Job Availability board for John Smith
CORRIDOR
CORRIDOR
A
To activate the building further than a place for working and even after business hours, there needs to be public engagements. Blending the two spatial qualities together.
Dynamic Breakout Space
The architecture should embed break spaces that engages other people, creating relationships. This space should be more than simple furniture layouts.
Neo-Guild House
Level of Visibilities
NEO-GUILD HOUSE ‘Beyond the Workplace’
Job Description
CAFE
PRIVATE
Job Job Job Description Description Description
Design
Blurring boundaries
CORRIDOR
COLLABORATION
LIBRARY
J
MEETING
BREAK
M
Manage
Job Board System
Tech
Job Description
Consult
RECEPTION
Field
Different programs require different exposure to outside so Incentive based system where employees and companies can each room should be designed accordingly. Also by enabling benefit each other. This helps workers to belong to the visibility, people can know if they can use certain spaces. business and give progress to individual’s achievements.
BALCONY
WORKSOP
CORRIDOR
Superblock
Creating a separate world within one building envelope, mimicking theme park atmosphere. Many variety of programs exists but all under
Occupiable Void Space
Void space just becomes an excuse if it isn’t being utilized. By creating occupancy into these zones, the building can be activated at every corner.
Dynamic Circulations
Modern offices have one set of lifts where everyone uses being the only place to make contact with people on other levels yet the experience is claustrophobic.
PUBLIC
Split Levels
Each room require different dimensions, horizontal distance can be easily transformed but it is important to respect required height of each rooms.
DANNY (DONG WOO) KWAK S3278341 TUTOR: GEORGINA & VICKI KARVASIL 2018 SEMESTER 2 DESIGN STUDIO 7 ARCH1330
View From Hardware Lane
Beyond the Workplace
Danny (Dong Woo Kwak s3278341)
Portfolio
Neo-Guild House
Beyond The Workplace
Contents Final Presentation - Final Presentation Panel - Digital Presentation Slides Week 01 - Office typology study - Concession program study - Reading Review - Neo-Guild House Essay - Process Based Device 01: First Encounter - Chosen Device 01: Cellular Automata - Device Application Steps & Outcome - Chosen Device 02: Water Cycle - Device Application Steps & Outcome Week 02 - Future Workplace Study - Ambition of the Project - SWOT Analysis - Site Analysis - Process Based Device 03: Natural Device - Chosen Device 03: Cyclone - Device Application Steps & Outcome Week 03 - Architectural Aspirations Study - Architectural Qualities Study - Reading Review - Current office problem analysis - Medieval Guild House analysis - Neo-Guild House Study - Neo-Guild House Collage - Process Based Device 04: Behavioural Device - Chosen Device 04: Metamorphism - Device Application Steps & Outcome Week 04 - Future Workplace Study - Concession Program Study - Future Workplace Concept Collage - Architectural Questions - Client Study - Program Relationship Wheel Study - Process Based Device 05: Behavioural Device 02 - Chosen Device 05: Tectonic Plate Movement - Device Application Steps & Outcome Week 05 - Site Application Process - Site Application Outcome - Process Based Device 06: Behavioural Device 03 - Chosen Device 06: Igneous Intrusion - Device Application Steps & Outcome - Faรงade Precedent Study - Faรงade Identity Study - Process Based Device 07: Faรงade Device - Chosen Device 07: Rock Crystallisation - Device Application Steps & Outcome Mid Semester Presentation - Mid Semester Panel - Mid Semester Presentation Slides Week 7,8,9 - Architectural Qualities & Aspirations Review - Faรงade Testing and outcomes - Metamorphism translation to Architecture Study - Detail Design Progress Week 10 - Draft Panel Week 11 - Draft Panel 02
Beyond The Workplace
Danny (Dong Woo Kwak s3278341)
Neo-Guild House
Beyond The Workplace
Final Presentation Panel
Danny (Dong Woo Kwak s3278341)
Neo-Guild House
Beyond The Workplace
Digital Presentation
Danny (Dong Woo Kwak s3278341)
Neo-Guild House
Beyond The Workplace Can architecture of contemporary office typology transform into Neo-Guild House? How can the public realm be merged with office environment, bringing clients and business together, in order to create and develop relationship between the two? The key concept of Neo-Guild House is about creating connection between clients and workers as well as each other and the architecture is acting as a physical hub/platform where you work and communicate and congregate. The natural behaviour of ‘Terraforming’ allows for one material (rock) to shape various forms that transforms depending on situations. By using these devices, we can bring public/private together and build relationship between workers/clients all in one building envelope. Thus creating a separate world within the office, where Foundation for Young Australians can work privately and allow publics (possible future clients) to engage the workspace.
Playground
Market
Neo-Guild House
Beyond The Workplace
rmi rafo Ter
for s on lian ati nd tra Fou Aus g un Yo
Architectural Qualities
ng
Beyond the Workplace
Aspirations
Project Vision
Modern Workplaces Workspace in the 21st Century is getting smaller in private space while spreading wider in public domain and further in the digital realm. Without any intervention by architects, office is going to retreat back to individual’s homes where they can work more conveniently, just like how the Dark Ages followed complex multinational trade dependant Bronze Age. Therefore, we need to go back in time and search for possible answer and the concept of Guild Houses needs to return to 21st Centrury evolved into Neo-Guild House. What is Neo-Guild House? Neo-Guild House is type of work environment where the company becomes a Guild, an association, transforming employers and employees into Guild Members (agents) and Guild House (architecture) becoming a hub for these people to work as well as allowing public to enter the workspace in various ways. Essentially, Neo-Guild House becomes the zone of that particular workforce, within the public realm.
How can we replace current office, glass fortress, into ‘Guild House’ and transforming the urban layer into medieval square? Can the employees become agents of the company consulting in both private and public realms while collaborating with the non-members?
Key Concepts of Neo-Guild House • Company employees becoming agents of the company • Building serving as hub for information • Architecture embedded into the urban layer • Inviting public into the space • Despatching workers out into the world • People with similar interest can congregate • Architecture that helps building relationships
Beyond The Workplace
Neo-Guild House
FOUNDATION FOR YOUNG AUSTRALIANS (FYA) The Foundation for Young Australians (FYA) is an Australian non-profit organisation whose purpose is to improve the learning outcomes and life opportunities of young Australians. Projects of the foundation include the Safe Schools Coalition Australia and publishing research.
Company not visible from main street
Hidden in dark alley
Uninviting place for young adults
Business Type: NGO Affiliations: Department of Education and Training
Main working style
Main business typologies
Worker typology
Improving & Reports
FYA
Undertaking Project Sending out agents
Trainer
Training Clients
School
Feedback
Business Structure CEO
Board
Legal
Finance Manager
Manager
Project Team
Project Team Client
Facility Trainer
Beyond The Workplace
Managing Team (15%)
Members
In charge of managing the company, job is to overlook Principal the vision of the company and obtain projects from Board members clients as well as manage internal issues. Generally Lead consultant stationed within the company but initial meeting with client done by managers.
Facility usage Private rooms Meeting room Manager room
Project Team (35%)
Members
Facility usage
In charge of individual projects, working in team to start/develop/achieve the goal set out by the manager. Working with the clients as well as team members thus require group workstation.
Project manager Project members Co-ordinator
Cubicles Collaborative room Touch down area Workshop
Trainers (25%)
Members
Facility usage
Trainers Specialised individuals/teams that are in charge of either training the workers or be sent outto clients. Majority of the work is to be done outside office. General workspace to be used when in the office.
Touch down area Collaborative Workshop Auditorium
Finance (10%)
Members
Facility usage
In charge of revenue and expenses of the business, getting reports from project team and reporting to managing team. Working in the office and require individual workstation.
Accountant Marketing Investor
Private room Auditorium Meeting
Legal (5%)
Members
Facility usage
In charge of business legal activities. Stationed within the office working with the managing team
Legal co-ordinator
Private room Auditorium Meeting
Service (10%)
Members
Facility usage
In charge of building facility and business softwares. Working within the office and require individual workstation.
Facility manager IT manager Website/Social network operator Reception
Private room Service room Touch down area Storage
Brainstorming Library Thinking Meeting room Storage
Training Storage meeting
Client: Foundation for Young Australians
Superblock: World within one Building
Operation Theatre: Exposed Workspace
Neo-Guild House Ground Floor
Neo-Guild House View into YLAB
Beyond The Workplace
Future Workplace Concepts
Playground: Familiarity + Attention Interface Breakout Space
Office
on ti ina t Des
Eng
a
Ble ndi ng
en gem
t
Playground
Public
Precedent: The Rampart Wave by BASE Landscape Architecture, Lyon France
Playground Relationship Diagram
Neo-Guild House Playground
Market: Engagement with business + Prototype Advertise Hospitality
Office
i at l e R
Cr
e eat
t
Des
ty
on
ina ti
ita li
p
Hos
hi s n o
p
Market
Public
Precedent: Ssamjigil by Ga.A Architects, Seoul Korea
Beyond The Workplace
Market Relationship Diagram
Neo-Guild House Market
Consession Programs accompanying Workplace
Key Aspirations
Job Availability board for John Smith
M J
Job Description
A
Job Job Job Description Description Description
Design
Blurring boundaries
To activate the building further than a place for working and even after business hours, there needs to be public engagements. Blending the two spatial qualities together.
Dynamic Breakout Space
The architecture should embed break spaces that engages other people, creating relationships. This space should be more than simple furniture layouts.
Level of Visibilities
Manage
Tech
Job Description
Consult
Field
Job Board System
Different programs require different exposure to outside so Incentive based system where employees and companies can each room should be designed accordingly. Also by enabling benefit each other. This helps workers to belong to the visibility, people can know if they can use certain spaces. business and give progress to individual’s achievements.
Key Architectural Qualities
CORRIDOR
MEETING
CORRIDOR BREAK
CORRIDOR
COLLABORATION
LIBRARY
CAFE PRIVATE
BALCONY
WORKSOP CORRIDOR
RECEPTION
Superblock
Creating a separate world within one building envelope, mimicking theme park atmosphere. Many variety of programs exists but all under
Beyond The Workplace
Occupiable Void Space
Void space just becomes an excuse if it isn’t being utilized. By creating occupancy into these zones, the building can be activated at every corner.
Dynamic Circulations
Modern offices have one set of lifts where everyone uses being the only place to make contact with people on other levels yet the experience is claustrophobic.
PUBLIC
Split Levels
Each room require different dimensions, horizontal distance can be easily transformed but it is important to respect required height of each rooms.
Aspiration + Architectural Qualities
Architectural Question: Can architecture of contemporary office typology transform into Neo-Guild House? How can the public realm be merged with office environment, bringing wonderers and business together, in order to create a homogeneous relationship between the two? Spatial Question: Can office become a place for living instead of place of working, where individuals have to mingle constantly with others? Political Question: Can an office have reasons to visit besides for business consulting and be an inviting place to be used outside business hours? Social Question: How can an office act as hub for exchanging information and build relationship?
Beyond The Workplace
Summary
To view Video Clip please visit the following webpage
http://dkurbandesign.wixsite.com/dk-studio/dw-beyond-the-workplace
Job Availability board for John Smith
CORRIDOR
CORRIDOR
A
Job Description
To activate the building further than a place for working and even after business hours, there needs to be public engagements. Blending the two spatial qualities together.
Dynamic Breakout Space
The architecture should embed break spaces that engages other people, creating relationships. This space should be more than simple furniture layouts.
Neo-Guild House
Level of Visibilities
CAFE PRIVATE
Job Job Job Description Description Description
Design
Blurring boundaries
CORRIDOR
COLLABORATION
LIBRARY
J
MEETING
BREAK
M
Manage
Job Board System
Tech
Job Description
Consult
BALCONY
WORKSOP CORRIDOR
RECEPTION
PUBLIC
Field
Different programs require different exposure to outside so Incentive based system where employees and companies can each room should be designed accordingly. Also by enabling benefit each other. This helps workers to belong to the visibility, people can know if they can use certain spaces. business and give progress to individual’s achievements.
Superblock
Creating a separate world within one building envelope, mimicking theme park atmosphere. Many variety of programs exists but all under
Occupiable Void Space
Void space just becomes an excuse if it isn’t being utilized. By creating occupancy into these zones, the building can be activated at every corner.
Dynamic Circulations
Modern offices have one set of lifts where everyone uses being the only place to make contact with people on other levels yet the experience is claustrophobic.
Split Levels
Each room require different dimensions, horizontal distance can be easily transformed but it is important to respect required height of each rooms.
View From Hardware Lane
Warburton Ln
Racing Club Ln
YSP
YSP
$20 BOSS YSP
$20 BOSS
YSP MARKET
Hardware Ln
PLAYGROUND
COUNSELLING
LIBRARY
MARKET
KEY
WAITING AREA
LEDEND Facade Curtain Glazing Wall
Circulation Path/Public Zone
Market Zone
Enclosed Room
AUDITORIUM
YLAB
Device Driven Furniture
Landscape Garden
TECH VIP
Void Zone
Bourke St
Neo-Guild House
Plan (Ground Floor)
Warburton Ln
Racing Club Ln
Warburton Ln
Racing Club Ln
YSP
$20 BOSS
YSP MARKET
Hardware Ln
Hardware Ln
COUNSELLING
MARKET
YLAB
LIBRARY
KEY
LEDEND Facade Curtain Glazing Wall
Circulation Path/Public Zone
Market Zone
Enclosed Room
AUDITORIUM Device Driven Furniture
Landscape Garden
Void Zone
Bourke St Level 02.5
Neo-Guild House
Bourke St Level 04
Plan (Level 2.5 & 4)
LEVEL 0
LEVEL 0.5
LEVEL 1
LEVEL 1.5
LEVEL 2
LEVEL 2.5
LEVEL 3
LEVEL 3.5
LEVEL 4
LEVEL 4.5
LEVEL 5
LEVEL 5.5
Neo-Guild House
Diagrammatic Plans
Neo-Guild House Lvl 00 View
Neo-Guild House Lvl 04 View
Neo-Guild House
Section Bourke Street
Neo-Guild House
Section Hardware Lane
Business Faculty
Public Program
$20 Boss
Auditorium
YSP
Library
YLAB
Playground
Counselling
Market
Programs transforming in all directions [vertical & horizontal]
Paths/Furniture linking all programs
Neo-Guild House
Program Components Diagrams
Metaconglomerate
Conglomerate
Metamorphism of Public Program: Auditorium Varies rocks – Conglomerate – Metaconglomerate Conglomerate rock compose of variety of small pebble sedemented on top of eachother from nearby watersource. Likewise metaconglomerate further squish these minerals enlarging the minerals. No specific sequence of transformation as it depends on the composition of protolith. -
Various Rocks
Location of Auditorium within Neo-Guild House
Auditorium Isolated
-
Unable to break cleanly Variable composition makes unreliable strength Grain size: course Stretched pebbles Not much change through metamorphism
Metamorphism
4-5 = Presentation Room Small rooms for presenting used by stakeholders Normal seats with desks COW
2-3 -
= Lecture Hall Medium room used by faculty Tiered seats with long desks Fixed presentation pc Fixed projection space
0-1 -
= Auditorium Large room used by any people Stage Tiered Seating with fixed desks VIP room Waiting area Balcony box Technician room
Beyond The Workplace Metamorphism
Public Program [AuditoriumV] Auditorium (Public Program)
Auditorium (Public Program)
Metamorphism of Public Program: Library Varies Minerals – Hornfel
Hornfel
Various Minerals
Hornfels is the result of fine grained rocks exposed to thermal metamorphism. Because regional metamorphism does not apply to hornfels, there are no significant formation within the rock and composition depends on the protoliths. -
Location of Library within Neo-Guild House
Library Isolated
Made from minerals Flinty material Texture depends on parent rock Homogenous Fine grain size
Metamorphism
4-5 = Quiet Study Area Linear desk with partitions No small windows, only façade curtain wall for concentration 3 -
= Collaboration rooms Collaboration hall Linear window to connect view into the void space
1-2 = Reading Space Dynamic book cases Series of platform furniture for reading/study/congregating Large internal windows to connect views G-3 = Void Space Library void space Façade brining sunlight into void space Linear desk with partitions for TDA purpose Internal curtain wall to connect view into space
Beyond Metamorphism The Workplace
Public LibraryProgram (Public Program) [Library]
Library (Public Program)
Metamorphism of Public Program: Playground Limestone – Marble Marble Limestone, which contains high calcite if often the result of fossils and biological debris lithifying. These recrystallise though regional metamorphism resulting in growth of the crystals and interlocking matrix forming. The clay materials within the rock transforms into mias and more complex silicate structure Limestone
Location of Playground within Neo-Guild House
3 -
= Stool Breakspace accessed from Lv3
G-2 -
= Interactive Playground Ladder Platforms Interactive wall (Climbing) Glass facade to connect views
Beyond The Workplace Metamorphism
Playground Isolated
Metamorphism
-
Start at low water depth Organic material Calcium from organic material Primarily composed of mineral Soft/easy to carve Fine-course grain size
Business Faculty Boss] Playground (Public[$20 Program)
Playground (Public Program)
Metamorphism of Public Program: Market Bitiuminous Coal – Anthracite Coal Anthracite Coal
Bitiuminous Coal
Location of Library within Neo-Guild House
1-5 -
G -
Library Isolated
Metamorphism
Coal is formed by the accumulation of plant debris within swamp area. The water, usually deficient in oxygen, allows the debris to not decay and metamorph into coals though long period of time. The level of carbon content increases via metamorphism removing other minerals. Anthracite coal has shiny texture due to high level of carbon contents. -
Carbon amount increase Both used for burning material Course grin size
= Dynamic passage and platforms Market space within the void Accessed from bridge passages More dedicated for YSP’s kickstarting prototypes Linking device connecting horizontal access Exposed space visually connecting in vertical axis = Large Platforms Series of platforms 0.5-1m tall for concession shops and prototypes to be displayed Irregular shaped steps suggesting dynamic break space Linking device connecting outside and inside Linking device connecting each faculties and programs Sloped passage mitigating the level difference
Beyond Metamorphism The Workplace
Public MarketProgram (Public Program) [Market]
Market (Public Program)
Amphipolite
Metamorphism of Public Program: $20 Boss Basalte – Chloriste Schist – Amphipolite
Chlorite Schist
Igneous rock basalt when subjugated to high pressure metamorph into amphibolite, sometimes flattens and elongates the mineral grains to produce a schistose texture.
Basalt
Location of $20 Boss within Neo-Guild House
$20 Boss Isolated
5 -
= Private level Private room for management personals TDA
4 -
= Working together 02 Thinking room for individual inspirations Brainstorming room before stating project Collaboration room to work together on project Meeting room to update any progress
3 -
= Working together 01 Collaboration room to work together on project Meeting room to update any progress Cubicles for individual working employees
1-2 G -
-
Lava from ocean floor Smooth Lack crystal Heavy Dark colour Have little gas holes formed by bubbles Medium to coarse grain size
Metamorphism
= Breakout levels Kitchen for eating together Game room for employees/clients/visitors Gym for employees Workshop to bring people together = Entrance Reception for clients and lobby for them TDA for anyone to use Lounge area for Trainers Few meeting rooms
Beyond The Workplace Metamorphism
Business $20 Boss Faculty (Business [$20 Faculty) Boss]
$20 Boss (Business Faculty)
Gneiss
Schist
Phyllite
Slate
Mudrock Location of YSP within Neo-Guild House
5 -
YSP Isolated
Metamorphism of Public Program: YSP Mudrock – Slate – Phyllite – Schist – Gneiss This rock metamorphism sequence contains the most transformations. The high clay contents transforms into mica and increases the size as the level of metamorphism increases. The increase pressure brings the minerals together forming bands usually forming zebra-like structure of dark crystals and light crystals. -
Most variety of transformations Splitting to banding Platy characteristic Crystal gets bigger as it goes down Fine grain size
Metamorphism
= Thinking room Small rooms for kickstarting personals to brainstorm and study Visual connection from outside as well as within the building
3-4 = Workshop 02 Small workshops to work on early stage projects Large space for displaying prototypes drawing other professional’s attentions Good visual connection to draw attention 1-2 = Workshop 01 Large workshop to work on projects with many different professionals Small space for displaying prototypes Limited visual connection from outside for oncentration purpose G.5 = Contact offices Open plan office to engage interested clients Space for quick repair or modification to prototypes Dynamic seating furniture to engage conversations G -
= Expo Majority of space dedicated for displaying prototypes of kickstating business ideas Storage spaces for the client’s needs Visual connection to Hardware Ln via façade
Metamorphism Beyond The Workplace
Young Social Pioneers Business (Business Faculty Faculty) [YSP]
Young Social Pioneers (Business Faculty)
Metamorphism of Public Program: YLAB Sandstone – Quartzite Quartzite
Sandstone
Location of YLAB within Neo-Guild House
5 -
YLAB Isolated
Quartzite is a nonfoliated rock composed almost entirely of quartz. The quartz within the sandstone recrystallize through heat and pressure increases in size and forming interlocking matrix. This system allows the stone to have incredible strength. -
Sandy rock Cementing behaviour Quartz interlocks due to pressure Strong Tough/hard/durable Fine-coarse grain size
Metamorphism
= Breakout Exposed breakout space for informal meeting
3-4 = Meeting space Series of clear enclosed pockets of meeting spaces Good visual connection from outside as well as inside 1-2 = Interface Large open space within enclosed structure Dynamic bookcases for waiting people Dynamic vertical circulations and void space from ground G -
= Entrance Large open space for icebreaking activities Large furniture to engage many people Clear view from outside and within the building
Beyond The Workplace Metamorphism
Business FacultyFaculty) [YLAB] Youth LAB (Business
Youth LAB (Business Faculty)
Metamorphism of Public Program: Couselling Granite – Granite Gneiss Granite Gneiss
Granite
Location of Counselling within Neo-Guild House
5 -
Counselling Isolated
Metamorphism
Intense heat and pressure metamorphose granite into granite gneiss, though this is more of structural change rather than mineralogical. Like the gneiss rocks, granite gneiss also creates foliation and banding transforming the rock structure to be elongated. -
Lava from land Grainy surface Large crystals Structural change instead of mineral change Dark/light banding Fine to medium grain size
= Private room Enclosed private rooms for personal counselling
3-4 = Small meeting Small pockets of space for individual counselling Breakout spaces to engage other employees
1-2 = Group meeting Large open room for group counselling Exposed room to engage more participants G -
= Entrance Series of furniture and platform to egage possible clients Visually exposed room for quick counselling
Beyond The Workplace Metamorphism
Business Faculty [Counselling] Counselling (Business Faculty)
Counselling (Business Faculty)
APPENDIX I:
PROGRAM ANALYSIS
Shadow Study
Open Space in City
Traffic Conflict Frontage
No immediate public green/open area thus the site should dedicate area for public congregation
The site only receives full solar exposure during midday thus reflective materials can assist contact with natural light towards lower ground
SWOT Analysis
Wind Study
INTERNAL STRENGTH
WEAKNESS Exposed structure Painting and finishes are dull and poor Most of the area is non-permeable Poor lighting Multiple entrance points with different levels • Vandalisms across the site • No public amenities within the site
OPPORTUNITIES
THREATS
• Large pedestrian flow from Hardware La and Bourke St • Bourke St frontage has enough space for façade expression • Natural pedestrian flow on all sides • Existing restaurants environment portraying ‘sense of enclosure’ • 3 alleyway connection to site away from main facades • Surrounded by street landscape • Surrounded by Melbourne’s heritage buildings • Public transportation at close proximity • Access to sunlight when built up due to low existing heritage buildings
Beyond The Workplace
• • • • •
• Shared zone of pedestrian and vehicle • Parking restriction to site if building is not a car park • Heritage site thus restriction on development ideas • Exposure from outside • Back entrances located at back alley • Bottlenecked pedestrian flow due to alfresco • Other existing programs to under building
EXTERNAL
NEGATIVE
POSITIVE
• In the heart of Melbourne CBD • Existing brick veneer/concrete façade • Standard grid structure with strong concrete columns • Split levels making 5 layers within 3 levels • Multiple frontages (Hardware Ln & Bourke St as main) • Cantilevered structure providing extra room for building and cover for pedestrians
Site’s main facades receives breeze during summer and cold wind towards back thus rear facades should be used for services
City of Melbourne wants the location to be pedestrian friendly and create public realm in relation to human scale and microclimates
Primary ambition of the entire urban site: The Hardware Ln should maintain its preserved atmosphere which focuses on small business and people interaction, while accommodating a new layer of workspace above that enables synergyeffect by mixing with the aforementioned condition. SWOT ANALYSIS
Site Analysis
Working
Storage
Collaborative
BREAK NON-ACTIVE
Collaboration
SERVICE
Cubicles
Program Accessability Program Typology
YA
EB
YLAB GP
YES
2x1.8x1.3
Meeting
4
SEMI
4.5x6.3x2.7
Thinking
2
YES
6x12x3
Library
2
SEMI
6x5x3
Auditorium
2
YES
9x9x5
Market
5
NO
N/A
Workshop
3
SEMI
5x12x4
Braintroming
3
SEMI
4.5x6x3
Training
2
SEMI
6x12x3
Gym
2
NO
7x10.5x3
Kitchen
2
NO
4x7x1
Playground
5
NO
N/A
Game
3
NO
5x5x3
Cafe
2
NO
8x8x1
Green
2
NO
3x5x5
Lounge
3
SEMI
6x4.5x3
Service
1
YES
4.5x4.5x3
Storage
1
SEMI
4x4.5x3
YA
Counselling Co GP Cl
Program Relationship Wheel
ate Roo
Manager
Priv
u Lo
tio n
Cu
e
ng
ra
bo
m
lla
Co
BO RA TIV E
bic
les
en
Gre Mee
ting Cafe
Thinking
Game
ary
Libr
Pla
ygr oun
d
m
riu
o dit
Au
Ki
tc
n
m
g
SEEI NG
he
Gy
NG
Trainin
NI AR LE
Beyond The Workplace
EB
YSP GP
1
DOING
Room Typology Manager Room Private Private Room Working Collaboration Collaborative Cubicles Meeting Thinking Doing Library Auditorium Learning Market Workshop Seeing Brainstorming Training Gym Kitchen Active Playground Break Game Cafe Green Non-Active Lounge Service Service Service Storage
$20 Boss Ma PT Tr CS
Cubicles
BREAK
Service
Private Room
N/A
IVE CT A NON
Private
Service Room
BREAK ACTIVE
SEMI
AC TIV E
Manager Room
5
ce
Training
Collaboration
rvi
LEARN SEEING
Office
4.5x3x2.7
Se
Green
YES
ge
LEARN DOING
2
Stora
Lounge
Workshop
Braintroming
Cafe
Private
Brainstorming
Non-Active
4.5x4.5x2.7
p
Seeing
SIZE
YES
sho
Break
ENCLOSURE
Wo rk
Market
COLAB WORK
2
t
Learning
Game
RELY
ke
Active
PRIVATE WORK
NAME
Manager
ar
Doing
TYPE
Playground
Kitchen
M
Gym
A LL CO
Meeting
G IN RK WO
Auditorium
Thinking
TE PRIVA
Library
Adjacency diagram
SE RVI CE SE RVI CE
Program across the whole project
Program Typologies
e Se e
ge Stora
rvic
sho
p
E TIV -AC NON
M
Wo rk
Brainstorming
Se
BREAK
BREAK
AC TIV E
e
ge
Se
Stora
rvic
p sho Wo rk
Brainstorming
ke t
Brainstorming
p sho
SEEI NG
he
n
E TIV -AC NON
BREAK
BREAK
AC TIV E
t ke
NG
ar
n
d
tc
Wo rk
Brainstorming
p sho Wo rk
SEEI NG
he
Ki
M
ke
t
tc
ygr oun
ium
r ito
d
Au
AC TIV E
Ki
ar
BREAK
E TIV -AC NON
AC TIV E
t ar
ke
E TIV -AC NON
AC TIV E
M ar
Brainstorming
Wo rk
d
M
Brainstorming
p
Pla
ygr oun
m
sho
Game ry
Libra
ng Traini
Wo rk
AC TIV E
t ke ar
Au
NG
BREAK
BREAK
Se ge Stora
e
E TIV -AC NON
E TIV -AC NON
rvic
Se
Se
Cafe
Gy
M
BREAK
AC TIV E
E TIV -AC NON
AC TIV E
e
ge Stora
rvic
Brainstorming
p sho sho
p
M ar
ke t
AC TIV E
e
ge Stora
rvic
Brainstorming
p sho Wo rk
A LL CO
e
Stora ge
e rvic Se
t ke ar
Wo rk
Brainstorming
p sho Wo rk
M ar
ke t
S E RVI CE SE RVI CE
E TIV -AC NON
BREAK
BREAK
AC TIV E
G IN RK WO
rvic
A LL CO
TE PRIVA
TE PRIVA
Se
S E RVI CE SE RVI CE
Brainstorming
M
e
ge Stora
rvic
E TIV -AC NON
E TIV -AC NON
Se
Se
AC TIV E
t ke ar M
e rvic
Brainstorming
p sho Wo rk
BREAK
BREAK
AC TIV E
t ke
A LL CO
TE PRIVA ge
G IN RK WO
ar
SE RVI CE SE RVI CE
M
Stora ge
e rvic Se
E TIV -AC NON
E TIV -AC NON
Stora ge
rvic
e
G IN RK WO
ge
A LL CO
TE PRIVA
Stora
SE RVI CE SE RVI CE
Stora
TE PRIVA
A LL CO
G IN RK WO A LL CO
p
G IN RK WO
G IN RK WO
sho
TE PRIVA
Pla ium
r ito
m
Brainstorming
S E RVI CE SE RVI CE
A LL CO
n
en
Gre
NI AR LE
p
G IN RK WO
m
tio
Game ry
Libra
Gy
sho
TE PRIVA
A LL CO
TE PRIVA Wo rk
SE RVI CE SE RVI CE
A LL CO
Roo
ra
bo
les
Thinking
ng Traini
Wo rk
m
Gy
ng
Traini
ate
lla
Co
Manager
Priv
S E RVI CE SE RVI CE
SE RVI CE SE RVI CE Se
A LL CO
G IN RK WO
ke t
G IN RK WO n
M ar
TE PRIVA m
tio
G IN RK WO A LL CO
t
SE RVI CE SE RVI CE
Roo
ra
bo
ge
un
Lo
bic
DOING
ke
m
Gy
ng
Traini
ate
Manager
Priv
lla
Co
BO RA TIV E
n
ar
oom
ion
NI AR LE
m
tio
M
R ate
Manager
Priv
t ra
bo
DOING
m
Gy
ng
Traini
Manager
Roo
ra
n
lla
m ate
Cu
Cafe
NI AR LE
m
Gy
SEEI NG
he
n
ting
d
tc
ng Traini
Beyond The Workplace
NG
BO RA TIV E
Roo Priv
bo
en
he
Mee
d
Ki
Co
NI AR LE
m
Gy
ng
ate
Manager
Priv
lla
Co
Au
NI AR LE
m
Gy
ng Traini
NI AR LE
SEEI NG
n
ge
un
Lo
les
ygr oun
ium
r ito
d
he
n
d
tc
General Public
Gre
DOING
Pla
ygr oun
Ki
tio
n
DOING
DOING
d
Au
Game ry
tc
SEEI NG
Thinking
Libra
d
Ki
NG
Cafe
Pla ium
n
ygr oun
Au
ting
Thinking
r ito
he
Mee
Cafe
Thinking Game
tc
bic
ting
ry
ra
m
tio
en
Gre
Cu
Pla m
riu
o dit
Ki
BO RA TIV E
Roo
ge
un
Lo
les
Mee
ting
Libra
bo
General Public
Game ry
Libra
d
SEEI NG
bic
Mee
Cafe
ygr oun
NG
ra
bo
n
Cu
en
Gre
Pla m
NI AR LE
ate
Manager
Priv
lla
m
tio
en
Gre
Co
BO RA TIV E
Roo
ra
bo
ge
un
Lo
les
n
m
General Public
Game ry
Libra
Au
Gy
SEEI NG
bic
he
les
Thinking
riu
ng
NG
Traini
NI AR LE
m
Gy
ate
Manager
Priv
lla
Co
BO RA TIV E Cu
tc
ge
un
Lo
bic
ting
o dit
Ki
n
Mee
d
Au
ng
Traini
NI AR LE
SEEI NG
lla
n
Co
he
DOING
DOING
DOING
tc
en
ygr oun
m
riu
o dit
Ki
les
he
Cafe
Pla
d
NG
Trainer
Game ry
tc
Cu
Thinking
ygr oun
Au
ge
un
Lo
Cafe
Pla m
riu
o dit
Clients
ting
Libra
Ki
A
NG
Gre
Thinking Game
n
d
it ud
Mee
Cafe
Thinking
NG
BO RA TIV E
m
en
Traini
NI AR LE
m
Roo
n
les
he
ygr oun
m
iu or
SEEI NG
bic
ting
ry
tc
Cu
Mee
Libra
Ki
A
Gy
ate
Manager
Priv
ge
un
Pla
d
it ud
Established Business
Game ry
Libra
ygr oun
NG
Gre
ting
BO RA TIV E
n
Lo
bic
Mee
Pla m
SEEI NG
tio
Cu
Game ry
Libra
DOING
he
ra
bo
n
en
Gre
lla
m
tio
les
Co
BO RA TIV E
Roo
ra
bo
ge
un
Lo
Cafe
Thinking
iu or
ng
Established Business
Traini
NG
SEEI NG
bic
Manager
tc
NI AR LE
m
Gy
ate
Manager
Priv
lla
Co
BO RA TIV E Cu
Ki
A
ng
SEEI NG
Traini
NI AR LE
NG
oom
n
R ate
he
Priv
tc
ion
Ki
en
Gre ting
d
it ud
les
Mee
ygr oun
m
iu or
ge
un
Lo
Cafe
Pla
d
A
Project Team
Game ry
Libra
Client
bic
Thinking
ygr oun
it ud
Cu
ting
DOING
Pla m
iu or
en
Cafe
DOING
DOING
Game
les Gre
Thinking
ry
ge
un
Mee
Cafe
Thinking
Libra
Counseller
Lo
bic
ting
ting
Public
t ra
en
Gre
bo
les
Cu
Mee
Mee
lla
Lo
bic
Co
oom
ge
un
ion
Cu
BO RA TIV E
R ate
Manager
Priv
Stora ge
Young Adults
t ra
en
Gre
bo
les
lla
ion
un
Lo
bic
Co
oom
ge
t ra
bo
lla
BO RA TIV E
R ate
Manager
Priv
Co
BO RA TIV E Cu
TE PRIVA
Young Adults
SE RVI CE SE RVI CE
Manager
Client
Playground
Established Business
Public
Collaborative Spaces
A LL CO
Workshop
Private Room
rvic
FYA Facilities
Market
Private Room
Counselling
[1 on 1 or group consulting]
Young Adults
G IN RK WO
Client School
Trainer
Private Room
Public
TE PRIVA
Project Team
Manager
Established Business
SE RVI CE SE RVI CE
Collaborative
YLAB
[Networking hubs for workers in field]
G IN RK WO
[Kickstarting platform for young adults]
TE PRIVA
Young Social Pioneers
SE RVI CE SE RVI CE
$20 Boss
[Working with Highschools]
Program Relationship Wheel
APPENDIX II:
PROCESS BASED DESIGN
Project Setup
Process Based Design Small Scale Transformations Translation to Architecture
SWOT Analysis
Device Analysis
Public Space
Device Applications 03
Traffic Conflict
[Metamorphism]
Wind
Generate Circulation & Carving
Solar
Translation to Architecture
Neo Guild House
Device Analysis
Aspirations Architectural Qualities Hunch Concepts
[Igneous Intrusion]
Faculties
Generate Large Form Gestures
Programs needed
Future Workplace Problem with current Workplaces
Device Applications 02
Reason to move
Workplace
FYA
[Precedent/History]
[Client/Brief]
Site Analysis
Designing with site conditions
Site Applications
[To generate starting geometries/extents]
Translation to Architecture Device Analysis
Device Applications 01 [Tectonic Plate Transformations]
Outcome Additional Programs [For Synergy Effect]
Market
[Prototype]
Base of Operation
[Forms to start device applications]
Boolean Operation [Merging applications]
Negotiation [Detail Design]
Playground [Activation]
Beyond The Workplace
Process Design
Step 01: Grid Set Grid (4m x 4m), allocate entry facades and offset to the closest grid create a zone of entrance
Beyond The Workplace
Step 02: Main Circulation Create othogonal circulation paths (2m Wide) from mid point, connecting through the site except adjacent entrances
Step 03: Secondary Circulation Locate first contact points from each streets and create expressway (2m Wide) except adjacent points, disregard paths outside of site boundary
Step 04: Built/Unbuilt Divide the lands into built (rooms) and unbuilt (platforms) by calculating the area = unbuilt <55m2> built
Step 0: Faculty/Large Program Zoning Assign each faculty and large programs into sections of the site relative to adjoinging facades. Exposure to density = collaborative programs.
Site Applicataion
Device 01:
Tectonic Plate Movement To generate building form [Large Gesture]
Tension
Device 02:
Compression
Shear
Igneous Intrusion To create public interaction with business [Void]
Pluton Pluton
Laccolith
Laccolith
Batholith
Batholith
Device 03:
Metamorphism To Design rooms and transfromations [Program]
Regional Metamorphism
Thermal Metamorphism
Beyond The Workplace
Device Application
Engagement Multi-Purpose= Continental Crust with Public High Low Single-Purpose= Oceanic Crust High Low
Working in Private/Collaborative Plate Tectonic Type Collaborative Aggressive Private Still Private Neutral Collaborative
Tension Compression Shear
Still Neutral Still
Neutral Aggressive Aggressive
Aggressive Still Neutral
Aggressive Still Neutral
YSP
20 Boss YSP YSP
Ocean
Continent
Playground Market Continent
Counciling
Ocean
Ocean
Faculty/Large Program Engagement with Public Working in Private/Collaborative Plate Tectonic Type
$20 Boss Low Private Still
YSP High Collaborative Aggressive
YLAB Low Collaborative Neutral
Counsellling Low Private Still
Auditorium High Collaborative Aggressive
Library High Private Neutral
Market High Collaborative Aggressive
Playground High Collaborative Aggressive
Library
Continent
Auditorium YLAB Continent Ocean
Step 01: Translation
Original Plan
Translate Faculties and Large Programs into Tectonic Plates and assign characteristics to each typologies
Axonometric Together
Step 02: Movement & Collision Create building form and apply Tesnion/Compression/Shear movement to manipulate in vertical transformation
Change 01
Change 02
Change 03
Change 04
Change 05
Change 06
Level 00
Level 01
Level 02
Level 03
Level 04
Level 05
Beyond The Workplace
Device Applicataion (Tectonic Plate Movement)
Groundfloor Intrusion
Site Application
Level 02
Level 01-05 Intrusion
Faculty Zoning
Level 03
Beyond The Workplace
Ground Floor
Level 04
Volcano data together
Level 01
Level 0
Volcano Form
Volcano is formed by triangulating the â&#x20AC;&#x2DC;unbuilt areaâ&#x20AC;&#x2122; across multiple levels and creating zone of intrusions
Boolean operation on Tectonic form
Device Applicataion (Igneous Intrusion)
Step 01: Extract points from edge of Market Zones in each levels
Beyond The Workplace
Step 02: Generate Metaball via Script to generate thermal metamorphism
Step 03: Overlay onto design and boolean operate to produce public zones within programs
Device Applicataion (Metamorphism)
Public Program
Business Faculty Metaconglomerate
Conglomerate
YSP Gneiss
20 Boss Amphipolite
Metamorphism of Public Program: Auditorium Varies rocks – Conglomerate – Metaconglomerate Conglomerate rock compose of variety of small pebble sedemented on top of eachother from nearby watersource. Likewise metaconglomerate further squish these minerals enlarging the minerals. No specific sequence of transformation as it depends on the composition of protolith. -
Various Rocks Playground Marble
Market Anthracite Coal
Counciling G. Gneiss
Library Hornfel
Auditorium: Metaconglomerate
Auditorium Metaconglomerate
Various Minerals
Chlorite Schist
Igneous rock basalt when subjugated to high pressure metamorph into amphibolite, sometimes flattens and elongates the mineral grains to produce a schistose texture. bubbles -
Basalt
Gneiss
Metamorphism of Public Program: Library Varies Minerals – Hornfel Hornfels is the result of fine grained rocks exposed to thermal metamorphism. Because regional metamorphism does not apply to hornfels, there are no significant formation within the rock and composition depends on the protoliths.
Schist
-
Slate
-
Step 04: Translation Translate Faculties and Large Programs into Metamorphic Rock typologies and layer them in verticals
Metamorphism of Public Program: $20 Boss Basalte – Chloriste Schist – Amphipolite
Phyllite
Made from minerals Flinty material Texture depends on parent rock Homogenous
Mudrock
Fine grain size
Library: Hornfel
Metamorphism of Public Program: YSP Mudrock – Slate – Phyllite – Schist – Gneiss This rock metamorphism sequence contains the most transformations. The high clay contents transforms into mica and increases the size as the level of metamorphism increases. The increase pressure brings the minerals together forming bands usually forming zebra-like structure of dark crystals and light crystals. -
-
Most variety of transformations Splitting to banding Platy characteristic Crystal gets bigger as it goes down
Fine grain size
Metamorphism of Public Program: YLAB Sandstone – Quartzite
Marble Limestone, which contains high calcite if often the result of fossils and biological debris lithifying. These recrystallise though regional metamorphism resulting in growth of the crystals and interlocking matrix forming. The clay materials within the rock transforms into mias and more complex silicate structure Limestone
-
Quartzite
Sandstone
Start at low water depth Organic material Calcium from organic material Primarily composed of mineral
Soft/easy to carve Fine-course grain size
Playground: Marble
Quartzite is a nonfoliated rock composed almost entirely of quartz. The quartz within the sandstone recrystallize through heat and pressure increases in size and forming interlocking matrix. This system allows the stone to have incredible strength. -
Sandy rock Cementing behaviour Quartz interlocks due to pressure Strong Tough/hard/durable
Fine-coarse grain size
Youth LAB: Quartzite
Metamorphism of Public Program: Couselling Granite – Granite Gneiss
Metamorphism of Public Program: Market Bitiuminous Coal – Anthracite Coal Anthracite Coal
Bitiuminous Coal
Granite Gneiss
Coal is formed by the accumulation of plant debris within swamp area. The water, usually deficient in oxygen, allows the debris to not decay and metamorph into coals though long period of time. The level of carbon content increases via metamorphism removing other minerals. Anthracite coal has shiny texture due to high level of carbon contents. -
Beyond The Workplace
Medium to coarse grain size
Young Social Pioneers: Gneiss
Metamorphism of Public Program: Playground Limestone – Marble
Market: Coal
Lava from ocean floor Smooth Lack crystal Heavy Dark colour Have little gas holes formed by
$20 Boss: Amphipolite
Hornfel
YLAB Quartzite
-
Unable to break cleanly Variable composition makes unreliable strength Grain size: course Stretched pebbles Not much change through metamorphism
Amphipolite
Granite
Carbon amount increase Both used for burning material
Course grin size
Counselling: Granite
Intense heat and pressure metamorphose granite into granite gneiss, though this is more of structural change rather than mineralogical. Like the gneiss rocks, granite gneiss also creates foliation and banding transforming the rock structure to be elongated. -
Lava from land Grainy surface Large crystals Structural change instead of mineral change Dark/light banding Fine to medium grain size
Device Applicataion (Metamorphism)
Beyond The Workplace Portfolio
Danny (Dong Woo) Kwak s3278341
WEEK 01
Scandinavian Airline Service Headquaters
New Academic Street
‘Your Office Is Where You Are’
Taylorism (Frank Lloyd Wright)
Salk Institute
Professionalism (Louis I. Kahn)
Real Time (Niel Torps) Working Environments Precedents
Advance in computation technology, size and mobility, changed people’s daily lifestyle. We do not have to sit at a desk to complete a task, let alone labour, as machines do most mundane tasks. In the 21st Century, people’s role in office turned into managing technologies. Offices therefore need to help workers to think how they might improve the method of their work instead of mastering a set task. The best way of improve this is to collaborate and observe. Buildings like SAS headquarter and RMIT NAS changed our working environment completely comparing from previous types, transforming work into lifestyle. These buildings when entered are a whole new world on its own, internal streets and visibility to other workspace without any set space allows collaboration, learning from each other gaining synergy effect.
Johnson Wax Research Tower
Richards Laboratories
Bürolandschaft Plan
Have the tools you need for specialised work
There is one best way to perform a task.
Moving from the industrial revolution, from mid-20th Century onwards, workers were educated and trained in specialised fields. This was thanks to the rise of technology and how basic tasks were completed by machines allowing people to use complicated equipment to undertake complex work. Luis I. Kahn understood this concept fully after the mistake on Richards Laboratories, where the scientists complained about the amount of open space and natural light within the labs. The Salk Institute was his reconciliation of the mistake by understanding their needs and designing space specifically for their use. This workspace also allowed the building to adapt to new technology, allocating space for upgrade without disturbing the workspace.
Taylorism and assembly line from the 20th Century made people to become machines. This meant that workers worked for payslips and managers managed the workers. The office environment in result leads to classroom-like space, like the Johnson Wax Research Tower by Frank Lloyd Wright, where workers are monitored by the boss punching in and out every day. Thus architecturally, large open space was designed where every worker had the same desk, work equipment laid out in the same way and working the same job every day. The Burolandschaft tried to break this by allowing modification of the personal space but fundamentally, all it did was to group them in more organic shapes instead of straight rows and columns.
Professionalism
Real Time
Taylorism
Office typology study
Concession program study
Eat
Introduction to process-based design
Relax
Nature
Sea Shell Growth
Tsunami Reaction
Cellular Automata
Styrofoam Dessolve
Iron Oxidation
Food Decompose
Tree Branches Pattern
Radio Frequency Pattern
Supermarket Reaction
Mississippi River Time Lapse
Voronoi Sequence
Water Cycle
Electricity on Timber
Pixelation Pattern
Polyhedron
Seeing
Play
Waterfeature
Smoke
Communicate
Move
Statue
Doing Programs accompany work environment
Devices
Neo-Guild House The most important word in work environment was ‘Efficiency’ in the late 19th Century, Taylorism and Ford’s assembly line shows people were to change into working machine during work hours. 20th Century gave advancement in machine technology, where near-absolute precision was achievable through complex equipment and needed ‘Professionals’ operating it. The buzz word of 21st Century so far is ‘Cloud’, meaning the emphasis on technological advancement was on mobility. The workspace in architecture has been shrinking in spatial term, from factory to laboratories into digital space. We are at a stage where a desk within partition chessboard office is becoming redundant. This might be frightening to owners as naturally, they want to supervise and control the work environment for the benefit of the company, employers as well as employee. The answer to this phenomenon is to change our perception of office, going back to the medieval and renaissance terminology of ‘Guild House’.
Jewish Museum, Berlin
Field Definitions
“This is a dilemma for architects: we are interested in
those invisible forces, but we know that we can never work directly with them, only with the graphic or the material registration of those forces. Architecture can be a registration of immaterial forces, but architecture itself is material; it is concrete; it is object-like. To deny that is to paralyse yourself as an architect. As an architect, you do not write the script, you build the theatre and construct the surfaces on which events play out, the information that you embed in those surfaces is going to have an impact on those events, but you do not design the events.
”
The above paragraph shows my idea of what architect is. We know a building is more than pile of bricks with rooms and spaces. There are certain powers within materials as well as between walls, like dark matter in space, and it’s our role as architect to arrange the design harnessing these powers to create special space. The intangible benefits can only appear when the tangible structure is built, architects cannot provide a void space and post-rationalise it by saying anything can happen.
Reading review
Nolli Map
Points + Lines – Stan Allen (Field Conditions)
Time Clock and Punch Cards
The key concepts in this new workspace typology are ‘Seeing’ and ‘Doing’, to be precise ‘Collaboration’ and ‘Observation’. Employees need to be able to work together, physically and digitally, learning from each other for better outcome. The word ‘Fluidity’ do not mean you can work from bean bag one moment and at a café the other. It means you should be searching the best environment for certain tasks, the ability to reach other professionals as well as in isolation if the task needs it. The architecture should allow workers to constantly see others, seeking advice, and every space should be able to transform for productive activity.
“More than a formal configuration, the field
condition implies an architecture that admits change, accident, and improvisation. It is an architecture not invested in durability, stability, and certainty, but an architecture that leaves space for the uncertainty of the real.
”
When there is a space that thrives above other similar conditions, looking at the ‘Nolli Map’ can give us the answer. By eliminating the noise, we can observe the important elements of the city, and by zooming out, there might be a pattern of building which makes certain space special. Happy accidents can occur anywhere but shouldn’t be a reason to leave a space empty and expect something to happen. Architects need to have some sort of control over vague unidentified space and simply leave things open end for the users to be creative.
Workspace needs to evolve from a space where one specialised service into a hub of exchange under one banner, Stone and Luchetti’s seminal article ‘Your Work Space Is Where You Are’ portrays the fundamental change in work environment. We live in a world where nothing is singular; everything is connected and has relationship with something else. Thus one cannot complete a task without searching for answer from variety of professionals. A building cannot be built by architects alone; it needs engineers, landscape architects as well as knowledge of the user’s professional needs.
The building was never the core integrity of a company. Its people, the trained professionals as well as the associates are the asset and architecture should act as a platform for congregation. There is a need to go back in time and bring back the concept of ‘Guild Houses’ where anyone is invited with common interest and variety of tasks are completed in different ways depending on the specific circumstances. There are many similarities between a ‘Guild House’ and modern day office such as great halls and small meeting rooms. However, it has been ‘morphed into a container for modern machine’. Also the boundary between work and non-work has been thickened since the ‘Guild’ era. Work begins at 9am from when you enter the main door and ends at 5pm when you exit. Not much has changed since the time punching industrial period and this need to change. Blurring the boundary of work and non-work needs to occur constantly, enough to concentrate on tasks but fun to research and try different methods. Therefore the future architecture of workspace needs to orchestrate these flows, allowing members of certain workforce to seek advice and inspiration from outside and each individual to be representative agent of the company connecting and tapping into different ‘Guilds Houses’ for better outcome.
Readings
Guild Houses in Brussels, Grand Place. from left Le Mont Thabor, La Rose, L’Arbre d’or, Le Cygne, L’Etoile
Essay
Essay (Neo-guild House)
The Game of life, invented by British mathematician John Horton Conway in 1970, is a simulation game that uses Cellular Automata. It is played in two-dimensional orthogonal grid of square cells with set rules in order to ‘Evolve’. The Rules: • Any live cell with fewer than two live neighbours dies, as if by under population Step 00 • Any live cell with two or three live neighbours lives on to the next generation
Cellular Automaton (Pl. Cellular Automata, abberv: CA)
• Any live cell with more than three neighbours dies, as if by overpopulation
CA is a discrete dynamical system that consists of a regular network of finite state of automata that ‘Evolves’ their states depending on the states of their ‘Neighbours’, according to a local update rule. The process is repeated at discrete time steps. It turns out that amazingly simple update rules may produce extremely complex dynamics when applied in this fashion.
• Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
• Discrete in both space and time • Homogeneous in space and time (same update rule at all cells at all times) • Local in their interactions
Status examples: • Stable:
Off
Step 01
Step 02
Step 03
Step 04
Step 05
Step 06
Step 07
Step 08
Step 09
Step 10
Step 11
Step 12
Step 13
Step 14
Step 15
Step 16
Step 17
Step 18
Step 19
Step 20
Step 21
Step 22
Step 23
Step 24
Step 25
Step 26
Step 27
Step 28
Step 29
Step 30
Using the grid lines with open columns
Step 14 Distinct large room and small room separation and confettis for furnitures
On
• Oscillators:
Von Neumann
Moore
Moore von Neumann
Dispaced von Neumann
• Gliders: Step 25 Building core formation and entrance points.
Chosen Device & Hunch
Step 00
Step 01
Step 02
Step 03
Step 04
Step 05
Step 06
Using all space except column positions
Step 18 Vertical hall layout with confetties on sides
Step 00
Step 01
Step 02
Step 03
Step 04
Step 05
Step 06
Step 07
Step 08
Step 09
Step 10
Step 11
Step 12
Step 13
Step 14
Step 15
Step 16
Step 17
Step 18
Step 19
Step 20
Step 21
Step 22
Step 23
Step 24
Step 25
Step 26
Step 27
Step 28
Step 29
Step 30
Using the Column positions
Step 07
Step 08
Step 09
Step 10
Step 11
Step 12
Step 13
Step 14
Step 15
Step 16
Step 17
Step 18
Step 19
Step 20
Step 21
Step 22
Step 23
Step 24
Step 25
Step 26
Step 27
Step 28
Step 29
Step 30
Step 27 Central core with 8 toilet locations
Architectural Application
Step 12 Building envelope with diagonal entrances
Step 17
Architectural Application
Central core with four large rooms and connected balcony
Architectural Application
Device experiment 01: Cellular Automata
Device experiment 01: Cellular Automata Cellular Automata Conclusion CA is a computerised system where initial input points get transformed into complex pattern by using strict rules. Because the points change constantly, it is difficult to predict the outcome which can be beneficial in terms of happy accidents. However because of these constant changes, making a structure out of this seems difficult. Conway’s Game of Life, which is a simpler CA system, shows the potential of architectural application where each step can be extruded into some kind of building form that the interior is connected to the exterior. However, in conclusion, the system of CA is mainly used in the field of movement and constant changes instead of concrete forms. CA can be used in broader scale of migration and sustainable pattern and the simplicity of either on or off can lead to generic design where every on means extrusion and off is floor. Key Words: Constant Change Uncontrolled outcome
View from Ground
More death than life Plan
Isometric
Section 01
Section 02
Thinning out each step
Outcome
Conclusion
View from Top
Water Cycle (n. movement of water between atmosphere, land and ocean) Water always exists in all three places, and in many forms – as lakes and rivers, glaciers and ice sheets, ocean and seas, underground aquifers, and vapour in the air and clouds.
Water Cycle requires four elements: Heat, Land, Wind and Water and depending on where these are positioned, outcome of water cycle can differ. However, there are natural character to each elements that cannot be changed such as, heat is gas and is furthest away, wind is movement relating to Earth’s spin and atmosphere, land is formed due to manipulation to Earth’s surface, water always tries to level and move down the land downhill. Thus architecturally, we can associate each element with different programs/audiences and position them. The water cycle then can be predicted and allow manipulation to occur. The natural characters can be categorised as tangible and non-tangible, sun (Purpose) and wind (Movement) are non-tangible and land (Private) and sea (Public) are tangible elements.
Evaporation
Non-tangible Sun = Purpose • Business Typology • Building Façade • View Point
Tangible Land = Private • Business Structure • Private Room • Working Environment
Non-tangible Wind = Movement • Horizontal &Vertical • Outside & Inside • Pattern & Circulation
Precipitation
Surface Runoff
Tangible Water = Public • Retail &Restaurant • Access to Office • Connection to Public Space
Chosen Device & Hunch
Device experiment 02: Water Cycle
Movement
Device Diagram
Option A
Condition
Movement
Post Cycle
Option B
Private
Condition
Movement
Viewpoint
Post Cycle
Option C
Private interaction with Public Isometric
Condition
Movement
Public retail
Post Cycle
Section Perspective
Architectural Application
Outcome
Water Cycle Conclusion Water Cycle is natural circulation of the element water and how it transforms and moves. With these fundamentals, we can apply it to architecture where every element is represented with building and people. Water can take many different forms, liquid, solid and gas, and it always wants to level out thus making land to stay above the water level. This relationship is similar to public and private space, where an office is private space but it needs to be accessible by general public. The water cycle shows natural pattern of where and how much the public intervenes with the private sectors. The four elements of water cycle have distinct characteristics. Land and mountains are formed because of volcanos and tectonic plate activities, meaning there is specific formal appearance like the purpose of an office. Water as described above, wants to always level and move towards centre of earth unless intervened like people moving across the city.
Level 01
The element of non-tangible is what transforms and manipulates the forms of water and land. Heat manipulates water into gas allowing it to be transported and land is eroded because of water, transforming the shape and also bring life to streams. Thus the translation of architectural elements into natural is the most important step in this device. Key Words: Cycle Land and Water / Private and Public Tangible and Non-tangible Merging of different Elements Manipulation of business
Ground floor: Public retail
Level 01: Private interaction with Public
Level 02: Private office & Viewpoint
Outcome
Ground floor
Outcome & Conclusion
Device experiment 02: Water Cycle
Beyond The Workplace Portfolio
Danny (Dong Woo) Kwak s3278341
WEEK 02
Review of concept: NGH
Future Workplace Precedent Study
Connection
Observation
Private
Workspace
‘SEEING’ PRECEDENT: NOKIA Collaboration Public
Agents
NEO-GUILD HOUSE ‘DOING’ PRECEDENT: GOOGLE
INTERNAL STRENGTH
PRIMARY AMBITION OF THE ENTIRE URBAN SITE:
POSITIVE
• In the heart of Melbourne CBD • Existing brick veneer/concrete façade • Standard grid structure with strong concrete columns • Split levels making 5 layers within 3 levels • Multiple frontages (Hardware Ln & Bourke St as main) • Cantilevered structure providing extra room for building and cover for pedestrians
• • • • •
Exposed structure Painting and finishes are dull and poor Most of the area is non-permeable Poor lighting Multiple entrance points with different levels • Vandalisms across the site • No public amenities within the site
OPPORTUNITIES
THREATS
• Large pedestrian flow from Hardware La and Bourke St • Bourke St frontage has enough space for façade expression • Natural pedestrian flow on all sides • Existing restaurants environment portraying ‘sense of enclosure’ • 3 alleyway connection to site away from main facades • Surrounded by street landscape • Surrounded by Melbourne’s heritage buildings • Public transportation at close proximity • Access to sunlight when built up due to low existing heritage buildings
PROGRAMS ALONG WORKSPACE
NEGATIVE
The Hardware Lane should maintain its preserved atmosphere which focuses on small businesses and people interaction, while accommodating a new layer of workspace above that enables synergy-effect by mixing with the aforementioned condition.
WEAKNESS
• Shared zone of pedestrian and vehicle • Parking restriction to site if building is not a car park • Heritage site thus restriction on development ideas • Exposure from outside • Back entrances located at back alley • Bottlenecked pedestrian flow due to alfresco • Other existing programs to under building
EXTERNAL SWOT ANALYSIS
Ambition of the project
SWOT analysis
Group Site Analysis
Group Site Analysis
Group Site Analysis
Group Site Analysis
Group Site Analysis
Group Site Analysis
Group Site Analysis
Group Site Analysis
Group Site Analysis
Group Site Analysis
Natural Device Study
How can the hexagonal shape assist in building stable building that maximises usable space?
Natural Device: Cyclone
How can office rooms and circulation be formed so workers make efficient times during work?
Ant Colony Optimisation
Beehive
How can the subterranean void known as caves implemented into a building?
Cave Formation
Hurricane/Cyclone/Typhoon
How do diverse organisms to become one of the three How can the work environment be divided so each task types of fossil fuel? Can this process be used to group is tackled in groups, for efficiency? different kinds of programs within a building?
How can the layers/floors be formed and manipulated like how magmas do to a volcano and add new layers overtime?
Cyclone / Hurricane / Typhoon Cyclone is a large scale air mass that rotates around a strong center of low atmospheric pressure.
Fossil Fuel formation
Hunting Behaviour
Phyllotaxis
Cyclone starts to occur when the sea surface temperature rises and collide with the cold air above. Cyclone creates a vertical connection between sky and surface with the element water. The spiral storm can be deadly especially towards the centre yet the actual eye of the storm is calm and most of the destruction happens with storm surge.
Volcano Eruption
Like cyclone, can architecture be used to connect private office environment and busy public realm? How can the building be used to break down this barrier and invite people in and allow agents to leave?
What causes rocks to change their forms and do office needs to constantly transform because of outside/ adjacent condition?
Bone Formation
Geodes Formation
Earthquake Formation
Rock Cycle
Chosen Device & Hunch
Devices
AIR
OPEN
BUSINESS
CLIENT
WATER
?
CLIENT
BUSINESS
1. Division between water and air
2. Sun hits the water surface and water temperature rises
3. Heated water becomes moist air and rise
4. Water particle condensate decreasing the air pressure while rains are falling from clouds
5. Air outside gets sucked into the storm while heat released by condensation rises
1. Division between business and clients
2. Office building/business open
3. An office is built creating connection between the office and people. People with relevant enquiry/job goes to an office
4. People with relevant enquiry/ jobs go to the office and submit jobs.
5. Public is aware of the business and more jobs come into the office while previous jobs goes up the chain.
6. As the rising air builds up the storm rotates clockwise, transforming it to cyclone. Condensed water continues to fall as rain.
7. A circular tube is formed in the middle of the cyclone creating an eye. The strongest winds can be found near the eye, called the eye wall, while the actual eye zone is calm.
8. Rain bands are formed under cirrus cloud overcast
9. Thunderstorms are generated due to mixture of updraft and downdraft within the clouds.
10. The cyclone dies when its warm water energy gets cut, either touching cold water or land.
6. An office is completely formed, information is transferred between the workers and clients.
7. The head of the office gets a clear vision across the business, tackling the most difficult tasks while have the ability to contact anyone within the office when needed.
8. As the business grows, there is too much workload within the company or the work requires other professionals, it sends agents out yet still under the company banner operating outside of the building.
9. A link is formed between the clients, agents and headquarters.
10. When there arenâ&#x20AC;&#x2122;t any clients left or business is inadequate in solving the problems, the office closes down.
CYCLONE PROCESS
Cyclone Device Steps
BUSINESS PROCESS
Cyclone Device translationto Architecture
Program Study
Program Adjacency Study Wroking
Learning
Break
Service
Room Typology
Adjacent Diagram
Private Room Cubicles
Training Room
CEO’s Room Touch Down Area
Computer Lab Brainstorming R’
Manager’s Room
Workshop
CEO Room
Collaborative R’
Cubicles
Long Table
Conference R’
Manager’s Room
Private Room
Touch Down Area
Meeting Room
Cinema
TOGETHER
MEETING
PRIVATE
Meeting Room
Auditorium
Brainstorming R’
Cinema
Long Table Collaborative Room
Thinking Room
Meeting Room Workshoop Auditorium Brainstorming Room Conference Room Library Green Room Outdoor
WORK SPACE Show Room
Thinking Room
Show Room Hallway
Show Room
Lounge
Lockers
Outdoor
Lobby
Nap Room
Gallery Game Room Lobby Lounge
Conference R’
Cafe
Cinema
Hallway
Library
Gallery
Lounge
SEEING
Play Ground
Workshop
Touch Down Area
DOING
Computer Room
Green Room
Long Table
Training Room
Outdoor
Collaborative R’
LEARNING SPACE
OFFICE PROGRAMS
BREAK SPACE
SERVICES
Hallway
Lobby
Bathroom
Lift
Entrance
Copy Room
Server Room
Parking
Lockers
Loading Bay IT Room
Hallway
Cafe
NON-ACTIVE
Library
Gallery
Bathroom
Phone Room
ACTIVE
Touch Down Area
Meeting Room
Computer Room
Gym
Long Table
Green Room
Cafe
Collaborative R’
Game Room
Gym
Kitchen
Play Room
Kitchen
Cafe Nap Room Playground Lift Entrance Copy Room Server Room Parking Lockers Loading Bay Computer Lab Training Room
Storage Room
Storage Room Thinking Room
OFFICE PROGRAMS
1. Vertical zone division between office and urban public
DEVICE ON ARCHITECTURE
Process Based Design Steps
Kitchen Bathroom
IT Room
OFFICE PROGRAMS
2. Mass form stretching from urban layer into office layer
DEVICE ON ARCHITECTURE
ENTRANCE
PRIVATE
KITCHEN
LOBBY MEETING GALLERY
CUBICLE TOILET
LOBBY
GARDEN
WORKSHOP
GAME TRAINING
GARDEN
CEO
COLLABORATIVE
COLLABORATIVE
LOBBY
KITCHEN
THINKING
MANAGER
PRIVATE
EXISTING BUSINESS
LOBBY
ENTRANCE TOUCH DOWN AREA
GARDEN
GAME
MEETING
VERANDA
ENTRANCE
RECEPTION
GAME
LIBRARY
KITCHEN TOILET
PRIVATE
LOBBY
VERANDA
LOGN TABLE
COLLABORATIVE
TOILET
TOILET
GAME
CUBICLE
VERANDA
EXISTING BUSINESS
CONFERENCE
PRIVATE
COLLABORATIVE
GARDEN
MEETING
VERANDA
CUBICLE
ENTRANCE
Ground Floor: Entrance
Level 1 - 3: Collaboration Focused
Level 4 - 6: Mix Zone
Level 7 - 9: Private Workspace
4. Rooms and programs are located 3. Entrance points and vertical connection/building core (i.e. stairs or elevator) is created linking the zones.
DEVICE ON ARCHITECTURE
5. Features (i.e. vertical garden, façade) are designed after doing line-of-sight analysis. Interior connection between low layer to high layer.
DEVICE ON ARCHITECTURE
Process Based Design Stepts
• lower (simple tasks), • Collaboration type spaces in the middle layer (complicated/idea forming), • and private rooms to the top (concentrating/time consuming tasks)
DEVICE ON ARCHITECTURE
6. Twisting the building on the outside and forming circulation within the building.
DEVICE ON ARCHITECTURE
Chosen Option
7. A void is formed from ground to top.
DEVICE ON ARCHITECTURE
Ground Floor
Lvl 01
Lvl 02
Lvl 03
Lvl 05
Lvl 06
Lvl 07
Lvl 08
OUTCOMES
Lvl 04
Lvl 09 8. Re-fitting programs and structure into building
DEVICE ON ARCHITECTURE
Process Based Design Stepts
VIEWS
Process Based Design Outcomes
MEETING
LOBBY
KITCHEN
TOILET
MEETING
LOBBY
COLLABORATIVE TRAINING
KITCHEN
LIBARARY
MANAGER
WORKSHOP
GAME
CUBICLE
PRIVATE
GALLERY
TOILET
MEETING
LOBBY
COLLABORATIVE TRAINING
KITCHEN
LIBARARY
MANAGER
WORKSHOP
THINKING
GAME
CUBICLE
VERANDA
PRIVATE
GALLERY
TOILET
MEETING
LOBBY
COLLABORATIVE TRAINING
KITCHEN
COLLABORATIVE TRAINING
LIBARARY
MANAGER
WORKSHOP
LIBARARY
MANAGER
WORKSHOP
THINKING
GAME
CUBICLE
THINKING
GAME
CUBICLE
THINKING
VERANDA
PRIVATE
GALLERY
VERANDA
PRIVATE
GALLERY
VERANDA
GROUND FLOOR & LEVEL 01
MEETING
LOBBY
KITCHEN
TOILET
MEETING
LOBBY
COLLABORATIVE TRAINING
KITCHEN
LIBARARY
MANAGER
WORKSHOP
GAME
CUBICLE
PRIVATE
GALLERY
TOILET
LEVEL 02 & LEVEL 03
MEETING
LOBBY
MEETING
LOBBY
COLLABORATIVE TRAINING
KITCHEN
COLLABORATIVE TRAINING
KITCHEN
COLLABORATIVE TRAINING
LIBARARY
MANAGER
WORKSHOP
LIBARARY
MANAGER
WORKSHOP
LIBARARY
MANAGER
WORKSHOP
THINKING
GAME
CUBICLE
THINKING
GAME
CUBICLE
THINKING
GAME
CUBICLE
THINKING
VERANDA
PRIVATE
GALLERY
VERANDA
PRIVATE
GALLERY
VERANDA
PRIVATE
GALLERY
VERANDA
LEVEL 04 & LEVEL 05
Process Based Design Outcomes
TOILET
TOILET
TOILET
LEVEL 06 & LEVEL 07
MEETING
LOBBY
KITCHEN
TOILET
MEETING
LOBBY
TOILET
COLLABORATIVE TRAINING
KITCHEN
COLLABORATIVE TRAINING
LIBARARY
MANAGER
WORKSHOP
LIBARARY
MANAGER
WORKSHOP
GAME
CUBICLE
THINKING
GAME
CUBICLE
THINKING
PRIVATE
GALLERY
VERANDA
PRIVATE
GALLERY
VERANDA
SECTION PERSPECTIVE 02
SECTION PERSPECTIVE 01
LEVEL 08 & LEVEL 09
SECTION SERIES 01
SECTION SERIES 02
Process Based Design Outcomes
Beyond The Workplace Portfolio
Danny (Dong Woo) Kwak s3278341
WEEK 03
Architectural Aspirations Study Job Availability board for John Smith
M J
Job Description
A
Job Job Job Description Description Description
Design
Blurring/Merging boundaries between public and private area
Stage 01
Stage 02
Stage 03
Stage 04
Stage 05
Manage
Tech
Job Description
Consult
Field
Dynamic breakout space, architecture acting as Job board system, availability to work in relationship building platform different departments, unlocking difficult jobs
Stage 06
Apprenticeship working system/training agents of the company
Public accessibility, by vision and physical
Level of visibility, task based work environment
ASPIRISATIONS
Architectural Qualities Study
CORRIDOR
MEETING
CORRIDOR BREAK
CORRIDOR
COLLABORATION
LIBRARY
CAFE PRIVATE
BALCONY
WORKSOP CORRIDOR
RECEPTION
PUBLIC
Superblock/Sub-division (illusion of one building to look as many buildings)
Circulation Route (Dynamic & Large)
Exposed rooms, line of sight, split levels (ability to look into rooms while allowing concentration inside)
Occupiable void
Blurring boundaries between programs (gradual change with focal nodes, confetti/folly)
Faรงade Expression (showing character of this building)
ARCHITECTURAL QUALITIES
Reading Review
Guild House Study Guild has a specific goal (crafting/merchants)
Guild helps their members (health, wage etc.)
Guild members go to guild house to get jobs or seek collaboration Market vs Supermarket
Working like a machine vs Efficiant working
Non-Place by Marc Auge
Eisenman’s Machine of Infinite Resistance
“The market, under the aegis of Hermes, like the crossroads, has given way to the covered, sometimes underground supermarket where neither exchange nor negotiation takes place, and which is therefore no longer a meeting place: the customer moves from one shelf to the next and only converse with the labels. It presents a marked contrast with the markets which continue to be held in some historic towns.”
“Architecture of architecture…”
This paragraph shows the triumph of technology, globalisation and capitalism backfiring on the community and individuals. Instead of developing the social concept of market, supermarket focused on not trusting individual vender’s price and simply follow what everyone else is paying.
Like how Peter Eisenman tackles the tool of architecture, this idea triggers the question of what an office is. Workplace is not where you sit and become a machine, resulting in isolated cubicles and overcrowded water cooler corner. Workspace needs to allow the employees to feel home, somewhere you want to be in, because this is the only way a company will move forward in the 21st Century, machines are taking over mindless mundane roles and now workers are to come up with new methods of better outcomes.
READING
spaces like water cooler gets overcrowded
Limited Public Accessability
Isolated workspace
Public people are invited into guild house to request jobs
Dedicated space for guild members (architecture)
Highly trained members forming their own workshops outside main guild house
Forming a community where you can seek advice
Guild members are performing work within the guild house as well as outside
People wants to become part of the guild by joining as members or associates
MEDIEVAL GUILD HOUSE
No connection to outside besides natural light
Outside as escape from workplace
HOME
CURRENT WORKSPACE CONDITION
Current office typology study
Showing their works to the public
INTERFACE
WORK
CURRENT WORKSPACE CONDITION
Current office typology study
COLLAGE Neo-Guild House Concept Collage
Guild House Study
Neo-Guild House Concept
Current Medieval Workspace Guilds Experience
Experience
Isolated
New Identity
A
J
M
Connection
Programs
Spatial Qualities
Asperiations
Work/Learn/Break
Exposure
Vision
Device
Architectural Qualities
Transformation Features
Environment
Form Generation
Leaving to create own workshop
Neo-Guild House Mentorship Asking for advice
Traverling for work
Joining the Guild
A: Apprentice J: Journeyman M: Master
• How can we replace current office, glass fortress, into ‘Guild House’ and transforming the urban layer into medieval square? • Can the employees become agents of the company consulting in both private and public realms while collaborating with the non-members? • Company employees becoming agents of the company • Building serving as hub for information • Architecture embedded into the urban layer • Inviting public into the space • Despatching workers out into the world • People with similar interest can congregate • Architecture that helps building relationships
MEDIEVAL GUILD HOUSE
Water Distribution
Cellular Mutation
Crystal Formation
Metamorphism
NEO-GUILD HOUSE
Fold Mountain
Metamorphism Rocks go through something called rock cycle, igneous/ sedimentary/metamorphic phases. Igneous and sedimentary rocks change due to weathering and cooling of magma but metamorphic rocks transform via heat and pressure changing the material completely. What can architecture learn from rocks transforming though metamorphism? Do programs within office environment change though layers? Does the behaviour of rooms and program change if squished together or ‘heated’?
Karst
Biofilm
Ocean Ridge
Flaser Bedding
Earthquake
Deformed Rock
Volcanology
Urine Production
Metabolism
Peral Formation
DEVICES
Device Study
Metaphorically, works within the office change over time. Projects gets developed and delivered to the clients then new jobs come in, a constant cycle. Physically, rooms of similar category can change depending on surrounding condition, long table serving as both collaborative space and lunch table. How can architecture transform its programs through metamorphism?
CHOSEN DIVICE AND HUNCH
Device: Metamorphism
Device: Metamorphism
Device: Metamorphism Sedimentary Rocks
Igneous Rocks ti
re
th
ng
ea
Pr
Pr es
t&
W
ea
su
el
er in g
M H
es
H ea
t&
su
re
3
4
Metamorphic Rocks
Rock
Cycle
Zone
Type
Behaviour
Circulation/movement
Working/non working
Room names
Programs
Large
Medium
Small
Building Form
Built/Unbuilt
Public/Private
Internal Walls
5 2
2
Heat & Pressure
1 1
1. 2. 3. 4. 5.
1
Contact (thermal) metamorphism Volcanic arc Collisonal mountian belt Stable continent Accretionary prism
1,2 = Thermal (Heat) Metamorphism 3,4,5 = Regional (Pressure)Metamorphism
Protolith Rock
Mudrock
Tempreture/Pressure
Basalt
Low
Medium
High
Grain Size
Foliate
Regional or Thermal
Slate
Phyllite
Schist
Gneiss
Fine
Yes
Regional
Granite Gneiss
Fine to medium
Yes
Regional
Amphibolite (Gneiss)
Medium to coarse
Yes
Regional
Anthracite Coal
Coarse
No
Regional
Quartzite
Fine to coarse
Yes
Regional or Thermal
Fine to coarse
Yes
Regional or Thermal
Chlorite Schist
Bituminous Coal Sandstone
Little Change
Limestone
Little Change
• Rock cycle becomes the overall movement/circulation within the site. • Regional metamorphism becomes programs that are connected to each other. Higher pressure means more interconnected • Thermal metamorphism becomes programs that are singular/independent. Higher temperature means more isolated • Rock types become the transforming room types
Characteristics
Very Low
Granite
Metamorphism and Architecture
Marble
Various Minerals
Little Change
Meta Conglomerate
Coarse
No
Regional or Thermal
Various Rocks
Little Change
Hornfel
Fine
No
Thermal
METAMORPHISM
Room Name
Category
Collaborative Room
Work
Private Room
Work
Manager Room
Work
Independent or dependent (1-5)
Enclosed
Dimension (m)
5
Semi
N/A
2
Yes
4.5x3x2.7
2
Yes
4.5x4.5x2.7
Cubicles
Work
1
No
2x1.8x1.3
Touch Down Area
Semi Work
5
No
N/A
FOUNDATION FOR YOUNG AUSTRALIANS (FYA) PRIVATE
AUDITORIUM
TOUCH DOWN AREA
MEETING
WORKSHOP
TRAINING
Semi Work
4
Semi
4.5x6.3x2.7
Workshop
Semi Work
3
Semi
5x12x4
Brainstorming
Semi Work
3
Semi
4.5x6x3
Auditorium
Semi Work
2
Yes
9x9x5
Library
Semi Work
2
Semi
6x5x3
Training Room
Semi Work
2
Semi
6x12x3
Thinking Room
Semi Work
2
Yes
2.5x1.8.2.7
Game Room
Break
3
No
5x5x3
Lounge
Break
3
Semi
6x4.5x3
Green Room
Break
2
No
3x5x5
Outdoor
Break
2
No
N/A
Cafe
Break
2
No
8x8x1
Lobby
Break
2
No
5x2x0.5
Gym
Break
2
Semi
7x10.5x3
Kitchen
Break
2
No
4x7x1
Bathroom
Break
2
Yes
2.5x5x2.7
Service
1
Yes
3x3xN/A
Storage
Service
1
Semi
4x4.5x3
Service Room
Service
1
Yes
4.5x4.5x2.7
MANAGER THINKING
LIBRARY
Main working style Improving & Reports
Working program layout
Semi Working program layout
FYA
Undertaking Project Sending out agents
Trainer
Training Clients
School
Feedback
CAFE
Business Structure
OUTDOOR
CEO
LOUNGE
GAME BATHROOM
Board
KITCHEN
Legal LOBBY
GREEN
SERVICE
STORAGE
Break program layout
Finance
GYM
Service program layout
Manager
Manager
Project Team
Project Team
METAMORPHISM & ARCHITECTURE
Worker typology Managing Team (15%)
Members
Facility usage
In charge of managing the company, job is to Principal overlook the vision of the company and obtain Board members projects from clients as well as manage internal Lead consultant issues. Generally stationed within the company but initial meeting with client done by managers.
Private rooms Meeting room Manager room
Project Team (35%)
Members
Facility usage
In charge of individual projects, working in team to start/develop/achieve the goal set out by the manager. Working with the clients as well as team members thus require group workstation.
Project manager Project members Co-ordinator
Cubicles Collaborative room Touch down area Workshop
Trainers (25%)
Members
Facility usage
Specialised individuals/teams that are in charge of Trainers either training the workers or be sent out to clients. Majority of the work is to be done outside office. General workspace to be used when in the office.
Touch down area Collaborative Workshop Auditorium
Finance (10%)
Members
Facility usage
In charge of revenue and expenses of the business, getting reports from project team and reporting to managing team. Working in the office and require individual workstation.
Accountant Marketing Investor
Private room Auditorium Meeting
Legal (5%)
Members
Facility usage
In charge of business legal activities. Stationed within the office working with the managing team
Legal co-ordinator Private room Auditorium Meeting
Service (10%)
Members
Facility usage
In charge of building facility and business softwares. Working within the office and require individual workstation.
Facility manager IT manager Website/Social network operator Reception
Private room Service room Touch down area Storage
Workshop Brainstorming Library Thinking Meeting room Storage
Auditorium Training Storage meeting
Client Enclosed
Semi Open
Open
REVISED PROGRAM
Office Program Study
NGO Department of Education and Training
BRAINSTORMING CUBICLES
LIFT
Lift
The Foundation for Young Australians (FYA) is an Australian non-profit organisation whose purpose is to improve the learning outcomes and life opportunities of young Australians. Projects of the foundation include the Safe Schools Coalition Australia and publishing research. Business Type: Affiliations:
COLLABORATIVE
Meeting Room
Metaphorically, works within the office change over time. Projects gets developed and delivered to the clients then new jobs come in, a constant cycle. Physically, rooms of similar category can change depending on surrounding condition, long table serving as both collaborative space and lunch table. How can architecture transform its programs through metamorphism?
Facility Trainer
BUSINESS TYPOLOGY
Client Study
Process Based Design steps
Process Based Design steps WORK SPACE / METAMORPHISM 1
LEARNING SPACE / METAMORPHISM 2-3
BREAK SPACE / METAMORPHISM 4-5
COMMERCIAL / LITHOSPHERE
Step 01: Layering of categories ranging from urban to office
Step 04: Levels are created
Step 03: Bending within the Step 02: Step External 02: External force occur forcedue to layers pushes pushes the sitethe to site to differential stress e form folding form folding
Step 02: External force pushes the site to Step 01: Layering of form folding categories ranging from urban to office
COMMERCIAL / LITHOSPHERE
COMMERCIAL / LITHOSPHERE
Step 03: Bending within the layers occur due to Step 02: External force differential stress pushes the site to form folding PUCLIC ZONE / MAGMA
PUCLIC ZONE / MAGMA
Step 02: External force pushes the site to form folding
PUCLIC ZONE / MAGMA
Step 05: Pushed layers of program Step 06: Volcano erupts creating metamorph (heat/pressure) new layer on top of the Step 04: Levels are created Step 05: Pushed layers of program into03: different and created mountain Step 03: Step Bending Bending withinrooms the within the metamorph (heat/pressure) squishoccur and expand layers layers due occur to into due to into different rooms and different vertical differential differential stresslayers stress squish and expand into different vertical layers
Step 04: Levels are created
Step 06: Volcano erupts creating Step 05: Pushed layers of layers program of program Step 06: Volcano erupts creating Step 05: Pushed Step 06: Volcano erupts creating ) new layer on top of the metamorph (heat/pressure) new layer onlayer top of metamorph (heat/pressure) new onthe top of the created mountain into different rooms and createdcreated mountain into different rooms and mountain squish and expand into squish and expand into different verticalvertical layers layers different
Step 01: Layering of categories ranging from urban to office
Step 03: Bending within the layers occur due to differential stress
Step 03: Bending within the layers occur due to differential stress
RULES OF APPLICATION
Step 06: Volcano erupts creating new layer on top of the created mountain
Step 05: Pushed layers of program metamorph (heat/pressure) into different rooms and squish and expand into different vertical layers
RULES OF APPLICATION
RULES OF APPLICA
Step 06: Volcano erupts creating new layer on top of the created mountain
RULES OF APPLICATION
Process Based Design steps
Beyond The Workplace Portfolio
Danny (Dong Woo) Kwak s3278341
WEEK 04
Workplace Precedent Study
Workplace Precedent Study
Task 01: Precedent Research
Workplace Precedents
Task 01: Precedent Research
Workplace Precedent 01
Task 01: Precedent Research
Workplace Precedent 02
Task 01: Precedent Research
Workplace Precedent 03
Workplace Precedent Study
Workplace Precedent Study
Aditional Program Study: Market
Aditional Program Study: Playground
Task 01: Precedent Research
Additional Programs
Task 01: Precedent Research
Additional Program 01(a)
Task 01: Precedent Research
Additional Program 01(b)
Task 01: Precedent Research
Additional Program 02(a)
Aditional Program Study: Playground
Aditional Program Study: Market
Future Workplace Concepts
Neo-Guild House
Superblock
Training Agents
Observation
Mobility
Recruitment
Task 02: The Future Workplace
Montages
Architecural Questions
FOUNDATION FOR YOUNG AUSTRALIANS (FYA) The Foundation for Young Australians (FYA) is an Australian non-profit organisation whose purpose is to improve the learning outcomes and life opportunities of young Australians. Projects of the foundation include the Safe Schools Coalition Australia and publishing research.
Can architecture become a place for living instead of place of working, where individuals have to mingle with constantly with others?
Business Type: Affiliations:
Can an office have reasons to visit besides for business consulting and be an inviting place to be used outside business hours?
Main working style Improving & Reports
FYA
How can an office act as hub for exchanging information and build relationship?
Trainer
Training Clients
School
Feedback
Business Structure CEO Foundation for Young Australians has outgrown their office size and wants to move to a more suitable location. The main activity for this business is to improve the learning outcomes and life opportunities of young Australians, and the current location of their office can be off-putting as it is tucked away in an alleyway inside a heritage building without lifts.
Legal
FYA wants to engage more with the clients, bringing teachers and students into their office space, educating their programs and visions. In order to achieve this, they require space to train people and places where students wants to visit and stay.
Finance Manager
Manager
Project Team
Project Team
FYA’s business process is to contact the schools who are interested in sharing FYA’s vision and deploy specialized individuals out acting as trainers educating the programs offered by the company.
Client
Touch down area Collaborative Workshop Auditorium
Finance (10%)
Members
Facility usage
In charge of revenue and expenses of the business, getting reports from project team and reporting to managing team. Working in the office and require individual workstation.
Accountant Marketing Investor
Private room Auditorium Meeting
Legal (5%)
Members
Facility usage
In charge of business legal activities. Stationed within the office working with the managing team
Legal co-ordinator Private room Auditorium Meeting
Service (10%)
Members
Facility usage
In charge of building facility and business softwares. Working within the office and require individual workstation.
Facility manager IT manager Website/Social network operator Reception
Private room Service room Touch down area Storage
Brainstorming Library Thinking Meeting room Storage
Training Storage meeting
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Task 04: Project Position
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PRIVATE ROOM
CUB
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PRIVATE ROOM
CUB
AB LL
TIV RA
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Program Overlap
S
CO
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LIF T
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Program Relationship Wheel Study
AG
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AB LL
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CO
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LIB
Task 04: Project Position
MAN
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SERVIC E
CUB
PRIVATE ROOM
AG ER
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Facility usage
TD
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Members
Specialised individuals/teams that are in charge of Trainers either training the workers or be sent out to clients. Majority of the work is to be done outside office. General workspace to be used when in the office.
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WORKSHOP
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CUB
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PRIVATE ROOM
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KIN
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Trainers (25%)
S
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Cubicles Collaborative room Touch down area Workshop
Business Typology
TD
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STORAG E
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PRIVATE ROOM
CUBICLES
TDA
BO
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Facility usage
Project manager Project members Co-ordinator
Task 04: Project Position
AI
TR
Members
In charge of individual projects, working in team to start/develop/achieve the goal set out by the manager. Working with the clients as well as team members thus require group workstation.
Trainer
Task 03: Architectural Question
MA
Project Team (35%)
Facility
Another key vision for FYA is to allow public to visit and flow through the site for various reasons, allowing advertisement and draw attention of future clients/trainers. The building should be therefore be used by variety of people, besides business to retain the urban condition of Hardware Ln.
BR
Private rooms Meeting room Manager room
ND
Project Brief:
Board
Facility usage
Members
In charge of managing the company, job is to Principal overlook the vision of the company and obtain Board members projects from clients as well as manage internal Lead consultant issues. Generally stationed within the company but initial meeting with client done by managers.
MA
Social Question:
Undertaking Project Sending out agents
Managing Team (15%)
OU
Political Question:
NGO Department of Education and Training
Worker typology
GR
Spatial Question:
Can architecture of contemporary office typology transform into Neo-Guild House? How can the public realm be merged with office environment, bringing clients and business together, in order to create a homogeneous relationship between the two?
PLAY
Architectural Question:
Client FYA Study
Client Usage of Site
Program Relationship Wheel Study
Process Based Design: Plate Tectonic
Process Based Design: Plate Tectonic From Pangea to Present Day
Compositional
Mechanical
Lithosphere
Crust
Asthenosphere
Mantle
Innder Core
Core
Outer Core
Mesosphere
Task 05: Terraform
Task 05: Terraform
1. Locate zones of plate boundaries
Task 05: Terraform
Process Based Design: Plate Tectonic
Plate Tectonic Theory
Task 05: Terraform
Plate Tectonic Theory
2. Identify Layers
3. Forces Applied
Plate Tectonic Theory
Process Based Design: Plate Tectonic
Plate Tectonic Process Steps
Plate Tectonic Process Steps
Zone 01
Zone 02
Zone 03
1. Locate zones of plate boundaries 2. Identify Layers
Task 05: Terraform
Plate Tectonic Theory
Destructive Margin (Mountain Volcano) = pushing
Conservative Margin (Mountain no volcano)
Ocean crust move into another plate ocean crust descends creating earthquake (friction) and volcano (heat)
sliding = sliding plates horizontally = creating pulling = plates move apart creating gap = lava earthquake (friction) no volcano (heat)
Task 05: Terraform
Plate Tectonic Theory
Constructive Margin (no mountain)
Collision Margin (Mountain no volcano) = pushing
1. Programs divieded into zones
two continental crusts move into each other = push up to form mountains = creating earthquake (friction) no volcano
2. Rooms divided into layers
3. Continental Drift
4. Creation of volcano/ void
3. Forces Applied
Task 05: Terraform
Plate Tectonic Process Steps
Plate Tectonic Theory
Task 05: Terraform
Step 03
Plate Tectonic Process Steps
Process Based Design: Plate Tectonic
Process Based Design: Plate Tectonic
Working Working
Learning
Learning
Service
Service
Break Break
1. Programs divieded into zones 2. Rooms divided into layers
Task 05: Terraform
Step 03.1
Task 05: Terraform
Step 03.2
Level 02 Volcano
Folding Land
Separation
Level 01 Separation
Volcano
Folding Land
Level 00 Folding Land
3. Continental Drift
Volcano
Task 05: Terraform
Process Based Design: Plate Tectonic
Separation
Folding Land
Volcano
Separation
4. Creation of volcano/ void Step 03.3
Task 05: Terraform
Step 03.4
Process Based Design: Plate Tectonic
Plate Tectonic Process Steps
Plate Tectonic Process Steps
Work
Learning Single
Service
Learning Multi
Break Single Break Multi
Task 05: Terraform
Ground Floor
Task 05: Terraform
Plate Tectonic Process Steps
Step 04.1
Level 01
Task 05: Terraform
Level 04
Step 04.4a
Task 05: Terraform
Step 04.2
Level 05
Step 04.4c
Plate Tectonic Process Steps
Plate Tectonic Process Steps
Level 02
Task 05: Terraform
Plate Tectonic Process Steps
Level 03
Step 04.4b
Task 05: Terraform
Step 04.5a
Void Public Space
Game
Market Lounge Market
Ground Floor
Task 05: Terraform
Plate Tectonic Process Steps
Step 04.5b
Task 05: Terraform
Level 01 Outcome Plan 01
Plate Tectonic Process Steps
Plate Tectonic Process Steps
Plate Tectonic Process Steps
Task 05: Terraform
Step 04.5c
Task 05: Terraform
Cublicles
Collaborative
Step 04.5d
Manager
Private
Thinking
Brainstorm
Training Library TDA
Workshop
Service
Storage
Meeting
Auditorium
Shower Lobby
Lobby Playground
Game Lounge
Task 05: Terraform
Plate Tectonic Design Outcome
Gym Cafe
Kitchen Green
Green
Cafe
Playground
Level 02
Kitchen
Gym
Level 03
Level 04 Outcome Plan 02
Task 05: Terraform
Outdoor
Level 05 Outcome Plan 03
Plate Tectonic Design Outcome
Plate Tectonic Design Outcome
Plate Tectonic Design Outcome
Task 05: Terraform
Outcome Section 01
Task 05: Terraform
Outcome Section 02
Task 05: Terraform
Outcome View 01
Task 05: Terraform
Outcome View 02
Plate Tectonic Design Outcome
Plate Tectonic Design Outcome
Beyond The Workplace Portfolio
Danny (Dong Woo) Kwak s3278341
WEEK 05
Neo Guild House Revise
Site Appliction process steps
Beyond the Workplace Neo-Guild House
Step 01:
Step 02:
Step 03:
Setup Grid (4m x 4m)
Offset from edge
Create circulation and entrance
Step 04:
Step 05:
Create Diagonal circulations
Create Boundary for Prorams
FYA
Step 06:
Device
Calculate area < 50m2 = Built >50m2 = Open
Additional Programs Step 07: Setback Buildings adjacent to eachother
Task 00: Re-Cap
Neo-Guild House
Step 08:
Step 09:
Diagram Gathering Points
Diagram Circulation
Task 01: Device
Process
igneous intrusion An igneous intrusion (also called a laccolith or a plutonic formation) is a formation in which magma (molten rock) is trapped beneath the surface of the Earth and pushes the rock located above it into a dome shape. It has a flat base and a convex upper surface. The magma cools and solidifies, and eventually, it is exposed (as the fractured sedimentary rock above it erodes away).
Task 01: Device
Site Application Outcome
Base form to start
Task 01: Device
Igneous Intrusion
Device Study: Igneous Intrusion
Igneous Intrusion Application Steps
Igneous Intrusion Application Steps
Together Ground Floor
Level 01
Thermal Metamorphism zones
Level 02
Igneous Intrusion form
Level 03
Level 04
Task 01: Device
Igneous Intrusion Structure
Level 0105
Igneous Intrusion on each level
Legend
Australian
Building
Room
Game Platform
Playground
Setback Furniture 01
Furniture 02
Vending Machine
Royal Childrenâ&#x20AC;&#x2122;s Hospital
Platform
Ground Floor
Level 01
VCCC
Chadstone Shopping Centre Council House #2 Building
Wintergarden
National Farmerâ&#x20AC;&#x2122;s Bank
La Sagrada Familia
Jatiya Sangsad Bhaban
World
Level 02 Open Space
Garden
Void with Handrail
Circulation Concrete Floor
Grill Floor
Glass Floor
Level 03
Level 04
Task 01: Device
Igneous Intrusion Application Outcomes
Level 05
Igneous Intrusion on each level
Harpa Concert Hall
Church of Light
Task 02: Precedents
Facade Precedent Study
Facade Identity Study
Facade Identity Study
STRUCTURAL
“The architect’s role is becoming increasingly specialized in the design of the outer shell…” “If architecture is to remain convergent with culture, it needs to build mechanisms by which culture can constantly produce new images and concepts rather than recycle existing ones.”
FUNCTIONAL
Tangible
Architecture
Structural Physical Functional
Material
Non-Tangible Cultural Temporal Political
By-Product
MPORAL TE
CULTURA L
PHYSICAL
POLITICAL
Ornaments
Uniqueness
Distinction between Outside/Inside
Merging of Levels/Ambiguity
Modular components
Architecture progresses through new concepts that connect with these forces, tangible & non-tangible, manifesting itself in a new aesthetic compositions and affects. Ornament is the by-product of this process, through which architectural material is organised to transmit unique affects.
Task 01: Readings
Distinction between Outside/Inside Entering a new World
Task 03: Facade Conditions
Facade Identity Study
Function of Ornament
Inspiration: Luna Park
Task 03: Facade Conditions
Merging of Levels/Ambiguity
Distinction
Task 03: Facade Conditions
Inspiration: Jewish Mesuem
Ambiguity
Facade Identity Study
Facade Identity Study
Device: Rock crystallisation
Modular components
Crystallization is the (natural or artificial) process by which a solid forms, where the atoms or molecules are highly organized into a structure known as a crystal. Some of the ways by which crystals form are precipitating from a solution, freezing, or more rarely deposition directly from a gas. Attributes of the resulting crystal depend largely on factors such as temperature, air pressure, and in the case of liquid crystals, time of fluid evaporation.
Inspiration: Archigram Plug-in City
Task 03: Facade Conditions
Modular
Quartz
Feldspar
Chlorite
Muscovite
Biotite
Garnet
Staurolite
Sillimanite
Task 04: Facade Process
Step 00
Frame
Window/Panel
Grate
Claddings
Inventory of Facade System
Grid Togher
Inner Grid
Outer Grid
Facade System
Task 04: Facade Process
Device Application Steps
Step 01: Grid
Task 04: Facade Process
Facade Panel
Step 02: Facade System
Device Application Steps
Process Based Design Outcome
West Facade
Process Based Design Outcome
South Facade
Quartz
Feldspar
Chlorite
Muscovite
Biotite
Garnet
Staurolite
Sillimanite
Task 04: Facade Process
Step 04: Allocate Windows
Task 04: Facade Process
Step 04: Allocate Crystals
Task 04: Facade Process
Outcomes
Task 04: Facade Process
Outcomes
Process Based Design Outcome
Process Based Design Outcome
Beyond The Workplace Portfolio
Danny (Dong Woo) Kwak s3278341
MID SEMESTER PANEL
Beyond The Workplace Portfolio
Danny (Dong Woo) Kwak s3278341
MID SEMESTER PRESENTATION
Playground
Market
Neo-Guild House Beyond the Workplace
How can the public realm be merged with office environment, bringing clients and business together, in order to create and develop relationship between the two?
Ter rafo rmi n
Can architecture of contemporary office typology transform into Neo-Guild House?
g
for s on ati ralian nd t Fou g Aus un Yo
Beyond The Workplace
Architectural Qualities
The key concept of Neo-Guild House is about creating connection between clients and workers as well as each other and the architecture is acting as a physical hub/platform where you work and communicate and congregate.
Aspirations
The natural behaviour of ‘Terraforming’ allows for one material (rock) to shape various forms that transforms depending on situations. By using these devices, we can bring public/private together and build relationship between workers/clients all in one building envelope. Thus creating a separate world within the office, where Foundation for Young Australians can work privately and allow publics (possible future clients) to engage the workspace.
Beyond The Workplace
Modern Workplaces Workspace in the 21st Century is getting smaller in private space while spreading wider in public domain and further in the digital realm. Without any intervention by architects, office is going to retreat back to individual’s homes where they can work more conveniently, just like how the Dark Ages followed complex multinational trade dependant Bronze Age. Therefore, we need to go back in time and search for possible answer and the concept of Guild Houses needs to return to 21st Centrury evolved into Neo-Guild House. What is Neo-Guild House? Neo-Guild House is type of work environment where the company becomes a Guild, an association, transforming employers and employees into Guild Members (agents) and Guild House (architecture) becoming a hub for these people to work as well as allowing public to enter the workspace in various ways. Essentially, Neo-Guild House becomes the zone of that particular workforce, within the public realm.
Project Vision
FOUNDATION FOR YOUNG AUSTRALIANS (FYA) The Foundation for Young Australians (FYA) is an Australian non-profit organisation whose purpose is to improve the learning outcomes and life opportunities of young Australians. Projects of the foundation include the Safe Schools Coalition Australia and publishing research.
Main working style
Worker typology
FYA
Undertaking Project Sending out agents
Trainer
Training Clients
School
Business Structure CEO
Board
Legal
Finance Manager
Manager
Project Team
Project Team Client
Facility Trainer
Beyond The Workplace
Neo Guild House
Uninviting place for young adults
Main business typologies
Improving & Reports
Can the employees become agents of the company consulting in both private and public realms while collaborating with the non-members?
Key Concepts of Neo-Guild House • Company employees becoming agents of the company • Building serving as hub for information • Architecture embedded into the urban layer • Inviting public into the space • Despatching workers out into the world • People with similar interest can congregate • Architecture that helps building relationships
Hidden in dark alley
Business Type: NGO Affiliations: Department of Education and Training
Feedback
How can we replace current office, glass fortress, into ‘Guild House’ and transforming the urban layer into medieval square?
Company not visible from main street
Beyond The Workplace
Managing Team (15%)
Members
In charge of managing the company, job is to overlook Principal the vision of the company and obtain projects from Board members clients as well as manage internal issues. Generally Lead consultant stationed within the company but initial meeting with client done by managers.
Facility usage Private rooms Meeting room Manager room
Project Team (35%)
Members
Facility usage
In charge of individual projects, working in team to start/develop/achieve the goal set out by the manager. Working with the clients as well as team members thus require group workstation.
Project manager Project members Co-ordinator
Cubicles Collaborative room Touch down area Workshop
Trainers (25%)
Members
Facility usage
Trainers Specialised individuals/teams that are in charge of either training the workers or be sent outto clients. Majority of the work is to be done outside office. General workspace to be used when in the office.
Touch down area Collaborative Workshop Auditorium
Finance (10%)
Members
Facility usage
In charge of revenue and expenses of the business, getting reports from project team and reporting to managing team. Working in the office and require individual workstation.
Accountant Marketing Investor
Private room Auditorium Meeting
Legal (5%)
Members
Facility usage
In charge of business legal activities. Stationed within the office working with the managing team
Legal co-ordinator
Private room Auditorium Meeting
Service (10%)
Members
Facility usage
In charge of building facility and business softwares. Working within the office and require individual workstation.
Facility manager IT manager Website/Social network operator Reception
Private room Service room Touch down area Storage
Brainstorming Library Thinking Meeting room Storage
Training Storage meeting
Client: Foundation for Young Australians
Precedent: The Rampart Wave by BASE Landscape Architecture, Lyon France
Precedent: Ssamjigil by Ga.A Architects, Seoul Korea
Playground: Familiarity + Attention
Market: Engagement with outside business + Prototype
Operation Theatre: Exposed Workspace
Apprenticeship: Lawernce of Arabia
Superblock: World within one Building
Mobility: “Office is where you are”
Advertise Hospitality
Playground
D
ty
ati
ali
est in
Breakout Space
Market
osp it
Destination
Office
Office
H
Public
Connection to Exterior
ate Cre ship on ati Rel
Engaging Urban Intervention
on
Blending Transition
Public
Beyond The Workplace
Programs accompanying Workplace
Beyond The Workplace Shadow Study
Future Workplace Concepts Open Space in City
Traffic Conflict Frontage
Key Aspirations
Job Availability board for John Smith
M J
Job Description
A
Job Job Job Description Description Description
Design
Manage
Tech
Job Description
Consult
Field
No immediate public green/open area thus the site should dedicate area for public congregation
Blurring boundaries
To activate the building further than a place for working and even after business hours, there needs to be public engagements. Blending the two spatial qualities together.
Dynamic Breakout Space
The architecture should embed break spaces that engages other people, creating relationships. This space should be more than simple furniture layouts.
Level of Visibilities
Job Board System
Different programs require different exposure to outside so Incentive based system where employees and companies can each room should be designed accordingly. Also by enabling benefit each other. This helps workers to belong to the visibility, people can know if they can use certain spaces. business and give progress to individual’s achievements.
The site only receives full solar exposure during midday thus reflective materials can assist contact with natural light towards lower ground
SWOT Analysis
Wind Study
Key Architectural Qualities
INTERNAL STRENGTH
CORRIDOR
MEETING
CORRIDOR
BALCONY
WORKSOP CORRIDOR
RECEPTION
Superblock
Creating a separate world within one building envelope, mimicking theme park atmosphere. Many variety of programs exists but all under
Beyond The Workplace
Occupiable Void Space
Void space just becomes an excuse if it isn’t being utilized. By creating occupancy into these zones, the building can be activated at every corner.
Dynamic Circulations
Modern offices have one set of lifts where everyone uses being the only place to make contact with people on other levels yet the experience is claustrophobic.
Split Levels
Each room require different dimensions, horizontal distance can be easily transformed but it is important to respect required height of each rooms.
Aspiration + Architectural Qualities
Site’s main facades receives breeze during summer and cold wind towards back thus rear facades should be used for services
Beyond The Workplace
Exposed structure Painting and finishes are dull and poor Most of the area is non-permeable Poor lighting Multiple entrance points with different levels • Vandalisms across the site • No public amenities within the site
OPPORTUNITIES
THREATS
• Large pedestrian flow from Hardware La and Bourke St • Bourke St frontage has enough space for façade expression • Natural pedestrian flow on all sides • Existing restaurants environment portraying ‘sense of enclosure’ • 3 alleyway connection to site away from main facades • Surrounded by street landscape • Surrounded by Melbourne’s heritage buildings • Public transportation at close proximity • Access to sunlight when built up due to low existing heritage buildings
PUBLIC
• • • • •
• Shared zone of pedestrian and vehicle • Parking restriction to site if building is not a car park • Heritage site thus restriction on development ideas • Exposure from outside • Back entrances located at back alley • Bottlenecked pedestrian flow due to alfresco • Other existing programs to under building
EXTERNAL
NEGATIVE
CAFE PRIVATE
POSITIVE
COLLABORATION
LIBRARY
WEAKNESS
• In the heart of Melbourne CBD • Existing brick veneer/concrete façade • Standard grid structure with strong concrete columns • Split levels making 5 layers within 3 levels • Multiple frontages (Hardware Ln & Bourke St as main) • Cantilevered structure providing extra room for building and cover for pedestrians
BREAK CORRIDOR
City of Melbourne wants the location to be pedestrian friendly and create public realm in relation to human scale and microclimates
Primary ambition of the entire urban site: The Hardware Ln should maintain its preserved atmosphere which focuses on small business and people interaction, while accommodating a new layer of workspace above that enables synergyeffect by mixing with the aforementioned condition. SWOT ANALYSIS
Site Analysis
Project Setup
Architectural Question: Can architecture of contemporary office typology transform into Neo-Guild House? How can the public realm be merged with office environment, bringing wonderers and business together, in order to create a homogeneous relationship between the two?
Process Based Design Small Scale Transformations Translation to Architecture
SWOT Analysis
Device Analysis
Public Space
Spatial Question: Can office become a place for living instead of place of working, where individuals have to mingle constantly with others?
Device Applications 03
Traffic Conflict
[Metamorphism]
Wind
Generate Circulation & Carving
Solar
Political Question: Can an office have reasons to visit besides for business consulting and be an inviting place to be used outside business hours?
Translation to Architecture
Neo Guild House
Device Analysis
Aspirations Architectural Qualities Hunch Concepts
Social Question: How can an office act as hub for exchanging information and build relationship?
Device Applications 02 [Igneous Intrusion]
Faculties
Generate Large Form Gestures
Programs needed
Future Workplace Problem with current Workplaces
Reason to move
Workplace
FYA
[Precedent/History]
[Client/Brief]
Site Analysis
Designing with site conditions
Translation to Architecture Device Analysis
Device Applications 01
Site Applications
[Tectonic Plate Transformations]
[To generate starting geometries/extents]
Outcome Additional Programs
Base of Operation
[For Synergy Effect]
Market
e Storag
vice
BREAK
AC TIV E
ce
E TIV -AC NON
e Storag
Ser vi
Brainstorming
ark
p
M
Wor ksho
Brainstorming
et
E TIV -AC NON
AC TIV E
E TIV -AC NON
Ser vice
e Storag
M
Wor ksho p
Brainstorming
ark
et
E TIV -AC NON
Brainstorming
BREAK
BREAK
AC TIV E
Ser vice
und
M
SEEI NG
Brainstorming
NG
ark
et
ch
en
AC TIV E
Kit
Wor ksho p
Brainstorming
M
BREAK
BREAK
ygro
Au
g
SEEI NG
en
Trainin
Wor ksho p
ark
et
AC TIV E
ch
um
ori
dit
Kit
g
Brainstorming
Pla
und
um
ori
Gym
M
y
Librar
ygro
NG
E TIV -AC NON
E TIV -AC NON BREAK
AC TIV E
ce Ser vi
e Storag e Storag
Pla
Au
Trainin
Wor ksho p
ark
et
AC TIV E
Ser
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vice
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p
M ark M y
Librar
g
Brainstorming
Wor ksho p
Brainstorming
et
AC TIV E
Ser vice
e Storag
G IN RK WO
A LL CO
et
Wor ksho
p
M
Wor ksho
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Wor ksho p
M
Brainstorming
TE PRIVA
ark
Cafe
Game
NI AR LE
M
en
Gre
Thinking Game
Gym
Wor ksho p
les
ng
AC TIV E
BREAK
Ser vice
E TIV -AC NON
G IN RK WO
A LL CO
et ark
SE RVI CE SE RVI CE
A LL CO
BREAK
TE PRIVA
Se
AC TIV E
G IN RK WO
e
TE PRIVA
Storag
SE RVI CE SE RVI CE
A LL CO
Wor ksho p
BREAK
SE RVI CE SE RVI CE
A LL CO
BREAK
E TIV -AC NON
AC TIV E
ce Ser vi
e Storag
G IN RK WO
E TIV -AC NON
E TIV -AC NON
E TIV -AC NON
Brainstorming
ark
et
ce
e Storag
Ser vi
Brainstorming
p
M
Wor ksho
TE PRIVA
e
BREAK
BREAK
AC TIV E
et ark
SE RVI CE SE RVI CE
A LL CO
rvic
G IN RK WO
ge
TE PRIVA
Stora
SE RVI CE SE RVI CE
A LL CO
AC TIV E
n tio
Brainstorming
ra
ge
un
Lo
bic
DOING
sho p
Manager
bo
lla
om
te Ro
t
Gym
g
Trainin
Priva
ke
n Co
n tio
BO RA TIV E
ra
Wo rk
tio
NI AR LE
Manager
bo
om
te Ro
ar
Manager
ora
ab
om
DOING
Gym
g
Trainin
Priva
M
Gym
g
te Ro
n
Cu
Cafe
NI AR LE
Trainin
g
Beyond The Workplace
SEEI NG
en
en
Meeti
dit
ch
Priva
tio
en
und
Kit
ll Co
ora
ge
un
Lo
les
Gre
ori
Gym
NG
BO RA TIV E
Manager
om
General Public
ygro
um
Trainin
NI AR LE
Gym
g
te Ro
Pla
Au
ch
SEEI NG
bic
DOING
y
Librar
NI AR LE
Trainin
Gym
NI AR LE
SEEI NG
en
lla
Cu
und
Kit
NG
Thinking
dit
ch
ygro
Au
ng
und
Kit
Co
BO RA TIV E
DOING
DOING
m
Gy
Pla um
ori
dit
en
Cafe
ygro
ng
Traini
NI AR LE
y
Pla um
ori
dit
ch
Meeti
Game
y
Librar
und
Kit
NI AR LE
n tio
en
Gre
Thinking
Au
Priva
DOING
Gym
Manager
ra
ge
un
les
Game
ygro
ng
Librar
Cafe
Pla um
General Public
Lo
bic
Thinking
en
Gre
ori
NG
Cafe
Game
y
Librar
Au
Meeti
ng
NG
Program Typologies
bo
n
lla
he
Cu
Meeti
les
Thinking Game
SEEI NG
om
tc
Co
en
te Ro
n tio
les
Gre
Ki
Priva
ra
ge
un
Lo
bic
BO RA TIV E
Manager
bo
Cu
en
ge
un
Lo
bic
ng
g
General Public
Trainin
NG
SEEI NG
om
te Ro
und
lla
ygro
Co
BO RA TIV E
Pla
ium
or
Cu
Cafe
dit
ch
en
Meeti
und
Kit
NI AR LE
Trainer
Priva
DOING
Game
en
ygro
Gym
Thinking
ge
un
les
Gre
Pla um
Au
ch
Clients
Lo
bic
ori
dit
en
g
SEEI NG
Trainin
NG
Cafe
ry Libra
y
Librar
und
ch
NI AR LE
ting
Cu
und
Kit
SEEI NG
Thinking
ygro
Kit
ab
n
Pla um
ori
dit
ygro
ng
Game
Pla um
ori
Au
NG
Cafe
DOING
n
DOING
tio
y
Librar
en
Meeti
Thinking Game
ll Co
tio
en
Gre ng
Au
Mee
BO RA TIV E
Manager
ora
ab
ge
un
les
Trainin
Established Business
Lo
bic
Thinking
en
SEEI NG
om
ra
ge
un
Gre
NG
SEEI NG
Cafe
Lo
A
Cu
ch
NG
Meeti
ng
les
it ud
ll Co
n
Gre
te Ro
tio
les
en
bic
Priva
ora
ab
om
ge
un
Lo
bic
Meeti
Lib
dit
Kit
NI AR LE
Established Business
Au
Gym
SEEI NG
BO RA TIV E
te Ro
Manager
Priva
m
bo lla
Cu
ll Co
BO RA TIV E
Roo
Co
BO RA TIV E
Manager
Cu
en
g
Project Team
NG
Trainin
SEEI NG
Ser
e Storag
vice
e Storag
vice Ser
Ser
n
E TIV -AC NON
tio
ora
ab
ll Co
Room
Manager
te Priva
NG
ch
und
um
ori
dit
Kit
NI AR LE
4x4.5x3
Program Relationship Wheel
Private
Beyond The Workplace
DOING
YA
Counselling Co GP Cl
BO RA TIV E
SEMI
Gym
1
4.5x4.5x3
Au
Game
rary
ygro
und
um
ori
dit
en
Pla
ygro
und
ch
Cafe
Thinking Game
rary
Lib
Pla
ygro
Kit
g
Storage
Lib
Pla um
ori
dit
Au
Trainin
YES
Manager
1
n
Service
Lib
6x4.5x3
E TIV -AC NON
3x5x5
SEMI
en
Gre ng
Thinking Game
rary
les
Cafe
BREAK
NO
3
Game
ge
un
Lo
bic
ng
Thinking
Thinking
Cu
Meeti
G IN RK WO
2
Lounge
en
Cafe
Cafe
rary
les
Gre
ng
ng
ge
un
Lo
bic
TE PRIVA
Green
Cu
Meeti
SE RVI CE SE RVI CE
8x8x1
en
Gre
A LL CO
NO
les
G IN RK WO
2
ge
un
Lo
bic
TE PRIVA
Cafe
Cu
Meeti
SE RVI CE SE RVI CE
5x5x3
en
Gre
G IN RK WO
NO
les
TE PRIVA
3
ge
un
Lo
bic
SE RVI CE SE RVI CE
Game
Cu
Meeti
Manager
N/A
n
4x7x1
NO
tio
NO
5
ora
2
Playground
ab
Kitchen
6x12x3
Room
7x10.5x3
Client te Priva
NO
Client
Public Counseller
ll Co
SEMI
2
Young Adults
DOING
2
Gym
Young Adults
Collaborative Spaces
Playground
BO RA TIV E
Training
Manager
Manager
4.5x6x3
n
SEMI
tio
3
Private Room
Established Business
Public
ora
Braintroming
Workshop
N/A
Room
5x12x4
te Priva
SEMI
ab
3
Private Room
ll Co
Workshop
FYA Facilities
Market
DOING
YES NO
Young Adults
BO RA TIV E
2 5
Private Room
Public
A LL CO
9x9x5
Auditorium Market
Established Business
Counselling
[1 on 1 or group consulting]
G IN RK WO
6x5x3
tio
EB
SEMI
ra
YA
YLAB GP
2
bo
EB
YSP GP
Library
ate Priv
Room Typology Manager Room Private Room Working Collaboration Collaborative Cubicles Meeting Thinking Doing Library Auditorium Learning Market Workshop Seeing Brainstorming Training Gym Kitchen Active Playground Break Game Cafe Green Non-Active Lounge Service Service Service Storage
$20 Boss Ma PT Tr CS
6x12x3
NI AR LE
SERVICE
Cubicles
Program Accessability Program Typology
YES
Client School
Trainer
om
Collaboration
2
Project Team
Manager
te Ro
Collaborative
Thinking
N/A
DOING
Storage
BREAK NON-ACTIVE
4.5x6.3x2.7
Priva
Working
2x1.8x1.3
SEMI
lla
Service
BREAK ACTIVE
Private Room
YES
4
Co
Private
Service Room
SEMI
1
Meeting
BO RA TIV E
Manager Room
5
Cubicles
Collaborative
YLAB
[Networking hubs for workers in field]
TE PRIVA
LEARN SEEING
Office
Training
Collaboration
[Kickstarting platform for young adults]
SE RVI CE SE RVI CE
Green
4.5x3x2.7
A LL CO
Lounge
LEARN DOING
YES
G IN RK WO
Cafe
4.5x4.5x2.7
2
TE PRIVA
Non-Active
YES
Private
2
Young Social Pioneers
[Working with Highschools]
SIZE
SE RVI CE SE RVI CE
Seeing
ENCLOSURE
A LL CO
COLAB WORK
Manager
RELY
G IN RK WO
PRIVATE WORK
NAME
TE PRIVA
Game
Break
Workshop
Braintroming
Active
TYPE
SE RVI CE SE RVI CE
Market
Playground
A LL CO
Learning
Kitchen
G IN RK WO
Gym
TE PRIVA
Doing
$20 Boss
Adjacency diagram
Meeting
Process Design
SE RVI CE SE RVI CE
Auditorium
Beyond The Workplace
A LL CO
Thinking
[Activation]
G IN RK WO
Library
[Detail Design]
TE PRIVA
Program across the whole project
Negotiation
[Merging applications]
SE RVI CE SE RVI CE
Summary
Boolean Operation
Playground
[Prototype]
Beyond The Workplace
[Forms to start device applications]
Program Relationship Wheel
Device 01:
Tectonic Plate Movement To generate building form [Large Gesture]
Tension
Device 02:
Compression
Shear
Igneous Intrusion To create public interaction with business [Void]
Pluton Laccolith
Pluton
Laccolith
Batholith
Batholith Step 01: Grid Set Grid (4m x 4m), allocate entry facades and offset to the closest grid create a zone of entrance
Step 02: Main Circulation Create othogonal circulation paths (2m Wide) from mid point, connecting through the site except adjacent entrances
Step 03: Secondary Circulation Locate first contact points from each streets and create expressway (2m Wide) except adjacent points, disregard paths outside of site boundary
Step 04: Built/Unbuilt Divide the lands into built (rooms) and unbuilt (platforms) by calculating the area = unbuilt <55m2> built
Step 0: Faculty/Large Program Zoning Assign each faculty and large programs into sections of the site relative to adjoinging facades. Exposure to density = collaborative programs.
Device 03:
Metamorphism To Design rooms and transfromations [Program]
Regional Metamorphism
Thermal Metamorphism
Beyond The Workplace Engagement Multi-Purpose= Continental Crust with Public High Low Single-Purpose= Oceanic Crust High Low
Site Applicataion Working in Private/Collaborative Plate Tectonic Type Collaborative Aggressive Private Still Private Neutral Collaborative
Tension Compression Shear
Still Neutral Still
Neutral Aggressive Aggressive
Aggressive Still Neutral
Aggressive Still Neutral
20 Boss YSP
Ocean
Continent
Playground Market Counciling
YSP High Collaborative Aggressive
YLAB Low Collaborative Neutral
Counsellling Low Private Still
Auditorium High Collaborative Aggressive
Library High Private Neutral
Market High Collaborative Aggressive
Playground High Collaborative Aggressive
Library
Continent Ocean
Ocean
$20 Boss Low Private Still
Device Application
YSP
YSP
Continent
Faculty/Large Program Engagement with Public Working in Private/Collaborative Plate Tectonic Type
Beyond The Workplace
Groundfloor Intrusion
Auditorium
Level 01-05 Intrusion
Volcano data together
Volcano Form
YLAB Continent Ocean
Step 01: Translation
Original Plan
Translate Faculties and Large Programs into Tectonic Plates and assign characteristics to each typologies
Axonometric Together
Step 02: Movement & Collision Create building form and apply Tesnion/Compression/Shear movement to manipulate in vertical transformation
Site Application
Change 01
Change 02
Change 03
Change 04
Change 05
Change 06
Level 00
Level 01
Level 02
Level 03
Level 04
Level 05
Beyond The Workplace
Device Applicataion (Tectonic Plate Movement)
Level 02
Faculty Zoning
Level 03
Beyond The Workplace
Ground Floor
Level 04
Level 01
Level 0
Volcano is formed by triangulating the â&#x20AC;&#x2DC;unbuilt areaâ&#x20AC;&#x2122; across multiple levels and creating zone of intrusions
Boolean operation on Tectonic form
Device Applicataion (Igneous Intrusion)
Step 01: Extract points from edge of Market Zones in each levels
Step 02: Generate Metaball via Script to generate thermal metamorphism
Step 04: Translation Translate Faculties and Large Programs into Metamorphic Rock typologies and layer them in verticals
YSP Gneiss
Step 03: Overlay onto design and boolean operate to produce public zones within programs
Various Rocks
Various Minerals
Limestone
Sandstone
Hornfel
Metaconglomerate
Marble
Quartzite
20 Boss Amphipolite
Library: Hornfel Market Anthracite Coal
Playground Marble Counciling G. Gneiss
Auditorium: Metaconglomerate
Playground: Marble
YLAB: Quartzite
Library Hornfel
Mudrock
Basalt
Slate
Bituminous Coal
Granite
Chlorite Schist
Phyllite Schist YLAB Quartzite
Auditorium Metaconglomerate
Anthracite Coal
Market Coal
Gneiss
Amphipolite
G. Gneiss
YSP: Gneiss
Counselling: G. Gneiss
Beyond The Workplace
$20 Boss: Amphipolite
Device Applicataion (Metamorphism)
Beyond The Workplace
Outcome (Areal View)
Lt Bourke St
Racing Club Ln
Platypus Al
2
2
2
2
2
8
2
2
8
10
1
8 2
1
1
2 2 10
Warburton Ln
8
8
2
2
8
1
2
1
1
2
2
1
1
8
2 1
2
1
1
1 8
1
1 2 8
8
8
8 9
9
8
9
4
9
7 4
8
7
4
8
10
7
9
3
3
4
8
4
7
2 YSP 3 YLAB
Hardware Ln
1 $20 Boss
8
8
8
3 8
3
3
3
7 3
4
8 7
8
6
6
6
8
10
6
3
6
4 Counselling
8 8 6
3 10
5 Platform
Level 01
8
Level 02
Level 03
Level 04
Level 05
6 Auditorium 7 Library 8 Market
8
3
9 Playground 10 Public Furniture
Bourke St
6 Auditorium
2 YSP
7 Library
3 YLAB
8 Market
4 Counselling
Plan 1:200 @ A1
Beyond The Workplace
1 $20 Boss
Plan 1:250 @ A1
Outcome (Ground Floor Plan)
Beyond The Workplace
5 Platform
9 Playground 10 Public Furniture
Outcome (Plan 01~05)
$20 Boss
Auditorium
Programs transforming in all directions [vertical & horizontal]
YSP
Library
YLAB
Playground
Paths/Furniture linking all programs Counselling
From Hardware Ln 01
From Hardware Ln 02
From Racing Club Ln
From Bourke St
Market
Beyond The Workplace
Outcome (Program Transformation Diagrams)
Beyond The Workplace
Outcome (Exterior Views)
Beyond The Workplace
Outcome (Section 01: Along Hardware Ln)
Beyond The Workplace
Outcome (Section 02: Along Bourke St)
Beyond The Workplace
Outcome (Internal View 01: Market)
Beyond The Workplace
Outcome (Internal View 02: Entrance)
Beyond The Workplace
Outcome (Internal View 03: Rooftop)
Beyond The Workplace
Outcome (Internal View 03: Internal Courtyard)
Beyond The Workplace Portfolio
Danny (Dong Woo) Kwak s3278341
WEEK 7,8,9
Architectural Qualities Review CORRIDOR
MEETING
Revised Facade Study
CORRIDOR BREAK
CORRIDOR
COLLABORATION
LIBRARY
CAFE PRIVATE
BALCONY
WORKSOP CORRIDOR
RECEPTION
PUBLIC
Superblock/Sub-division (illusion of one building to look as many buildings)
Circulation Route (Dynamic & Large)
Exposed rooms, line of sight, split levels (ability to look into rooms while allowing concentration inside)
Occupiable void
Blurring boundaries between programs (gradual change with focal nodes, confetti/folly)
Faรงade Expression (showing character of this building)
Job Availability board for John Smith
M J
Job Description
A
Job Job Job Description Description Description
Design
Blurring/Merging boundaries between public and private area
Stage 01
Stage 02
Stage 03
Stage 04
Stage 05
Manage
Tech
Job Description
Consult
Field
Job board system, availability to work in Dynamic breakout space, architecture acting as different departments, unlocking difficult jobs relationship building platform
Stage 06
Apprenticeship working system/training agents of the company
Public accessibility, by vision and physical
Level of visibility, task based work environment
Neo-Guild House
Superblock
Training Agents
Observation
Mobility
Recruitment
Frame
Window/Panel
Grid Togher
Grate
Inner Grid
Outer Grid
Claddings
Facade Panel
Beyond The Workplace
Revised Facade Study
Facade Test 01: Arial View 01
Revised Facade Outcome
Revised Facade Outcome
Revised Facade Outcome
Beyond The Workplace
Facade Test 02: Arial View 02
Beyond The Workplace
Facade Test 03: Hardware Ln
Beyond The Workplace
Facade Test 04: Bourke St
Beyond The Workplace
Facade Test 05: Internal View
Revised Facade Outcome
Revised Facade Outcome
Revised Metamorphic Rock Study
Revised Neo-Guild House
Faculties and Programs Programs Large Programs = Non-foliated Auditorium
Rock Metamorphism Typology -
Various rocks Conglomerate Metaconglomerate
Library
-
Various minerals Hornfel
Playground
-
Limestone Marble
Market
-
Bitiuminous Coal Anthracite Coal
-
Basalt Chlorite Schist Amphipolite
-
Shale Slate Phyllite Schist Gneiss Sandstone Quartzite
Faculties = foliated $20 Boss
YSP
YLAB (nonfoliated)
Counselling
-
Rock Characteristics
Granite Granite Gneiss
-
Unable to break cleanly Variable composition makes unreliable strength Grain size: course Stretched pebbles Not much change through metamorphism
-
Made from minerals Flinty material Texture depends on parent rock Homogenous Fine grain size Start at low water depth Organic material Calcium from organic material Primarily composed of mineral Soft/easy to carve Fine-course grain size Carbon amount increase Both used for burning material Course grin size
-
Lava from ocean floor Smooth Lack crystal Heavy Dark colour Have little gas holes formed by bubbles Medium to coarse grain size Most variety of transformations Splitting to banding Platy characteristic Crystal gets bigger as it goes down Fine grain size Sandy rock Cementing behaviour Quartz interlocks due to pressure Strong Tough/hard/durable Fine-coarse grain size Lava from land Grainy surface Large crystals Structural change instead of mineral change Dark/light banding Fine to medium grain size
-
Beyond The Workplace
Revised Neo-Guild House
Architectural Q G-1 = Auditorium - Large room that can be used by any people - Stage - Tiered Seating with fixed desks - VIP room - Waiting area - Balcony box - Technician room 2-3 = Lecture Hall - Large room used by people in same interest - Tiered seats with long desks - Fixed presentation pc - Fixed projection space 4-5 = Presentation Room - Small rooms for presenting used by stakeholders - 2-3 Normal seats with desks - COW
Mudrock Slate
Phyllite Granite Chlorite Schist Bitiuminous Coal Sandstone Limestone Various Minerals Various Rocks
Basalt
Schist
Gneiss G. Gneiss Amphipolite Anthracite Coal Quartzite Marble Metaconglomerate Hornfel
YSP Counselling $20 Boss Market YLAB Playground Auditorium Library
Metamorphism to programs
Revised Neo-Guild House
Revised Neo-Guild House
Revised Neo-Guild House
Revised Neo-Guild House
Detail Deisgn: Auditorium
Detail Deisgn: Auditorium Auditorium = Varies rocks â&#x20AC;&#x201C; Conglomerate â&#x20AC;&#x201C; Metaconglomerate Metaconglomerate is a rock type which originated from conglomerate after undergoing metamorphism. Conglomerate is easily identifiable by the pebbles or larger clasts in a matrix of sand, silt, or clay. Metaconglomerate looks similar to conglomerate, although sometimes the clasts are deformed. The cement matrix of conglomerate is not as durable as the grains, and hence when broken, conglomerate breaks around the grains. Metaconglomerate, however, breaks through the grains, as the cement has recrystallized and may be as durable as the clasts.
4-5 -
= Presentation Room Small rooms for presenting used by stakeholders 2-3 Normal seats with desks COW
2-3 -
= Lecture Hall Large room used by people in same interest Tiered seats with long desks Fixed presentation pc Fixed projection space
G-1 -
= Auditorium Large room that can be used by any people Stage Tiered Seating with fixed desks VIP room Waiting area Balcony box Technician room
Beyond The Workplace
Auditorium Design
Beyond The Workplace
Auditorium 01
Beyond The Workplace
Auditorium 02
Beyond The Workplace
Auditorium 03
Detail Deisgn: Auditorium
Detail Deisgn: Auditorium
Detail Deisgn: Auditorium
Detail Deisgn: Auditorium
Beyond The Workplace
Auditorium 04
Beyond The Workplace
Lower Lecture 01
Beyond The Workplace
Lower Lecture 02
Beyond The Workplace
Upper Lecture 01
Detail Deisgn: Auditorium
Detail Deisgn: Auditorium
Detail Deisgn: Auditorium
Detail Deisgn: Auditorium
Beyond The Workplace
Upper Lecture 02
Beyond The Workplace
Presentation 02
Detail Deisgn: Auditorium
Beyond The Workplace
Presentation 01
Detail Deisgn: Library
Detail Deisgn: Library
Detail Deisgn: Library
Detail Deisgn: Library
Detail Deisgn: Library
Detail Deisgn: Playground
Detail Deisgn: Playground
Detail Deisgn: Playground
Detail Deisgn: $20 Boss
Detail Deisgn: $20 Boss
Detail Deisgn: $20 Boss
Detail Deisgn: $20 Boss
Detail Deisgn: YSP
Detail Deisgn: YSP
Detail Deisgn: YSP
Detail Deisgn: YSP
Detail Deisgn: YSP
Detail Deisgn: YSP