Reshaping Political Information: Enabling Action through Knowledge
Team TGM
Kyree Holmes
Emily Sappington Mark Choi
2
The Problem Total US Adults 18-24 w/ College Education:
14.5 M
Registered Voters:
55% (8 M)
Reported Voted:
27.5% (4 M)
*U.S. Census Bureau 2010 Survey
Problem Space
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Research & Model
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Prototype
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Feasibility
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Research Question How can we design information to help young adults become politically informed in an engaging manner?
Problem Space
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Research & Model
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Prototype
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Feasibility
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Goal Statement To socially engage young college students in the political process by providing a low barrier to entry, a method to maintain interest, and be self engaging.
Problem Space
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Research & Model
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Prototype
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Feasibility
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Young Voters & Information Confusion & lack of knowledge
I don’t understand how our political process works
Problem Space
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Political Bills make no sense to me...they’re too long and wordy
Research & Model
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Prototype
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Feasibility
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Barriers to knowledge
Shaping Information
Excess information Unapproachable language Difficulty keeping current
Entertainment Convenience Filtering Social experience
Problem Space
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Research & Model
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Prototype
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Feasibility
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INTRIGUING ENTERTAINING
FILTERABLE CUSTOMIZABLE
INTERESTING
EXCITING
INFORMING
Haha Hmm... Action SOCIABLE
ENGAGING SHARABLE
Problem Space
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Research & Model
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Prototype
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Feasibility
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From Model to Prototype Our model dictated that we need: A form that makes political information easy to read A product that will keep users’ interest over time A design that builds upon the power of entertainment for early engagement
Recap Problem • Research Research &• Model • Prototype • • Space Generative Personas • Design Concepts
• Feasibility Next Steps
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What does our solution do? It makes information accessible It shows voters how getting involved can produce results and lead to change It helps voters figure out what they should be concerned about It helps voters find good sources that match what they want to know And its fun to play!
Recap Problem • Research Research &• Model • • Space Generative Personas
• • Prototype Design Concepts
• Feasibility Next Steps
A part news-source, part fantasy game, that enables young voters to understand the U.S. political landscape, find entertaining content, and take action to get involved in politics.
• Research •
Prototype
Education
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Health Care Environment Foreign Affairs Congress
Voting Project
Senate House of Reps Executive more
Customization : User picks their content
• Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in rep velit
Recap Problem • Research Research &• Model • • Space Generative Personas
Haha - Hmm slider : Slider allows users to choose how much serious versus entertaining content they view
Color Cues: Frame colors match the hahahmm slider
• • Prototype Design Concepts
• Feasibility Next Steps
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Prototype
Bill Layout: Brief summaries, parties involved, actions possible, & bill progress in easy-to-read way.
1 #
!!
LOSER
Badges & Awards: Users get awards when they “win” and users can also send badges to one-another. Sign a Petition: One of many actions users can take, including emailing their representatives, sending content to friends, and eventually, voting in the real world.
Bill passes in the House of Representatives
Recap Problem • Research Research &• Model • • Space Generative Personas
• • Prototype Design Concepts
• Feasibility Next Steps
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Prototype Voting Project • Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in rep velit
Recap Problem • Research Research &• Model • • Space Generative Personas
The Push-Pin Icon: Users save information to read later or come back to. Gaming & Learning: Users strategize which players they send into the game based on their research of the candidate’s voting record and the Bill’s political appeal.
• • Prototype Design Concepts
• Feasibility Next Steps
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To recap, our design does the following: It makes information accessible It shows voters how getting involved can produce results and lead to change It helps voters figure out what they should be concerned about It helps voters find good sources that match what they want to know And its fun to play!
Recap Problem • Research Research &• Model • • Space Generative Personas
• • Prototype Design Concepts
• Feasibility Next Steps
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Business Model Polling
Politicians
What the users think...
Premium content
Flipping The Hill Targeted advertising
Users
Busineses Recap Problem • Research Research &• Model • Prototype • • Space Generative Personas • Design Concepts
• Feasibility Next Steps
Flipping
The Hill
Action • petition
To Summarize...
Financial Aid Bill Helen Romloff (MA)
Nick Statesman (OK)
James Warren (FL)
Carol Nesbitt (WV) push to add your name
We created a design that works for various users: - Competitive - Politically inclined - Politically distanced A design that can be: - A classroom educational tool - A revenue and data source for various parties
Cancel
Problem Space
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Research & Model
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Prototype
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Feasibility
Flipping The Hill introduces the political process to young adults starting with lighthearted entertainment, to diving in, to learning how the political system works and engaging with it through a game.
Problem Space
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Research & Model
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Feasibility
Thank you! - Team TGM!
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Filter News
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