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1 . PLACE IDENTITY GAME & NEIGHBOURHOOD NARRATIVE

SESSION 1

PLACE IDENTITY GAME & NEIGHBOURHOOD NARRATIVE

SESSION 1 PLACE IDENTITY GAME & NEIGHBOURHOOD NARRATIVE

OBJECTIVE

• To become familiar with the iDiscover philosophy • To understand the concept of ‘identity of place’ • To explore the neighbourhood in a fun way

TIME SCHEDULE PREPARATION

• Find a room with a projector • A run to the stationary shop • Prepare quiz questions or treasure hunt tasks (samples and templates provided)

DAY ONE

9.00 - 9.15

9.15 - 9.30

9.30 - 9.45

BREAK

10.00 - 11.00

11.00 - 12.00

Homework ACTIVITY

Introduction Game

Quiz - Spirit of Cities WHY

Get to know each other

Introducing the topic of urban identity

HOW

Quick self-introduction: Why did you choose this class? OR any other ice breaking game

Warm-up quiz facilitated by teacher

iDiscover intro & session plan

• Why does iDiscover map neighbourhoods and how does this project fit in? • Understand the importance of mapping Short PowerPoint to introduce the project

TOOLS

Name tags/stickers Story cards/markers

Quizzlet (download here)

PowerPoint including clip (download here)

Quiz or Scavenger Hunt

Neighbourhood Narrative Exercise

Add your narrative

• Fun way to share knowledge and facts about neighbourhoods • Get students excited about the project • Get students thinking about what they already know

• Establish a baseline of the students relationship to the neighbourhood • Get them to articulate the ‘spirit of place’ Quiz (in the classroom) Teacher facilitates a trivia quiz about history, character and little-known facts. OR Scavenger hunt (outside the classroom) Students go out in teams of four to complete in an amazing race style scavenger hunt. Students write down three words they associate with the neighbourhood and put them on a board. Teacher facilitaties mind mapping exersice by asking questions and grouping the words in themes. For the quiz: • ABC cards • Score sheet • Small prize for winning team

For scavenger hunt • A3 Map & Instruction sheet per team • Clipboards x 4 • Coloured bandana’s, caps or t-shirts • Small prize for winning team

• Flipchart, post-its, markers • Sketchbooks for illustators

Allow for additional narratives to be added next session Ask your friends which words they associate with this neighbourhood.

“IT IS REALLY NICE GETTING TO KNOW SAI KUNG IN A BETTER WAY”

- devani, grade 8

notes

SESSION 1 PLACE IDENTIFY GAME • QUIZ

OBJECTIVE

This quiz is a fun way to share knowlegde and facts about the neighbourhood, get students exited about the project and what they already know.

NEIGHBOURHOOD QUIZ

sample questions

BESTSELLING DISH IN FAMOUS LOCAL RESTAURANT

OLDEST SHOP IN THE NEIGHBOURHOOD

MOST TAGGED IMAGE ON INSTAGRAM

MOST REVIEWED PLACE ON TRIP ADVISOR

ESTIMATE # OF STEPS TO WALK FROM POINT A TO B

NICKNAMES OF THE NEIGHBOURHOOD

ORIGINS OF STREET NAMES

HISTORIC EVENTS THAT HAPPENED HERE, FAMOUS PEOPLE WHO LIVED HERE

WHERE IS THIS TAKEN? IDENTIFY OLD PHOTO OF A

SPECIFIC PLACE

# OF TEMPLES, CHURCHES OR OTHER RELIGIOUS BUILDINGS IN THE NEIGHBOURHOOD

CHARACTERS IN TV SERIES OF FILMS RECORDED IN THIS

NEIGHBOURHOOD

neighbourhood quiz

RULES OF THE GAME

• 20 trivia questions about the neighborhood • 3 answer options A, B or C • 1 point for each correct answer • The students with most points wins a prize

STEP BY STEP GUIDE HOW TO CREATE A COOL SCAVENGER HUNT

RULES OF THE GAME

• Teams of four have one hour to navigate their way around the neighbourhood to find 10 checkpoints and 5 photo locations. • Each team receives a map with locations of the 10 checkpoints. At each checkpoint they have to answer a trivia question. One point for each correct answer. • They also have to solve clues to find 5 photo locations, one point per correct photo. Entries only count if all team members are in the photo and extra points are awarded if they follow ‘special instructions’. • After one hour the clock stops and all teams must be at a central location. The team with most points is the winner of this Amazing

Race.

#mappingwhatmatters

SESSION 1 PLACE IDENTITY GAME

RACE INSTRUCTIONS

1. Locate 10 check points & come up with 10 questions 2. Locate 5 interesting points for photo challenge, create a riddle to make students find the spots 3. Ask your favourite local shop if they want to give away a free juice or local snack to the students or donate a prize for the winning team

RACE MAP

1. Use a simple Google Maps print screen of the neighbourhood to make the base map 2. Pin the 10 points on the map and find a centrally located easy-to-find point for start and finish 3. Demarcate the boundary with a dotted line. Print both documents double sided A4 – laminate the map if the weather is doubtful – and voilà your race kit is good to go!

insider tips

• There’s no real winners or losers in this game, it’s all about having a run around, a good laugh, and learn something on the way • This game is not suitable for all urban neighbourhoods. In crowded areas you may want to consider adult chaperones for the teams • Limit distances, it’s not a fitness challenge. A 500m x 500 m area is ideal • Collect and save photos in one place so you can use them later for pop-up & app input… • Make sure all students carry a water bottle and know where the start and finish point is in case they get lost!

checklist

Each team needs: 1 camera or phone 2 clipboards 2 copies of race kit: instructions and map

Optional - identification coloured bandanas, caps or school t-shirts work well

SESSION 1 NEIGHBOURHOOD NARRATIVE

OBJECTIVE

Fun exercise to establish a baseline of the students' relationship to the neighbourhood and their perceptions of place.

QUESTIONS TO ASK

How would you describe this neighbourhood? What makes this neighbourhood special? • A building? • A site? • A fact? • A feeling? • A tradition? • People/community? • Or?

step by step guide

Neighbourhood narrative exercise: 1. Ask students to each write down three words that pop into their head when they think about the neighbourhood - one word on one post-it 2. They can stick the post-it’s on the board randomly 3. Assign two volunteers to help group the post-it’s into themes 4. Reflect on entries/themes, ask for clarification and encourage sharing of personal stories

“this is not just learning, it made me recognise more when I walk in the streets of sai kung” maggy, grade 8

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