environment of the island. The building is dark as it aims to reveal the landscape by little bits; therefore light is shown as the secret that is revealed in the last space where the roof disappears to create a direct connection to the water and the sky.

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4.0 REFLECTION Thought the semester, important themes of architecture were explored such as the composition with points, lines and planes, the carving of mass and the control of light and the frame containing a free but controlled infill. All this themes were helpful to create the final pavilion at Herring Island. For my pavilion, I was trying to create a story telling connecting Plato’s Cave Allegory to create an architectonic interpretation on how to reveal the truth of a place. All this exercises were helpful as they seek to push the limits of the basic language of the architecture and create rational spatialities.

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4.0 BIBLIOGRAPHY

Cite: “7 Early Drawings by Famous Architects” 02 Oct 2015. ArchDaily. Accessed 8 Jun 2016. <http://www.archdaily.com/774609/7-early-drawings-byfamous-architects/> Midcenturyjo <http://www.desiretoinspire.net/blog/author/midcenturyjo>, 2016, ‘Dear Santa I need a tea House’, Desire to inspire, retrived 6 of june 2016, http://www.desiretoinspire.net/blog/2011/12/20/dear-santa-i-need-a-teahouse.html “Villa Verde Housing / ELEMENTAL” 13 Nov 2013. ArchDaily. Accessed 8 Jun 2016. <http://www.archdaily.com/447381/villa-verde-housing-elemental/>

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