CARP 9
diabolus
carp second life virtual art space
cybernetic art research project
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The word: „Cyberspace“ is known now as an artword, its born from the word „Cyber“ (a shortform from the english word „Cybernetic“ that again comes from the greek word „Kybernetike“; „The art of navigate“ and the word „Space“. On the worldfamous Macy-Conferences in the years 1946 till 1953 Cybernetik was something of high interest. Wellknown and famous scientists as Alan Turing, John von Neumann and Heinz von Foerster started here from scratch the modern computertechnics and the programm-architecture, today the basics for the Cyberspace. The real Cyberspace was opened by Secondlife. So you speak of web 3-D or so called Metaverses. The Metaverses are Internet-based virtual timespace-infrastructures. The miracle that we are experiencing today: the Cyberspace, the dematerialized virtual time-space, the worldwide webbed society. where we „surf around„ with lightspeed. An artist that is NOT using this virtual universe as a challenge and a goal doesnt deserve the name „Avantgarde“ This e-book dedicated to the pioneer of the Cybernetic Art
Nicolas Schöffer. He was one of the most important artists of the second half of twentieth century. Father of Cybernetic Art, thus of so-called „interactivity“, he wanted to bring a prospective and nonbackward-looking vision of Art, which could help mankind to develop itself with a good hold on true creative and liberating possibilities of our times.
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diabolus artspace CARP 9
diabolus
second life virtual art space
carp 9 cybernetic art research project
Photos: Millamilla Noel Alien glow 1,2,3
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Saying Thank You: A big thank you goes to the METROPOLIS performer group for their fantastic work: Debbie Trilling, Josina Burgess, Efrantirise Morane, Milla Milla Noel. Special thanks to Debbie Tilling for the METROPOLIS machinima project. Thanks go to Caravaggio Bonetto for the special architectural experiment (TU WIEN): EMOTICON 4. A big thank you to junivers Stockholm for the gigantomagnetic EMOTICON soundtrack. Many thanks goes to Josina Burgess for the beautiful costumes and choreography and to Millamilla Noel for the wonderfull textures. A big thank you to Al Hofmann for the great live improvisation. Many thanks to the EMOTICON 4 performer group: Efrantirise Morane, Any1 Gynoid, Josina Burgess, Medora Chevaier, Josina Burgess Thanks go to Josina for the solo exhibition: Sculpture Chaos. Thanks go to SaveMe Oh for the great solo exhibition and for the two special events: Cheesus church, and SaveMe Oh award. Thanks to MillaMilla Noel, for the CAMERA OBSCURA organisation. Milla did as always a great job. Special thanks for all CAMERA OBSCURA exhibitors: Cienega Soon, Therese Carfango, Feathers Boa and Sanam Sewell. Tim Deschanel We did additional 3 projects: 1. The avatar museum in metropolis metaversum in colla-
boration with Klara Geher (TU WIEN) 2. The Imagine Festival closing exhibition and event. Many thanks to the creator team: eros Boa, Sicily Zapatero, Merlino Mayo, SaveMe Oh, Caravaggio Bonetto Josina Burgess, Velazquez Bonetto And now about the CARP 10 projects we have for the near future: 1. perform „Metropolis“ 2. perform and machinima project „The Rings“, 3. rebuild, perform and machinima project „Wall V3“. and many exhibitions and projects. Peace & Love, Vela AND DONT FORGET; Many great Thanks to Velazquez Bonetto, for his inspiration, his professionality , his knowledge and sharing all that with us, the team. He is the glew that hold Carp together and makes us find new ways to express our ideas and makes it possible to really give them form. Thank you on behalve of the whole Carp team. Josina Burgess
CARP 9 website: diabolus.ning.com e-book publications of the diabolus/carp: http://issuu.com/diabolus/docs/carp_creators_calimera_lane_flower_exonar http://issuu.com/diabolus/docs/carp_creators_caravaggio_bonetto http://issuu.com/diabolus/docs/carp_creators_debbie_trilling http://issuu.com/diabolus/docs/carp_creators_elfod_nemeth http://issuu.com/diabolus/docs/carp_creators_josina_burgess_1 http://issuu.com/diabolus/docs/carp_creators_josina_burgess_2 http://issuu.com/diabolus/docs/carp_creators_junivers_stockholm http://issuu.com/diabolus/docs/carp_creators_juria_yoshikawa http://issuu.com/diabolus/docs/carp_creators_nnoiz_papp http://issuu.com/diabolus/docs/carp_creators_sca_shilova http://issuu.com/diabolus/docs/carp_creators_velazquez_bonetto_1 http://issuu.com/diabolus/docs/carp_creators_velazquez_bonetto_2 http://issuu.com/diabolus/docs/carp_creators_velazquez_bonetto_3 http://issuu.com/diabolus/docs/carp-01 http://issuu.com/diabolus/docs/carp-02 http://issuu.com/diabolus/docs/carp-03 http://issuu.com/diabolus/docs/carp-04 http://issuu.com/diabolus/docs/carp-05 http://issuu.com/diabolus/docs/carp-06 http://issuu.com/diabolus/docs/carp-07 http://issuu.com/diabolus/docs/carp-08 http://issuu.com/diabolus/docs/carp-09 http://issuu.com/diabolus/docs/arena_1 http://issuu.com/diabolus/docs/arena_2 http://issuu.com/diabolus/docs/camera_obscura_millamilla_noel http://issuu.com/diabolus/docs/camera_obscura_divaolina_kirax http://issuu.com/diabolus/docs/camera_obscura_sennaspirit_coronet http://issuu.com/diabolus/docs/camera_obscura_miskat_qinan http://issuu.com/diabolus/docs/camera_obscura_thess_writer http://issuu.com/diabolus/docs/camera_obscura_cienegga_soon http://issuu.com/diabolus/docs/camera_obscura_therese_carfango http://issuu.com/diabolus/docs/camera_obscura_feathers_boa http://issuu.com/diabolus/docs/camera_obscura_sanam_sewell http://issuu.com/diabolus/docs/camera_obscura_tim_deschanel http://issuu.com/diabolus/docs/diabolus_portfolio_01 http://issuu.com/diabolus/docs/naomidevil_portfolio_01_web
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idea and creative direction: caravaggio bonetto sound track junivers stockholm improvisation soundtrack: al hofmann textures: caravaggio bonetto & millamilla noel avatar design and outfit: josina burgess scripting, camera and visuals: velazquez bonetto life broadcasting: junivers stockholm performers: efrantirise morane, millamilla noel medora chevalier, josina burgess, any1 gynoid
diabolus artspace CARP 9
diabolus
second life virtual art space cybernetic art research project
caravaggio bonetto emoticon
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Second Arts CARP Presents Emoticon Posted on August 9, 2009 by Nazz Lane Josina Burgess Opening the Presentation of Emoticon I attended the opening of the CARP (Cybernetic Art Research Projects) performance of “Emoticon” on Sunday, August 9th. As with previous productions by this multi-talented creative team, one had to arrive early before the SIM filled up and so I did nearly an hour before the 2 pm start. Nestled into my seat, I spent the time scanning around the set, taking pictures and chatting with members of the team and audience. The group’s announcement provided some insight into what the audience could expect and my having attended previous events by the group, I knew that I was in for an extravaganza of sight and sound. It wasn’t too long before the SIM did fill with arrivals taking their seats and preparing themselves for the figurative curtain to rise. It did when Josina Burgess at center stage delivered a welcoming address. “Hello and welcome to the Diabolus SIM, we are very pleased to see you! Cybernetic Art Research Projects worked in this summer break of METROPOLIS on a brand new project called EMOTICON. You ask…Emoticon … What means: Emoticon…? The Emoticon is a Dome, built in SL and has everything to do with emotions … As soon you think ART, Music, Dance
or Colours you also feel Emotions… Music specially written for it, dances performed, textures created, programs and scripts written to make a whole experience about emotions. Around this subject CARP has built a performance with all the emotions inside … Music specially written for it, dances performed, textures created, programs and scripts written to make a whole experience about emotions … and you as audience will interact with them. You will get questions asked by the master controller. It asks you to tell if the emotions that are showed really express what you feel through hearing the music, seeing the dancing, the colours and the movements. All together it is a visual and audible experience, based on what we humans have in common – feelings and emotions. We all have them. The interesting part is: Do we feel the same ones when we hear the same music, see colours, and experience art? Our experiment is to ask you to click yes or no to the questions. This is also broadcasted live via the TV station junivers has and send out also to people that are not on SL but can see it on the internet. Got curious now? Wow that’s also an emotion! Haha, come and see what the Emoticon is!” For the next thirty minutes, the audience was transported via the seat camera controls through a complete range of emotions while the performers danced to the musical score and we were swirled through the multiple textures and
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special effects. As Josi had announced, we the audience were polled and responded to a series of statements and then questions like the following: SPEAKER v11.0 shouts: emotion group nr1 distraction, surprise, amazement SPEAKER v11.0 shouts: 2. question surprise. Polling of the audience took place eight times and we were expected to reply by selecting either “yes” or “no”, when the blue box appeared in the upper right hand corner of the screen. Respond we did, as the chat lines scrolled up quickly after each question had been asked. An extravaganza it was, I and found myself engaged in the process by providing responses to each question as they were posed. The music was extraordinary in facilitating the emotions as were the colors and special effects. With forty plus avatars present, the effect of lag was negligible and I thoroughly enjoyed the presentation. This is a must see. Performers: Efrantirise Morane, Medora Chevalier, Josina Burgess, Any1 Gynoid, MillaMilla Noel Concept & art direction: Caravaggio Bonetto Soundtrack Creator: Junivers Stockholm Live Improvisation: Al Hoffman Visual set design and scripting: Velazquez Bonetto Costume design: Josina Burgess Textures: Caravaggio Bonetto, MillaMilla Noel, Josina Burgess
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http://issuu.com/diabolus/docs/emoticon http://issuu.com/diabolus/docs/emoticon_english
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diabolus artspace CARP 9
diabolus
second life virtual art space cybernetic art research project
debbie trilling the making of the metropolis machinima
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diabolus artspace CARP 9
diabolus
second life virtual art space cybernetic art research project
saveme oh played by saveme oh
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The life and works of SaveMe Oh Review by Larry Snavel, PhD, University of Blah, Boston Although she is just 3 years old and has been involved in Second Life for little more than 3 years, the artist behind the avatar, SaveMe Oh, has already created a substantial and important body of work in this new virtual medium. Her technical facility is evident nothing special, sculpting she never tried, the works seems a combination of stealing and copy and paste but it is so fucking irresistible because it is all done with simply using the old fashioned Second Life tools, creating montages of found real-life kitsch combined with the always overwhelming present images of herself. It is not the works she produces. She is the work herself. For all her expertise, however, her technical imperfection is not a trick, but the vehicle for communicating a depth of feeling that ranges from the most playful light heartedness to the darkest spiritual states. In her most profound works, she expresses the extremes of this affective range in elaborating a single theme. Consider, for example, the shit chairs; can the state of the art be defined in a more simple creation? She doesn’t hide in pseudo romantic steampunk shit where artists, suffering from credit crisis and climate change, try to invent the wheel and the steam once again like her sister Bryn Oh, who wants to relive the disaster once again, nor is she addicted to the desperate escapist works, like artists as Feathers Boa produce, who worship Mr. Spock and Captain Kirk with robotic beating hearts, revolving brains, and igniting power packs. SaveMe Oh doesn’t have to bring us back to those charmed moments of childhood when joy and imagination were fused in play, SaveMe Oh is always playing, it’s her second nature. And while playing she presents us a mirror as an emblem of the downfall of everything beautiful and free. In her installation as a whole the elements of darkness and joy are linked in the promise of a fragile redemption, one that must be wrested, perhaps only temporarily, from the most difficult moments of our lives.
Many of the artist‘s remarkable interactive works also convey this subtle theme. For example, in the piece titled „Hairy Pussy,“ a voluptuous hairy pussy is trapped in the machinery of what appears to be a gigantic censor stamp. There is a powerful life-force in every single pubic hair, but her living flesh is frozen, encased in a thin layer of ice. The pussy stretches her lips out toward the viewer pleading for release, but as the viewer approaches the piece, its icy surface swallows the visitor, both reinforcing and overwhelming the imploring gesture. We want to reach into the artwork, take the hairy pussy in our hand, pull the censor stamp away and worship her by the fire, but redemption is not that easily won. We can free one another from lonely imprisonment in the depths of our insular selves - so the artist seems to say - but it will require a love that goes beyond momentary inclination. The sensitive viewer will undoubtedly discover treasures in the artist‘s work that exceed what I have described. Like all genuine art, her creations resist easy paraphrase. But we are fortunate to have in Second Life an artist who challenges our perceptive abilities with material so richly significant. She promises nothing less than to illuminate a human condition in which vulnerability and transcendence are inseparably intertwined. The Refused Slut Interview Here is the interview I gave to Jumpman Lane for his Slutmagazine, a crappy paper for the promotion of blow up dolls and blonde poodle bimbo’s. One day I catched Jumpman Lane in his house with a child avater called Annie and made some jokes about it. I am not suggesting they did anything strange or perverse although he calls himself a sexgod, but anyway, he banned me from his house, his group and out of his magazine. But I know people would only read this filthy paper for my interview, so here it is, on a much nicer qualityblog. Jumpman Lane: Are ya dead? SaveMe Oh: no Jumpman Lane: well answer me when i say hi . You Turd ball
CARP 9 Jumpman Lane: So tell me you are an artist of some kind. What do you do? SaveMe Oh: I am the only artist in SL, all the other ones are frauds. They are old people spending their time together with their nurses behind the screen. So I have to be very productive to compensate all this. And the dictatorship of the Linden dont help me very much in my task. But as an artist I will carry my burden. Jumpman Lane: hehehehehe ! didnt Amber Linden force tp you to her once? SaveMe Oh: Yes, she tp-ed me at her feat to spank me, but as all Linden she finally start to love me, but of course company rules forbid her to tell that in public. Jumpman Lane: Not everybody loves u. What happened between you and my flake former partner CW Finesmith? SaveMe Oh: That man was unfortunately wearing a moustache and I am allergic to that. And he asked me to make a porn vehicle for him. Then I made my HOLY FUCK installation, and he was pissed off. Thats what happens all the time, People pretend to give you a free hand in creating, but after they can‘t wait to censor you because the work is more shocking then they could imagine. Jumpman Lane: That happens to u a lot? SaveMe Oh: Yes, because people are not interested in art, they are only interested in themselves. They don‘t care about the artists, but prefer to be in the spotlights themselves. Just like the people of Slut Magazine. If they could they would be in their own magazine as much as possible. The only problem is: They are boring. Jumpman Lane: Fuck you bitch! I hate artists and I put myself in my magazine as much as i can :p SaveMe Oh: Thats what I mean, you would like to fill the magazine only with yourself, but you are too ugly. People would only use your face as toiletpaper. Thats why you need me Jumpman Lane: Are you a griefer? Is that why you get banned a lot? SaveMe Oh: I am not a griefer. I am an antropolgist Jumpman Lane: See here stink bitch! If i put my foot in your crack again or Let Ms. Can Flo do it again you‘ll be shittin out Hoorenbek loafers and Hoorenbek pretty lil cal gal boots. Again. SaveMe Oh: Nobody is able even come close to my crack,
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first I am a nun and second poodles are to dumb to know where to find the crack. Jumpman Lane: Um ok u turd. Tell me about your movies? SaveMe Oh: As it is extremely difficult in SL to work together with people, I give up a little bit my theatre work and decide to make movies. There i can work more solitary, and only have to invite people when needed. So I made lots of movies and am experimenting with all kinds of sounds, editting and storytelling. The Linden will be proud Jumpman Lane: I‘m sure the Linden are proud. We are like retarded children to them. SaveMe Oh: Their ugly world was never portrait more beautiful as in my movies. They should give me ajob for my visionary thinking. Jumpman Lane: They have Torley Linden for that. You‘d be a cut up at the meetings :P SaveMe Oh: Torley is a nice nurd, good for all kind of tips, I also use them, but it needs an artist to make the movies. I am myself the artwork, I would never run around as a watermelon. And people mistake my behavior for the truth, I just do my job as dramaqueen the best I can. Jumpman Lane: Well I see your point. I would never run around as a watermelon either. SaveMe Oh: Ok, i could be sometimes a watermellon, if the art would ask that from me, but I wouldnt wear it in public to be proud of it Jumpman Lane: geee we are NOT gonna bash Torely who is a FINE Linden (yup I‘m made to say this :P) SaveMe Oh: He is a fine gentleman, maybe he loves me too like all Linden. I am their biggest ambassador, if I was not there who would know they did a nice job once, long ago? They only get fat, lazy and greedy. And now it‘s up to me to do the PR. Did they reward me for that??? Never. But it‘s ok. Jumpman Lane: I do the pr too and they love meh! Some of them. If they letme stay onna grid. I‘ll do wonders for the Lab. SaveMe Oh: They should raise me a monument, a statue Jumpman Lane: Jumpman Linden will be a kind soul. WATCH! SaveMe Oh: Jumpman is a blabbermouth, he tells a bedtime stories as long as I know him. Never saw any real result, only talk
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Jumpman Lane: wtf are you talking about now? SaveMe Oh: next question Jumpman Lane: oh ur a tard Jumpman Lane: Why do u continue to pester my editrix candace Flossberg lol? SaveMe Oh: Because she is in need to some education and I am generous Jumpman Lane: She is in college u fool. SaveMe Oh: Thats why I help her Jumpman Lane: You are a real humanitarian SaveMe Oh: Yes I am Jumpman Lane: Who are your enemies in Second Life. A person is judged best by the enemies he makes SaveMe Oh: Henry125 Petrov is a good enemy, as is Georg Janick. They are both examples of men who pretend to give you a free hand but only want the things going their way. They are the creators of a fake democracy, and fake artistic sandboxes. They have the problem that they prefer to hear themselve talk than to give others the opportunity. And of course they are free to do so, but they should be honest about that. Jumpman Lane: I like that. artistic sandboxes SaveMe Oh: Its nothing more than that. I wrote about the Pulsating Prim Plague. SL is littered with it. Jumpman Lane: Never a democracy. They want to be lords KINGS and patronzie the arts but they want to CONTROL thier peons. SaveMe Oh: Everybody drops a shit and call it art, and in SL everything is about control. I found that out. Jumpman Lane: well that might just sum up YOUR work lmao SaveMe Oh: I see all the things in SL and I rearrange them to shit. Yes, thats true. Here in my Save Drop Zone you will find a complete floor with that, even with interactive shitsounds so everybody is free here to create her own shit Jumpman Lane: We finished lmao SaveMe Oh: good.
Censored „I am a woman; nothing human is alien to me.“ This statement by SaveMe Oh would have been a fit epigraph for the first uncensored collection of photographs by Dutch/ Japanese artist SaveMe Oh. Internationally renowned for her banned movies and disturbing appearances, SaveMe Oh has experienced many difficulties in finding an exhibition space for her most recent works: Fuck the Linden. Even in „open-minded“ sims like Caerleon and Public Townscape, commercial galleries and public museums alike have turned her down. They have shown the portraits, her studies of poodles, even the relatively „soft-core“ pics—nude in wheelchair, Lindenlove bondage, full frontal nudity--but not the „hard core“ stuff. No wonder! „Conventional“ viewers, whether American or Italian, might find them brutal and dehumanizing, including as they do images of groupsex and poseball fucking. SaveMe Oh, considering the nature of the art support system and its patrons, realistically never expected a public exhibition of these works. Still she was hopeful, and through the intercession of influential friends in Roanoke, Boston and Almere, her work was brought to the attention of the Curatorial Committee of Virtual Holland, an alternative exhibition space. The members of Virtual Holland volunteer Curatorial Committee, artists, gallery and museum people, men and women, put aside their personal, moral proclivities and decided to exhibit the work on the basis of aesthetic criteria: composition, lighting, gradations of tones from black to white, and so forth. SaveMe Oh‘s exhibition, title „Censored“ because of her earlier experiences in trying to get the work shown, consisted all works selected by guest curator, Boston PhD and art-critic Larry Snavel (yes, that’s me). It included a self portrait of the artist which appeared on the announcement
CARP 9 for the exhibition-now a collector‘s item. With the signature of Philip Linden on her breast. The toughest photographs in this very tough show were a sequence of four images, the Save Freedom series. In making such photographs, SaveMe Oh‘s purpose is to document human experiences that have until now been either ignored or suppressed. What comes across in SaveMe Oh‘s images are the physical strength of the subjects and the tenderness of their helpers in the exploration of the poetry of pain. For all their gruesomeness, the images in this publication are striking in their resemblance to works by her fellow patriarchal Dutch artist, Willem de Kooning, in his distortions of the human figure and expressionistic use of paint. The depersonalization in the images, a separating of the subject mind from her body and of the artist‘s „self-distancing“ from the subject, was accentuated by the harsh flashbulb light used by SaveMe Oh.In comparison, the other works exhibited appear sedate, even elegant, and sometimes humorous-but only in comparison. SaveMe Oh initially became a photographer, - after having worked in the theatre, because she wanted to take „dirty pictures“ of herself with a Secondlife camera. She prefers the term „pornographic“ to „erotic“ to describe her work but she insists that she makes pornography that is art. No one else, she feels, has worked with the subject matter as she does. „Caerleon just doesn‘t go beyond a certain level. I do work that‘s worth doing.“ While SaveMe Oh enjoys photographing sex, she don’t enjoys sex herself. „Sex without a camara isn’t sexy. Photographing sex is the highest art form. It‘s the most complicated thing men can be involved in. It has a magic in it comparable to the magic in great art.“ „The point of making art,“ SaveMe Oh asserts, „is educating people.“ Her exhibition at Virtual Holland may not have been to everyone‘s taste, but it was instructive and did increase awareness about what is means to be a human being.
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Other SaveMe Oh exhibitions at the Second Enschede sim and her mindblowing performances have also revealed the artistic vision of a significant young Dutch/Japanese photographer-- All the works shown are consistent in the photographic beauty of their images.
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diabolus artspace CARP 9
diabolus
second life virtual art space cybernetic art research project
josina burgess sculpture chaos idea and creative direction: josina burgess improvisation soundtrack: al hofmann scripting & architecture: velazquez bonetto
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CARP 9 SCULPTED CHAOS In the digital world many artists are looking for new ways to create Art. In painting, sculpturing, photographing, drawing, texturing and many aother disciplines and techniques. New ideas develop and arise on the screen, ready to be exhibit and shown to the rest of the world. A whole universe of new possibilities opened and its a challenge for every artist to explore and find out what they could achieve and find, using the tools that are available here. The problem is that not every artists is a scientist or a technician, or a scriptwriter. Therefor they need the knowledge of others for creating what they have in mind. The collaboration on Secondlife with several artists working together is now already almost a common thing and that is good. This way more and better Art can be created. For a new exhibition with so called “Hyperforms” I was asked to create several new sculptures. The “hyperform” means that the form and shape and the colour of the object are more important then the eventually “message” that should accompany. Just a form with a nice shape and texture alone is however not enough. It has to “do” something as well. Has to be interactive, or rotating or changing at least to be interesting enough to hold the attention of the viewer longer then 2 seconds. Also the form has to be 3D so you can walk around or through it. Using sculpted prims made in the Wings programm and normal twisted prims. I did build several forms and I will describe a few better. MEDUSA Box prims. Twisted and longered and flexified. Linked together and equipped with a waving script Velazquez wrote, to make the prims slowly move on itsself. A changetexture script that let the textures smootly change. In the root prim a slow rotation script so the whols sculpture rotates. A texture I made in photoshop but with a overlaying colour, purple this time.
CARP 9 The sculpture showed as a medusa had but only the hairs. Like they all have a life of their own. When walking or flying inside the picture changes, colours become transparant here and there, sparcle scripts i made myself were added to create a more intens experience and just watching the form, shape , sparcles colours and moving is a joy to watch. ALIEN SPACE vertical Box prims. Alpha textures on them so the look made out of several parts. In the root prim a vertical rotating script so the sculpture rotates towards the spectator and over him. Texture-change script (of course) this script I use a lot and in many forms. And a prim torture script in some prims so the become bigger and smaller in a smooth way. Emitter particle script set in such a way that a few particles will be spit out now and then to give it more tension. FADING 59 BLACK/ORANGE Here I used 9 box prims. Streched till 10x 2m. transparant and black. Inside 3 sculpted prims different sizes. Fade script makes them appear and solve apart from each other in different time sets and colours (Velazquez wrote the script, like all the others) in 1 prim a particle script I wrote myself ( by using a special tool for it) the particles compliment the colours of the sculpted prims, and turn and rotate smoothly around the sculpted prims inside. I made a range of these sculptures all different and in different colours and shapes.
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CARP 9 BIG BLUE CRAZY SPHERE 2 10 x 10 spiral prims, 2 huge 20 x 5 prims. The textures are the most important. I made them in deep blue and the only script is a texturechange script set on 0.05. inside the root 1 emitter sparcle script, white/blue.
INSIDE ITS BETTER 16 sphere prims 10 x 10. a alpha texture that let them look like big bubbles and made them transparant. In each prim a sparcle script that circles and changes from blue to white. Texture-change scripts in every prim. Torture prim makes them grow bigger and smaller. In the root prim a slow rotation and target script so when you come closer the sculpture comes towards you
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HUGE WEB TURN 12 different prims. Two 10 x 10 m spheres. Two huge 20 x 5 prims twisted into half spirals. Four 20 x 20 prims cut path and changed in smaller bows. Four ring prims 10 x 10. the texture makes the sculpture interesting. I chose for white here but made several in different colours and textures. Texture-change script. In the root prim a slow rotation and emitter sparcle script. Dancing whites.
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CARP 9 APPROACH AND VANISH 7 sculpted prims. 10 x 5 m. the upper 5 have all texture change-script, the root prim has a smooth-scale script, and slow texture-change. The lower 2 sculpted prims are not linked to the upper 7. The root prim here has also a smooth-scale script and a villogo-va script. Vela wrote that and he is hungarian, so therefor the strange title?. These scripts make that when you come closer to the sculpture the upper and the lower parts sink in each other and when stepping back go back in former position. Its a great effect and surprizes avery time. Of course also here a particle script in the upper rootprim to make the sculpture look more better.
CARP 9 LIVING THORUS SPIRAL 7 Box prims, twisted and stretched, the texture again makes the sculpture as well. Each prim a flexi-wave script that makes the prim turn and rotate at random. Inside the rootprim a random-change-target script that let the sculpture fly and move at random. Also a slow rotation script. The sculpture starts to “live�.
LIVING CYLINDER 1 cylinder prim 10 x 10m. around the sides 10 x 3 m prims, flexi and with a prim torture script. All transparant. In the root prim a slow rotation script that makes the prims around the side moving and waving. Also a sparcle script that makes the whole more interesting to watchor walk inside.
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CARP 9 PAPAVER HYPERFORM Two 10 x 10 x 2 box prims, linked. Many 10 x 0.3 x 03 prims in a twisted shape, set in front of the 2 big prims. Here I used a RL painting I made as texture. Back of the 2 big prims three 10 x 10 x 03 sphere prims. All equipped with a texture change script. In the root prim a sparcle script. Then made all a little transparant. Like these I made a few more all different looking sculptures using RL paintings or textures I made in Photoshop as textures. I made many sculptures, all different and all doing different things. We wanted to exhibit them but not in a “normal” way. Velazquez had the idea to make a “chaos”. The idea was to write a programm, do that in a control system and make a “choreography” for all the sculptures to move and fly through the exhibition space. He build a Huge space whith 2 platforms for the spectators to watch it all. The sculptures were placed and scripted so they could get the commando’s from the controle system. Then Velazquez made them “dance” and move and at the end “attack” the audience. All was programmed to give a 1 hour performence. I placed several sparcle units, where I was wearing a “hud” that gaved me possibillity to use a menu and steer also live the sparcles in different forms and colours. Al Hofmann was willing to give a live concert at the opening. So the three of us. Velazquez, Al and me were working live together and the exhibition was a great succes. A full sim, many people having a great time and a big Wow-effect. Josina Burgess /Josina den Burger
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second life virtual art space cybernetic art research project
imagine creators: eros boa (I) sicily zapatero (USA) josina burgess (NL) caravaggio bonetto (A) saveme oh (NL) merlino mayo (I) millamilla noel (I) velazquez bonetto(D)
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IMAGINE FESTIVAL GRAND FINALE „DREAM YOUR FUTURE“ show For the Imagine festival, CARP was asked to do the Grand Finale. And CARP would not be CARP when they would not create something spectacular and never seen on SL before. We asked several artists of name to come in the team and brainstorm with us about the form of the concept; Dream your future.. The team is; Velazquez Bonetto, Carravagio Bonetto, Eros Boa, Sicily Zapatero Save Me Oh, Merlino Mayo, MillaMilla Noel, Josina Burgess We gathered together and started to brainstorm and already soon we thought about 10 hemospheres floating in the skies on several hights, audience sitting in „boats“, flying from one hemosphere to the other and the travelling itsself should be a experience of itsself. On evrey hemisphere a artist would build his idea of a future dreamed subject. The storytext after the 2. brainstorming; Macrocosmos Vela, Cara, Josi GDP = Great Domestic Product GHP = Great Happynes Product 0- CENTER the megastructure and travel machine in the future show + control system + 4d camera system this is the basic construct for audiovisual unity and the individual point of view diversity of the 10 microcosmosses (the universal eclectic style, communication with all social milieus). This space construct is very simple, include only cca 50 meter circles or hemyspheres for all microcosmos
and the connection lines between the circles (symbolise the logical relations of the single scenarios) All scenario circles have an other height level. Int the middle of the construct is the start position of the travel machine and the place of the closing party of the imagine festival. Microcosmos (10): 1- Home vela narrative (changed to transportation) a. The content and context of the message: The development of the thinking about the „home“ is the changing of the intellectual perspective: (The most radical changes concern the points of view with which we look at the own environment. First we have looked at the world from the cave, later from the village and then from the factory. Today we look basically from the space at the home earth. b. The future vision: showing the development of the interpretation about the abstraction home (cave view, village view, factory view, global view, extrapolation = future universal view. In this scenario the main expressions-tool is the camera view handling) c. The contrast: the home-sweet-home view 2- travel vela narrative/interaktive a. The content and context of the message: Transport is a special way of mobility Travel, Transport and Mobility not only as physical movement from A to B. Mobility in the future is META-MOBILITY - it is about phisical, mental, emotional, communicative and social mobility. The second question is the kind of the physical transport of the human body (local movement for health and fitness) b. The future vision: huge scale visual: running human (muybridge animation) in a 4D adventure projection as a brain to brain communication. c. The contrast: in small scale: the typical TUI holyday citizen: no adventure only the same what at home but in an other location.
CARP 9 3- Consumption sicily 4- Nature sicily narrative Nature in the future. Nature in the future will be protected fiercely as natural resources were becoming scarce in the 21st century. Trees in particular are a valued commodity. From them we receive oxygen , resources for food, clothing and shelter. The tree has become a symbol of life, all life.: Plant, animal , Human. Many jobs will revolve around the protection of nature. That which is consumed must be replaced. Hydropondic farming will be common place as will wind and solar energy. Insects too shall be nurtured, most importantly, bees which are no necessary to the plantlife. Without plants, life on earth dies. Water and its purification are also paramount. Every home has a rain collection system. The Scene: The scene begins focused on a small seed which germinates and becomes a seedling, we see the seedling become an adult plant that then grows fruit, the adult plant dies, dropping seeds...the life cycle continues multiplying the plants...as the scene grows with more plants the camera pulls back to show other groups of plants, and it is soon revealed that the plants are not growing outdoors at all, but within a huge dome. Indoor farming, controlled invironments to meet the needs of the future world. The dome is a huge greenhouse. Beautiful in it‘s own way. 5- Aging eros interactive idea for my aging scene...dorian gray: watch the old pictures in the photobook, decide one, push the button, wear old(young) outfit and exit from home My future vision of aging or the opposite...old outside, youn inside..decide the outfit as chose the dinner 6- Communication Merlino 7- Love josi narrative We can introduce to us the future always only as an apocalypse, consumption hell or absurd Comic-Strip. If we
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are, however, once there, she will turn out quite normal place to the love, marriages, driving a car and birth of child. /Mathias Horx futurologist/ a big heart, the heart goes transparent, inside the heart appaer textures like; a baby in the whoom, hands holding, friends hugging, a happy family, a couple kissing, the heart goes back to solid and a emitter send out many heart particles. end scene. Song; Beatles; All you need is love 8- Unity josi narrative A big slowly rotating globe. avatars of all kind and races appear around the globe in a circle, rotating the other way. song; Michael Jackson; Heal the world. 9- Luxury saveMe interactive The luxury of the abcence of the physical body. Eternal life is created by removing the brains from the useless bodies and keep them in a laboratorium and feed them with impulses of education, information, sex, taste and drugs etc. for an absolute feeling of joy. Every visitor gets at the entrance an attachment in the shape of a gigantic tube with a floating brain in it. By conecting this brain to sevaral “suport sysytems� the brain gets imputs from the above mentioned feed. 10-Heaven saveMe interactive On a round table are seating balls, by touching your skincolor changes randomly from white to brown, black, red or yellow. Also your arms grows by which it gets impossible to feed yourself from the huge mountain of delicious food in the middle. The only possibibility is feeding eachother There should be a centre point from where the boats would leave to make the journey. Velazquez did build working platforms for the team so every artist could work quietly and when someone needed something, a script, or some help figuring out to make something work we all helped each other.
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imagine 01: -transportation
creator: velazquez bonetto
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imagine 02: -travel
creator: velazquez bonetto
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imagine 03: -consumption
creator: sicily zapatero
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imagine 04: -nature
creator: sicily zapatero
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imagine 05: -communication
* ERUDIUM * by Merlino Mayo The Vision of Comunication and Education in the Future The written language will be just a filter, the true information, comunication and learning, will come as pure concepts in our mind. Four drops of fire will be inserted into the blood, and the Genius will light the mind of lunatics. The images, movements, geometry, colors, sounds, emotions, senses, will be the alphabet of a new language, that linked to the whole human beings net, will create an infinite liquid flux of Though. All this great develop acceleration will be necessary before the Big Collapse Day, to reach the next step of human evolution, that will come back changed to his Mater Naturae. 10.11.2119 planet Earth * E.R.U.D.I.U.M. is a new learning and comunicating biomachine able to interact with humans, to enhance power mind, skills, to link to old recorded, simulated and live other experiences. ** To use it correctly please sit down into the green-orange spheres inside.
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imagine 06: -aging
creator: eros boa
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imagine 07: -love
Created by Josina Burgess We can introduce to us the future always only as an apocalypse, consumption hell or absurd Comic-Strip. If we are, however, once there, she will turn out quite normal place to the love, marriages, driving a car and birth of child. /Mathias Horx futurologist/ Love is something that never change, Love is in the now and in the future for all mankind the most important thing to exist. Love is the base of everything./Josina Burgess/ The message and the scenery is simple: Two 40x 40 spheres , background solid black, front alpha with the words ALL YOU NEED IS LOVE. A 3D heart in the middel slowly rotating and fading from solid to transparant , changing colours and with the image of a kissing couple. From the heart littel heart particles flow out in a pounding rythm. In the middle of the sphere 4 huge puppets ; The Beatles in their Sgt. Peppers Lonely Hearts Club Band costumes, created by Velazquez, equipped with a animation script that let the puppets move like they are playing their instruments. On the sides two smaller pounding hearts with fire particles inside. Alsos on both sides a prim with the tekst from Mathias Horx on it. Over stream automaticly by arriving at the scene, the song: All you need is Love. Beatles.
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imagine 08: -unity
created by josina burgess UNITED WE STAND, DEVIDED WE FALL. Aesop. Ancient Greek Fabulist. 620 BC- 560 BC A 40 x 40 big slowly rotating globe, fading into transparant. Inside the globe a 20x 20 globe with flame particles and changing colours. Images of many different avatars of all kinds and races appear around the globe in a circle, rotating the other way. Particles with the words „Heal the World“ appear from time to time . On the sides prims with tickertape script, text: United we stand, devided we fall.. Aesop. Ancient Greek Fabulist. 620 BC- 560 BC song; Michael Jackson; Heal the world.
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imagine 09: -luxury
creator: saveme oh The luxury of the abcence of the physical body. Eternal life is created by removing the brains from the useless bodies and keep them in a laboratorium and feed them with impulses of education, information, sex, taste and drugs etc. for an absolute feeling of joy. Every visitor gets at the entrance an attachment in the shape of a gigantic tube with a floating brain in it. By conecting this brain to sevaral “suport sysytems� the brain gets imputs from the above mentioned feed.
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imagine 10: -haeven
creator: saveme oh
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imagine 11: -center
creators: caravaggio bonetto josina burgess velazquez bonetto
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