REALVision Slicer

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REALVision Slicer Create It Real x DSKD Process Book


REALVISION PROCESS BOOK

PROJECT SUMMARY Within the framework of the project “REALvision Makeover Project” Create it REAL and the Design School Kolding have explored how the customizable slicer software, REALvision, could look like if amateurs and experts co-created ideas of improvement. The purpose of the project was to enhance user experience by developing an intuitive and simple interface, which supports the different users’ needs through different settings. The outcome of the project was a clickable prototype, built upon user-feedback and an iterative design process, aiming towards an improvement of the product. The project was developed by using following methods: Interviews and Desktop Research, Usability Testing, Card Sorting Workshop, Crazy 8’s Workshop, Prototyping and Prototype Testing.

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REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototypes Prototype Testing Final Design Design Guideline 3


INTERVIEWS

USABILITY TESTING & RESEARCH

CARD SORTING

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INTERVIEWS

USABILITY TESTING & RESEARCH

CARD SORTING

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USABILITY TESTING & RESEARCH

CARD SORTING

CRAZY 8’S

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CARD SORTING

CRAZY 8’S

PROTOTYPING 7


CRAZY 8’S

PROTOTYPING

PROTOTYPE TESTING 8


PROTOTYPE TESTING

FINAL UI DESIGNS

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REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototypes Prototype Testing Final Design Design Guideline 10


INTERVIEWS

EXPERTS

In the very beginning of the project interviews with 3 amateurs and 3 experts were conducted. The aim was to get a general understanding about the different struggles users from different skill levels meet and to get more insight about different softwares on the market. INTERVIEW QUESTIONS

AMATEURS

1. Tell me about yourself? What are you studying/What is your job? 2. How did you get introduced with 3D printing? What were your motivations to get started? 3. How much experience do you have with 3D printing? What softwares or printers have you used before? What is your favorite slicing software/printer? 4. While using 3D printers or 3D printing software what challenges do you come across? What problems do you have? How do you solve these problems? 5. If you have used different types of softwares or printers is there anything you could compare? Are there any functions that some solve and the others are bad at? 6. What file format do you usually use for 3D printing and why?

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INTERVIEWS

Experience and skill levels for the users the interviews were conducted with.

EXPERTS

AMATEURS

Alain Workshop Manager

Ines MA2 Industrial Design

Patrick Workshop Manager & Teacher

Miguel MA2 Industrial Design

Zuza MA2 Communication Design

Jai MA2 Communication Design

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INTERVIEWS

INSIGHTS FROM INTERVIEWS WITH EXPERTS Softwares used - Slic3r, Simplify3D, Voxelizer, Cura Pain points - Sometimes the dimensions mentioned in the software don’t turn out the same. Machines can be uncalibrated. - Some softwares add a lot of unnecessary settings automatically when they are made for beginners. They are not very well optimized. - Some softwares hide everything from you, so it’s easier for beginners. You have to dig to find the expert settings. Likes - “Preform from Formlabs is my favorite slicer. There is no messing around, you can tweak it but they are in control of what’s happening.” - “Customizable supports are important. Simplify 3D has the best.” - Software should be straight forward, easy to use and flexible. - Likes to be able to have different processes for different parts 13


INTERVIEWS

INSIGHTS FROM INTERVIEWS WITH EXPERTS Softwares used - Cura Pain points - Couldn’t see object on build plate because it was too small and the software gave no feedback on where it was. Likes - Supports are created automatically. - It’s nice to get feedback on slicing software - “It’s nice. Looks like a 3D Model software.” - Software should be Intuitive and easy to use. - Being able to chose how detailed you want the print to be in an easy way.

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REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototypes Prototype Testing Final Design Design Guideline 15


USABILITY TESTING

EXPERTS

Usability testing is a method used to evaluate how easy a website is to use. It was introduced early in the process to measure how ‘usable’ or ‘intuitive’ the already existing software is and how easy it is for users to reach their goals. For the usability testing users were asked to bring their own 3D files. After the testing they were also asked to fill out a System Usability Scale (SUS) questionnaire. The System Usability Scale (SUS) provides a “quick and dirty”, reliable tool for measuring the usability. It consists of a 10 item questionnaire and allows you to evaluate a wide variety of products and services, including hardware, software, mobile devices, websites and applications.

AMATEURS

After the usability testing, the team also conducted a comprehensive desktop research. In the following pages every insight from the testing is followed by examples from different softwares as possible solutions. QUESTIONS AND GUIDELINE FOR THE TESTING Could you make a strong/quality print in the shortest time possible? Navigation/Workspace - Can the user discover the navigation easily? Is the menu understandable? - What do the users think about the automatic slicing? Would they prefer a slice button? 16


USABILITY TESTING

EXPERTS

AMATEURS

Icons - Can the user find functions like scaling, rotating, deleting? How would the user like to fulfill these actions? Settings - Can the user find the settings? Does the user understand the settings? What settings are the users looking for? Can the user understand how parameters influence each other? - Is the quality speed handle understandable? Can the user discover how to unlock these settings? - Can the user discover different filling types? Does the user understand these settings? Would they prefer having it in the basic settings? - Is the red text warning enough? Layers - Can the users discover the layers menu? What do they expect to see there? Printing - Can the users discover printing icon? Recommendations - Are there any functions they were missing or would like to see? 17


SUS SCORES

EXPERTS

AMATEURS

Alain 57,5

Ines 60

Patrick 40

Miguel 50

Zuza 37,5

Jai 37,5

Average SUS Score: 43,75 A SUS score above a 68 is considered above average and anything below 68 is below average. 18


USABILITY TESTING

Introduction Navigation Side Bar Icons Settings Layers Printing User Wishes 19


CHAPTER

EXPERTS

1.1 HEADLINE Explanation of the problem. The icons on the left are demonstrating how many users had problems during this specific task. The image below is showing a screenshot from the stated problem. The next page will show a video recording of this insight from the usability testing, followed by another page which displays possible solutions to the problem by showing how different softwares have solved this issue.

SCREENSHOT AMATEURS

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USABILITY TESTING

Introduction Navigation Side Bar Icons Settings Layers Printing User Wishes 21


NAVIGATION

EXPERTS

1.1 ROTATING WORKSPACE Users had problems with understanding how to rotate the workspace. They expected it to work with the left mouse click. They also had problems interacting with the Gumball. Once they clicked on the side of a Gumball it locked and they couldn’t rotate it anymore.

AMATEURS

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NAVIGATION

EXPERTS

1.2 AUTOMATIC SLICING The automatic slicing function disturbed the workflow of the users. Every time the users rotated or moved the object the program started slicing again. Some users were confused by the yellow slicing bar. They couldn’t tell if the program was slicing or not doing anything. It wasn’t clear that the bar was loading.

AMATEURS

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EXAMPLE

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NAVIGATION

EXPERTS

1.3 OBJECT SELECTION Some users had trouble understanding which object was selected. There was also no feature to select multiple objects, so users had to delete objects one by one. "I'm not always sure which object is selected."

AMATEURS

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EXAMPLE

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NAVIGATION

EXPERTS

1.4 RELATIONS BETWEEN MENUS Users wanted to see layers while in settings or wanted to move objects while in settings. The current software didn’t allow the users to navigate between different menus easily. When in the layers menu users couldn’t click the move icon but when they clicked the rotate icon the menu closed. There was an inconsistency between different functions.

AMATEURS

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EXAMPLE

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USABILITY TESTING

Introduction Navigation Side Bar Icons Settings Layers Printing User Wishes 32


SIDE BAR ICONS

EXPERTS

2.1 ROTATE OBJECT Users had problems with rotating the object. They expected it to work like in 3D modeling software where you have scale, move and rotation gizmos on the model. Users also wanted to have a snap back to ground option to make sure the model is aligned correctly.

AMATEURS

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EXAMPLE

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SIDE BAR ICONS

EXPERTS

2.2 SUPPORTS Users had problems with reading support explanations because they disappeared too quick. Users didn't understand if support was added. Supports are not seen until the layers menu is opened. Users were confused if support was needed or not, there were no warnings or recommendations.

AMATEURS

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EXAMPLE

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EXAMPLE

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SIDE BAR ICONS

EXPERTS

2.3 CHANGE MODIFIERS Users didn’t understand the change modifiers option. Only one user interacted with this function and had problems adding an object to the modifier window. The user expected it to add an object to the modifier window by double clicking instead of having to drag and drop.

AMATEURS

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SIDE BAR ICONS

EXPERTS

2.4 OTHER ICONS One user wondered if the group button also ungroups. P: ”Functions like duplicate, delete, group could just be under right click.” Most users didn’t understand the camera reset and realview icons, one user mentioned that these options could be hidden.

AMATEURS

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EXAMPLE

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USABILITY TESTING

Introduction Navigation Side Bar Icons Settings Layers Printing User Wishes 44


EXPERTS

3.1 BASIC SETTINGS

SETTINGS

Users preferred to see basic settings open and have the advanced settings hidden.

AMATEURS

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EXAMPLE

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EXPERTS

3.2 MATERIAL SETTINGS

SETTINGS

Users wanted to choose a material in settings.

AMATEURS

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EXPERTS

3.3 TEMPERATURE SETTINGS

SETTINGS

Users mentioned that temperature settings should not be in basic settings. User expected this setting to be a fixed standard or being given a recommended value.

AMATEURS

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EXAMPLE

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EXPERTS

3.4 CUSTOM OPTION

SETTINGS

Users didn’t understand how to modify the custom option.

AMATEURS

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SETTINGS

EXPERTS

3.5 SETTING RELATIONS Some users had problems understanding how the different setting tabs or functions affected each other. - Users weren’t able to change object strength when vase setting was selected. - Speed mode sliders are disabled in expert settings but modified in advanced settings.

AMATEURS

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EXAMPLE

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SETTINGS

EXPERTS

3.6 HIERARCHY & INFORMATION ARCHITECTURE Users had trouble seeing the light blue explanations next to the settings, they were not visible enough. Users also struggled with the hierarchy in the settings. Headlines and subtitles were not visible. Z: �Print brim and support are connected they should be in the same place."

AMATEURS

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EXPERTS

3.7 EXPLANATIONS

SETTINGS

Users liked the visual explanations.

AMATEURS

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EXPERTS

3.8 MANAGE CONFIGURATIONS

SETTINGS

Manage configurations icons are not clear.

AMATEURS

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USABILITY TESTING

Introduction Navigation Side Bar Icons Settings Layers Printing User Wishes 61


EXPERTS

4.1 LAYERS MENU

LAYERS

Users expected to see layers automatically after slicing is completed. Layers menu does not close from the layers icon.

AMATEURS

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EXAMPLE

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USABILITY TESTING

Introduction Navigation Side Bar Icons Settings Layers Printing User Wishes 65


EXPERTS

5.1 EXPORTING G-CODE

PRINTING

Users weren’t sure if the G-Code was exported because the window didn't close after exporting.

AMATEURS

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USABILITY TESTING

Introduction Navigation Side Bar Icons Settings Layers Printing User Wishes 67


EXPERTS

6.1 EXPERT SETTINGS

USER WISHES

User wishes for expert settings - Being able to change print brim size. - Having a random option for hiding zippers. - Having custom support options like changing overhang distance. - Having custom infill type options for different Z heights.

AMATEURS

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REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototypes Prototype Testing Final Design Design Guideline 70


EXPERTS

CARD SORTING

During the usability testing it became clear that one of the main issues in the software was the hierarchy and grouping between settings. Users had trouble figuring out which settings were connected and sometimes had trouble finding some settings. In order to address this issue a card sorting workshop was introduced. 3 amateurs and 3 experts were gathered and asked to group a set of cards. These cards were based on the existing settings that the software offered. AMATEURS

During the workshop users where given 10 decks of cards at a time and were asked to discuss and group settings accordingly. After the card sorting workshop the outcome was analyzed and visualized. The most important insight from this card sorting workshop was that the users grouped settings according to the steps they follow when setting up the print. Furthermore there was major difference in terms of setting divisions. Users split settings into 2 major groups; basic and custom settings. Whereas the original software offered 3 tabs of settings; basic, advanced and expert. 71


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CARD SORTING ANALYSIS After the workshop the data was analyzed and visualized. As seen in the visualization below users grouped settings according to the steps they follow when setting up the print. Furthermore settings were grouped into two major groups; basic and custom settings.

SET UP

SETPRE-SLICE SET UP UP

PRE-SLICE PRE-SLICE SLICE

Language

Language Change Language Modifiers

Show Slices Change Change Modifiers Modifiers

POP UP

rinter Model

zzle Diameter

Material Print Head °C Heated Bed °C

Printer Printer Model Group Model Nozzle Nozzle Diameter Duplicate Diameter

Material Material Scale PrintPrint Head Rotate Head °C °C Move Heated Heated Bed °C Bed °C

Model GroupGroup Simplification

SLICE SETTINGS SLICE ShowShow Slices Slices BASIC

POPPOP UP UP

Thickness

ModelModel Simplification Simplification Layer Height

SETTINGS SETTINGS BASIC CUSTOM BASIC

CUSTOM CUSTOM

THICKNESS

THICKNESS THICKNESS INFILL

Thickness Thickness

INFILL INFILL SUPPORT

Rotate Rotate MoveMove

PRE-SLICE

SLICE PRINT

Language

Change Modifiers

Show ExportSlices G-Code

3D PRINTER SUPPORT SUPPORT

3D PRINTER 3D PRINTER

Printer Model Thickness LayerLayer Height Height

Thickness Thickness Infill

Infill InfillSupport

Duplicate Duplicate

ScaleScale

SET UP

Group

POP UP Model Simplification Printer Printer Head Head

Support SupportSpeed

Speed Printer Speed Head Duplicate Visible Visible Area Print HeadArea °C SpeedSpeed Factor Factor

PrintPrint HeadHead °C °C

Impulse Extrusion Impulse Flow Scale

Extrusion Extrusion FlowFlow

Infill Density

Bottom Thickness Infill Infill Density Density

Bottom Bottom Thickness Infill Thickness Line Width

Infill Infill Line Width Line Overhang WidthAngle

Nozzle Diameter Visible Overhang Overhang Angle AngleArea Speed Factor

Support

Top Thickness Support Support

Top Thickness Top Thickness Infill Type

Infill Infill TypeSupport Type Infill Density

Support Support InfillImpulse Infill Material Density Density

Infill Angle

Infill Infill AngleAngle Z Offset Top

Target Speed Z Offset Z Offset Top Top Print Head °C

Target Max. Target Speed Extrusion Speed Rotate

Max. Max. Extrusion Extrusion

Inner Area Heated °C Speed Bed Factor Buildplate Buildplate

Inner Inner Area Area Initial Push-Out Move SpeedSpeed Factor Factor

InitialInitial Push-Out Push-Out

Acceleration Acceleration Retraction Rate Rate

Retraction Retraction

Contour Thickness Contour Width

Contour Contour Thickness Thickness Contour Contour Width Width Fill Thin Walls

Fill Thin Fill Walls ThinBuildplate Walls

Acceleration Rate Contour Overlap Hide Zippers

Contour Contour Overlap Overlap Bracelet Hide Hide Zippers Zippers Vase

Bracelet BraceletPrint Brim VaseVase Print Skirt Brim Offset (mm)

PRINT SETTINGS PRINT Export Export G-Code G-Code BASIC Thickness

CUS

THICKN

T

Layer Height

B

Infill Density Support

Conto

C

PrintPrint Brim Brim PrintPrint Skirt Skirt Maintenance Z (mm) Height Brim Brim OffsetOffset (mm) Calibration Tolerance °C

Hi

Maintenance Maintenance Z Height Z Height Calibration Calibration Tolerance Tolerance °C °C

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REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototyping Prototype Testing Final Design Design Guideline 75


CRAZY 8’S WORKSHOP

EXPERTS

The second co-creation workshop in this project was a Crazy Eights Workshop. The aim was to introduce a workshop that would include the client and help with the ideation phase. The purpose of a Crazy Eights Workshop is to generate a number of different ideas within a short period of time and to end up with one or a small number of ideas which can then be turned into a prototype. Based on the insights about the users so far, in preparation for the workshop two personas and a customer journey map was created.The two personas were based on the expert and amateur users we had throughout the process and the customer journey map was based on the user/work flow that was observed during the usability testings.

CLIENT

For this workshop we had two experts users and Anders & Weronika from Create it Real participating. In the beginning of the workshop the personas, the customer journey map and the card sorting analysis were presented to the participants. Later on they were asked to sketch 8 ideas that would be based on these insights. After 15 minutes of silent sketching all participants presented their ideas and each participant got to mark their four favorite ideas. These chosen ideas were later on taken into consideration while building the two prototypes made for testing. 76


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CUSTOMER JOURNEY MAP 3D PRINTING STAGES STEPS

BEFORE Builds 3D Model

“I want to print a good quality prototype.”

THOUGHTS

PAIN POINTS

Decides to build a prototype

Struggles with 3D modeling software.

Goes to 3D printing lab

DURING Opens 3D printing software

Imports 3D model

Wants to chose printer and material

Makes workspace adjustments

“You usually have presets for materials.”

“I want to rotate this like in Rhino.”

Realvision doesn’t offer a material option.

Adds support

Slicing

“I don’t know if support is needed.”

“I want to chose everything and than press slice.”

Problems with rotating object and workspace.

Can’t understand if support is added or not.

Automatic slicing disturbs workflow.

Problems with understanding which object is selected.

Support explanations disappear to quick.

AFTER Checks printing time

“It just made my printing time zero, why?”

Problems discovering printing time.

Makes setting adjustments

Looks at layers

Exports G-Code

Import G-Code to 3D printer

Print 3D model

Clean up print

“I want to see basic settings open.” “This should be closer to support.”

“This should be closer to support.”

It’s not clear how different settings and tabs effect each other. Groupings are confusing.

Layers don’t pop up after slicing.

Model doesn’t print correctly. People who used to printer before didn’t clean up properly.

Some headlines and subtitles are not visible.

FEELINGS + POSITIVE - NEGATIVE

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CRAZY 8’S WORKSHOP

OUTCOME EXPERTS

Almost all participants had concrete ideas, which were in alignment with the pre-established user journey. This idea can be clearly seen on canvas 3&4. Another feature discussed during the sessions was that the users should be allowed to chose a certain level and see settings accordingly. For example on canvas 1 the idea was to have a cloud based software which allows different levels of users to log in and get different levels of access. On canvas 2&3 the ideas was to make users choose a certain level via tabs which would give them different presets or options.

CLIENT

In relation to this feature it was also discussed to have a gamification side to the software which would allow you to collect points according to your level and experience (3). Also, that you could learn from other people who are at a higher level by providing the users with a Library of examples or as participant number 2 suggested by having a AI Wildcard which would suggest the best settings for your model. A different take on the library feature was also mentioned on canvas 2 but with a focus on having a filament library provided by the manufacturers. Another idea was to provide the users with visual feedback. On canvas 3 it was suggested that every setting change could be seen real time on the model and on canvas 4 it was also suggested that rotation, scale and move interactions should be made on the model. 81


REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototypes Prototype Testing Final Design Design Guideline 82


PROTOTYPING

After the interviews, usability testings and workshops all the data was collected and analyzed. Based on the insights from all the previous activities two digital prototypes were created to be tested and presented to the client. A prototype is, “A simulation or sample version of a final product, which is used for testing prior to launch.� The goal of a prototype is to test product ideas before sinking lots of time into the final product and is essential for resolving usability issues before launch. Both prototypes are based on the idea of following the user journey. Instead of having all menus and settings open it takes the users through the necessary steps to complete slicing. These steps are; setting the scene, adjusting settings, slicing and exporting. Furthermore both prototypes provide the users with visual feedback. Prototype #1 does this by showing setting changes on the model real time. Prototype #2 does this by having animated elements that move when setting changes are made. Prototype #2 additionally includes an onboarding screen to make the setup process easier for the users. 83


#1 PROTOTYPE

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#2 PROTOTYPE

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REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototypes Prototype Testing Final Design Design Guideline 108


PROTOTYPE TESTING

The Prototype testing was introduced to see if users could achieve their goals and solve their problems using the prototypes created and to discover possible usability flaws. The testing was conducted over online video call session due to Covid-19. For both prototypes a prototype link was sent to the users and they were asked to share their screen and walk through the steps they would normally follow to print 3D file. Each prototype was tested by 1 amateur and 1 expert. The following pages will summarize the insights collected from these testings.

EXPERTS

AMATEURS Maria MA1 Industrial Design

Pablo MA2 Industrial Design

Zuza MA2 Communication Design

Jai MA2 Communication Design

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PROTOTYPE TESTING

Navigation & Scene Change Modifiers Settings & Slicing

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NAVIGATION & SCENE

EXPERTS

SETUP The user was confused if this was the starting screen. Prototype #2 has a clearer setup & getting started screen.

AMATEURS

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NAVIGATION & SCENE

EXPERTS

ROTATING SCENE & MODEL Users expected the scene to move by clicking and dragging. Users understood modifying the model by rotation, scale and move gizmos.

AMATEURS

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NAVIGATION & SCENE

EXPERTS

PROGRESS BAR User stated that just the step he is on should be full opacity and that the previous step should be less visible. Discussion: Previous step is still clickable for navigation and it symbolizes that it’s completed. Would it be clear enough that the step is clickable if it was less visible?

AMATEURS

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PROTOTYPE TESTING

Navigation & Scene Change Modifiers Settings & Slicing

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CHANGE MODIFIERS

EXPERTS

CHANGE MODIFIERS The prototypes didn’t include the change modifier option. The placement of this function was discussed with one expert. As a conclusion; modifiers should be assigned in Scene step and later on changed in Settings step. In the settings step it should be made clear what object or modifier's settings are manipulated.

MODIFIER X

AMATEURS

MODIFIERS

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PROTOTYPE TESTING

Navigation & Scene Change Modifiers Settings & Slicing

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SETTINGS & SLICING

EXPERTS

PREVIEW Users liked the small top/front view preview in Prototype #2 or wanted to see a small preview in Prototype #1. Users wanted to see setting changes directly on the model or would go to the layers view to check changes.

AMATEURS

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SETTINGS & SLICING

EXPERTS

EXPLANATIONS Users wanted to see explanations on hover. Idea: Hover explanations could have animated gifs explaining the setting.

AMATEURS

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SETTINGS & SLICING

EXPERTS

SETTING ADJUSTMENTS Users wanted to manually type in layer height. There was a recommendation about making connected settings more visible visually. One user wasn’t sure if the basic settings are recommended settings.

AMATEURS

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EXPERTS

PRINTING TIME

SETTINGS & SLICING

Users had trouble discovering printing time in Prototype #2.

AMATEURS

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EXPERTS

SUPPORT

SETTINGS & SLICING

Users wanted to see support with color indication in Prototype #2.

AMATEURS

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SETTINGS & SLICING

EXPERTS

SLICING Users had trouble understanding if object was sliced because the view didn’t change in Prototype #2.

AMATEURS

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REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototypes Prototype Testing Final Design Design Guideline 123


FINAL DESIGN

Taking the insights from the prototype testing and feedback from the client into consideration a final prototype was created. This final prototype was the final UX/UI Design of the Realvision Redesign Project. After the presentation of the 2 concept prototypes and the prototype testing insights the client wanted to move on with the visual style of the first prototype but including the setting visualizations of the second prototype. The client also wanted to see a design and flow suggestion for the change modifiers function. The final prototype starts with a onboarding screen that allows the users to chose a printer model, toolhead and nozzle diameter. After this step is completed the users are asked to import a model to work with. The prototype is based on the user journey taking the users through 3 main steps; setting the scene, adjusting settings and slicing. The first step is the Scene Step, which allows the users to set the scene. The users can rotate, scale or move the object by manually typing in values or by using the gizmos on the model. The object selected is always shown by a stroke around the model. In this step the users also can assign modifiers by selecting an object from the dropdown menu. Once the modifier is selected the object will change color and opacity. The assign modifiers function also allows the user to import predefined shapes like cubes, cylinders or spheres. 124


FINAL DESIGN

After the users are done setting the scene they are taken to the Settings Step by clicking next. In the settings step the users are asked to chose an object or modifier to adjust the settings of. This can also be done by double clicking on the object or modifier. Once an object/modifier is selected users are given basic settings options if the users wishes to adjust other settings they have the option to go to the custom settings tab. The basic settings are visually supported by small icons and different UI elements. Furthermore when hovering over settings users get to read explanations supported by images or gifs. The custom settings tab allows the users to customize the area according to their wishes and needs. By clicking on the edit settings button the users can chose desired settings from a list with all settings which can be searched by level or keywords. After adjusting all settings users can slice the model by clicking the Slice button where they first see a loading bar which shows them that there is an ongoing process and right after they get to see the printing time and amount of filament needed. After slicing is completed users are taken to the Preview Step where they can see a preview of how the model would look printed. They can also go through the layers by using the slider on the right. Once the users are happy with everything they can export their G-Code by clicking the Export button and save it to a desired place on their device.

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FINAL PROTOTYPE

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FINAL SCREENS

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REALVISION PROCESS BOOK

Timeline Interviews Usability Testing & Research Card Sorting Workshop Crazy 8’s Workshop Prototypes Prototype Testing Final Design Design Guideline 153


DESIGN GUIDELINE

FONTS R A L E WAY B O L D 1 6

Raleway Bold 14

Raleway Bold 12

Raleway Bold 16

Raleway Medium 14

Raleway Medium 12

COLORS

#202447

#91BAFF

#F29079

#F2F2F2

#FFFFFF

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