Cybernetic Art Research Project Nr 8

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carp second life virtual art space

cybernetic art research project


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The word: „Cyberspace“ is known now as an artword, its born from the word „Cyber“ (a shortform from the english word „Cybernetic“ that again comes from the greek word „Kybernetike“; „The art of navigate“ and the word „Space“. On the worldfamous Macy-Conferences in the years 1946 till 1953 Cybernetik was something of high interest. Wellknown and famous scientists as Alan Turing, John von Neumann and Heinz von Foerster started here from scratch the modern computertechnics and the programm-architecture, today the basics for the Cyberspace. The real Cyberspace was opened by Secondlife. So you speak of web 3-D or so called Metaverses. The Metaverses are Internet-based virtual timespace-infrastructures. The miracle that we are experiencing today: the Cyberspace, the dematerialized virtual time-space, the worldwide webbed society. where we „surf around„ with lightspeed. An artist that is NOT using this virtual universe as a challenge and a goal doesnt deserve the name „Avantgarde“ This e-book dedicated to the pioneer of the Cybernetic Art

Nicolas Schöffer. He was one of the most important artists of the second half of twentieth century. Father of Cybernetic Art, thus of so-called „interactivity“, he wanted to bring a prospective and nonbackward-looking vision of Art, which could help mankind to develop itself with a good hold on true creative and liberating possibilities of our times.

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diabolus artspace CARP 8

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second life virtual art space

carp 8 cybernetic art research project

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Saying Thank You: First of all I would like to say to all of you that worked with us in CARP 8 a big big THANK YOU! Since 3 months we are performing METROPOLIS. In the first 2 months we had always a full sim. People even came 1 hour before to get a seat and waited peacefully for the show to start. The enthousiasm and professionality, the loyalty and the willingness to make this project again a succes is something that we do not find in RL all the time. This team shows that you all are wonderful people and its an honour to work with you . A big thank you goes to the METROPOLIS builder and performer group for their fantastic work: Debbie Trilling, Josina Burgess, Efrantirise Morane, Milla Milla Noel, Nnoiz Papp, Sca Shilova, windyy Lane and Caravaggio Bonetto. Special thanks to Junivers Stockholm for the additional Metropolis song. Thanks to MillaMilla Noel, for the CAMERA OBSCURA organisation. Milla did a great job. Special thanks for all CAMERA OBSCURA exhibitors: Sennaspirit Coronet, Miskat Quinan and Thess Writer Thanks go to Josina for the wonderful solo exhibition: the Face of the Sky

05 The New Co. video project with Debbie Trilling (video recording), Josina Burgess, MillaMilla Noel, Sca Shilova, Klute Coppola 2. my personal solo project the stereo panorama photography and video set for the metaverse infrastructure. 3. and the 2 mega architecture projects with Josina for 2 open sim grids : cyberlandia (4 sims) and metropolis metaverse (4 sims) Special thanks for Roxelo Babenco, Nicolas Sack,(cyberlandia) and Lena Vanilli (Metropolis metaversum)for the many co-laborativ helps in the starting phase. Open sim has a great potential in the future and we would like active help to create this future. And now about the CARP 9 projects we have for the near future: 1. perform Metropolis 2. emoticon 4 3. video projects Metropolis, Rings, Wall V2 4. exhibitions in Metropolis metaversum 5. start of the CHANGE production 6. organisation a video festival Peace, Love Vodka & Yellow Submarine, Vela =============================

Thanks go to Caravaggio for the architectural experiment: Architecture Coding (reactive architecture)

Analysis from Helfe Ihnen about CARP METROPOLIS published in FLICKR 28 Mar 2009 http://www.flickr.com/photos/22475787@N04/sets/ 72157615929909533/

The EMOTICON was also a very interesting project where we can experiment with new audiovisual effects and methodes. Many thanks goes to Josina Burgess, Millamilla Noel for the beautiful visuals and also a big thank you to Al Hoffman for the great improvisations and concerts. In fact this is our audiovisual experimental laboratorium in what we can try out many new emotional audiovisual components.

„Metropolis is a ‚must see‘ in SL! What the team has made is absolutely stunning and at the top level of what is possible in SL. On the other hand you see sometimes what is missing in SL in technical and esthetical possibilities. Acting seems to stay very difficuilt. Information by the team:

We did additional 3 projects: 1. Marco Minghetti & the living mutants society episode no.

After an idea of Debbie Trillling to do a re-make of METRO-


CARP 8 POLIS the fist science fiction movie made in 1927 by Fritz Lang, Velazquez Bonetto and Josina Burgess started with working out this Idea to bring it to Second Life. Velazquez Bonetto rebuild the Whole Metropolis, wrote programms and scripts, situated every scenery at its place and brought new technology into SL . Josina Burgess created all the caracters, avatars, costumes and together they used Muybridge simulations for mass groups where needed. Nnoiz Papp wrote and composed the music specially for Metropolis. Windyy Lane build the upperclass scenery and made all the animations Sca shilova build the robot and the animations for it. the actors are: Debbie Trilling MillaMilla Noel Efrantirse Morane Josina Burgess Velazquez Bonetto A Camera system is build in the seats where the audience will sit , also the seats, with audience in it, will fly around in Metropolis form scene to scene to be a „part“ of the whole. Its so far the biggest project ever done on SL, it took months of working, building,creating, rehearsing and animating. The actors/avatars playing the key figures teleport from stage to stage and perform in between camera close-ups. The whole Metropolis is a 1 hour breathtaking experience on SL, but not only on SL even in RL people will be able to watch this via You Tube as a new way of making a artistique event going beyond borders.“ ============================ A critics from Moris Vig about the CARP METROPOLIS Posted on April 19, 2009 http://secondarts.wordpress.com/2009/04/19/carp-pre-

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sents-metropolis-in-second-life/ „I’ve been hearing that the CARP/Diabolous team responsible for the inworld tour de force of Pink Floyd’s The Wall was at it again, this time making an inworld version of Fritz Lang’s classic 1927 science fiction silent motion picture, Metropolis. Today, I finally got around to attending a performance. [Side thought: It‘s like Josina Burgess, Debbie Trilling and their partners in the SL theatric arts at CARP know exactly what trips my artistic trigger. I love Pink Floyd and Roger Waters‘ work, hence my enjoyment of The Wall. In the Viggy collection of classic movie DVD‘s, Metropolis (even my crappy version of it) sits right alongside Citizen Kane and Casablanca. The history of the Metropolis movie is really something interesting, too...click here for more info on that. But I digress...] My verdict (like mine is important…a debatable point)? CARP’s Metropolis is at least the peer of their version of The Wall, if not its superior. The subject matter for both stories is equally grand, and CARP uses Metropolis as an allegory for the state of the world much like they did with The Wall: So we see Lang’s vision of the future…the everlasting difference of the rich and poor, the elite and the worker, the greedy people on the top and the suffering masses…very much alive today as now we see what greediness of the elite did to the world- economics and us, the people. Today we are living a crisis that is maybe worse then the one just after the War. The main message of Metropolis was that it gave a solution to Post-War Germany to attempt a Social Market. This in fact is what Metropolis as a movie created at that time. And this was exactly 60 years ago! Are we powerless and resigned ? Or do we change this future? Do we change our own Metropolis? With that as foreshadowing….there’s MUCH more after the


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fold, including a 100-plus piece slideshow to document this visual treat… website: diabolus.ning.com Technically, you have to start with the theatrical set. This is a dense build that minimizes the use of prims (perhaps CARP needs to be in a double-prim sim like those in Bay City and Nautilus!) and maximizes the use of textures to achieve the dramatic effect. As you will see below, the textures are both rich and grand. They also use textures as a means to demonstrate masses of characters - the chorus, if you will - and accomplishes this with impressive effect. How to ensure that the many, many textures load in a reasonable amount of time in a full sim? Easy - they took the first six minutes of the show to display credits and literally pre-load the entire pack of textures used in the show. Genius. This compact build also allows for attendees to sit in custom-scripted seating and be “physically” (this is a virtual world, so it can’t be physical,but hopefully you get my meaning) moved from scene to scene. The seating also is a marvel - three sets of seats, flying around the set like a choreographed guided tour of the property. Viewers also place themselves at the mercy of the flying seats - no need to use flycams or mouseview…just sit back and enjoy the ride. Lastly, the one thing you can’t see in the slideshow below: Music. The score for this show is really strong. It’s electronic in nature and complements the show quite well…just like the textures, the animations, the costumes… So here’s the slideshow. It’s quite a show, all 60 minutes of it. And, like The Wall, the Metropolis company invites the attendees down to the floor to celebrate the show once it’s done. Can’t beat that! Do yourself a favor and try to see this show. Metropolis is a grand theatrical performance that shows us how the Second Life platform can be used in ways we may not have thought possible.“

publications of the diabolus/carp: http://issuu.com/diabolus/docs/1_yes_entry http://issuu.com/diabolus/docs/2_dance http://issuu.com/diabolus/docs/3_automat http://issuu.com/diabolus/docs/carp-01 http://issuu.com/diabolus/docs/carp-02 http://issuu.com/diabolus/docs/carp-03 http://issuu.com/diabolus/docs/carp-04 http://issuu.com/diabolus/docs/carp-05 http://issuu.com/diabolus/docs/carp-06 http://issuu.com/diabolus/docs/carp-07 http://issuu.com/diabolus/docs/carp-08 http://issuu.com/diabolus/docs/arena_1 http://issuu.com/diabolus/docs/arena_2 http://issuu.com/diabolus/docs/camera_obscura_millamilla_noel http://issuu.com/diabolus/docs/camera_obscura_divaolina_kirax http://issuu.com/diabolus/docs/camera_obscura_sennaspirit_coronet http://issuu.com/diabolus/docs/camera_obscura_miskat_qinan http://issuu.com/diabolus/docs/camera_obscura_thess_writer

http://issuu.com/diabolus/docs/diabolus_portfolio_01 http://issuu.com/diabolus/docs/naomidevil_portfolio_01_ web


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art space diabolus

the making of METROPOLIS Producer/ creative director: Velazquez Bonetto (D) Soundtrack creator: nnoiz Papp (D) Costumes and character design: Josina Burgess (NL) Robot design & animation: Sca Shilowa (NL) Set design & build: Velazquez Bonetto (D), windyy Lane (USA), Caravaggio Bonetto (A), nnoiz Papp (D)

the making of Metropolis 1926

AV-animations: windyy Lane (USA) Muybridge animations: Josina Burgess (NL), Velazquez Bonetto (D) Video recording/editing: Debbie Trilling (UK) Venue camera: Velazquez Bonetto. (D) Additional song: Junivers Stockholm (S) Performers: Debbie Trilling (UK) Josina Burgess (NL) MillaMilla Noel (I) Efrantirise Morane (I) Velazquez Bonetto (D)

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Junivers Stockholm METROPOLIS

I wanna go to Metropolis Shine on me with your big bright city lights shine on me with your neon coloured diamonds Im coming for you Metropolis

i climbed the mountains and over the top to the valley flooding in silver light what a trip i made into a new great life and there i was dancing in the streets in the night

Oh Metropolis Make me alive , make me thrilled make me live high as in the sky make me rich without limits and set me free Im longing for you Metropolis

but then i lost - i was crusched and i couldnt get back to you the lights were fading and the diamonds were gone i was a slave and not free at all

i was a backyard kid some years ago struggled hard but it was all in vain but then i heard about you and the things you could do and i knew i had to get to you I wanna go to Metropolis Shine on me with your big bright city lights shine on me with your neon coloured diamonds Im coming for you Metropolis

I wanna go to Metropolis Shine on me with your big bright city lights shine on me with your neon coloured diamonds Im coming for you Metropolis i was a slave i wasnt free at all i struggled hard but it was all in vain i lost all i had and what could i do when i was still longing for you


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Sca Shilova

the making of the robot

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Josina Burgess & Velazquez Bonetto

the making of the muybridge animations

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Velazquez Bonetto

the making of the storyline, scripting & the master controler


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Metropolis storiview


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Metropolis storiview text format

PROLOGUE

Virtual Space: 100x100x200 meter Audiovisual Components: Mostly black/white Scenario in Mixed forms. - 3D rebuild of the original Metropolis - New visual Elements from our Time or timeles but also monochrom. Soundtrack: 55:34 min. only instrumental Music Scenes: as in the original only Gestures and Pantomime. Playground: full immersiv theatre/cinema Control, flying seats and 4D live-cut Camera system. Scene-Control: Master Controler V_11.0 with local Translation/Orientation on channel -222000444 local Translation/Orientation Event Recorder............................................. on channel -222333444 Relative Migration tool............................................................................... on channel -222666999 Credits: Creative Director: Velazquez Bonetto Soundtrack Creator: nnoiz Papp Character design and Costumes: Josina Burgess, Roboter design, build and animation: Sca Shilova AV-Animations: windyy Lane Muybridge Animations: Josina Burgess, Velazquez Bonetto Virtual Scene Design: Velazquez Bonetto, windyy Lane, Caravaggio Bonetto, nnoiz Papp Virtual Scene Build: Velazquez Bonetto, windyy Lane, nnoiz Papp LSL Scripts: Velazquez Bonetto AV-Camera direction: Velazquez Bonetto Video recording/editing: Debbie Trilling


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Metropolis reconstruction of the original version from 1927 1 2 3 4 5 6 7 8 9 10 11 12 13

http://www.youtube.com/watch?v=dYMbX8eVFpA http://www.youtube.com/watch?v=3lbatbjBzQM http://www.youtube.com/watch?v=MxdskP4lARM http://www.youtube.com/watch?v=FbluzMOJcC4 http://www.youtube.com/watch?v=rWNTOa2fJuE http://www.youtube.com/watch?v=bFLTPJE1DEs http://www.youtube.com/watch?v=ndnHnqvDh2k http://www.youtube.com/watch?v=f7trCt49bJ8 http://www.youtube.com/watch?v=-_P01cxeL5M http://www.youtube.com/watch?v=P8LUKwGB-ME http://www.youtube.com/watch?v=9wHNfj1okik http://www.youtube.com/watch?v=8s2ShZHX64Q http://www.youtube.com/watch?v=GpD47LyfpVw

CARP Storyboard of the original version from 1927: http://artspace-diabolus.com/CARP/METROPOLIS_Storyview.pdf

Prologue

soundtrack: 01_flight_to_metropolis.mp3 duration: 2:42 (162) timer : 0-162 2:42 Controler: 01 INSERT Credits: Maria, Marias Robot Dubble: Josina Burgess Marias Robot Dubble, Joh Fredersen : MillaMilla Noel Joh Fredersen and Grot : Efrantirise Morane Freder Fredersen: Debbie Trilling Rotwang: Velazquez Bonetto Seats + Kamera Kontrol: ON

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PRELUDIUM

In a overdimensioned and technically fully free city named Metropolis are the 2 comunities living toatally separated. The Upperclass lives in a paradise and enjoys in the amusementsparts addicting pleasures. In the Club of the Sons, the young elite lives in absolute luxury, where the „normal“ worksmen live underground and slave in 10 hourshifts at a overdimensioned machine. The brain of Metropolis is Joh Federsen, who rules and dictate from his steeringcentre in a new Tower of Babel over the city.

INTRO METROPOLIS

soundtrack: 02_INTRO_METROPOLIS.mp3 duration: 7:05 (425) timer : 162-587 9:47 Controler: 01 MACHINES MACHINERY Intrecate Machines Only visuable for Camera system closeups Avatars: -Muybridge Figures: -Seats + Camera Kontrol: ON Seats in start position SHIFTCHANGE Start in Level 2 seats in position level 2 Sirene, Glock Fence rises, the worker groups (muybridge) move Lift scenario camera rides along Workers square Avatars: -Muybridge Figures: Worker Groups Seats + Camera Control: ON


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FALLING IN LOVE

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soundtrack: 03_FALLING_IN_LOVE.mp3 duration: 5:02 (302) timer : 587-889 14:49 Controler: 02 The son Freder Fredersen meets one day Maria, a mysterious woman from the underground city and falls in love with her. CLUB OF THE SONS Level 3 Club of the Sons Garden, Fountain, Entrance Avatars: Freder Fredersen( Debbie), Maria (Josi) , Young Girls (Milla) Muybridge Figures: Children group, Group in crazy fantasy clothes Seats + Camera Control: ON MARIA Level 3 Club of the Sons Garden, Fountain, Entrance Avatars: Freder Fredersen( Debbie), Maria (Josi), Young Girls (Milla) Muybridge Figures: Children group, Serving personel Seats + Camera Control: ON

MOLOCHMASCHIENE

soundtrack: 04_MOLOCHMACHINE.mp3 duration: 5:04 (304) timer : 889-1193 19:53 Controler: 03 In his search for her he sees the need of the workers and tries without succes to let his father stop with his heartless and exploiting regime.


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FREDER FREDERSEN in worker world Level 2 Moloch Machine Avatar: Freder Fredersen (Debbie) Muybridge Figures: Worker figures at work Molochmachine Explosion Seats + Camera Control: ON

ROTWANGS LABOR & KATAKOMBA

soundtrack: 05_THE_LABORATORY.mp3 duration: 5:29 (329) timer : 1193-1522 25:22 Controler: 04 Federsen and Rotwang have a special bonding. One day Rotwang took away the beloved wife of Joh federsen. When giving bearth to Feder she died. With the Machine-Human Rotwang wants to create his own hell. Out of revenge he abort Federsens plan and makes the robot in the appearing of Maria to lead the workers into revolution. Maria tells the workers during a religionkind of meeting in the catacombs of the city the coming of a Mediator that will build a bridge between Brain (the leading level of metropolis) and Hands (the workers). Joh Federsen sees the danger of revolt by the influence of Maria and calls the scientist Rotwang to build him a machine-human and let it look like Maria so that it can influence the workers. ROTWANGS LABORATORY Level 2.5 Rotwangs Laboratory Avatars: Joh Fredersen( Efran), Rotwang (Debbie), Robot Maria (Milla) Projektion: Hel Seats + Camera Control: ON


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CATACOMB Level 1.5 Workers Chapel Avatare: Maria (Josi) , Joh Fredersen (Efran), Rotwang (Debbie) Muybridge Figures: Worker Groups Projection: Babylon vision Seats + Camera Control: ON

INTERMEZZO Cathedral

soundtrack: 06_KATHEDRALE.mp3 duration: 4:57 (297) timer : 1522-1819 30:19 Controler: 05 CATHEDRAL Level 2.5 Cathedral Avatar: Freder Fredersen (Debbie) Muybridge Figures: Worker Groups, Space Projection: the 7 Sins and Death Level 2 Glock Machine: Avatars: Freder Fredersen( Debbie), Worker 118811 (Efran) Seats + Camera Control: ON

METAMORPHOSIS

soundtrack: 07_METAMORPHOSIS.mp3 duration: 5:04 (304) timer : 1819-2123 35:23 Controler: 06

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Rotwang follows the orders of Joh. Fredersen, he keeps Maria locked in and in Metamorphose he gives his Robot the looks like Maria Metamorphose METAMORPHOSE Level 2.5 Rotwangs laboratory Avatars : Maria (Josi), Robot Maria (Milla), Rotwang (Debbie) Seats + Camera Control: ON

ROBOT MARIA

soundtrack: 08_YOSHIWARA-VISIONEN.mp3 duration: 4:46 (286) timer : 2123-2409 40:09 Controler: 07 When Freder Fredersen finds out that Maria is at his fathers he collapses and becomes sick. In this condition he becomes terrible visions. In the same time is Rotwang demonstrating his new Maria Robot on stage at the Yoshiwara Club of Sons. DANCE AND NIGHTMAIRE Level 3 Yoshivara Stage Avatars: Robot Maria (Josi), Joh Federsen (Efran), Rotwang (Debbie) Muybridge Figures: Groups of Elegante Gentleman in Club Level 2.5 Katedrale the 7 sins projection Seats + Camera Control: ON

FURIOSO REVOLUTION

soundtrack: 09_REVOLUTION.mp3 duration: 5:09 (309) timer : 2409-2718 45:18


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Controler: 08 Out of revenge Rotwang aborts Federsens plan and makes the robot in the appearing of Maria to lead the workers into revolution. The Mob storms into the underground fabrics and damages the Heartmachine, therefore the underground hausing of the workers will be overfloated with water. The real Maria however can, together with Feder and Josaphat that freed himself, save the children of the workers and bring themin safety in the „Club of Sons“ Destruction Level 1.5 Workers Chapel Avatare: Robot Maria (Josi)(Milla), Grot (Efran) Muybridge Figures: Worker Groups In Lift:Muybridge Figures: Worker Groups Level 2 Destruction of the Heartmachine Seats + Control: ON SAVING Level 1 Workers City Avatars: Freder Fredersen (Debbie), Maria (Josi), Josaphat (Efran) Muybridge Figures: Children Groups Special Effects: Gong, Water flud Level 3 Club of the Sons Seats + Camera Control: ON

END COMBAT

soundtrack: 10_FEUER_KAMPF.mp3 duration: 5:20 (320) timer : 2718-3038 50:38 Controler: 01


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Grot, the chief of workers manages to calm down the revolting workers. They understand it went to a catastrophe and think their children have drowned. Now the hate turns to the one they think started all this; Maria. The Robot appearing as Maria is captured and burned on a woodpile near the Cathedral. In the same time Rotwang is after Maria and hunted her on the roof of the cathedral. The scientist went nuts and sees Maria as belonging to him . Feder Federsen saves Maria and has a final fight with Rotwang. Verbrennung AvatarS: Robot Maria (Milla), Freder Fredersen (Debbie), Joh Fredersen (Efran), Grot, (Josi) Muybridge Figures: Worker Groups Seats + Camera Control: ON COMBAT Level 2.5 Cathedral Avatars: Robot Maria (Milla), Freder Fredersen (Debbie), Joh Fredersen (Efran), Josaphat, Grot, Spy, Rotwang( Klute), Maria( Josi) Muybridge Figures: Worker Groups Seats + Camera Control: ON

ENDPEACE

soundtrack: 11_The_END_PEACE.mp3 duration: 4:56 (296) timer : 3038-3334 55:34 Controler: 01 With the motto: „The Mediator between Brain and Hands is the Heart“ Joh Federsen and the workers make piece, helped by Feder.


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RECONSILIATION Level 2.5 Cathedral Avatars: Freder Fredersen( Debbie), Joh Fredersen (Efran), Grot, (Josi) Muybridge Figures: Worker Groups Seats + Camera Control: ON

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art space diabolus

Josina Burgess

...the face of the SKY

creative director & visuals: Josina Burgess architecture & scripting: Velazquez Bonetto

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Velazquez Bonetto

the NEW Co. video project Soundtrack; nnoiz Papp (D) Creative director/builder/scripter: Velazquez Bonetto (D) Video recording: Debbie Trilling (UK) performers: Josina Burgess(NL), Millamilla Noel (I) Sca Shilova (NL) Klute Coppola (F)

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marco minghetti & the living mutants society IN-VISIBLE SCORECARD Episode no. 05/128

NewCo., The Origins of the Corporation. Version of the Company Myth authorised by the Board of Directors and published in an Additional Note to the Financial Statements of the Impossible on the occasion of the Centenary of its Foundation.

On Air: Vangelis, Hymne Link to Invisible Cities: Cities and Memory. II. Isidora. “Isidora is the city of his dreams, with one difference. The city he dreamt of contained him when young; he arrived in Isidora when he was already old.” Category: Cities and Memory. II. Reverse side: Back. Hexagram from the Book of Organisational Variations: 32, Heng, The Long Duration Trunk of the Organic Plant: Boaz Position on the star chart: Visible when the Sun and Moon are in the sky and can shine lastingly; when the Four Seasons mutate and transform themselves and for this reason may end lastingly; when the Saint remains lasting in its orbit and the transformation of the world lasts until the conclusion

The man who desires such a company only gets it in his dreams. NewCo. is the dream company and the company of dreams: there, everyone – white and black, yellow and half-caste, small and big – dreams with their eyes open. And the dream is vision, it returns to each, guarded – as planned – at the top of a tower, in the forbidden garden, and harks back to its origins. It’s the dream of the primitive wave. It’s the dream of NewCo., put on that wave by the god Aeolus. There mysteriously, taking its life from the deep and far-off ocean, while the wave, unaware, advanced. Aeolus shipwrecked and homeless, blinded by its beauty, decided to make it his own. It blew there on a strip of land and NewCo. dragged, from the hidden world of the sea tuff, granites, pearls and coral. The moon shone, and NewCo. took on the shape of a majestic spiral shell, mother-of-pearl, open on the sea, since NewCo. has its womb in the sea: endless horizons, opening, future, planning, everything forward. At the reawakening of the sun it shone with harmonious richness: a symphony of reasons and emotions, where time isn’t time which inexorably flies by, and the newly-graduated thread together pearls, coral and


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nautilus which then become carillon, the female workers on golden beaches collect snow-white marine lilies to decorate their offices, the managers argue about agreements and development. But dormant and imperious the nightmare assails: the possibility of a devastating nothing, an alarming guest. All feel it, all fear and – an incredible syndrome – they all fall in love with it. To remove the fear, the nicest Meeting Room, where the Organic Plant flowers, is dedicated to the Butcher, to the Process Re-engineer and to the Great Rationaliser. They couldn’t stand being happy, because of the risk of falling and getting lost. Now they worry about dreaming different dreams and at the same time clash in wanting to dream the dreams of others. An annihilating competition looms, since they stopped knowing how to dream the common dream. Insignificance and Selfishness drag Malign Progress onto the banks of NewCo., the Enchanter who sends it to the bottom amidst deafening noise, in a foul miasma of putrefaction. The pebbly beaches are ribbons of tins and remains of an excessive meal. Hills of poseidonia ferment in the sun. Fossilised and drowsy employees in a shady life await the wake-up call, hoping for a new wind. It will come, it will come; it will surely come. The man who wants to arrives dreaming, as an elderly man, a confirmed Top Manager or maybe a humble worker in redundancy: to recall his origins and give voice to the future. In his maternal

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breast gestates that common dream, of a wave which advances and leaps over the abysses, to bring fullness of life, eternal renewal, rebirth. A new Corporation.

The cybernetic art research projet proudly presents.. Marco Minghetti & the living mutants society leAziende inVisibili Episode no. 05/128 NEW Co. 1. Dreaming from the new corporation (preludium) 2. Meeting with the investment banker (intermezzo) 3. Run for your profit (furioso) Credits: Creativ director Velazquez Bonetto (D) Soundtrack: nnoiz Papp (D) Video recording & editing: Debbie Trilling (UK) Performers: Josina Burgess (NL) Millamilla Noel (I) Klute Coppola (F) Sca Shilova (NL)


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MillaMilla Noel

NEW Co. impressions

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Caravaggio Bonetto

architecture coding S

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Velazquez Bonetto

anaglyph stereo panorama photography


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Velazquez Bonetto & Josina Burgess

the making of the MdM 2D cyberlandia

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art space diabolus

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the test exhibition in the MdM 2D


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the making of the MdM 3D cyberlandia

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the making of the MdM 4D cyberlandia

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