Foundation of Design: Representation - M4 Journal

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Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Chandavinel Ath (Dave)

(900333) Carl Areskoug + 4

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WEEK 9 READING: PERSPECTIVE AS SYMBOLIC FORM

Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) There are three rules to Durer’s theory of perspectival projection. First, all orthogonal lines must meet at a vanishing point. These points revolve around a perpendicular line drawn from eye view to picture plane. Secondly, a common vanishing point must exist for all of the othorgonal lines. Third, as the picture moves proportionally fiurther through the space, proportional dimensions need to disappear as the object moves further away into space as well, creating symmetrical projection and measurement.

Question 2: Describe homogenous space? (Maximum 100 words)

Homogenous space is a geometric and mathematical space where existing objects occur in correlation to one another.

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CITIES AND EYES 2:

Zemrude

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OLD QUAD ISOMETRIC

Old Quad Isometric View with no symbols

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OLD QUAD ISOMETRIC WITH NOTATIONS

remember to insert your scale bar

Old Quad Isometric View with symbols and notations

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QUAD PERSPECTIVE 1 + 2 Lower Zemrude This view fits my scene because its wide perspective allows me to explore the space and adding different characters and props, showcasing the poorer side of Zemrude.

Upper Zemrude This view fits my scene because of its narrow but long and deep perspective, in contrast with the shallowness and superficiality of the Upper class citizens of Zemrude.

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PERSPECTIVE SCENE 1 + 2

Lower Zemrude This scene portrays the lower level of Zemrude, which metaphorically represents the less wealthy side of the city. I add characters engaging in theft, brawls and such to show the harshness of this side of the city. Props included in this scene are broken pots, stray dogs, torn curtains and an old rug.

Upper Zemrude This scene portrays the higher upper class lifestyle of Zemrude, dubbed as Upper Zemrude. Characters chosen to portray the lavish lifestyle including dancing, flirting and engaging in conversations all dressed in quality Renaissance clothing. Props used in this scene include chandeliers, lamps, a table, a chair and a podium to further suggest the luxury of this part of the city.

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WEEK 4 READING: PRACTICE: ARCHITECTURE, TECHNIQUE AND REPRESENTATION

Question 1: IWhat is the difference between autographic and allographic practice? (Maximum 100 words) Autographic practice means the work that is done by the artist, author or the person themselves. Allographic practice is to make a copy of another person’s work. For example, Leonardo da Vinci’s “Mona Lisa” is considered an autographic work because he painted it himself. However, prints, photographs and other replicas of “Mona Lisa” are considered allographic work since they are duplications of the original material.

Question 2: Why do architects need new representational techniques? (Maximum 100 words) Architects need new representational techniques because these techniques allow them to specifically study the surface of a building rather than the structure itself. This distinguishes between the representation of the building and the architecture itself.

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FINAL DRAWINGS

The notations in the isometric view gives the reader a more detailed look at the scenes. With symbols representing the character’s movements through the space and mood, the readers will be able to navigate the scenes along side the character more in-depth.

A1 Panel For Pin-Up

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