ED521.501 THE MUSEUM’S ROLE I Fall 2014
CHUAN-WEI TING DEC.3, 2014
CONCEPT
TO BE A SUPERHERO ! Walking in your imaginary world through the gamifying exhibits. ROLE-PLAYING
A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories.
CONCEPT DIAGRAMS
Natural desires Story
Tasks
Curiosity
Achievement
Competition
Progression
FORM
Engagement
Self-Expression
Interactivity
Mini Games
Rewards Leaderboards Badges
GAMIFICATION
Music
Points Levels
Rhythm Instruments Style
CONTENTS
hearing
sound effects
IMAGINATION
editing scenario
scenes
actor
ATMOSPHERE Surprise
Art
Story Creation
Movie Life
EDUCATION
Game
childhood control play
Cooperation
Daydream
impersonation
creation
Role play
BUBBLE DIAGRAMS
Director Mission Center
Story
HEADQUARTER Character
Timbre
TRAINING CENTER Rhythm Genre
Mask
TRANSFER
Teamwork Cameraman Actor
Pitch
Scenes
RESCUE MISSION Individual Dialogue Trailer
Trophy
TV Music
Editing
Armory
GAME
MUSIC GAMIFICATION
MOVIE
BREAKING NEWS
Newspaper
Newspaper Vending Machine
LOG-OUT
EXHIBITION PLAN 02.01
03.01
04.01
05.02
Mission center
Training center
Teamwork movie maker
Newspaper machine
01.01
01.02
04.02
05.01
Transforming stair
Transforming wall
Individual movie maker
Breaking news wall
VISITORS EXPERIENCE
ENTRANCE
GAME
MUSIC
2nd Floor
Get your Mask Transfer !
LOG-OUT
Individual
Story Introduction Create your superhero
MOVIE
Walking to the story
Training
Input the data Choose style
Exam Choose Mission (Scene)
Get ability (Music)
Teamwork To be a actor or cameraman or director
GAMIFICATION
Produce a trailer
Share your News film on social media Get your Newspaper
TYPOGRAPHY & COLOR PALETTE
Tpbl
Ircb
PANTONE 302 C
PANTONE 513 C
Title Plexes Black/Book/Light
Information Resea Condensed Bold
18 pt
18 pt
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789*&()@#!”;+
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789*&()@#!”;+
PANTONE 801 C
9 pt
9 pt
PANTONE 389 C
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789*&()@#!”;+
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789*&()@#!”;+
PANTONE 347 C
PANTONE 285 C
PANTONE 359 C
OVERVIEW The Sony Wonder Technology Lab (SWTL) is a four-story, interactive technology and entertainment museum for all ages. SWTL locates on 550 Madison Avenue at 56th Street in New York City. The target audiences for the exhibitions are 8-12 year-old-children, families, school and community groups, and international tourists. By using latest technology, the second floor will be created an interaction, education, and entertainment exhibition. The second floor in SWTL will be redesigned to a technology data base lab. There are five areas on second floor: entrance, gaming, movie, music, and log out.
Hours of Operation: Tuesdays through Saturdays, 9:30 a.m. to 5:30 p.m. Admission: FREE Operated by: Sony Corporation of America Date Opened: May 1994 Floors: 4 Size: Approximately 14,000 square feet Annual Visitors: 200,000+
TRANSFER AREA
01.01- Transforming stair
Transfer 01 Objective To introduce visitors how to enjoy this exhibition. To create your superhero. Description See: When visitors walk to the 2 floor they can see a interactive wall that would catch visitors' body shapes and transfer the element of body. On 2 floor, Visitor will see six door before their eyes. Do: To load your card and to create your superhero. Learn: To get the big idea about the superhero. Component 01.01- Transforming stair 01.02- Transforming door
01.02- Transforming door
TRANSFER
UI
WELCOME CHUANWEI!
WELCOME CHUANWEI!
Your
Digital Profile LET’S CREATE YOUR
SUPERHERO
Your Name
CHUANWEI Edit Your Music
ROCK
Edit Your Color
Yellow
Age
15 Please load your felica card
WELCOME CHUANWEI!
Height
Weight
5’ 09” 110
next
next
next
WELCOME CHUANWEI!
Your
Superhero
CHUANWEI Your Color
Your Music
Yellow
ROCK next
next
done
TRANSFER AREA
02.01- Mission center
Walking to the story
Game 02 Objective Experience the feeling that you are in the game. Description See: When visitors walk to this area they can see many desk with touchscreen. Do: To choose your mission. Learn: To understand the process of making a game. Component 02.01- Mission center
From SONY PICTURES
Choose Mission (Scene)
GAME
MUSIC AREA
02.01- Mission center
Training
Exam
Get ability (Music)
Music 03
Rhythm SONY_Project Morpheus
Objective To learn about the the characteristics of musical styles through play the music game. Description See: When visitors walk to this area they can see three glass tube with project morpheus. Do: Play the music game and create your music. Learn: To learn about the the characteristics of musical styles and different instruments. Component 03.01- Training center
Pitch Timbre
from Log-in Genre
MUSIC
04.01- Teamwork movie maker
MOVIE AREA
Teamwork To be a actor or cameraman or director.
Movie 04 Objective Learn the basic knowledge of film production and editing as you are created your own movie trailer by
RESCUE MISSION
using movie maker. 04.02- Individual movie maker Description
Individual
See: When visitors walk to this area they can see
Input the data
a camera studio. Do: Using a series of short video clips from a selection of popular Sony Pictures films, you'll put them into a sequence, add background music you made, and score and title your piece. Then, watch your completed trailer on screen! Learn: Realize the elements of a movie. Component 04.01- Teamwork movie maker 04.02- Individual movie maker
Choose style
Scenes
Augmented Reality (AR)
Produce a trailer
Dialogue Trailer
Music Editing
MOVIE
04.01- Teamwork movie maker
MOVIE
04.02- Individual movie maker
LOG-OUT AREA
05.01- Breaking news wall
Log-out 05 Objective Share your experience on social media get your News reports by email. 05.02- Newspaper machine Description See: When visitors walk to this area they can see a breaking news wall and 6 newspaper machines. Do: To loading your card and get your record of exhibition. Learn: To leave behind a memory that you create in SWTL. Component 05.01- Breaking news wall 05.02- Newspaper machine
LOG-OUT
BREAKING NEWS
CONCEIVABLE TECHNOLOGY
Leap Motion supports hand and finger motions as input.
Project Morpheus (virtual reality)
This new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real.
PlayStation Move
PlayStation Move uses inertial sensors in the wand to detect its motion, and the wand's position is tracked using a PlayStation webcam.