Beyond The Workplace Portfolio

Page 1

Job Availability board for John Smith

CORRIDOR

CORRIDOR

A

To activate the building further than a place for working and even after business hours, there needs to be public engagements. Blending the two spatial qualities together.

Dynamic Breakout Space

The architecture should embed break spaces that engages other people, creating relationships. This space should be more than simple furniture layouts.

Neo-Guild House

Level of Visibilities

NEO-GUILD HOUSE ‘Beyond the Workplace’

Job Description

CAFE

PRIVATE

Job Job Job Description Description Description

Design

Blurring boundaries

CORRIDOR

COLLABORATION

LIBRARY

J

MEETING

BREAK

M

Manage

Job Board System

Tech

Job Description

Consult

RECEPTION

Field

Different programs require different exposure to outside so Incentive based system where employees and companies can each room should be designed accordingly. Also by enabling benefit each other. This helps workers to belong to the visibility, people can know if they can use certain spaces. business and give progress to individual’s achievements.

BALCONY

WORKSOP

CORRIDOR

Superblock

Creating a separate world within one building envelope, mimicking theme park atmosphere. Many variety of programs exists but all under

Occupiable Void Space

Void space just becomes an excuse if it isn’t being utilized. By creating occupancy into these zones, the building can be activated at every corner.

Dynamic Circulations

Modern offices have one set of lifts where everyone uses being the only place to make contact with people on other levels yet the experience is claustrophobic.

PUBLIC

Split Levels

Each room require different dimensions, horizontal distance can be easily transformed but it is important to respect required height of each rooms.

DANNY (DONG WOO) KWAK S3278341 TUTOR: GEORGINA & VICKI KARVASIL 2018 SEMESTER 2 DESIGN STUDIO 7 ARCH1330

View From Hardware Lane


Beyond the Workplace

Danny (Dong Woo Kwak s3278341)

Portfolio


Neo-Guild House

Beyond The Workplace

Contents Final Presentation - Final Presentation Panel - Digital Presentation Slides Week 01 - Office typology study - Concession program study - Reading Review - Neo-Guild House Essay - Process Based Device 01: First Encounter - Chosen Device 01: Cellular Automata - Device Application Steps & Outcome - Chosen Device 02: Water Cycle - Device Application Steps & Outcome Week 02 - Future Workplace Study - Ambition of the Project - SWOT Analysis - Site Analysis - Process Based Device 03: Natural Device - Chosen Device 03: Cyclone - Device Application Steps & Outcome Week 03 - Architectural Aspirations Study - Architectural Qualities Study - Reading Review - Current office problem analysis - Medieval Guild House analysis - Neo-Guild House Study - Neo-Guild House Collage - Process Based Device 04: Behavioural Device - Chosen Device 04: Metamorphism - Device Application Steps & Outcome Week 04 - Future Workplace Study - Concession Program Study - Future Workplace Concept Collage - Architectural Questions - Client Study - Program Relationship Wheel Study - Process Based Device 05: Behavioural Device 02 - Chosen Device 05: Tectonic Plate Movement - Device Application Steps & Outcome Week 05 - Site Application Process - Site Application Outcome - Process Based Device 06: Behavioural Device 03 - Chosen Device 06: Igneous Intrusion - Device Application Steps & Outcome - Faรงade Precedent Study - Faรงade Identity Study - Process Based Device 07: Faรงade Device - Chosen Device 07: Rock Crystallisation - Device Application Steps & Outcome Mid Semester Presentation - Mid Semester Panel - Mid Semester Presentation Slides Week 7,8,9 - Architectural Qualities & Aspirations Review - Faรงade Testing and outcomes - Metamorphism translation to Architecture Study - Detail Design Progress Week 10 - Draft Panel Week 11 - Draft Panel 02

Beyond The Workplace

Danny (Dong Woo Kwak s3278341)


Neo-Guild House

Beyond The Workplace

Final Presentation Panel

Danny (Dong Woo Kwak s3278341)







Neo-Guild House

Beyond The Workplace

Digital Presentation

Danny (Dong Woo Kwak s3278341)


Neo-Guild House

Beyond The Workplace Can architecture of contemporary office typology transform into Neo-Guild House? How can the public realm be merged with office environment, bringing clients and business together, in order to create and develop relationship between the two? The key concept of Neo-Guild House is about creating connection between clients and workers as well as each other and the architecture is acting as a physical hub/platform where you work and communicate and congregate. The natural behaviour of ‘Terraforming’ allows for one material (rock) to shape various forms that transforms depending on situations. By using these devices, we can bring public/private together and build relationship between workers/clients all in one building envelope. Thus creating a separate world within the office, where Foundation for Young Australians can work privately and allow publics (possible future clients) to engage the workspace.


Playground

Market

Neo-Guild House

Beyond The Workplace

rmi rafo Ter

for s on lian ati nd tra Fou Aus g un Yo

Architectural Qualities

ng

Beyond the Workplace

Aspirations

Project Vision


Modern Workplaces Workspace in the 21st Century is getting smaller in private space while spreading wider in public domain and further in the digital realm. Without any intervention by architects, office is going to retreat back to individual’s homes where they can work more conveniently, just like how the Dark Ages followed complex multinational trade dependant Bronze Age. Therefore, we need to go back in time and search for possible answer and the concept of Guild Houses needs to return to 21st Centrury evolved into Neo-Guild House. What is Neo-Guild House? Neo-Guild House is type of work environment where the company becomes a Guild, an association, transforming employers and employees into Guild Members (agents) and Guild House (architecture) becoming a hub for these people to work as well as allowing public to enter the workspace in various ways. Essentially, Neo-Guild House becomes the zone of that particular workforce, within the public realm.

How can we replace current office, glass fortress, into ‘Guild House’ and transforming the urban layer into medieval square? Can the employees become agents of the company consulting in both private and public realms while collaborating with the non-members?

Key Concepts of Neo-Guild House • Company employees becoming agents of the company • Building serving as hub for information • Architecture embedded into the urban layer • Inviting public into the space • Despatching workers out into the world • People with similar interest can congregate • Architecture that helps building relationships

Beyond The Workplace

Neo-Guild House


FOUNDATION FOR YOUNG AUSTRALIANS (FYA) The Foundation for Young Australians (FYA) is an Australian non-profit organisation whose purpose is to improve the learning outcomes and life opportunities of young Australians. Projects of the foundation include the Safe Schools Coalition Australia and publishing research.

Company not visible from main street

Hidden in dark alley

Uninviting place for young adults

Business Type: NGO Affiliations: Department of Education and Training

Main working style

Main business typologies

Worker typology

Improving & Reports

FYA

Undertaking Project Sending out agents

Trainer

Training Clients

School

Feedback

Business Structure CEO

Board

Legal

Finance Manager

Manager

Project Team

Project Team Client

Facility Trainer

Beyond The Workplace

Managing Team (15%)

Members

In charge of managing the company, job is to overlook Principal the vision of the company and obtain projects from Board members clients as well as manage internal issues. Generally Lead consultant stationed within the company but initial meeting with client done by managers.

Facility usage Private rooms Meeting room Manager room

Project Team (35%)

Members

Facility usage

In charge of individual projects, working in team to start/develop/achieve the goal set out by the manager. Working with the clients as well as team members thus require group workstation.

Project manager Project members Co-ordinator

Cubicles Collaborative room Touch down area Workshop

Trainers (25%)

Members

Facility usage

Trainers Specialised individuals/teams that are in charge of either training the workers or be sent outto clients. Majority of the work is to be done outside office. General workspace to be used when in the office.

Touch down area Collaborative Workshop Auditorium

Finance (10%)

Members

Facility usage

In charge of revenue and expenses of the business, getting reports from project team and reporting to managing team. Working in the office and require individual workstation.

Accountant Marketing Investor

Private room Auditorium Meeting

Legal (5%)

Members

Facility usage

In charge of business legal activities. Stationed within the office working with the managing team

Legal co-ordinator

Private room Auditorium Meeting

Service (10%)

Members

Facility usage

In charge of building facility and business softwares. Working within the office and require individual workstation.

Facility manager IT manager Website/Social network operator Reception

Private room Service room Touch down area Storage

Brainstorming Library Thinking Meeting room Storage

Training Storage meeting

Client: Foundation for Young Australians


Superblock: World within one Building

Operation Theatre: Exposed Workspace

Neo-Guild House Ground Floor

Neo-Guild House View into YLAB

Beyond The Workplace

Future Workplace Concepts


Playground: Familiarity + Attention Interface Breakout Space

Office

on ti ina t Des

Eng

a

Ble ndi ng

en gem

t

Playground

Public

Precedent: The Rampart Wave by BASE Landscape Architecture, Lyon France

Playground Relationship Diagram

Neo-Guild House Playground

Market: Engagement with business + Prototype Advertise Hospitality

Office

i at l e R

Cr

e eat

t

Des

ty

on

ina ti

ita li

p

Hos

hi s n o

p

Market

Public

Precedent: Ssamjigil by Ga.A Architects, Seoul Korea

Beyond The Workplace

Market Relationship Diagram

Neo-Guild House Market

Consession Programs accompanying Workplace


Key Aspirations

Job Availability board for John Smith

M J

Job Description

A

Job Job Job Description Description Description

Design

Blurring boundaries

To activate the building further than a place for working and even after business hours, there needs to be public engagements. Blending the two spatial qualities together.

Dynamic Breakout Space

The architecture should embed break spaces that engages other people, creating relationships. This space should be more than simple furniture layouts.

Level of Visibilities

Manage

Tech

Job Description

Consult

Field

Job Board System

Different programs require different exposure to outside so Incentive based system where employees and companies can each room should be designed accordingly. Also by enabling benefit each other. This helps workers to belong to the visibility, people can know if they can use certain spaces. business and give progress to individual’s achievements.

Key Architectural Qualities

CORRIDOR

MEETING

CORRIDOR BREAK

CORRIDOR

COLLABORATION

LIBRARY

CAFE PRIVATE

BALCONY

WORKSOP CORRIDOR

RECEPTION

Superblock

Creating a separate world within one building envelope, mimicking theme park atmosphere. Many variety of programs exists but all under

Beyond The Workplace

Occupiable Void Space

Void space just becomes an excuse if it isn’t being utilized. By creating occupancy into these zones, the building can be activated at every corner.

Dynamic Circulations

Modern offices have one set of lifts where everyone uses being the only place to make contact with people on other levels yet the experience is claustrophobic.

PUBLIC

Split Levels

Each room require different dimensions, horizontal distance can be easily transformed but it is important to respect required height of each rooms.

Aspiration + Architectural Qualities


Architectural Question: Can architecture of contemporary office typology transform into Neo-Guild House? How can the public realm be merged with office environment, bringing wonderers and business together, in order to create a homogeneous relationship between the two? Spatial Question: Can office become a place for living instead of place of working, where individuals have to mingle constantly with others? Political Question: Can an office have reasons to visit besides for business consulting and be an inviting place to be used outside business hours? Social Question: How can an office act as hub for exchanging information and build relationship?

Beyond The Workplace

Summary


To view Video Clip please visit the following webpage

http://dkurbandesign.wixsite.com/dk-studio/dw-beyond-the-workplace


Job Availability board for John Smith

CORRIDOR

CORRIDOR

A

Job Description

To activate the building further than a place for working and even after business hours, there needs to be public engagements. Blending the two spatial qualities together.

Dynamic Breakout Space

The architecture should embed break spaces that engages other people, creating relationships. This space should be more than simple furniture layouts.

Neo-Guild House

Level of Visibilities

CAFE PRIVATE

Job Job Job Description Description Description

Design

Blurring boundaries

CORRIDOR

COLLABORATION

LIBRARY

J

MEETING

BREAK

M

Manage

Job Board System

Tech

Job Description

Consult

BALCONY

WORKSOP CORRIDOR

RECEPTION

PUBLIC

Field

Different programs require different exposure to outside so Incentive based system where employees and companies can each room should be designed accordingly. Also by enabling benefit each other. This helps workers to belong to the visibility, people can know if they can use certain spaces. business and give progress to individual’s achievements.

Superblock

Creating a separate world within one building envelope, mimicking theme park atmosphere. Many variety of programs exists but all under

Occupiable Void Space

Void space just becomes an excuse if it isn’t being utilized. By creating occupancy into these zones, the building can be activated at every corner.

Dynamic Circulations

Modern offices have one set of lifts where everyone uses being the only place to make contact with people on other levels yet the experience is claustrophobic.

Split Levels

Each room require different dimensions, horizontal distance can be easily transformed but it is important to respect required height of each rooms.

View From Hardware Lane


Warburton Ln

Racing Club Ln

YSP

YSP

$20 BOSS YSP

$20 BOSS

YSP MARKET

Hardware Ln

PLAYGROUND

COUNSELLING

LIBRARY

MARKET

KEY

WAITING AREA

LEDEND Facade Curtain Glazing Wall

Circulation Path/Public Zone

Market Zone

Enclosed Room

AUDITORIUM

YLAB

Device Driven Furniture

Landscape Garden

TECH VIP

Void Zone

Bourke St

Neo-Guild House

Plan (Ground Floor)


Warburton Ln

Racing Club Ln

Warburton Ln

Racing Club Ln

YSP

$20 BOSS

YSP MARKET

Hardware Ln

Hardware Ln

COUNSELLING

MARKET

YLAB

LIBRARY

KEY

LEDEND Facade Curtain Glazing Wall

Circulation Path/Public Zone

Market Zone

Enclosed Room

AUDITORIUM Device Driven Furniture

Landscape Garden

Void Zone

Bourke St Level 02.5

Neo-Guild House

Bourke St Level 04

Plan (Level 2.5 & 4)


LEVEL 0

LEVEL 0.5

LEVEL 1

LEVEL 1.5

LEVEL 2

LEVEL 2.5

LEVEL 3

LEVEL 3.5

LEVEL 4

LEVEL 4.5

LEVEL 5

LEVEL 5.5

Neo-Guild House

Diagrammatic Plans


Neo-Guild House Lvl 00 View


Neo-Guild House Lvl 04 View


Neo-Guild House

Section Bourke Street


Neo-Guild House

Section Hardware Lane



Business Faculty

Public Program

$20 Boss

Auditorium

YSP

Library

YLAB

Playground

Counselling

Market

Programs transforming in all directions [vertical & horizontal]

Paths/Furniture linking all programs

Neo-Guild House

Program Components Diagrams


Metaconglomerate

Conglomerate

Metamorphism of Public Program: Auditorium Varies rocks – Conglomerate – Metaconglomerate Conglomerate rock compose of variety of small pebble sedemented on top of eachother from nearby watersource. Likewise metaconglomerate further squish these minerals enlarging the minerals. No specific sequence of transformation as it depends on the composition of protolith. -

Various Rocks

Location of Auditorium within Neo-Guild House

Auditorium Isolated

-

Unable to break cleanly Variable composition makes unreliable strength Grain size: course Stretched pebbles Not much change through metamorphism

Metamorphism

4-5 = Presentation Room Small rooms for presenting used by stakeholders Normal seats with desks COW

2-3 -

= Lecture Hall Medium room used by faculty Tiered seats with long desks Fixed presentation pc Fixed projection space

0-1 -

= Auditorium Large room used by any people Stage Tiered Seating with fixed desks VIP room Waiting area Balcony box Technician room

Beyond The Workplace Metamorphism

Public Program [AuditoriumV] Auditorium (Public Program)


Auditorium (Public Program)


Metamorphism of Public Program: Library Varies Minerals – Hornfel

Hornfel

Various Minerals

Hornfels is the result of fine grained rocks exposed to thermal metamorphism. Because regional metamorphism does not apply to hornfels, there are no significant formation within the rock and composition depends on the protoliths. -

Location of Library within Neo-Guild House

Library Isolated

Made from minerals Flinty material Texture depends on parent rock Homogenous Fine grain size

Metamorphism

4-5 = Quiet Study Area Linear desk with partitions No small windows, only façade curtain wall for concentration 3 -

= Collaboration rooms Collaboration hall Linear window to connect view into the void space

1-2 = Reading Space Dynamic book cases Series of platform furniture for reading/study/congregating Large internal windows to connect views G-3 = Void Space Library void space Façade brining sunlight into void space Linear desk with partitions for TDA purpose Internal curtain wall to connect view into space

Beyond Metamorphism The Workplace

Public LibraryProgram (Public Program) [Library]


Library (Public Program)


Metamorphism of Public Program: Playground Limestone – Marble Marble Limestone, which contains high calcite if often the result of fossils and biological debris lithifying. These recrystallise though regional metamorphism resulting in growth of the crystals and interlocking matrix forming. The clay materials within the rock transforms into mias and more complex silicate structure Limestone

Location of Playground within Neo-Guild House

3 -

= Stool Breakspace accessed from Lv3

G-2 -

= Interactive Playground Ladder Platforms Interactive wall (Climbing) Glass facade to connect views

Beyond The Workplace Metamorphism

Playground Isolated

Metamorphism

-

Start at low water depth Organic material Calcium from organic material Primarily composed of mineral Soft/easy to carve Fine-course grain size

Business Faculty Boss] Playground (Public[$20 Program)


Playground (Public Program)


Metamorphism of Public Program: Market Bitiuminous Coal – Anthracite Coal Anthracite Coal

Bitiuminous Coal

Location of Library within Neo-Guild House

1-5 -

G -

Library Isolated

Metamorphism

Coal is formed by the accumulation of plant debris within swamp area. The water, usually deficient in oxygen, allows the debris to not decay and metamorph into coals though long period of time. The level of carbon content increases via metamorphism removing other minerals. Anthracite coal has shiny texture due to high level of carbon contents. -

Carbon amount increase Both used for burning material Course grin size

= Dynamic passage and platforms Market space within the void Accessed from bridge passages More dedicated for YSP’s kickstarting prototypes Linking device connecting horizontal access Exposed space visually connecting in vertical axis = Large Platforms Series of platforms 0.5-1m tall for concession shops and prototypes to be displayed Irregular shaped steps suggesting dynamic break space Linking device connecting outside and inside Linking device connecting each faculties and programs Sloped passage mitigating the level difference

Beyond Metamorphism The Workplace

Public MarketProgram (Public Program) [Market]


Market (Public Program)


Amphipolite

Metamorphism of Public Program: $20 Boss Basalte – Chloriste Schist – Amphipolite

Chlorite Schist

Igneous rock basalt when subjugated to high pressure metamorph into amphibolite, sometimes flattens and elongates the mineral grains to produce a schistose texture.

Basalt

Location of $20 Boss within Neo-Guild House

$20 Boss Isolated

5 -

= Private level Private room for management personals TDA

4 -

= Working together 02 Thinking room for individual inspirations Brainstorming room before stating project Collaboration room to work together on project Meeting room to update any progress

3 -

= Working together 01 Collaboration room to work together on project Meeting room to update any progress Cubicles for individual working employees

1-2 G -

-

Lava from ocean floor Smooth Lack crystal Heavy Dark colour Have little gas holes formed by bubbles Medium to coarse grain size

Metamorphism

= Breakout levels Kitchen for eating together Game room for employees/clients/visitors Gym for employees Workshop to bring people together = Entrance Reception for clients and lobby for them TDA for anyone to use Lounge area for Trainers Few meeting rooms

Beyond The Workplace Metamorphism

Business $20 Boss Faculty (Business [$20 Faculty) Boss]


$20 Boss (Business Faculty)


Gneiss

Schist

Phyllite

Slate

Mudrock Location of YSP within Neo-Guild House

5 -

YSP Isolated

Metamorphism of Public Program: YSP Mudrock – Slate – Phyllite – Schist – Gneiss This rock metamorphism sequence contains the most transformations. The high clay contents transforms into mica and increases the size as the level of metamorphism increases. The increase pressure brings the minerals together forming bands usually forming zebra-like structure of dark crystals and light crystals. -

Most variety of transformations Splitting to banding Platy characteristic Crystal gets bigger as it goes down Fine grain size

Metamorphism

= Thinking room Small rooms for kickstarting personals to brainstorm and study Visual connection from outside as well as within the building

3-4 = Workshop 02 Small workshops to work on early stage projects Large space for displaying prototypes drawing other professional’s attentions Good visual connection to draw attention 1-2 = Workshop 01 Large workshop to work on projects with many different professionals Small space for displaying prototypes Limited visual connection from outside for oncentration purpose G.5 = Contact offices Open plan office to engage interested clients Space for quick repair or modification to prototypes Dynamic seating furniture to engage conversations G -

= Expo Majority of space dedicated for displaying prototypes of kickstating business ideas Storage spaces for the client’s needs Visual connection to Hardware Ln via façade

Metamorphism Beyond The Workplace

Young Social Pioneers Business (Business Faculty Faculty) [YSP]


Young Social Pioneers (Business Faculty)


Metamorphism of Public Program: YLAB Sandstone – Quartzite Quartzite

Sandstone

Location of YLAB within Neo-Guild House

5 -

YLAB Isolated

Quartzite is a nonfoliated rock composed almost entirely of quartz. The quartz within the sandstone recrystallize through heat and pressure increases in size and forming interlocking matrix. This system allows the stone to have incredible strength. -

Sandy rock Cementing behaviour Quartz interlocks due to pressure Strong Tough/hard/durable Fine-coarse grain size

Metamorphism

= Breakout Exposed breakout space for informal meeting

3-4 = Meeting space Series of clear enclosed pockets of meeting spaces Good visual connection from outside as well as inside 1-2 = Interface Large open space within enclosed structure Dynamic bookcases for waiting people Dynamic vertical circulations and void space from ground G -

= Entrance Large open space for icebreaking activities Large furniture to engage many people Clear view from outside and within the building

Beyond The Workplace Metamorphism

Business FacultyFaculty) [YLAB] Youth LAB (Business


Youth LAB (Business Faculty)


Metamorphism of Public Program: Couselling Granite – Granite Gneiss Granite Gneiss

Granite

Location of Counselling within Neo-Guild House

5 -

Counselling Isolated

Metamorphism

Intense heat and pressure metamorphose granite into granite gneiss, though this is more of structural change rather than mineralogical. Like the gneiss rocks, granite gneiss also creates foliation and banding transforming the rock structure to be elongated. -

Lava from land Grainy surface Large crystals Structural change instead of mineral change Dark/light banding Fine to medium grain size

= Private room Enclosed private rooms for personal counselling

3-4 = Small meeting Small pockets of space for individual counselling Breakout spaces to engage other employees

1-2 = Group meeting Large open room for group counselling Exposed room to engage more participants G -

= Entrance Series of furniture and platform to egage possible clients Visually exposed room for quick counselling

Beyond The Workplace Metamorphism

Business Faculty [Counselling] Counselling (Business Faculty)


Counselling (Business Faculty)


APPENDIX I:

PROGRAM ANALYSIS


Shadow Study

Open Space in City

Traffic Conflict Frontage

No immediate public green/open area thus the site should dedicate area for public congregation

The site only receives full solar exposure during midday thus reflective materials can assist contact with natural light towards lower ground

SWOT Analysis

Wind Study

INTERNAL STRENGTH

WEAKNESS Exposed structure Painting and finishes are dull and poor Most of the area is non-permeable Poor lighting Multiple entrance points with different levels • Vandalisms across the site • No public amenities within the site

OPPORTUNITIES

THREATS

• Large pedestrian flow from Hardware La and Bourke St • Bourke St frontage has enough space for façade expression • Natural pedestrian flow on all sides • Existing restaurants environment portraying ‘sense of enclosure’ • 3 alleyway connection to site away from main facades • Surrounded by street landscape • Surrounded by Melbourne’s heritage buildings • Public transportation at close proximity • Access to sunlight when built up due to low existing heritage buildings

Beyond The Workplace

• • • • •

• Shared zone of pedestrian and vehicle • Parking restriction to site if building is not a car park • Heritage site thus restriction on development ideas • Exposure from outside • Back entrances located at back alley • Bottlenecked pedestrian flow due to alfresco • Other existing programs to under building

EXTERNAL

NEGATIVE

POSITIVE

• In the heart of Melbourne CBD • Existing brick veneer/concrete façade • Standard grid structure with strong concrete columns • Split levels making 5 layers within 3 levels • Multiple frontages (Hardware Ln & Bourke St as main) • Cantilevered structure providing extra room for building and cover for pedestrians

Site’s main facades receives breeze during summer and cold wind towards back thus rear facades should be used for services

City of Melbourne wants the location to be pedestrian friendly and create public realm in relation to human scale and microclimates

Primary ambition of the entire urban site: The Hardware Ln should maintain its preserved atmosphere which focuses on small business and people interaction, while accommodating a new layer of workspace above that enables synergyeffect by mixing with the aforementioned condition. SWOT ANALYSIS

Site Analysis


Working

Storage

Collaborative

BREAK NON-ACTIVE

Collaboration

SERVICE

Cubicles

Program Accessability Program Typology

YA

EB

YLAB GP

YES

2x1.8x1.3

Meeting

4

SEMI

4.5x6.3x2.7

Thinking

2

YES

6x12x3

Library

2

SEMI

6x5x3

Auditorium

2

YES

9x9x5

Market

5

NO

N/A

Workshop

3

SEMI

5x12x4

Braintroming

3

SEMI

4.5x6x3

Training

2

SEMI

6x12x3

Gym

2

NO

7x10.5x3

Kitchen

2

NO

4x7x1

Playground

5

NO

N/A

Game

3

NO

5x5x3

Cafe

2

NO

8x8x1

Green

2

NO

3x5x5

Lounge

3

SEMI

6x4.5x3

Service

1

YES

4.5x4.5x3

Storage

1

SEMI

4x4.5x3

YA

Counselling Co GP Cl

Program Relationship Wheel

ate Roo

Manager

Priv

u Lo

tio n

Cu

e

ng

ra

bo

m

lla

Co

BO RA TIV E

bic

les

en

Gre Mee

ting Cafe

Thinking

Game

ary

Libr

Pla

ygr oun

d

m

riu

o dit

Au

Ki

tc

n

m

g

SEEI NG

he

Gy

NG

Trainin

NI AR LE

Beyond The Workplace

EB

YSP GP

1

DOING

Room Typology Manager Room Private Private Room Working Collaboration Collaborative Cubicles Meeting Thinking Doing Library Auditorium Learning Market Workshop Seeing Brainstorming Training Gym Kitchen Active Playground Break Game Cafe Green Non-Active Lounge Service Service Service Storage

$20 Boss Ma PT Tr CS

Cubicles

BREAK

Service

Private Room

N/A

IVE CT A NON

Private

Service Room

BREAK ACTIVE

SEMI

AC TIV E

Manager Room

5

ce

Training

Collaboration

rvi

LEARN SEEING

Office

4.5x3x2.7

Se

Green

YES

ge

LEARN DOING

2

Stora

Lounge

Workshop

Braintroming

Cafe

Private

Brainstorming

Non-Active

4.5x4.5x2.7

p

Seeing

SIZE

YES

sho

Break

ENCLOSURE

Wo rk

Market

COLAB WORK

2

t

Learning

Game

RELY

ke

Active

PRIVATE WORK

NAME

Manager

ar

Doing

TYPE

Playground

Kitchen

M

Gym

A LL CO

Meeting

G IN RK WO

Auditorium

Thinking

TE PRIVA

Library

Adjacency diagram

SE RVI CE SE RVI CE

Program across the whole project

Program Typologies


e Se e

ge Stora

rvic

sho

p

E TIV -AC NON

M

Wo rk

Brainstorming

Se

BREAK

BREAK

AC TIV E

e

ge

Se

Stora

rvic

p sho Wo rk

Brainstorming

ke t

Brainstorming

p sho

SEEI NG

he

n

E TIV -AC NON

BREAK

BREAK

AC TIV E

t ke

NG

ar

n

d

tc

Wo rk

Brainstorming

p sho Wo rk

SEEI NG

he

Ki

M

ke

t

tc

ygr oun

ium

r ito

d

Au

AC TIV E

Ki

ar

BREAK

E TIV -AC NON

AC TIV E

t ar

ke

E TIV -AC NON

AC TIV E

M ar

Brainstorming

Wo rk

d

M

Brainstorming

p

Pla

ygr oun

m

sho

Game ry

Libra

ng Traini

Wo rk

AC TIV E

t ke ar

Au

NG

BREAK

BREAK

Se ge Stora

e

E TIV -AC NON

E TIV -AC NON

rvic

Se

Se

Cafe

Gy

M

BREAK

AC TIV E

E TIV -AC NON

AC TIV E

e

ge Stora

rvic

Brainstorming

p sho sho

p

M ar

ke t

AC TIV E

e

ge Stora

rvic

Brainstorming

p sho Wo rk

A LL CO

e

Stora ge

e rvic Se

t ke ar

Wo rk

Brainstorming

p sho Wo rk

M ar

ke t

S E RVI CE SE RVI CE

E TIV -AC NON

BREAK

BREAK

AC TIV E

G IN RK WO

rvic

A LL CO

TE PRIVA

TE PRIVA

Se

S E RVI CE SE RVI CE

Brainstorming

M

e

ge Stora

rvic

E TIV -AC NON

E TIV -AC NON

Se

Se

AC TIV E

t ke ar M

e rvic

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p sho Wo rk

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AC TIV E

t ke

A LL CO

TE PRIVA ge

G IN RK WO

ar

SE RVI CE SE RVI CE

M

Stora ge

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Stora ge

rvic

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G IN RK WO

ge

A LL CO

TE PRIVA

Stora

SE RVI CE SE RVI CE

Stora

TE PRIVA

A LL CO

G IN RK WO A LL CO

p

G IN RK WO

G IN RK WO

sho

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Pla ium

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S E RVI CE SE RVI CE

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n

en

Gre

NI AR LE

p

G IN RK WO

m

tio

Game ry

Libra

Gy

sho

TE PRIVA

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SE RVI CE SE RVI CE

A LL CO

Roo

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bo

les

Thinking

ng Traini

Wo rk

m

Gy

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Traini

ate

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Manager

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S E RVI CE SE RVI CE

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A LL CO

G IN RK WO

ke t

G IN RK WO n

M ar

TE PRIVA m

tio

G IN RK WO A LL CO

t

SE RVI CE SE RVI CE

Roo

ra

bo

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un

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bic

DOING

ke

m

Gy

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Traini

ate

Manager

Priv

lla

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BO RA TIV E

n

ar

oom

ion

NI AR LE

m

tio

M

R ate

Manager

Priv

t ra

bo

DOING

m

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Traini

Manager

Roo

ra

n

lla

m ate

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Cafe

NI AR LE

m

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SEEI NG

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n

ting

d

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Beyond The Workplace

NG

BO RA TIV E

Roo Priv

bo

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Mee

d

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m

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ate

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lla

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n

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un

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les

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d

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n

d

tc

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Gre

DOING

Pla

ygr oun

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d

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Game ry

tc

SEEI NG

Thinking

Libra

d

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NG

Cafe

Pla ium

n

ygr oun

Au

ting

Thinking

r ito

he

Mee

Cafe

Thinking Game

tc

bic

ting

ry

ra

m

tio

en

Gre

Cu

Pla m

riu

o dit

Ki

BO RA TIV E

Roo

ge

un

Lo

les

Mee

ting

Libra

bo

General Public

Game ry

Libra

d

SEEI NG

bic

Mee

Cafe

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NG

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bo

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Game ry

Libra

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bic

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Thinking

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Traini

NI AR LE

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tc

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Pla

d

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Trainer

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Pla m

riu

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Clients

ting

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NG

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bic

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ge

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Pla

d

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Established Business

Game ry

Libra

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ting

BO RA TIV E

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SEEI NG

tio

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Libra

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he

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lla

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un

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Thinking

iu or

ng

Established Business

Traini

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d

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Pla

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Project Team

Game ry

Libra

Client

bic

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it ud

Cu

ting

DOING

Pla m

iu or

en

Cafe

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Game

les Gre

Thinking

ry

ge

un

Mee

Cafe

Thinking

Libra

Counseller

Lo

bic

ting

ting

Public

t ra

en

Gre

bo

les

Cu

Mee

Mee

lla

Lo

bic

Co

oom

ge

un

ion

Cu

BO RA TIV E

R ate

Manager

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Stora ge

Young Adults

t ra

en

Gre

bo

les

lla

ion

un

Lo

bic

Co

oom

ge

t ra

bo

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BO RA TIV E

R ate

Manager

Priv

Co

BO RA TIV E Cu

TE PRIVA

Young Adults

SE RVI CE SE RVI CE

Manager

Client

Playground

Established Business

Public

Collaborative Spaces

A LL CO

Workshop

Private Room

rvic

FYA Facilities

Market

Private Room

Counselling

[1 on 1 or group consulting]

Young Adults

G IN RK WO

Client School

Trainer

Private Room

Public

TE PRIVA

Project Team

Manager

Established Business

SE RVI CE SE RVI CE

Collaborative

YLAB

[Networking hubs for workers in field]

G IN RK WO

[Kickstarting platform for young adults]

TE PRIVA

Young Social Pioneers

SE RVI CE SE RVI CE

$20 Boss

[Working with Highschools]

Program Relationship Wheel


APPENDIX II:

PROCESS BASED DESIGN


Project Setup

Process Based Design Small Scale Transformations Translation to Architecture

SWOT Analysis

Device Analysis

Public Space

Device Applications 03

Traffic Conflict

[Metamorphism]

Wind

Generate Circulation & Carving

Solar

Translation to Architecture

Neo Guild House

Device Analysis

Aspirations Architectural Qualities Hunch Concepts

[Igneous Intrusion]

Faculties

Generate Large Form Gestures

Programs needed

Future Workplace Problem with current Workplaces

Device Applications 02

Reason to move

Workplace

FYA

[Precedent/History]

[Client/Brief]

Site Analysis

Designing with site conditions

Site Applications

[To generate starting geometries/extents]

Translation to Architecture Device Analysis

Device Applications 01 [Tectonic Plate Transformations]

Outcome Additional Programs [For Synergy Effect]

Market

[Prototype]

Base of Operation

[Forms to start device applications]

Boolean Operation [Merging applications]

Negotiation [Detail Design]

Playground [Activation]

Beyond The Workplace

Process Design


Step 01: Grid Set Grid (4m x 4m), allocate entry facades and offset to the closest grid create a zone of entrance

Beyond The Workplace

Step 02: Main Circulation Create othogonal circulation paths (2m Wide) from mid point, connecting through the site except adjacent entrances

Step 03: Secondary Circulation Locate first contact points from each streets and create expressway (2m Wide) except adjacent points, disregard paths outside of site boundary

Step 04: Built/Unbuilt Divide the lands into built (rooms) and unbuilt (platforms) by calculating the area = unbuilt <55m2> built

Step 0: Faculty/Large Program Zoning Assign each faculty and large programs into sections of the site relative to adjoinging facades. Exposure to density = collaborative programs.

Site Applicataion


Device 01:

Tectonic Plate Movement To generate building form [Large Gesture]

Tension

Device 02:

Compression

Shear

Igneous Intrusion To create public interaction with business [Void]

Pluton Pluton

Laccolith

Laccolith

Batholith

Batholith

Device 03:

Metamorphism To Design rooms and transfromations [Program]

Regional Metamorphism

Thermal Metamorphism

Beyond The Workplace

Device Application


Engagement Multi-Purpose= Continental Crust with Public High Low Single-Purpose= Oceanic Crust High Low

Working in Private/Collaborative Plate Tectonic Type Collaborative Aggressive Private Still Private Neutral Collaborative

Tension Compression Shear

Still Neutral Still

Neutral Aggressive Aggressive

Aggressive Still Neutral

Aggressive Still Neutral

YSP

20 Boss YSP YSP

Ocean

Continent

Playground Market Continent

Counciling

Ocean

Ocean

Faculty/Large Program Engagement with Public Working in Private/Collaborative Plate Tectonic Type

$20 Boss Low Private Still

YSP High Collaborative Aggressive

YLAB Low Collaborative Neutral

Counsellling Low Private Still

Auditorium High Collaborative Aggressive

Library High Private Neutral

Market High Collaborative Aggressive

Playground High Collaborative Aggressive

Library

Continent

Auditorium YLAB Continent Ocean

Step 01: Translation

Original Plan

Translate Faculties and Large Programs into Tectonic Plates and assign characteristics to each typologies

Axonometric Together

Step 02: Movement & Collision Create building form and apply Tesnion/Compression/Shear movement to manipulate in vertical transformation

Change 01

Change 02

Change 03

Change 04

Change 05

Change 06

Level 00

Level 01

Level 02

Level 03

Level 04

Level 05

Beyond The Workplace

Device Applicataion (Tectonic Plate Movement)


Groundfloor Intrusion

Site Application

Level 02

Level 01-05 Intrusion

Faculty Zoning

Level 03

Beyond The Workplace

Ground Floor

Level 04

Volcano data together

Level 01

Level 0

Volcano Form

Volcano is formed by triangulating the ‘unbuilt area’ across multiple levels and creating zone of intrusions

Boolean operation on Tectonic form

Device Applicataion (Igneous Intrusion)


Step 01: Extract points from edge of Market Zones in each levels

Beyond The Workplace

Step 02: Generate Metaball via Script to generate thermal metamorphism

Step 03: Overlay onto design and boolean operate to produce public zones within programs

Device Applicataion (Metamorphism)


Public Program

Business Faculty Metaconglomerate

Conglomerate

YSP Gneiss

20 Boss Amphipolite

Metamorphism of Public Program: Auditorium Varies rocks – Conglomerate – Metaconglomerate Conglomerate rock compose of variety of small pebble sedemented on top of eachother from nearby watersource. Likewise metaconglomerate further squish these minerals enlarging the minerals. No specific sequence of transformation as it depends on the composition of protolith. -

Various Rocks Playground Marble

Market Anthracite Coal

Counciling G. Gneiss

Library Hornfel

Auditorium: Metaconglomerate

Auditorium Metaconglomerate

Various Minerals

Chlorite Schist

Igneous rock basalt when subjugated to high pressure metamorph into amphibolite, sometimes flattens and elongates the mineral grains to produce a schistose texture. bubbles -

Basalt

Gneiss

Metamorphism of Public Program: Library Varies Minerals – Hornfel Hornfels is the result of fine grained rocks exposed to thermal metamorphism. Because regional metamorphism does not apply to hornfels, there are no significant formation within the rock and composition depends on the protoliths.

Schist

-

Slate

-

Step 04: Translation Translate Faculties and Large Programs into Metamorphic Rock typologies and layer them in verticals

Metamorphism of Public Program: $20 Boss Basalte – Chloriste Schist – Amphipolite

Phyllite

Made from minerals Flinty material Texture depends on parent rock Homogenous

Mudrock

Fine grain size

Library: Hornfel

Metamorphism of Public Program: YSP Mudrock – Slate – Phyllite – Schist – Gneiss This rock metamorphism sequence contains the most transformations. The high clay contents transforms into mica and increases the size as the level of metamorphism increases. The increase pressure brings the minerals together forming bands usually forming zebra-like structure of dark crystals and light crystals. -

-

Most variety of transformations Splitting to banding Platy characteristic Crystal gets bigger as it goes down

Fine grain size

Metamorphism of Public Program: YLAB Sandstone – Quartzite

Marble Limestone, which contains high calcite if often the result of fossils and biological debris lithifying. These recrystallise though regional metamorphism resulting in growth of the crystals and interlocking matrix forming. The clay materials within the rock transforms into mias and more complex silicate structure Limestone

-

Quartzite

Sandstone

Start at low water depth Organic material Calcium from organic material Primarily composed of mineral

Soft/easy to carve Fine-course grain size

Playground: Marble

Quartzite is a nonfoliated rock composed almost entirely of quartz. The quartz within the sandstone recrystallize through heat and pressure increases in size and forming interlocking matrix. This system allows the stone to have incredible strength. -

Sandy rock Cementing behaviour Quartz interlocks due to pressure Strong Tough/hard/durable

Fine-coarse grain size

Youth LAB: Quartzite

Metamorphism of Public Program: Couselling Granite – Granite Gneiss

Metamorphism of Public Program: Market Bitiuminous Coal – Anthracite Coal Anthracite Coal

Bitiuminous Coal

Granite Gneiss

Coal is formed by the accumulation of plant debris within swamp area. The water, usually deficient in oxygen, allows the debris to not decay and metamorph into coals though long period of time. The level of carbon content increases via metamorphism removing other minerals. Anthracite coal has shiny texture due to high level of carbon contents. -

Beyond The Workplace

Medium to coarse grain size

Young Social Pioneers: Gneiss

Metamorphism of Public Program: Playground Limestone – Marble

Market: Coal

Lava from ocean floor Smooth Lack crystal Heavy Dark colour Have little gas holes formed by

$20 Boss: Amphipolite

Hornfel

YLAB Quartzite

-

Unable to break cleanly Variable composition makes unreliable strength Grain size: course Stretched pebbles Not much change through metamorphism

Amphipolite

Granite

Carbon amount increase Both used for burning material

Course grin size

Counselling: Granite

Intense heat and pressure metamorphose granite into granite gneiss, though this is more of structural change rather than mineralogical. Like the gneiss rocks, granite gneiss also creates foliation and banding transforming the rock structure to be elongated. -

Lava from land Grainy surface Large crystals Structural change instead of mineral change Dark/light banding Fine to medium grain size

Device Applicataion (Metamorphism)


Beyond The Workplace Portfolio

Danny (Dong Woo) Kwak s3278341

WEEK 01


Scandinavian Airline Service Headquaters

New Academic Street

‘Your Office Is Where You Are’

Taylorism (Frank Lloyd Wright)

Salk Institute

Professionalism (Louis I. Kahn)

Real Time (Niel Torps) Working Environments Precedents

Advance in computation technology, size and mobility, changed people’s daily lifestyle. We do not have to sit at a desk to complete a task, let alone labour, as machines do most mundane tasks. In the 21st Century, people’s role in office turned into managing technologies. Offices therefore need to help workers to think how they might improve the method of their work instead of mastering a set task. The best way of improve this is to collaborate and observe. Buildings like SAS headquarter and RMIT NAS changed our working environment completely comparing from previous types, transforming work into lifestyle. These buildings when entered are a whole new world on its own, internal streets and visibility to other workspace without any set space allows collaboration, learning from each other gaining synergy effect.

Johnson Wax Research Tower

Richards Laboratories

Bürolandschaft Plan

Have the tools you need for specialised work

There is one best way to perform a task.

Moving from the industrial revolution, from mid-20th Century onwards, workers were educated and trained in specialised fields. This was thanks to the rise of technology and how basic tasks were completed by machines allowing people to use complicated equipment to undertake complex work. Luis I. Kahn understood this concept fully after the mistake on Richards Laboratories, where the scientists complained about the amount of open space and natural light within the labs. The Salk Institute was his reconciliation of the mistake by understanding their needs and designing space specifically for their use. This workspace also allowed the building to adapt to new technology, allocating space for upgrade without disturbing the workspace.

Taylorism and assembly line from the 20th Century made people to become machines. This meant that workers worked for payslips and managers managed the workers. The office environment in result leads to classroom-like space, like the Johnson Wax Research Tower by Frank Lloyd Wright, where workers are monitored by the boss punching in and out every day. Thus architecturally, large open space was designed where every worker had the same desk, work equipment laid out in the same way and working the same job every day. The Burolandschaft tried to break this by allowing modification of the personal space but fundamentally, all it did was to group them in more organic shapes instead of straight rows and columns.

Professionalism

Real Time

Taylorism

Office typology study


Concession program study

Eat

Introduction to process-based design

Relax

Nature

Sea Shell Growth

Tsunami Reaction

Cellular Automata

Styrofoam Dessolve

Iron Oxidation

Food Decompose

Tree Branches Pattern

Radio Frequency Pattern

Supermarket Reaction

Mississippi River Time Lapse

Voronoi Sequence

Water Cycle

Electricity on Timber

Pixelation Pattern

Polyhedron

Seeing

Play

Waterfeature

Smoke

Communicate

Move

Statue

Doing Programs accompany work environment

Devices

Neo-Guild House The most important word in work environment was ‘Efficiency’ in the late 19th Century, Taylorism and Ford’s assembly line shows people were to change into working machine during work hours. 20th Century gave advancement in machine technology, where near-absolute precision was achievable through complex equipment and needed ‘Professionals’ operating it. The buzz word of 21st Century so far is ‘Cloud’, meaning the emphasis on technological advancement was on mobility. The workspace in architecture has been shrinking in spatial term, from factory to laboratories into digital space. We are at a stage where a desk within partition chessboard office is becoming redundant. This might be frightening to owners as naturally, they want to supervise and control the work environment for the benefit of the company, employers as well as employee. The answer to this phenomenon is to change our perception of office, going back to the medieval and renaissance terminology of ‘Guild House’.

Jewish Museum, Berlin

Field Definitions

“This is a dilemma for architects: we are interested in

those invisible forces, but we know that we can never work directly with them, only with the graphic or the material registration of those forces. Architecture can be a registration of immaterial forces, but architecture itself is material; it is concrete; it is object-like. To deny that is to paralyse yourself as an architect. As an architect, you do not write the script, you build the theatre and construct the surfaces on which events play out, the information that you embed in those surfaces is going to have an impact on those events, but you do not design the events.

The above paragraph shows my idea of what architect is. We know a building is more than pile of bricks with rooms and spaces. There are certain powers within materials as well as between walls, like dark matter in space, and it’s our role as architect to arrange the design harnessing these powers to create special space. The intangible benefits can only appear when the tangible structure is built, architects cannot provide a void space and post-rationalise it by saying anything can happen.

Reading review

Nolli Map

Points + Lines – Stan Allen (Field Conditions)

Time Clock and Punch Cards

The key concepts in this new workspace typology are ‘Seeing’ and ‘Doing’, to be precise ‘Collaboration’ and ‘Observation’. Employees need to be able to work together, physically and digitally, learning from each other for better outcome. The word ‘Fluidity’ do not mean you can work from bean bag one moment and at a café the other. It means you should be searching the best environment for certain tasks, the ability to reach other professionals as well as in isolation if the task needs it. The architecture should allow workers to constantly see others, seeking advice, and every space should be able to transform for productive activity.

“More than a formal configuration, the field

condition implies an architecture that admits change, accident, and improvisation. It is an architecture not invested in durability, stability, and certainty, but an architecture that leaves space for the uncertainty of the real.

When there is a space that thrives above other similar conditions, looking at the ‘Nolli Map’ can give us the answer. By eliminating the noise, we can observe the important elements of the city, and by zooming out, there might be a pattern of building which makes certain space special. Happy accidents can occur anywhere but shouldn’t be a reason to leave a space empty and expect something to happen. Architects need to have some sort of control over vague unidentified space and simply leave things open end for the users to be creative.

Workspace needs to evolve from a space where one specialised service into a hub of exchange under one banner, Stone and Luchetti’s seminal article ‘Your Work Space Is Where You Are’ portrays the fundamental change in work environment. We live in a world where nothing is singular; everything is connected and has relationship with something else. Thus one cannot complete a task without searching for answer from variety of professionals. A building cannot be built by architects alone; it needs engineers, landscape architects as well as knowledge of the user’s professional needs.

The building was never the core integrity of a company. Its people, the trained professionals as well as the associates are the asset and architecture should act as a platform for congregation. There is a need to go back in time and bring back the concept of ‘Guild Houses’ where anyone is invited with common interest and variety of tasks are completed in different ways depending on the specific circumstances. There are many similarities between a ‘Guild House’ and modern day office such as great halls and small meeting rooms. However, it has been ‘morphed into a container for modern machine’. Also the boundary between work and non-work has been thickened since the ‘Guild’ era. Work begins at 9am from when you enter the main door and ends at 5pm when you exit. Not much has changed since the time punching industrial period and this need to change. Blurring the boundary of work and non-work needs to occur constantly, enough to concentrate on tasks but fun to research and try different methods. Therefore the future architecture of workspace needs to orchestrate these flows, allowing members of certain workforce to seek advice and inspiration from outside and each individual to be representative agent of the company connecting and tapping into different ‘Guilds Houses’ for better outcome.

Readings

Guild Houses in Brussels, Grand Place. from left Le Mont Thabor, La Rose, L’Arbre d’or, Le Cygne, L’Etoile

Essay

Essay (Neo-guild House)


The Game of life, invented by British mathematician John Horton Conway in 1970, is a simulation game that uses Cellular Automata. It is played in two-dimensional orthogonal grid of square cells with set rules in order to ‘Evolve’. The Rules: • Any live cell with fewer than two live neighbours dies, as if by under population Step 00 • Any live cell with two or three live neighbours lives on to the next generation

Cellular Automaton (Pl. Cellular Automata, abberv: CA)

• Any live cell with more than three neighbours dies, as if by overpopulation

CA is a discrete dynamical system that consists of a regular network of finite state of automata that ‘Evolves’ their states depending on the states of their ‘Neighbours’, according to a local update rule. The process is repeated at discrete time steps. It turns out that amazingly simple update rules may produce extremely complex dynamics when applied in this fashion.

• Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

• Discrete in both space and time • Homogeneous in space and time (same update rule at all cells at all times) • Local in their interactions

Status examples: • Stable:

Off

Step 01

Step 02

Step 03

Step 04

Step 05

Step 06

Step 07

Step 08

Step 09

Step 10

Step 11

Step 12

Step 13

Step 14

Step 15

Step 16

Step 17

Step 18

Step 19

Step 20

Step 21

Step 22

Step 23

Step 24

Step 25

Step 26

Step 27

Step 28

Step 29

Step 30

Using the grid lines with open columns

Step 14 Distinct large room and small room separation and confettis for furnitures

On

• Oscillators:

Von Neumann

Moore

Moore von Neumann

Dispaced von Neumann

• Gliders: Step 25 Building core formation and entrance points.

Chosen Device & Hunch

Step 00

Step 01

Step 02

Step 03

Step 04

Step 05

Step 06

Using all space except column positions

Step 18 Vertical hall layout with confetties on sides

Step 00

Step 01

Step 02

Step 03

Step 04

Step 05

Step 06

Step 07

Step 08

Step 09

Step 10

Step 11

Step 12

Step 13

Step 14

Step 15

Step 16

Step 17

Step 18

Step 19

Step 20

Step 21

Step 22

Step 23

Step 24

Step 25

Step 26

Step 27

Step 28

Step 29

Step 30

Using the Column positions

Step 07

Step 08

Step 09

Step 10

Step 11

Step 12

Step 13

Step 14

Step 15

Step 16

Step 17

Step 18

Step 19

Step 20

Step 21

Step 22

Step 23

Step 24

Step 25

Step 26

Step 27

Step 28

Step 29

Step 30

Step 27 Central core with 8 toilet locations

Architectural Application

Step 12 Building envelope with diagonal entrances

Step 17

Architectural Application

Central core with four large rooms and connected balcony

Architectural Application

Device experiment 01: Cellular Automata


Device experiment 01: Cellular Automata Cellular Automata Conclusion CA is a computerised system where initial input points get transformed into complex pattern by using strict rules. Because the points change constantly, it is difficult to predict the outcome which can be beneficial in terms of happy accidents. However because of these constant changes, making a structure out of this seems difficult. Conway’s Game of Life, which is a simpler CA system, shows the potential of architectural application where each step can be extruded into some kind of building form that the interior is connected to the exterior. However, in conclusion, the system of CA is mainly used in the field of movement and constant changes instead of concrete forms. CA can be used in broader scale of migration and sustainable pattern and the simplicity of either on or off can lead to generic design where every on means extrusion and off is floor. Key Words: Constant Change Uncontrolled outcome

View from Ground

More death than life Plan

Isometric

Section 01

Section 02

Thinning out each step

Outcome

Conclusion

View from Top

Water Cycle (n. movement of water between atmosphere, land and ocean) Water always exists in all three places, and in many forms – as lakes and rivers, glaciers and ice sheets, ocean and seas, underground aquifers, and vapour in the air and clouds.

Water Cycle requires four elements: Heat, Land, Wind and Water and depending on where these are positioned, outcome of water cycle can differ. However, there are natural character to each elements that cannot be changed such as, heat is gas and is furthest away, wind is movement relating to Earth’s spin and atmosphere, land is formed due to manipulation to Earth’s surface, water always tries to level and move down the land downhill. Thus architecturally, we can associate each element with different programs/audiences and position them. The water cycle then can be predicted and allow manipulation to occur. The natural characters can be categorised as tangible and non-tangible, sun (Purpose) and wind (Movement) are non-tangible and land (Private) and sea (Public) are tangible elements.

Evaporation

Non-tangible Sun = Purpose • Business Typology • Building Façade • View Point

Tangible Land = Private • Business Structure • Private Room • Working Environment

Non-tangible Wind = Movement • Horizontal &Vertical • Outside & Inside • Pattern & Circulation

Precipitation

Surface Runoff

Tangible Water = Public • Retail &Restaurant • Access to Office • Connection to Public Space

Chosen Device & Hunch

Device experiment 02: Water Cycle

Movement

Device Diagram


Option A

Condition

Movement

Post Cycle

Option B

Private

Condition

Movement

Viewpoint

Post Cycle

Option C

Private interaction with Public Isometric

Condition

Movement

Public retail

Post Cycle

Section Perspective

Architectural Application

Outcome

Water Cycle Conclusion Water Cycle is natural circulation of the element water and how it transforms and moves. With these fundamentals, we can apply it to architecture where every element is represented with building and people. Water can take many different forms, liquid, solid and gas, and it always wants to level out thus making land to stay above the water level. This relationship is similar to public and private space, where an office is private space but it needs to be accessible by general public. The water cycle shows natural pattern of where and how much the public intervenes with the private sectors. The four elements of water cycle have distinct characteristics. Land and mountains are formed because of volcanos and tectonic plate activities, meaning there is specific formal appearance like the purpose of an office. Water as described above, wants to always level and move towards centre of earth unless intervened like people moving across the city.

Level 01

The element of non-tangible is what transforms and manipulates the forms of water and land. Heat manipulates water into gas allowing it to be transported and land is eroded because of water, transforming the shape and also bring life to streams. Thus the translation of architectural elements into natural is the most important step in this device. Key Words: Cycle Land and Water / Private and Public Tangible and Non-tangible Merging of different Elements Manipulation of business

Ground floor: Public retail

Level 01: Private interaction with Public

Level 02: Private office & Viewpoint

Outcome

Ground floor

Outcome & Conclusion

Device experiment 02: Water Cycle


Beyond The Workplace Portfolio

Danny (Dong Woo) Kwak s3278341

WEEK 02


Review of concept: NGH

Future Workplace Precedent Study

Connection

Observation

Private

Workspace

‘SEEING’ PRECEDENT: NOKIA Collaboration Public

Agents

NEO-GUILD HOUSE ‘DOING’ PRECEDENT: GOOGLE

INTERNAL STRENGTH

PRIMARY AMBITION OF THE ENTIRE URBAN SITE:

POSITIVE

• In the heart of Melbourne CBD • Existing brick veneer/concrete façade • Standard grid structure with strong concrete columns • Split levels making 5 layers within 3 levels • Multiple frontages (Hardware Ln & Bourke St as main) • Cantilevered structure providing extra room for building and cover for pedestrians

• • • • •

Exposed structure Painting and finishes are dull and poor Most of the area is non-permeable Poor lighting Multiple entrance points with different levels • Vandalisms across the site • No public amenities within the site

OPPORTUNITIES

THREATS

• Large pedestrian flow from Hardware La and Bourke St • Bourke St frontage has enough space for façade expression • Natural pedestrian flow on all sides • Existing restaurants environment portraying ‘sense of enclosure’ • 3 alleyway connection to site away from main facades • Surrounded by street landscape • Surrounded by Melbourne’s heritage buildings • Public transportation at close proximity • Access to sunlight when built up due to low existing heritage buildings

PROGRAMS ALONG WORKSPACE

NEGATIVE

The Hardware Lane should maintain its preserved atmosphere which focuses on small businesses and people interaction, while accommodating a new layer of workspace above that enables synergy-effect by mixing with the aforementioned condition.

WEAKNESS

• Shared zone of pedestrian and vehicle • Parking restriction to site if building is not a car park • Heritage site thus restriction on development ideas • Exposure from outside • Back entrances located at back alley • Bottlenecked pedestrian flow due to alfresco • Other existing programs to under building

EXTERNAL SWOT ANALYSIS

Ambition of the project

SWOT analysis


Group Site Analysis


Group Site Analysis


Group Site Analysis


Group Site Analysis


Group Site Analysis


Group Site Analysis


Group Site Analysis


Group Site Analysis


Group Site Analysis


Group Site Analysis


Natural Device Study

How can the hexagonal shape assist in building stable building that maximises usable space?

Natural Device: Cyclone

How can office rooms and circulation be formed so workers make efficient times during work?

Ant Colony Optimisation

Beehive

How can the subterranean void known as caves implemented into a building?

Cave Formation

Hurricane/Cyclone/Typhoon

How do diverse organisms to become one of the three How can the work environment be divided so each task types of fossil fuel? Can this process be used to group is tackled in groups, for efficiency? different kinds of programs within a building?

How can the layers/floors be formed and manipulated like how magmas do to a volcano and add new layers overtime?

Cyclone / Hurricane / Typhoon Cyclone is a large scale air mass that rotates around a strong center of low atmospheric pressure.

Fossil Fuel formation

Hunting Behaviour

Phyllotaxis

Cyclone starts to occur when the sea surface temperature rises and collide with the cold air above. Cyclone creates a vertical connection between sky and surface with the element water. The spiral storm can be deadly especially towards the centre yet the actual eye of the storm is calm and most of the destruction happens with storm surge.

Volcano Eruption

Like cyclone, can architecture be used to connect private office environment and busy public realm? How can the building be used to break down this barrier and invite people in and allow agents to leave?

What causes rocks to change their forms and do office needs to constantly transform because of outside/ adjacent condition?

Bone Formation

Geodes Formation

Earthquake Formation

Rock Cycle

Chosen Device & Hunch

Devices

AIR

OPEN

BUSINESS

CLIENT

WATER

?

CLIENT

BUSINESS

1. Division between water and air

2. Sun hits the water surface and water temperature rises

3. Heated water becomes moist air and rise

4. Water particle condensate decreasing the air pressure while rains are falling from clouds

5. Air outside gets sucked into the storm while heat released by condensation rises

1. Division between business and clients

2. Office building/business open

3. An office is built creating connection between the office and people. People with relevant enquiry/job goes to an office

4. People with relevant enquiry/ jobs go to the office and submit jobs.

5. Public is aware of the business and more jobs come into the office while previous jobs goes up the chain.

6. As the rising air builds up the storm rotates clockwise, transforming it to cyclone. Condensed water continues to fall as rain.

7. A circular tube is formed in the middle of the cyclone creating an eye. The strongest winds can be found near the eye, called the eye wall, while the actual eye zone is calm.

8. Rain bands are formed under cirrus cloud overcast

9. Thunderstorms are generated due to mixture of updraft and downdraft within the clouds.

10. The cyclone dies when its warm water energy gets cut, either touching cold water or land.

6. An office is completely formed, information is transferred between the workers and clients.

7. The head of the office gets a clear vision across the business, tackling the most difficult tasks while have the ability to contact anyone within the office when needed.

8. As the business grows, there is too much workload within the company or the work requires other professionals, it sends agents out yet still under the company banner operating outside of the building.

9. A link is formed between the clients, agents and headquarters.

10. When there aren’t any clients left or business is inadequate in solving the problems, the office closes down.

CYCLONE PROCESS

Cyclone Device Steps

BUSINESS PROCESS

Cyclone Device translationto Architecture


Program Study

Program Adjacency Study Wroking

Learning

Break

Service

Room Typology

Adjacent Diagram

Private Room Cubicles

Training Room

CEO’s Room Touch Down Area

Computer Lab Brainstorming R’

Manager’s Room

Workshop

CEO Room

Collaborative R’

Cubicles

Long Table

Conference R’

Manager’s Room

Private Room

Touch Down Area

Meeting Room

Cinema

TOGETHER

MEETING

PRIVATE

Meeting Room

Auditorium

Brainstorming R’

Cinema

Long Table Collaborative Room

Thinking Room

Meeting Room Workshoop Auditorium Brainstorming Room Conference Room Library Green Room Outdoor

WORK SPACE Show Room

Thinking Room

Show Room Hallway

Show Room

Lounge

Lockers

Outdoor

Lobby

Nap Room

Gallery Game Room Lobby Lounge

Conference R’

Cafe

Cinema

Hallway

Library

Gallery

Lounge

SEEING

Play Ground

Workshop

Touch Down Area

DOING

Computer Room

Green Room

Long Table

Training Room

Outdoor

Collaborative R’

LEARNING SPACE

OFFICE PROGRAMS

BREAK SPACE

SERVICES

Hallway

Lobby

Bathroom

Lift

Entrance

Copy Room

Server Room

Parking

Lockers

Loading Bay IT Room

Hallway

Cafe

NON-ACTIVE

Library

Gallery

Bathroom

Phone Room

ACTIVE

Touch Down Area

Meeting Room

Computer Room

Gym

Long Table

Green Room

Cafe

Collaborative R’

Game Room

Gym

Kitchen

Play Room

Kitchen

Cafe Nap Room Playground Lift Entrance Copy Room Server Room Parking Lockers Loading Bay Computer Lab Training Room

Storage Room

Storage Room Thinking Room

OFFICE PROGRAMS

1. Vertical zone division between office and urban public

DEVICE ON ARCHITECTURE

Process Based Design Steps

Kitchen Bathroom

IT Room

OFFICE PROGRAMS

2. Mass form stretching from urban layer into office layer

DEVICE ON ARCHITECTURE


ENTRANCE

PRIVATE

KITCHEN

LOBBY MEETING GALLERY

CUBICLE TOILET

LOBBY

GARDEN

WORKSHOP

GAME TRAINING

GARDEN

CEO

COLLABORATIVE

COLLABORATIVE

LOBBY

KITCHEN

THINKING

MANAGER

PRIVATE

EXISTING BUSINESS

LOBBY

ENTRANCE TOUCH DOWN AREA

GARDEN

GAME

MEETING

VERANDA

ENTRANCE

RECEPTION

GAME

LIBRARY

KITCHEN TOILET

PRIVATE

LOBBY

VERANDA

LOGN TABLE

COLLABORATIVE

TOILET

TOILET

GAME

CUBICLE

VERANDA

EXISTING BUSINESS

CONFERENCE

PRIVATE

COLLABORATIVE

GARDEN

MEETING

VERANDA

CUBICLE

ENTRANCE

Ground Floor: Entrance

Level 1 - 3: Collaboration Focused

Level 4 - 6: Mix Zone

Level 7 - 9: Private Workspace

4. Rooms and programs are located 3. Entrance points and vertical connection/building core (i.e. stairs or elevator) is created linking the zones.

DEVICE ON ARCHITECTURE

5. Features (i.e. vertical garden, façade) are designed after doing line-of-sight analysis. Interior connection between low layer to high layer.

DEVICE ON ARCHITECTURE

Process Based Design Stepts

• lower (simple tasks), • Collaboration type spaces in the middle layer (complicated/idea forming), • and private rooms to the top (concentrating/time consuming tasks)

DEVICE ON ARCHITECTURE

6. Twisting the building on the outside and forming circulation within the building.

DEVICE ON ARCHITECTURE


Chosen Option

7. A void is formed from ground to top.

DEVICE ON ARCHITECTURE

Ground Floor

Lvl 01

Lvl 02

Lvl 03

Lvl 05

Lvl 06

Lvl 07

Lvl 08

OUTCOMES

Lvl 04

Lvl 09 8. Re-fitting programs and structure into building

DEVICE ON ARCHITECTURE

Process Based Design Stepts

VIEWS

Process Based Design Outcomes


MEETING

LOBBY

KITCHEN

TOILET

MEETING

LOBBY

COLLABORATIVE TRAINING

KITCHEN

LIBARARY

MANAGER

WORKSHOP

GAME

CUBICLE

PRIVATE

GALLERY

TOILET

MEETING

LOBBY

COLLABORATIVE TRAINING

KITCHEN

LIBARARY

MANAGER

WORKSHOP

THINKING

GAME

CUBICLE

VERANDA

PRIVATE

GALLERY

TOILET

MEETING

LOBBY

COLLABORATIVE TRAINING

KITCHEN

COLLABORATIVE TRAINING

LIBARARY

MANAGER

WORKSHOP

LIBARARY

MANAGER

WORKSHOP

THINKING

GAME

CUBICLE

THINKING

GAME

CUBICLE

THINKING

VERANDA

PRIVATE

GALLERY

VERANDA

PRIVATE

GALLERY

VERANDA

GROUND FLOOR & LEVEL 01

MEETING

LOBBY

KITCHEN

TOILET

MEETING

LOBBY

COLLABORATIVE TRAINING

KITCHEN

LIBARARY

MANAGER

WORKSHOP

GAME

CUBICLE

PRIVATE

GALLERY

TOILET

LEVEL 02 & LEVEL 03

MEETING

LOBBY

MEETING

LOBBY

COLLABORATIVE TRAINING

KITCHEN

COLLABORATIVE TRAINING

KITCHEN

COLLABORATIVE TRAINING

LIBARARY

MANAGER

WORKSHOP

LIBARARY

MANAGER

WORKSHOP

LIBARARY

MANAGER

WORKSHOP

THINKING

GAME

CUBICLE

THINKING

GAME

CUBICLE

THINKING

GAME

CUBICLE

THINKING

VERANDA

PRIVATE

GALLERY

VERANDA

PRIVATE

GALLERY

VERANDA

PRIVATE

GALLERY

VERANDA

LEVEL 04 & LEVEL 05

Process Based Design Outcomes

TOILET

TOILET

TOILET

LEVEL 06 & LEVEL 07


MEETING

LOBBY

KITCHEN

TOILET

MEETING

LOBBY

TOILET

COLLABORATIVE TRAINING

KITCHEN

COLLABORATIVE TRAINING

LIBARARY

MANAGER

WORKSHOP

LIBARARY

MANAGER

WORKSHOP

GAME

CUBICLE

THINKING

GAME

CUBICLE

THINKING

PRIVATE

GALLERY

VERANDA

PRIVATE

GALLERY

VERANDA

SECTION PERSPECTIVE 02

SECTION PERSPECTIVE 01

LEVEL 08 & LEVEL 09

SECTION SERIES 01

SECTION SERIES 02

Process Based Design Outcomes


Beyond The Workplace Portfolio

Danny (Dong Woo) Kwak s3278341

WEEK 03


Architectural Aspirations Study Job Availability board for John Smith

M J

Job Description

A

Job Job Job Description Description Description

Design

Blurring/Merging boundaries between public and private area

Stage 01

Stage 02

Stage 03

Stage 04

Stage 05

Manage

Tech

Job Description

Consult

Field

Dynamic breakout space, architecture acting as Job board system, availability to work in relationship building platform different departments, unlocking difficult jobs

Stage 06

Apprenticeship working system/training agents of the company

Public accessibility, by vision and physical

Level of visibility, task based work environment

ASPIRISATIONS


Architectural Qualities Study

CORRIDOR

MEETING

CORRIDOR BREAK

CORRIDOR

COLLABORATION

LIBRARY

CAFE PRIVATE

BALCONY

WORKSOP CORRIDOR

RECEPTION

PUBLIC

Superblock/Sub-division (illusion of one building to look as many buildings)

Circulation Route (Dynamic & Large)

Exposed rooms, line of sight, split levels (ability to look into rooms while allowing concentration inside)

Occupiable void

Blurring boundaries between programs (gradual change with focal nodes, confetti/folly)

Faรงade Expression (showing character of this building)

ARCHITECTURAL QUALITIES


Reading Review

Guild House Study Guild has a specific goal (crafting/merchants)

Guild helps their members (health, wage etc.)

Guild members go to guild house to get jobs or seek collaboration Market vs Supermarket

Working like a machine vs Efficiant working

Non-Place by Marc Auge

Eisenman’s Machine of Infinite Resistance

“The market, under the aegis of Hermes, like the crossroads, has given way to the covered, sometimes underground supermarket where neither exchange nor negotiation takes place, and which is therefore no longer a meeting place: the customer moves from one shelf to the next and only converse with the labels. It presents a marked contrast with the markets which continue to be held in some historic towns.”

“Architecture of architecture…”

This paragraph shows the triumph of technology, globalisation and capitalism backfiring on the community and individuals. Instead of developing the social concept of market, supermarket focused on not trusting individual vender’s price and simply follow what everyone else is paying.

Like how Peter Eisenman tackles the tool of architecture, this idea triggers the question of what an office is. Workplace is not where you sit and become a machine, resulting in isolated cubicles and overcrowded water cooler corner. Workspace needs to allow the employees to feel home, somewhere you want to be in, because this is the only way a company will move forward in the 21st Century, machines are taking over mindless mundane roles and now workers are to come up with new methods of better outcomes.

READING

spaces like water cooler gets overcrowded

Limited Public Accessability

Isolated workspace

Public people are invited into guild house to request jobs

Dedicated space for guild members (architecture)

Highly trained members forming their own workshops outside main guild house

Forming a community where you can seek advice

Guild members are performing work within the guild house as well as outside

People wants to become part of the guild by joining as members or associates

MEDIEVAL GUILD HOUSE

No connection to outside besides natural light

Outside as escape from workplace

HOME

CURRENT WORKSPACE CONDITION

Current office typology study

Showing their works to the public

INTERFACE

WORK

CURRENT WORKSPACE CONDITION

Current office typology study


COLLAGE Neo-Guild House Concept Collage


Guild House Study

Neo-Guild House Concept

Current Medieval Workspace Guilds Experience

Experience

Isolated

New Identity

A

J

M

Connection

Programs

Spatial Qualities

Asperiations

Work/Learn/Break

Exposure

Vision

Device

Architectural Qualities

Transformation Features

Environment

Form Generation

Leaving to create own workshop

Neo-Guild House Mentorship Asking for advice

Traverling for work

Joining the Guild

A: Apprentice J: Journeyman M: Master

• How can we replace current office, glass fortress, into ‘Guild House’ and transforming the urban layer into medieval square? • Can the employees become agents of the company consulting in both private and public realms while collaborating with the non-members? • Company employees becoming agents of the company • Building serving as hub for information • Architecture embedded into the urban layer • Inviting public into the space • Despatching workers out into the world • People with similar interest can congregate • Architecture that helps building relationships

MEDIEVAL GUILD HOUSE

Water Distribution

Cellular Mutation

Crystal Formation

Metamorphism

NEO-GUILD HOUSE

Fold Mountain

Metamorphism Rocks go through something called rock cycle, igneous/ sedimentary/metamorphic phases. Igneous and sedimentary rocks change due to weathering and cooling of magma but metamorphic rocks transform via heat and pressure changing the material completely. What can architecture learn from rocks transforming though metamorphism? Do programs within office environment change though layers? Does the behaviour of rooms and program change if squished together or ‘heated’?

Karst

Biofilm

Ocean Ridge

Flaser Bedding

Earthquake

Deformed Rock

Volcanology

Urine Production

Metabolism

Peral Formation

DEVICES

Device Study

Metaphorically, works within the office change over time. Projects gets developed and delivered to the clients then new jobs come in, a constant cycle. Physically, rooms of similar category can change depending on surrounding condition, long table serving as both collaborative space and lunch table. How can architecture transform its programs through metamorphism?

CHOSEN DIVICE AND HUNCH

Device: Metamorphism


Device: Metamorphism

Device: Metamorphism Sedimentary Rocks

Igneous Rocks ti

re

th

ng

ea

Pr

Pr es

t&

W

ea

su

el

er in g

M H

es

H ea

t&

su

re

3

4

Metamorphic Rocks

Rock

Cycle

Zone

Type

Behaviour

Circulation/movement

Working/non working

Room names

Programs

Large

Medium

Small

Building Form

Built/Unbuilt

Public/Private

Internal Walls

5 2

2

Heat & Pressure

1 1

1. 2. 3. 4. 5.

1

Contact (thermal) metamorphism Volcanic arc Collisonal mountian belt Stable continent Accretionary prism

1,2 = Thermal (Heat) Metamorphism 3,4,5 = Regional (Pressure)Metamorphism

Protolith Rock

Mudrock

Tempreture/Pressure

Basalt

Low

Medium

High

Grain Size

Foliate

Regional or Thermal

Slate

Phyllite

Schist

Gneiss

Fine

Yes

Regional

Granite Gneiss

Fine to medium

Yes

Regional

Amphibolite (Gneiss)

Medium to coarse

Yes

Regional

Anthracite Coal

Coarse

No

Regional

Quartzite

Fine to coarse

Yes

Regional or Thermal

Fine to coarse

Yes

Regional or Thermal

Chlorite Schist

Bituminous Coal Sandstone

Little Change

Limestone

Little Change

• Rock cycle becomes the overall movement/circulation within the site. • Regional metamorphism becomes programs that are connected to each other. Higher pressure means more interconnected • Thermal metamorphism becomes programs that are singular/independent. Higher temperature means more isolated • Rock types become the transforming room types

Characteristics

Very Low

Granite

Metamorphism and Architecture

Marble

Various Minerals

Little Change

Meta Conglomerate

Coarse

No

Regional or Thermal

Various Rocks

Little Change

Hornfel

Fine

No

Thermal

METAMORPHISM

Room Name

Category

Collaborative Room

Work

Private Room

Work

Manager Room

Work

Independent or dependent (1-5)

Enclosed

Dimension (m)

5

Semi

N/A

2

Yes

4.5x3x2.7

2

Yes

4.5x4.5x2.7

Cubicles

Work

1

No

2x1.8x1.3

Touch Down Area

Semi Work

5

No

N/A

FOUNDATION FOR YOUNG AUSTRALIANS (FYA) PRIVATE

AUDITORIUM

TOUCH DOWN AREA

MEETING

WORKSHOP

TRAINING

Semi Work

4

Semi

4.5x6.3x2.7

Workshop

Semi Work

3

Semi

5x12x4

Brainstorming

Semi Work

3

Semi

4.5x6x3

Auditorium

Semi Work

2

Yes

9x9x5

Library

Semi Work

2

Semi

6x5x3

Training Room

Semi Work

2

Semi

6x12x3

Thinking Room

Semi Work

2

Yes

2.5x1.8.2.7

Game Room

Break

3

No

5x5x3

Lounge

Break

3

Semi

6x4.5x3

Green Room

Break

2

No

3x5x5

Outdoor

Break

2

No

N/A

Cafe

Break

2

No

8x8x1

Lobby

Break

2

No

5x2x0.5

Gym

Break

2

Semi

7x10.5x3

Kitchen

Break

2

No

4x7x1

Bathroom

Break

2

Yes

2.5x5x2.7

Service

1

Yes

3x3xN/A

Storage

Service

1

Semi

4x4.5x3

Service Room

Service

1

Yes

4.5x4.5x2.7

MANAGER THINKING

LIBRARY

Main working style Improving & Reports

Working program layout

Semi Working program layout

FYA

Undertaking Project Sending out agents

Trainer

Training Clients

School

Feedback

CAFE

Business Structure

OUTDOOR

CEO

LOUNGE

GAME BATHROOM

Board

KITCHEN

Legal LOBBY

GREEN

SERVICE

STORAGE

Break program layout

Finance

GYM

Service program layout

Manager

Manager

Project Team

Project Team

METAMORPHISM & ARCHITECTURE

Worker typology Managing Team (15%)

Members

Facility usage

In charge of managing the company, job is to Principal overlook the vision of the company and obtain Board members projects from clients as well as manage internal Lead consultant issues. Generally stationed within the company but initial meeting with client done by managers.

Private rooms Meeting room Manager room

Project Team (35%)

Members

Facility usage

In charge of individual projects, working in team to start/develop/achieve the goal set out by the manager. Working with the clients as well as team members thus require group workstation.

Project manager Project members Co-ordinator

Cubicles Collaborative room Touch down area Workshop

Trainers (25%)

Members

Facility usage

Specialised individuals/teams that are in charge of Trainers either training the workers or be sent out to clients. Majority of the work is to be done outside office. General workspace to be used when in the office.

Touch down area Collaborative Workshop Auditorium

Finance (10%)

Members

Facility usage

In charge of revenue and expenses of the business, getting reports from project team and reporting to managing team. Working in the office and require individual workstation.

Accountant Marketing Investor

Private room Auditorium Meeting

Legal (5%)

Members

Facility usage

In charge of business legal activities. Stationed within the office working with the managing team

Legal co-ordinator Private room Auditorium Meeting

Service (10%)

Members

Facility usage

In charge of building facility and business softwares. Working within the office and require individual workstation.

Facility manager IT manager Website/Social network operator Reception

Private room Service room Touch down area Storage

Workshop Brainstorming Library Thinking Meeting room Storage

Auditorium Training Storage meeting

Client Enclosed

Semi Open

Open

REVISED PROGRAM

Office Program Study

NGO Department of Education and Training

BRAINSTORMING CUBICLES

LIFT

Lift

The Foundation for Young Australians (FYA) is an Australian non-profit organisation whose purpose is to improve the learning outcomes and life opportunities of young Australians. Projects of the foundation include the Safe Schools Coalition Australia and publishing research. Business Type: Affiliations:

COLLABORATIVE

Meeting Room

Metaphorically, works within the office change over time. Projects gets developed and delivered to the clients then new jobs come in, a constant cycle. Physically, rooms of similar category can change depending on surrounding condition, long table serving as both collaborative space and lunch table. How can architecture transform its programs through metamorphism?

Facility Trainer

BUSINESS TYPOLOGY

Client Study


Process Based Design steps

Process Based Design steps WORK SPACE / METAMORPHISM 1

LEARNING SPACE / METAMORPHISM 2-3

BREAK SPACE / METAMORPHISM 4-5

COMMERCIAL / LITHOSPHERE

Step 01: Layering of categories ranging from urban to office

Step 04: Levels are created

Step 03: Bending within the Step 02: Step External 02: External force occur forcedue to layers pushes pushes the sitethe to site to differential stress e form folding form folding

Step 02: External force pushes the site to Step 01: Layering of form folding categories ranging from urban to office

COMMERCIAL / LITHOSPHERE

COMMERCIAL / LITHOSPHERE

Step 03: Bending within the layers occur due to Step 02: External force differential stress pushes the site to form folding PUCLIC ZONE / MAGMA

PUCLIC ZONE / MAGMA

Step 02: External force pushes the site to form folding

PUCLIC ZONE / MAGMA

Step 05: Pushed layers of program Step 06: Volcano erupts creating metamorph (heat/pressure) new layer on top of the Step 04: Levels are created Step 05: Pushed layers of program into03: different and created mountain Step 03: Step Bending Bending withinrooms the within the metamorph (heat/pressure) squishoccur and expand layers layers due occur to into due to into different rooms and different vertical differential differential stresslayers stress squish and expand into different vertical layers

Step 04: Levels are created

Step 06: Volcano erupts creating Step 05: Pushed layers of layers program of program Step 06: Volcano erupts creating Step 05: Pushed Step 06: Volcano erupts creating ) new layer on top of the metamorph (heat/pressure) new layer onlayer top of metamorph (heat/pressure) new onthe top of the created mountain into different rooms and createdcreated mountain into different rooms and mountain squish and expand into squish and expand into different verticalvertical layers layers different

Step 01: Layering of categories ranging from urban to office

Step 03: Bending within the layers occur due to differential stress

Step 03: Bending within the layers occur due to differential stress

RULES OF APPLICATION

Step 06: Volcano erupts creating new layer on top of the created mountain

Step 05: Pushed layers of program metamorph (heat/pressure) into different rooms and squish and expand into different vertical layers

RULES OF APPLICATION

RULES OF APPLICA

Step 06: Volcano erupts creating new layer on top of the created mountain

RULES OF APPLICATION

Process Based Design steps


Beyond The Workplace Portfolio

Danny (Dong Woo) Kwak s3278341

WEEK 04


Workplace Precedent Study

Workplace Precedent Study

Task 01: Precedent Research

Workplace Precedents

Task 01: Precedent Research

Workplace Precedent 01

Task 01: Precedent Research

Workplace Precedent 02

Task 01: Precedent Research

Workplace Precedent 03

Workplace Precedent Study

Workplace Precedent Study


Aditional Program Study: Market

Aditional Program Study: Playground

Task 01: Precedent Research

Additional Programs

Task 01: Precedent Research

Additional Program 01(a)

Task 01: Precedent Research

Additional Program 01(b)

Task 01: Precedent Research

Additional Program 02(a)

Aditional Program Study: Playground

Aditional Program Study: Market


Future Workplace Concepts

Neo-Guild House

Superblock

Training Agents

Observation

Mobility

Recruitment

Task 02: The Future Workplace

Montages


Architecural Questions

FOUNDATION FOR YOUNG AUSTRALIANS (FYA) The Foundation for Young Australians (FYA) is an Australian non-profit organisation whose purpose is to improve the learning outcomes and life opportunities of young Australians. Projects of the foundation include the Safe Schools Coalition Australia and publishing research.

Can architecture become a place for living instead of place of working, where individuals have to mingle with constantly with others?

Business Type: Affiliations:

Can an office have reasons to visit besides for business consulting and be an inviting place to be used outside business hours?

Main working style Improving & Reports

FYA

How can an office act as hub for exchanging information and build relationship?

Trainer

Training Clients

School

Feedback

Business Structure CEO Foundation for Young Australians has outgrown their office size and wants to move to a more suitable location. The main activity for this business is to improve the learning outcomes and life opportunities of young Australians, and the current location of their office can be off-putting as it is tucked away in an alleyway inside a heritage building without lifts.

Legal

FYA wants to engage more with the clients, bringing teachers and students into their office space, educating their programs and visions. In order to achieve this, they require space to train people and places where students wants to visit and stay.

Finance Manager

Manager

Project Team

Project Team

FYA’s business process is to contact the schools who are interested in sharing FYA’s vision and deploy specialized individuals out acting as trainers educating the programs offered by the company.

Client

Touch down area Collaborative Workshop Auditorium

Finance (10%)

Members

Facility usage

In charge of revenue and expenses of the business, getting reports from project team and reporting to managing team. Working in the office and require individual workstation.

Accountant Marketing Investor

Private room Auditorium Meeting

Legal (5%)

Members

Facility usage

In charge of business legal activities. Stationed within the office working with the managing team

Legal co-ordinator Private room Auditorium Meeting

Service (10%)

Members

Facility usage

In charge of building facility and business softwares. Working within the office and require individual workstation.

Facility manager IT manager Website/Social network operator Reception

Private room Service room Touch down area Storage

Brainstorming Library Thinking Meeting room Storage

Training Storage meeting

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Task 04: Project Position

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Program Overlap

S

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LIF T

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Program Relationship Wheel Study

AG

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Task 04: Project Position

MAN

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SERVIC E

CUB

PRIVATE ROOM

AG ER

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Facility usage

TD

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Members

Specialised individuals/teams that are in charge of Trainers either training the workers or be sent out to clients. Majority of the work is to be done outside office. General workspace to be used when in the office.

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Trainers (25%)

S

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Cubicles Collaborative room Touch down area Workshop

Business Typology

TD

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STORAG E

RIT

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PRIVATE ROOM

CUBICLES

TDA

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Facility usage

Project manager Project members Co-ordinator

Task 04: Project Position

AI

TR

Members

In charge of individual projects, working in team to start/develop/achieve the goal set out by the manager. Working with the clients as well as team members thus require group workstation.

Trainer

Task 03: Architectural Question

MA

Project Team (35%)

Facility

Another key vision for FYA is to allow public to visit and flow through the site for various reasons, allowing advertisement and draw attention of future clients/trainers. The building should be therefore be used by variety of people, besides business to retain the urban condition of Hardware Ln.

BR

Private rooms Meeting room Manager room

ND

Project Brief:

Board

Facility usage

Members

In charge of managing the company, job is to Principal overlook the vision of the company and obtain Board members projects from clients as well as manage internal Lead consultant issues. Generally stationed within the company but initial meeting with client done by managers.

MA

Social Question:

Undertaking Project Sending out agents

Managing Team (15%)

OU

Political Question:

NGO Department of Education and Training

Worker typology

GR

Spatial Question:

Can architecture of contemporary office typology transform into Neo-Guild House? How can the public realm be merged with office environment, bringing clients and business together, in order to create a homogeneous relationship between the two?

PLAY

Architectural Question:

Client FYA Study

Client Usage of Site

Program Relationship Wheel Study


Process Based Design: Plate Tectonic

Process Based Design: Plate Tectonic From Pangea to Present Day

Compositional

Mechanical

Lithosphere

Crust

Asthenosphere

Mantle

Innder Core

Core

Outer Core

Mesosphere

Task 05: Terraform

Task 05: Terraform

1. Locate zones of plate boundaries

Task 05: Terraform

Process Based Design: Plate Tectonic

Plate Tectonic Theory

Task 05: Terraform

Plate Tectonic Theory

2. Identify Layers

3. Forces Applied

Plate Tectonic Theory

Process Based Design: Plate Tectonic


Plate Tectonic Process Steps

Plate Tectonic Process Steps

Zone 01

Zone 02

Zone 03

1. Locate zones of plate boundaries 2. Identify Layers

Task 05: Terraform

Plate Tectonic Theory

Destructive Margin (Mountain Volcano) = pushing

Conservative Margin (Mountain no volcano)

Ocean crust move into another plate ocean crust descends creating earthquake (friction) and volcano (heat)

sliding = sliding plates horizontally = creating pulling = plates move apart creating gap = lava earthquake (friction) no volcano (heat)

Task 05: Terraform

Plate Tectonic Theory

Constructive Margin (no mountain)

Collision Margin (Mountain no volcano) = pushing

1. Programs divieded into zones

two continental crusts move into each other = push up to form mountains = creating earthquake (friction) no volcano

2. Rooms divided into layers

3. Continental Drift

4. Creation of volcano/ void

3. Forces Applied

Task 05: Terraform

Plate Tectonic Process Steps

Plate Tectonic Theory

Task 05: Terraform

Step 03

Plate Tectonic Process Steps


Process Based Design: Plate Tectonic

Process Based Design: Plate Tectonic

Working Working

Learning

Learning

Service

Service

Break Break

1. Programs divieded into zones 2. Rooms divided into layers

Task 05: Terraform

Step 03.1

Task 05: Terraform

Step 03.2

Level 02 Volcano

Folding Land

Separation

Level 01 Separation

Volcano

Folding Land

Level 00 Folding Land

3. Continental Drift

Volcano

Task 05: Terraform

Process Based Design: Plate Tectonic

Separation

Folding Land

Volcano

Separation

4. Creation of volcano/ void Step 03.3

Task 05: Terraform

Step 03.4

Process Based Design: Plate Tectonic


Plate Tectonic Process Steps

Plate Tectonic Process Steps

Work

Learning Single

Service

Learning Multi

Break Single Break Multi

Task 05: Terraform

Ground Floor

Task 05: Terraform

Plate Tectonic Process Steps

Step 04.1

Level 01

Task 05: Terraform

Level 04

Step 04.4a

Task 05: Terraform

Step 04.2

Level 05

Step 04.4c

Plate Tectonic Process Steps


Plate Tectonic Process Steps

Level 02

Task 05: Terraform

Plate Tectonic Process Steps

Level 03

Step 04.4b

Task 05: Terraform

Step 04.5a

Void Public Space

Game

Market Lounge Market

Ground Floor

Task 05: Terraform

Plate Tectonic Process Steps

Step 04.5b

Task 05: Terraform

Level 01 Outcome Plan 01

Plate Tectonic Process Steps


Plate Tectonic Process Steps

Plate Tectonic Process Steps

Task 05: Terraform

Step 04.5c

Task 05: Terraform

Cublicles

Collaborative

Step 04.5d

Manager

Private

Thinking

Brainstorm

Training Library TDA

Workshop

Service

Storage

Meeting

Auditorium

Shower Lobby

Lobby Playground

Game Lounge

Task 05: Terraform

Plate Tectonic Design Outcome

Gym Cafe

Kitchen Green

Green

Cafe

Playground

Level 02

Kitchen

Gym

Level 03

Level 04 Outcome Plan 02

Task 05: Terraform

Outdoor

Level 05 Outcome Plan 03

Plate Tectonic Design Outcome


Plate Tectonic Design Outcome

Plate Tectonic Design Outcome

Task 05: Terraform

Outcome Section 01

Task 05: Terraform

Outcome Section 02

Task 05: Terraform

Outcome View 01

Task 05: Terraform

Outcome View 02

Plate Tectonic Design Outcome

Plate Tectonic Design Outcome


Beyond The Workplace Portfolio

Danny (Dong Woo) Kwak s3278341

WEEK 05


Neo Guild House Revise

Site Appliction process steps

Beyond the Workplace Neo-Guild House

Step 01:

Step 02:

Step 03:

Setup Grid (4m x 4m)

Offset from edge

Create circulation and entrance

Step 04:

Step 05:

Create Diagonal circulations

Create Boundary for Prorams

FYA

Step 06:

Device

Calculate area < 50m2 = Built >50m2 = Open

Additional Programs Step 07: Setback Buildings adjacent to eachother

Task 00: Re-Cap

Neo-Guild House

Step 08:

Step 09:

Diagram Gathering Points

Diagram Circulation

Task 01: Device

Process

igneous intrusion An igneous intrusion (also called a laccolith or a plutonic formation) is a formation in which magma (molten rock) is trapped beneath the surface of the Earth and pushes the rock located above it into a dome shape. It has a flat base and a convex upper surface. The magma cools and solidifies, and eventually, it is exposed (as the fractured sedimentary rock above it erodes away).

Task 01: Device

Site Application Outcome

Base form to start

Task 01: Device

Igneous Intrusion

Device Study: Igneous Intrusion


Igneous Intrusion Application Steps

Igneous Intrusion Application Steps

Together Ground Floor

Level 01

Thermal Metamorphism zones

Level 02

Igneous Intrusion form

Level 03

Level 04

Task 01: Device

Igneous Intrusion Structure

Level 0105

Igneous Intrusion on each level

Legend

Australian

Building

Room

Game Platform

Playground

Setback Furniture 01

Furniture 02

Vending Machine

Royal Children’s Hospital

Platform

Ground Floor

Level 01

VCCC

Chadstone Shopping Centre Council House #2 Building

Wintergarden

National Farmer’s Bank

La Sagrada Familia

Jatiya Sangsad Bhaban

World

Level 02 Open Space

Garden

Void with Handrail

Circulation Concrete Floor

Grill Floor

Glass Floor

Level 03

Level 04

Task 01: Device

Igneous Intrusion Application Outcomes

Level 05

Igneous Intrusion on each level

Harpa Concert Hall

Church of Light

Task 02: Precedents

Facade Precedent Study


Facade Identity Study

Facade Identity Study

STRUCTURAL

“The architect’s role is becoming increasingly specialized in the design of the outer shell…” “If architecture is to remain convergent with culture, it needs to build mechanisms by which culture can constantly produce new images and concepts rather than recycle existing ones.”

FUNCTIONAL

Tangible

Architecture

Structural Physical Functional

Material

Non-Tangible Cultural Temporal Political

By-Product

MPORAL TE

CULTURA L

PHYSICAL

POLITICAL

Ornaments

Uniqueness

Distinction between Outside/Inside

Merging of Levels/Ambiguity

Modular components

Architecture progresses through new concepts that connect with these forces, tangible & non-tangible, manifesting itself in a new aesthetic compositions and affects. Ornament is the by-product of this process, through which architectural material is organised to transmit unique affects.

Task 01: Readings

Distinction between Outside/Inside Entering a new World

Task 03: Facade Conditions

Facade Identity Study

Function of Ornament

Inspiration: Luna Park

Task 03: Facade Conditions

Merging of Levels/Ambiguity

Distinction

Task 03: Facade Conditions

Inspiration: Jewish Mesuem

Ambiguity

Facade Identity Study


Facade Identity Study

Device: Rock crystallisation

Modular components

Crystallization is the (natural or artificial) process by which a solid forms, where the atoms or molecules are highly organized into a structure known as a crystal. Some of the ways by which crystals form are precipitating from a solution, freezing, or more rarely deposition directly from a gas. Attributes of the resulting crystal depend largely on factors such as temperature, air pressure, and in the case of liquid crystals, time of fluid evaporation.

Inspiration: Archigram Plug-in City

Task 03: Facade Conditions

Modular

Quartz

Feldspar

Chlorite

Muscovite

Biotite

Garnet

Staurolite

Sillimanite

Task 04: Facade Process

Step 00

Frame

Window/Panel

Grate

Claddings

Inventory of Facade System

Grid Togher

Inner Grid

Outer Grid

Facade System

Task 04: Facade Process

Device Application Steps

Step 01: Grid

Task 04: Facade Process

Facade Panel

Step 02: Facade System

Device Application Steps


Process Based Design Outcome

West Facade

Process Based Design Outcome

South Facade

Quartz

Feldspar

Chlorite

Muscovite

Biotite

Garnet

Staurolite

Sillimanite

Task 04: Facade Process

Step 04: Allocate Windows

Task 04: Facade Process

Step 04: Allocate Crystals

Task 04: Facade Process

Outcomes

Task 04: Facade Process

Outcomes

Process Based Design Outcome

Process Based Design Outcome


Beyond The Workplace Portfolio

Danny (Dong Woo) Kwak s3278341

MID SEMESTER PANEL





Beyond The Workplace Portfolio

Danny (Dong Woo) Kwak s3278341

MID SEMESTER PRESENTATION


Playground

Market

Neo-Guild House Beyond the Workplace

How can the public realm be merged with office environment, bringing clients and business together, in order to create and develop relationship between the two?

Ter rafo rmi n

Can architecture of contemporary office typology transform into Neo-Guild House?

g

for s on ati ralian nd t Fou g Aus un Yo

Beyond The Workplace

Architectural Qualities

The key concept of Neo-Guild House is about creating connection between clients and workers as well as each other and the architecture is acting as a physical hub/platform where you work and communicate and congregate.

Aspirations

The natural behaviour of ‘Terraforming’ allows for one material (rock) to shape various forms that transforms depending on situations. By using these devices, we can bring public/private together and build relationship between workers/clients all in one building envelope. Thus creating a separate world within the office, where Foundation for Young Australians can work privately and allow publics (possible future clients) to engage the workspace.

Beyond The Workplace

Modern Workplaces Workspace in the 21st Century is getting smaller in private space while spreading wider in public domain and further in the digital realm. Without any intervention by architects, office is going to retreat back to individual’s homes where they can work more conveniently, just like how the Dark Ages followed complex multinational trade dependant Bronze Age. Therefore, we need to go back in time and search for possible answer and the concept of Guild Houses needs to return to 21st Centrury evolved into Neo-Guild House. What is Neo-Guild House? Neo-Guild House is type of work environment where the company becomes a Guild, an association, transforming employers and employees into Guild Members (agents) and Guild House (architecture) becoming a hub for these people to work as well as allowing public to enter the workspace in various ways. Essentially, Neo-Guild House becomes the zone of that particular workforce, within the public realm.

Project Vision

FOUNDATION FOR YOUNG AUSTRALIANS (FYA) The Foundation for Young Australians (FYA) is an Australian non-profit organisation whose purpose is to improve the learning outcomes and life opportunities of young Australians. Projects of the foundation include the Safe Schools Coalition Australia and publishing research.

Main working style

Worker typology

FYA

Undertaking Project Sending out agents

Trainer

Training Clients

School

Business Structure CEO

Board

Legal

Finance Manager

Manager

Project Team

Project Team Client

Facility Trainer

Beyond The Workplace

Neo Guild House

Uninviting place for young adults

Main business typologies

Improving & Reports

Can the employees become agents of the company consulting in both private and public realms while collaborating with the non-members?

Key Concepts of Neo-Guild House • Company employees becoming agents of the company • Building serving as hub for information • Architecture embedded into the urban layer • Inviting public into the space • Despatching workers out into the world • People with similar interest can congregate • Architecture that helps building relationships

Hidden in dark alley

Business Type: NGO Affiliations: Department of Education and Training

Feedback

How can we replace current office, glass fortress, into ‘Guild House’ and transforming the urban layer into medieval square?

Company not visible from main street

Beyond The Workplace

Managing Team (15%)

Members

In charge of managing the company, job is to overlook Principal the vision of the company and obtain projects from Board members clients as well as manage internal issues. Generally Lead consultant stationed within the company but initial meeting with client done by managers.

Facility usage Private rooms Meeting room Manager room

Project Team (35%)

Members

Facility usage

In charge of individual projects, working in team to start/develop/achieve the goal set out by the manager. Working with the clients as well as team members thus require group workstation.

Project manager Project members Co-ordinator

Cubicles Collaborative room Touch down area Workshop

Trainers (25%)

Members

Facility usage

Trainers Specialised individuals/teams that are in charge of either training the workers or be sent outto clients. Majority of the work is to be done outside office. General workspace to be used when in the office.

Touch down area Collaborative Workshop Auditorium

Finance (10%)

Members

Facility usage

In charge of revenue and expenses of the business, getting reports from project team and reporting to managing team. Working in the office and require individual workstation.

Accountant Marketing Investor

Private room Auditorium Meeting

Legal (5%)

Members

Facility usage

In charge of business legal activities. Stationed within the office working with the managing team

Legal co-ordinator

Private room Auditorium Meeting

Service (10%)

Members

Facility usage

In charge of building facility and business softwares. Working within the office and require individual workstation.

Facility manager IT manager Website/Social network operator Reception

Private room Service room Touch down area Storage

Brainstorming Library Thinking Meeting room Storage

Training Storage meeting

Client: Foundation for Young Australians


Precedent: The Rampart Wave by BASE Landscape Architecture, Lyon France

Precedent: Ssamjigil by Ga.A Architects, Seoul Korea

Playground: Familiarity + Attention

Market: Engagement with outside business + Prototype

Operation Theatre: Exposed Workspace

Apprenticeship: Lawernce of Arabia

Superblock: World within one Building

Mobility: “Office is where you are”

Advertise Hospitality

Playground

D

ty

ati

ali

est in

Breakout Space

Market

osp it

Destination

Office

Office

H

Public

Connection to Exterior

ate Cre ship on ati Rel

Engaging Urban Intervention

on

Blending Transition

Public

Beyond The Workplace

Programs accompanying Workplace

Beyond The Workplace Shadow Study

Future Workplace Concepts Open Space in City

Traffic Conflict Frontage

Key Aspirations

Job Availability board for John Smith

M J

Job Description

A

Job Job Job Description Description Description

Design

Manage

Tech

Job Description

Consult

Field

No immediate public green/open area thus the site should dedicate area for public congregation

Blurring boundaries

To activate the building further than a place for working and even after business hours, there needs to be public engagements. Blending the two spatial qualities together.

Dynamic Breakout Space

The architecture should embed break spaces that engages other people, creating relationships. This space should be more than simple furniture layouts.

Level of Visibilities

Job Board System

Different programs require different exposure to outside so Incentive based system where employees and companies can each room should be designed accordingly. Also by enabling benefit each other. This helps workers to belong to the visibility, people can know if they can use certain spaces. business and give progress to individual’s achievements.

The site only receives full solar exposure during midday thus reflective materials can assist contact with natural light towards lower ground

SWOT Analysis

Wind Study

Key Architectural Qualities

INTERNAL STRENGTH

CORRIDOR

MEETING

CORRIDOR

BALCONY

WORKSOP CORRIDOR

RECEPTION

Superblock

Creating a separate world within one building envelope, mimicking theme park atmosphere. Many variety of programs exists but all under

Beyond The Workplace

Occupiable Void Space

Void space just becomes an excuse if it isn’t being utilized. By creating occupancy into these zones, the building can be activated at every corner.

Dynamic Circulations

Modern offices have one set of lifts where everyone uses being the only place to make contact with people on other levels yet the experience is claustrophobic.

Split Levels

Each room require different dimensions, horizontal distance can be easily transformed but it is important to respect required height of each rooms.

Aspiration + Architectural Qualities

Site’s main facades receives breeze during summer and cold wind towards back thus rear facades should be used for services

Beyond The Workplace

Exposed structure Painting and finishes are dull and poor Most of the area is non-permeable Poor lighting Multiple entrance points with different levels • Vandalisms across the site • No public amenities within the site

OPPORTUNITIES

THREATS

• Large pedestrian flow from Hardware La and Bourke St • Bourke St frontage has enough space for façade expression • Natural pedestrian flow on all sides • Existing restaurants environment portraying ‘sense of enclosure’ • 3 alleyway connection to site away from main facades • Surrounded by street landscape • Surrounded by Melbourne’s heritage buildings • Public transportation at close proximity • Access to sunlight when built up due to low existing heritage buildings

PUBLIC

• • • • •

• Shared zone of pedestrian and vehicle • Parking restriction to site if building is not a car park • Heritage site thus restriction on development ideas • Exposure from outside • Back entrances located at back alley • Bottlenecked pedestrian flow due to alfresco • Other existing programs to under building

EXTERNAL

NEGATIVE

CAFE PRIVATE

POSITIVE

COLLABORATION

LIBRARY

WEAKNESS

• In the heart of Melbourne CBD • Existing brick veneer/concrete façade • Standard grid structure with strong concrete columns • Split levels making 5 layers within 3 levels • Multiple frontages (Hardware Ln & Bourke St as main) • Cantilevered structure providing extra room for building and cover for pedestrians

BREAK CORRIDOR

City of Melbourne wants the location to be pedestrian friendly and create public realm in relation to human scale and microclimates

Primary ambition of the entire urban site: The Hardware Ln should maintain its preserved atmosphere which focuses on small business and people interaction, while accommodating a new layer of workspace above that enables synergyeffect by mixing with the aforementioned condition. SWOT ANALYSIS

Site Analysis


Project Setup

Architectural Question: Can architecture of contemporary office typology transform into Neo-Guild House? How can the public realm be merged with office environment, bringing wonderers and business together, in order to create a homogeneous relationship between the two?

Process Based Design Small Scale Transformations Translation to Architecture

SWOT Analysis

Device Analysis

Public Space

Spatial Question: Can office become a place for living instead of place of working, where individuals have to mingle constantly with others?

Device Applications 03

Traffic Conflict

[Metamorphism]

Wind

Generate Circulation & Carving

Solar

Political Question: Can an office have reasons to visit besides for business consulting and be an inviting place to be used outside business hours?

Translation to Architecture

Neo Guild House

Device Analysis

Aspirations Architectural Qualities Hunch Concepts

Social Question: How can an office act as hub for exchanging information and build relationship?

Device Applications 02 [Igneous Intrusion]

Faculties

Generate Large Form Gestures

Programs needed

Future Workplace Problem with current Workplaces

Reason to move

Workplace

FYA

[Precedent/History]

[Client/Brief]

Site Analysis

Designing with site conditions

Translation to Architecture Device Analysis

Device Applications 01

Site Applications

[Tectonic Plate Transformations]

[To generate starting geometries/extents]

Outcome Additional Programs

Base of Operation

[For Synergy Effect]

Market

e Storag

vice

BREAK

AC TIV E

ce

E TIV -AC NON

e Storag

Ser vi

Brainstorming

ark

p

M

Wor ksho

Brainstorming

et

E TIV -AC NON

AC TIV E

E TIV -AC NON

Ser vice

e Storag

M

Wor ksho p

Brainstorming

ark

et

E TIV -AC NON

Brainstorming

BREAK

BREAK

AC TIV E

Ser vice

und

M

SEEI NG

Brainstorming

NG

ark

et

ch

en

AC TIV E

Kit

Wor ksho p

Brainstorming

M

BREAK

BREAK

ygro

Au

g

SEEI NG

en

Trainin

Wor ksho p

ark

et

AC TIV E

ch

um

ori

dit

Kit

g

Brainstorming

Pla

und

um

ori

Gym

M

y

Librar

ygro

NG

E TIV -AC NON

E TIV -AC NON BREAK

AC TIV E

ce Ser vi

e Storag e Storag

Pla

Au

Trainin

Wor ksho p

ark

et

AC TIV E

Ser

e Storag

vice

et ark

p

M ark M y

Librar

g

Brainstorming

Wor ksho p

Brainstorming

et

AC TIV E

Ser vice

e Storag

G IN RK WO

A LL CO

et

Wor ksho

p

M

Wor ksho

et ark M

Wor ksho p

M

Brainstorming

TE PRIVA

ark

Cafe

Game

NI AR LE

M

en

Gre

Thinking Game

Gym

Wor ksho p

les

ng

AC TIV E

BREAK

Ser vice

E TIV -AC NON

G IN RK WO

A LL CO

et ark

SE RVI CE SE RVI CE

A LL CO

BREAK

TE PRIVA

Se

AC TIV E

G IN RK WO

e

TE PRIVA

Storag

SE RVI CE SE RVI CE

A LL CO

Wor ksho p

BREAK

SE RVI CE SE RVI CE

A LL CO

BREAK

E TIV -AC NON

AC TIV E

ce Ser vi

e Storag

G IN RK WO

E TIV -AC NON

E TIV -AC NON

E TIV -AC NON

Brainstorming

ark

et

ce

e Storag

Ser vi

Brainstorming

p

M

Wor ksho

TE PRIVA

e

BREAK

BREAK

AC TIV E

et ark

SE RVI CE SE RVI CE

A LL CO

rvic

G IN RK WO

ge

TE PRIVA

Stora

SE RVI CE SE RVI CE

A LL CO

AC TIV E

n tio

Brainstorming

ra

ge

un

Lo

bic

DOING

sho p

Manager

bo

lla

om

te Ro

t

Gym

g

Trainin

Priva

ke

n Co

n tio

BO RA TIV E

ra

Wo rk

tio

NI AR LE

Manager

bo

om

te Ro

ar

Manager

ora

ab

om

DOING

Gym

g

Trainin

Priva

M

Gym

g

te Ro

n

Cu

Cafe

NI AR LE

Trainin

g

Beyond The Workplace

SEEI NG

en

en

Meeti

dit

ch

Priva

tio

en

und

Kit

ll Co

ora

ge

un

Lo

les

Gre

ori

Gym

NG

BO RA TIV E

Manager

om

General Public

ygro

um

Trainin

NI AR LE

Gym

g

te Ro

Pla

Au

ch

SEEI NG

bic

DOING

y

Librar

NI AR LE

Trainin

Gym

NI AR LE

SEEI NG

en

lla

Cu

und

Kit

NG

Thinking

dit

ch

ygro

Au

ng

und

Kit

Co

BO RA TIV E

DOING

DOING

m

Gy

Pla um

ori

dit

en

Cafe

ygro

ng

Traini

NI AR LE

y

Pla um

ori

dit

ch

Meeti

Game

y

Librar

und

Kit

NI AR LE

n tio

en

Gre

Thinking

Au

Priva

DOING

Gym

Manager

ra

ge

un

les

Game

ygro

ng

Librar

Cafe

Pla um

General Public

Lo

bic

Thinking

en

Gre

ori

NG

Cafe

Game

y

Librar

Au

Meeti

ng

NG

Program Typologies

bo

n

lla

he

Cu

Meeti

les

Thinking Game

SEEI NG

om

tc

Co

en

te Ro

n tio

les

Gre

Ki

Priva

ra

ge

un

Lo

bic

BO RA TIV E

Manager

bo

Cu

en

ge

un

Lo

bic

ng

g

General Public

Trainin

NG

SEEI NG

om

te Ro

und

lla

ygro

Co

BO RA TIV E

Pla

ium

or

Cu

Cafe

dit

ch

en

Meeti

und

Kit

NI AR LE

Trainer

Priva

DOING

Game

en

ygro

Gym

Thinking

ge

un

les

Gre

Pla um

Au

ch

Clients

Lo

bic

ori

dit

en

g

SEEI NG

Trainin

NG

Cafe

ry Libra

y

Librar

und

ch

NI AR LE

ting

Cu

und

Kit

SEEI NG

Thinking

ygro

Kit

ab

n

Pla um

ori

dit

ygro

ng

Game

Pla um

ori

Au

NG

Cafe

DOING

n

DOING

tio

y

Librar

en

Meeti

Thinking Game

ll Co

tio

en

Gre ng

Au

Mee

BO RA TIV E

Manager

ora

ab

ge

un

les

Trainin

Established Business

Lo

bic

Thinking

en

SEEI NG

om

ra

ge

un

Gre

NG

SEEI NG

Cafe

Lo

A

Cu

ch

NG

Meeti

ng

les

it ud

ll Co

n

Gre

te Ro

tio

les

en

bic

Priva

ora

ab

om

ge

un

Lo

bic

Meeti

Lib

dit

Kit

NI AR LE

Established Business

Au

Gym

SEEI NG

BO RA TIV E

te Ro

Manager

Priva

m

bo lla

Cu

ll Co

BO RA TIV E

Roo

Co

BO RA TIV E

Manager

Cu

en

g

Project Team

NG

Trainin

SEEI NG

Ser

e Storag

vice

e Storag

vice Ser

Ser

n

E TIV -AC NON

tio

ora

ab

ll Co

Room

Manager

te Priva

NG

ch

und

um

ori

dit

Kit

NI AR LE

4x4.5x3

Program Relationship Wheel

Private

Beyond The Workplace

DOING

YA

Counselling Co GP Cl

BO RA TIV E

SEMI

Gym

1

4.5x4.5x3

Au

Game

rary

ygro

und

um

ori

dit

en

Pla

ygro

und

ch

Cafe

Thinking Game

rary

Lib

Pla

ygro

Kit

g

Storage

Lib

Pla um

ori

dit

Au

Trainin

YES

Manager

1

n

Service

Lib

6x4.5x3

E TIV -AC NON

3x5x5

SEMI

en

Gre ng

Thinking Game

rary

les

Cafe

BREAK

NO

3

Game

ge

un

Lo

bic

ng

Thinking

Thinking

Cu

Meeti

G IN RK WO

2

Lounge

en

Cafe

Cafe

rary

les

Gre

ng

ng

ge

un

Lo

bic

TE PRIVA

Green

Cu

Meeti

SE RVI CE SE RVI CE

8x8x1

en

Gre

A LL CO

NO

les

G IN RK WO

2

ge

un

Lo

bic

TE PRIVA

Cafe

Cu

Meeti

SE RVI CE SE RVI CE

5x5x3

en

Gre

G IN RK WO

NO

les

TE PRIVA

3

ge

un

Lo

bic

SE RVI CE SE RVI CE

Game

Cu

Meeti

Manager

N/A

n

4x7x1

NO

tio

NO

5

ora

2

Playground

ab

Kitchen

6x12x3

Room

7x10.5x3

Client te Priva

NO

Client

Public Counseller

ll Co

SEMI

2

Young Adults

DOING

2

Gym

Young Adults

Collaborative Spaces

Playground

BO RA TIV E

Training

Manager

Manager

4.5x6x3

n

SEMI

tio

3

Private Room

Established Business

Public

ora

Braintroming

Workshop

N/A

Room

5x12x4

te Priva

SEMI

ab

3

Private Room

ll Co

Workshop

FYA Facilities

Market

DOING

YES NO

Young Adults

BO RA TIV E

2 5

Private Room

Public

A LL CO

9x9x5

Auditorium Market

Established Business

Counselling

[1 on 1 or group consulting]

G IN RK WO

6x5x3

tio

EB

SEMI

ra

YA

YLAB GP

2

bo

EB

YSP GP

Library

ate Priv

Room Typology Manager Room Private Room Working Collaboration Collaborative Cubicles Meeting Thinking Doing Library Auditorium Learning Market Workshop Seeing Brainstorming Training Gym Kitchen Active Playground Break Game Cafe Green Non-Active Lounge Service Service Service Storage

$20 Boss Ma PT Tr CS

6x12x3

NI AR LE

SERVICE

Cubicles

Program Accessability Program Typology

YES

Client School

Trainer

om

Collaboration

2

Project Team

Manager

te Ro

Collaborative

Thinking

N/A

DOING

Storage

BREAK NON-ACTIVE

4.5x6.3x2.7

Priva

Working

2x1.8x1.3

SEMI

lla

Service

BREAK ACTIVE

Private Room

YES

4

Co

Private

Service Room

SEMI

1

Meeting

BO RA TIV E

Manager Room

5

Cubicles

Collaborative

YLAB

[Networking hubs for workers in field]

TE PRIVA

LEARN SEEING

Office

Training

Collaboration

[Kickstarting platform for young adults]

SE RVI CE SE RVI CE

Green

4.5x3x2.7

A LL CO

Lounge

LEARN DOING

YES

G IN RK WO

Cafe

4.5x4.5x2.7

2

TE PRIVA

Non-Active

YES

Private

2

Young Social Pioneers

[Working with Highschools]

SIZE

SE RVI CE SE RVI CE

Seeing

ENCLOSURE

A LL CO

COLAB WORK

Manager

RELY

G IN RK WO

PRIVATE WORK

NAME

TE PRIVA

Game

Break

Workshop

Braintroming

Active

TYPE

SE RVI CE SE RVI CE

Market

Playground

A LL CO

Learning

Kitchen

G IN RK WO

Gym

TE PRIVA

Doing

$20 Boss

Adjacency diagram

Meeting

Process Design

SE RVI CE SE RVI CE

Auditorium

Beyond The Workplace

A LL CO

Thinking

[Activation]

G IN RK WO

Library

[Detail Design]

TE PRIVA

Program across the whole project

Negotiation

[Merging applications]

SE RVI CE SE RVI CE

Summary

Boolean Operation

Playground

[Prototype]

Beyond The Workplace

[Forms to start device applications]

Program Relationship Wheel


Device 01:

Tectonic Plate Movement To generate building form [Large Gesture]

Tension

Device 02:

Compression

Shear

Igneous Intrusion To create public interaction with business [Void]

Pluton Laccolith

Pluton

Laccolith

Batholith

Batholith Step 01: Grid Set Grid (4m x 4m), allocate entry facades and offset to the closest grid create a zone of entrance

Step 02: Main Circulation Create othogonal circulation paths (2m Wide) from mid point, connecting through the site except adjacent entrances

Step 03: Secondary Circulation Locate first contact points from each streets and create expressway (2m Wide) except adjacent points, disregard paths outside of site boundary

Step 04: Built/Unbuilt Divide the lands into built (rooms) and unbuilt (platforms) by calculating the area = unbuilt <55m2> built

Step 0: Faculty/Large Program Zoning Assign each faculty and large programs into sections of the site relative to adjoinging facades. Exposure to density = collaborative programs.

Device 03:

Metamorphism To Design rooms and transfromations [Program]

Regional Metamorphism

Thermal Metamorphism

Beyond The Workplace Engagement Multi-Purpose= Continental Crust with Public High Low Single-Purpose= Oceanic Crust High Low

Site Applicataion Working in Private/Collaborative Plate Tectonic Type Collaborative Aggressive Private Still Private Neutral Collaborative

Tension Compression Shear

Still Neutral Still

Neutral Aggressive Aggressive

Aggressive Still Neutral

Aggressive Still Neutral

20 Boss YSP

Ocean

Continent

Playground Market Counciling

YSP High Collaborative Aggressive

YLAB Low Collaborative Neutral

Counsellling Low Private Still

Auditorium High Collaborative Aggressive

Library High Private Neutral

Market High Collaborative Aggressive

Playground High Collaborative Aggressive

Library

Continent Ocean

Ocean

$20 Boss Low Private Still

Device Application

YSP

YSP

Continent

Faculty/Large Program Engagement with Public Working in Private/Collaborative Plate Tectonic Type

Beyond The Workplace

Groundfloor Intrusion

Auditorium

Level 01-05 Intrusion

Volcano data together

Volcano Form

YLAB Continent Ocean

Step 01: Translation

Original Plan

Translate Faculties and Large Programs into Tectonic Plates and assign characteristics to each typologies

Axonometric Together

Step 02: Movement & Collision Create building form and apply Tesnion/Compression/Shear movement to manipulate in vertical transformation

Site Application

Change 01

Change 02

Change 03

Change 04

Change 05

Change 06

Level 00

Level 01

Level 02

Level 03

Level 04

Level 05

Beyond The Workplace

Device Applicataion (Tectonic Plate Movement)

Level 02

Faculty Zoning

Level 03

Beyond The Workplace

Ground Floor

Level 04

Level 01

Level 0

Volcano is formed by triangulating the ‘unbuilt area’ across multiple levels and creating zone of intrusions

Boolean operation on Tectonic form

Device Applicataion (Igneous Intrusion)


Step 01: Extract points from edge of Market Zones in each levels

Step 02: Generate Metaball via Script to generate thermal metamorphism

Step 04: Translation Translate Faculties and Large Programs into Metamorphic Rock typologies and layer them in verticals

YSP Gneiss

Step 03: Overlay onto design and boolean operate to produce public zones within programs

Various Rocks

Various Minerals

Limestone

Sandstone

Hornfel

Metaconglomerate

Marble

Quartzite

20 Boss Amphipolite

Library: Hornfel Market Anthracite Coal

Playground Marble Counciling G. Gneiss

Auditorium: Metaconglomerate

Playground: Marble

YLAB: Quartzite

Library Hornfel

Mudrock

Basalt

Slate

Bituminous Coal

Granite

Chlorite Schist

Phyllite Schist YLAB Quartzite

Auditorium Metaconglomerate

Anthracite Coal

Market Coal

Gneiss

Amphipolite

G. Gneiss

YSP: Gneiss

Counselling: G. Gneiss

Beyond The Workplace

$20 Boss: Amphipolite

Device Applicataion (Metamorphism)

Beyond The Workplace

Outcome (Areal View)

Lt Bourke St

Racing Club Ln

Platypus Al

2

2

2

2

2

8

2

2

8

10

1

8 2

1

1

2 2 10

Warburton Ln

8

8

2

2

8

1

2

1

1

2

2

1

1

8

2 1

2

1

1

1 8

1

1 2 8

8

8

8 9

9

8

9

4

9

7 4

8

7

4

8

10

7

9

3

3

4

8

4

7

2 YSP 3 YLAB

Hardware Ln

1 $20 Boss

8

8

8

3 8

3

3

3

7 3

4

8 7

8

6

6

6

8

10

6

3

6

4 Counselling

8 8 6

3 10

5 Platform

Level 01

8

Level 02

Level 03

Level 04

Level 05

6 Auditorium 7 Library 8 Market

8

3

9 Playground 10 Public Furniture

Bourke St

6 Auditorium

2 YSP

7 Library

3 YLAB

8 Market

4 Counselling

Plan 1:200 @ A1

Beyond The Workplace

1 $20 Boss

Plan 1:250 @ A1

Outcome (Ground Floor Plan)

Beyond The Workplace

5 Platform

9 Playground 10 Public Furniture

Outcome (Plan 01~05)


$20 Boss

Auditorium

Programs transforming in all directions [vertical & horizontal]

YSP

Library

YLAB

Playground

Paths/Furniture linking all programs Counselling

From Hardware Ln 01

From Hardware Ln 02

From Racing Club Ln

From Bourke St

Market

Beyond The Workplace

Outcome (Program Transformation Diagrams)

Beyond The Workplace

Outcome (Exterior Views)

Beyond The Workplace

Outcome (Section 01: Along Hardware Ln)

Beyond The Workplace

Outcome (Section 02: Along Bourke St)


Beyond The Workplace

Outcome (Internal View 01: Market)

Beyond The Workplace

Outcome (Internal View 02: Entrance)

Beyond The Workplace

Outcome (Internal View 03: Rooftop)

Beyond The Workplace

Outcome (Internal View 03: Internal Courtyard)


Beyond The Workplace Portfolio

Danny (Dong Woo) Kwak s3278341

WEEK 7,8,9


Architectural Qualities Review CORRIDOR

MEETING

Revised Facade Study

CORRIDOR BREAK

CORRIDOR

COLLABORATION

LIBRARY

CAFE PRIVATE

BALCONY

WORKSOP CORRIDOR

RECEPTION

PUBLIC

Superblock/Sub-division (illusion of one building to look as many buildings)

Circulation Route (Dynamic & Large)

Exposed rooms, line of sight, split levels (ability to look into rooms while allowing concentration inside)

Occupiable void

Blurring boundaries between programs (gradual change with focal nodes, confetti/folly)

Faรงade Expression (showing character of this building)

Job Availability board for John Smith

M J

Job Description

A

Job Job Job Description Description Description

Design

Blurring/Merging boundaries between public and private area

Stage 01

Stage 02

Stage 03

Stage 04

Stage 05

Manage

Tech

Job Description

Consult

Field

Job board system, availability to work in Dynamic breakout space, architecture acting as different departments, unlocking difficult jobs relationship building platform

Stage 06

Apprenticeship working system/training agents of the company

Public accessibility, by vision and physical

Level of visibility, task based work environment

Neo-Guild House

Superblock

Training Agents

Observation

Mobility

Recruitment

Frame

Window/Panel

Grid Togher

Grate

Inner Grid

Outer Grid

Claddings

Facade Panel

Beyond The Workplace

Revised Facade Study

Facade Test 01: Arial View 01

Revised Facade Outcome


Revised Facade Outcome

Revised Facade Outcome

Beyond The Workplace

Facade Test 02: Arial View 02

Beyond The Workplace

Facade Test 03: Hardware Ln

Beyond The Workplace

Facade Test 04: Bourke St

Beyond The Workplace

Facade Test 05: Internal View

Revised Facade Outcome

Revised Facade Outcome


Revised Metamorphic Rock Study

Revised Neo-Guild House

Faculties and Programs Programs Large Programs = Non-foliated Auditorium

Rock Metamorphism Typology -

Various rocks Conglomerate Metaconglomerate

Library

-

Various minerals Hornfel

Playground

-

Limestone Marble

Market

-

Bitiuminous Coal Anthracite Coal

-

Basalt Chlorite Schist Amphipolite

-

Shale Slate Phyllite Schist Gneiss Sandstone Quartzite

Faculties = foliated $20 Boss

YSP

YLAB (nonfoliated)

Counselling

-

Rock Characteristics

Granite Granite Gneiss

-

Unable to break cleanly Variable composition makes unreliable strength Grain size: course Stretched pebbles Not much change through metamorphism

-

Made from minerals Flinty material Texture depends on parent rock Homogenous Fine grain size Start at low water depth Organic material Calcium from organic material Primarily composed of mineral Soft/easy to carve Fine-course grain size Carbon amount increase Both used for burning material Course grin size

-

Lava from ocean floor Smooth Lack crystal Heavy Dark colour Have little gas holes formed by bubbles Medium to coarse grain size Most variety of transformations Splitting to banding Platy characteristic Crystal gets bigger as it goes down Fine grain size Sandy rock Cementing behaviour Quartz interlocks due to pressure Strong Tough/hard/durable Fine-coarse grain size Lava from land Grainy surface Large crystals Structural change instead of mineral change Dark/light banding Fine to medium grain size

-

Beyond The Workplace

Revised Neo-Guild House

Architectural Q G-1 = Auditorium - Large room that can be used by any people - Stage - Tiered Seating with fixed desks - VIP room - Waiting area - Balcony box - Technician room 2-3 = Lecture Hall - Large room used by people in same interest - Tiered seats with long desks - Fixed presentation pc - Fixed projection space 4-5 = Presentation Room - Small rooms for presenting used by stakeholders - 2-3 Normal seats with desks - COW

Mudrock Slate

Phyllite Granite Chlorite Schist Bitiuminous Coal Sandstone Limestone Various Minerals Various Rocks

Basalt

Schist

Gneiss G. Gneiss Amphipolite Anthracite Coal Quartzite Marble Metaconglomerate Hornfel

YSP Counselling $20 Boss Market YLAB Playground Auditorium Library

Metamorphism to programs

Revised Neo-Guild House


Revised Neo-Guild House

Revised Neo-Guild House

Revised Neo-Guild House


Detail Deisgn: Auditorium

Detail Deisgn: Auditorium Auditorium = Varies rocks – Conglomerate – Metaconglomerate Metaconglomerate is a rock type which originated from conglomerate after undergoing metamorphism. Conglomerate is easily identifiable by the pebbles or larger clasts in a matrix of sand, silt, or clay. Metaconglomerate looks similar to conglomerate, although sometimes the clasts are deformed. The cement matrix of conglomerate is not as durable as the grains, and hence when broken, conglomerate breaks around the grains. Metaconglomerate, however, breaks through the grains, as the cement has recrystallized and may be as durable as the clasts.

4-5 -

= Presentation Room Small rooms for presenting used by stakeholders 2-3 Normal seats with desks COW

2-3 -

= Lecture Hall Large room used by people in same interest Tiered seats with long desks Fixed presentation pc Fixed projection space

G-1 -

= Auditorium Large room that can be used by any people Stage Tiered Seating with fixed desks VIP room Waiting area Balcony box Technician room

Beyond The Workplace

Auditorium Design

Beyond The Workplace

Auditorium 01

Beyond The Workplace

Auditorium 02

Beyond The Workplace

Auditorium 03

Detail Deisgn: Auditorium

Detail Deisgn: Auditorium


Detail Deisgn: Auditorium

Detail Deisgn: Auditorium

Beyond The Workplace

Auditorium 04

Beyond The Workplace

Lower Lecture 01

Beyond The Workplace

Lower Lecture 02

Beyond The Workplace

Upper Lecture 01

Detail Deisgn: Auditorium

Detail Deisgn: Auditorium


Detail Deisgn: Auditorium

Detail Deisgn: Auditorium

Beyond The Workplace

Upper Lecture 02

Beyond The Workplace

Presentation 02

Detail Deisgn: Auditorium

Beyond The Workplace

Presentation 01


Detail Deisgn: Library


Detail Deisgn: Library

Detail Deisgn: Library

Detail Deisgn: Library

Detail Deisgn: Library


Detail Deisgn: Playground

Detail Deisgn: Playground

Detail Deisgn: Playground


Detail Deisgn: $20 Boss

Detail Deisgn: $20 Boss

Detail Deisgn: $20 Boss

Detail Deisgn: $20 Boss


Detail Deisgn: YSP

Detail Deisgn: YSP


Detail Deisgn: YSP

Detail Deisgn: YSP

Detail Deisgn: YSP

Detail Deisgn: YSP






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