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507 Movements

507 Movements is a website based on a book written by Henry T. Brown in 1868. It contains images, many of them animated, of various types of mechanical movements which are used in machinery. This website allows students to see and better understand the individual mechanisms which underly the tools and machines which we use every day. From the Geneva drive which allowed film projectors to hold each frame for an instant before cycling to the next, to differentials which allows the inside and outside wheel of an automobile to rotate at different speeds when turning. These fascinating illustrations offer a great opportunity for students to learn about the mechanical workings of everything from vintage to modern and consider how these movements could be incorporated into new machines to solve modern problems. This webpage assists the learner by showing many of the real-world physical technologies which underly even the electronic or robotic technologies we are discussing in this unit.

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Keveney, Matt, (2017). 507 Mechanical Movements. [webpage] Retrieved on September 12, 2021 from http://507movements.com/

Technology Standard 3D Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

Technology Standard 5C Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

AumSum Time

This AumSum Time video is a great overview of how x-rays work. It is concise but offers the important high points that students should be aware of. It begins with the history and discovery of the x-ray including how it got that name. Punchy and silly animations support the narrator as they continue to explain what x-rays are used for. One of the strongest points for this video is that it is quick. They did not take 10 minutes to drone on about every minute detail. They gave a high-level overview and moved on. This supports my unit by explaining how humans use technology to benefit ourselves per the state standard.

AumSum Time. (2018, June 17). How do X-rays work? [Video]. YouTube. https://www.youtube.com/ watch?v=Fm_VxX_pQlU

Technology Standard 3A Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

Technology Standard 3C Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

codeSpark Academy

codeSpark Academy is a coding application designed to teach elementary aged children how to write in computer language by playing a series of games. This is an increasingly valuable skill as more and more things become digital and a fundamental understanding of how computes communicate is key to understanding how they function. This ties into my unit as it is directly about understanding the modern tools that humans use to do things we otherwise would be unable to do. It benefits students as interactive games have a high engagement factor while teaching the underlying concepts of computer coding.

codeSpark (2020). codeSpark Academy. [Google Play and AppStore App, $6.67/mo.] Retrieved on September 13, 2021 from https://codespark.com/

Technology Standard 1D Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

Technology Standard 6C Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Microscopes

Microscopes are fundamental to our understanding of the natural world. Biology as a branch of science is largely comprised of discoveries made using these devices to see what the naked eye cannot. This webpage from the perennially educational National Geographic Society offers a broad overview of the microscope. It includes the history as well as the types and uses of microscopes. It is concise enough to be read all the way through but covers enough information to give the learner an appropriate understanding of the subject. The page also contains a thorough vocabulary index with alphabetized key words and their definitions to support the unit topic.

National Geographic Society, (2019). Microscopes. [webpage] Retrieved on September 12, 2021 from https://www.nationalgeographic.org/encyclopedia/microscopes/

Technology Standard 1D Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

Sci Show Kids - Check out Satellites

This Sci Show Kids video is about satellites in space. It gives a very kidfriendly overview of many relevant parts of understanding this technology. They begin with what the word satellite means and contrast natural satellites such as the moon with man-made versions such as Sputnik. The video goes on to explain some of the important data that satellites collect for scientists. They specifically mention important tasks such as photographing the earth to monitor glaciers and ocean temperatures. They help us model weather to predict how to dress or when to water our garden. The video is filled with helpful animations and information is presented at a level appropriate for children. It provides visual and auditory stimulation to the learner about the unit topic.

SciShow Kids. (2018, January 16). Check Out the Satellites! [Video]. YouTube. https://www.youtube.com/ watch?v=03pZdYVacaM

Technology Standard 3A Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

Technology Standard 3C Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

Virtual Microscope

Virtual Microscope is an immersive, interactive, 3D experience for students to better understand the how’s and why’s of microscopy when they may not have access to a real microscope and variety of slides. It contains informational text which supports the lesson about the technology while also having a strong visual and interactive element to promote engagement. Student can select slides and adjust magnification to understand how the parts of a real microscope work. The content is basic enough for higherelementary students but would work through high school or even college level courses where there was a need to learn about microscopes in a virtual environment. This program is free and supports my unit plan by allowing exploration of the microscope.

NCBionetwork (2018). Virtual Microscope. [Webpage] Retrieved on September 13, 2021 from https:// www.ncbionetwork.org/iet/microscope/

Technology Standard 1D Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

Technology Standard 6C Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Artic vs. Antarctic

The Artic vs. Antarctic is a Youtube video that goes in depth to explain the differences between the North and South Poles. The video explains the characteristics and the life on both the North and South Poles. Videos are a great way to engage students and grasp their attention. This video in particular is very colorful and utilizes both academic language and terms that 2nd graders can understand.

Seaman, Camille (2013, August 19). The Artic vs. The Antarctic. Ted Ed. Retrieved from Youtube on September 13, 2021 from https://www.youtube.com/watch?v=Z5VRoGTF60s

Technology Standard 1c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

Technology Standard 6c: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Building knowledge about each Continent

Ducksters is a website with several games in several subjects. Specifically for Geography, the website offers games about the continents, the countries within each continent, the oceans, rivers, etc. Geography Hangman is just one of many geography games. It allows students to play a fun game of hangman while also learning about the continents. Students can build on prior knowledge with this game.

Ducksters. (2021). Geography Hangman - Word Game. Ducksters. Retrieved September 13, 2021, from https://www.ducksters.com/games/geography_hangman_game.php

Technology Standard 1c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

Technology Standard 3c: Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

Continents

IXL is a website that offers educational games for students ages kindergarten through 12th grade. The website offers 9 different geography games for second graders. Students will simply go to the website and click on “Second Grade”. They will then click the tab that says “social studies” and click “see all 56 skills”. Geography is category A, so they will select number 5 under Geography, “Select oceans and continents”. The game will ask students to select a certain continent or ocean on a map of the world. For example, it will say “Select Australia on the map” and students will select one of the continents and submit their answer. The website will tell them if they got the correct answer or not and they earn tokens by answering with the right continent or ocean.

IXL: Select oceans and continents: 2nd grade social studies. IXL Learning. (n.d.). Retrieved September 11, 2021, from https://www.ixl.com/social-studies/grade-2/select-oceans-and-continents.

Technology Standard 1c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

Technology Standard 2c: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

Maps and Globes

Adventure Academy is an interactive app for children ages 8 and up. Adventure Academy was created by the creators of ABC Mouse. This app offers many collections of educational games, books, learning challenges, and more designed to help students strengthen their elementary skills in reading, math, science and social studies.

Age of Learning, Inc. (2007). Adventure Academy. [iTunes App, Cost: Free] Retrieved on September 13, 2021 from Adventure Academy

Technology Standard 2b: Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

Technology Standard 7a: Students use digital tools to connect with learners to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

Seasons and Hemispheres

The Seasons and Hemispheres video is a fun and colorful way to enhance students education about the four hemispheres, the four seasons, the equator, and the prime meridian. The video explains how the equator separates the earth into the Northern and Southern hemispheres; and how the prime meridian

separates the earth into the Eastern and Western hemispheres. The video also discusses the different seasons that occur in each hemisphere when the earth is in a certain position.

Happy Learning English (2019, February 19). The Seasons and Hemispheres | LEARNING WITH SARAH | Educational videos for Kids. Retrieved on September 13, 2021 from https:// www.youtube.com/watch?v=qHgs8dcmB4M

Technology Standard 1c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

Technology Standard 6c: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

World Geography

Orboot Earth AR is an interactive app for children ages 6-8. The way the app works is to scan the Orboot Globe with the Orboot app to access exploration of countries and cultures in 3D with detailed information and interactive quizzes and activities. The app works to expand knowledge about the world, build linguistic abilities, develop cognitive skills, inspire imagination and creativity, and to encourage selflearning. This app allows students to explore the world and build on their prior knowledge.

Mobilizar Technologies Pvt. Ltd. Orboot Earth AR. [Google Play App, Cost: Free but offers in app purchaces.] Retrieved on September 13, 2021, from Orboot Earth AR by PlayShifu - Apps on Google Play

Technology Standard 1c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

Technology Standard 2b: Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

IMAGE REFERENCES

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3rdGradeTidbits.Blogspot.com (2021). Third/Fourth Grade Tidbits: Phonic Cards. [Image] Retrieved on September 18, 2021 from http://3rdgradetidbits.blogspot.com/2013/08/phonics-cardsvowels-and-digraphs.html

Bureau of Labor Statistics. (2021). Science, technology, engineering, and mathematics (STEM) occupations: past, present, and future. [Image]. Retrieved on October 27, 2021 from https:// www.bls.gov/spotlight/2017/science-technology-engineering-and-mathematics-stem-occupations-pastpresent-and-future/images/01-v3-cover-shutterstock.png

Drew, C. (2019). The 8 Elements of a Story - Explained for Students! [Image] Retrieved from HelpfulProfessor on November 12, 2021 from https://helpfulprofessor.com/wp-content/uploads/ 2019/07/elements-of-a-story-infographic.jpg

earth.com (2021). How your brain learns to recognize familiar faces. [Image]. Retrieved on November 8, 2021 from https://cff2.earth.com/uploads/2018/10/01175217/How-your-brains-learns-torecognize-familiar-faces.jpg

Family Online Safety Institute. (2021). Five Things Parents Should Know from the Kahoot! Survey. [Image]. Retrieved on November 1, 2021 from https://global-uploads.webflow.com/ 5f4dd3623430990e705ccbba/5f7f7e5bd189db2d86f419be_Kahoot_full_logo_purple.original.png

Kinooze. (2021). Hemispheres - Earth Facts for Kids. [Image]. Retrieved on September 17, 2021 from http://kinooze.com/hemispheres/

Kotzin, Amber (2013). Craft and Structure: Story, Drama, and Poem (Common Core Aligned). [Image]. Retrieved from Teachers Pay Teachers on November 12, 2021 from https:// ecdn.teacherspayteachers.com/thumbitem/Craft-and-Structure-Story-Drama-Poem-Common-CoreAligned-1491333909/original-578268-1.jpg

Marshall, J. (2021). What Do Analog and Digital Mean? [Image]. Retrieved on November 2, 2021 from https://www.quickanddirtytips.com/sites/default/files/images/7855/analog-vs-digital-clocks.jpg

Montessori123.com. Pinterest Account. (2021). Coin Equivalency 3-Part Cards with Working Charts - Teaching money, Money kindergarten, Money math [Image]. Retrieved on November 2, 2021 from https://i.pinimg.com/736x/b8/18/1e/b8181ec1081db1fc3ff4ae228c4ca696--english-coins-mathcharts.jpg

VectorStock (2021). Colorful 2D shapes with names. [Image] Retrieved on October 29, 2021 from https://cdn1.vectorstock.com/i/1000x1000/47/55/colorful-2d-shapes-with-names-vector-36124755.jpg

YourDictionary. (2021). Core Difference between Fiction and Nonfiction. [Image]. Retrieved on August 31, 2021 from https://grammar.yourdictionary.com/writing/core-difference-between-fiction-andnonfiction-writing.html

UNIT DEVELOPMENT BY CONTRIBUTOR

Contributor Grade Level Subject/ Content Topic Page

Buggs, Breighel 1 Math Analog & Digital Clocks 32

Coffey, Sherri

Cooper, Ryan

Lacasse, Morgan K Math Coin Currency 19

5 Science Science, Engineering, and Technology 115

3 Literacy Applying Grade Level Phonics 89

Robinson, Dionna 1 Literacy Craft and Structure 51

Simmons, Leighanne 2 Social Studies The Four Hemispheres 63

Sparks, Cailyn K Literacy Familiar People, Places, Things, & Events 7

Sutton, Shelisa 4 Literacy Fiction v. Non-Fiction

Williams, Destiny 2 Math Shapes and Their Attributes 103

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