CSM Unit 1 portforlio

Page 1

FENG SHA YEAR 1 UNIT 1

PORTFOLIO



CONTENT 0.1

1-11

CONNECTIONS

0.2

12-15

HYPERSELF

0.3

16-44

0.4

45-52

VISIONS

GIFT

/ˈvɪʒns/

0.5

53-88

Critical Interrogation of Practice (1-4)

0.6

89-94

PHYSICAL COMPUTING

0.7

95-124

DESIGNING KNOWN UNKNOWS

0.8

125-132

DESIGN PROFILES



UNIT 1 Fantastic. Meet my expectation. ——My experience of Unit 1 so far. The reason i came to MAID CSM is to make up the weakness of my research method and broaden my scope of design. In hindsight, i contacted with critical thinking through Visions and CIP series. My cognition has been enhanced by fresh method like Agile ID process and prototyping, ELITO, dreamscaping and double diamond design process model. The biggest chanllenge for me is adaption to the manner of MAID, after that, i can receive what it want to deliver. During several projects, it is reasonable that we can choose to design in a critical or commercial way. Although I have mastered some related skills about designing commercial product, the next step for me is trying to break through my comfort zone and discover splendid creation.



CONNECTIONs


Connections between WHAT ?

‘ Connections between disciplines such as design and architecture, music and performance, philosophy and physics; Connections between objects; Connections between departments; Connections between institutions; Connections between people and machines; Connections between markets and consumers; Connections between individuals and environments, subjects and objects.‘


Work in Heath Robinson Museum

Yeyang

Me

Hossain

4


background


Source of concept JAPANESE CULTURE ZEN Garden combines infinite admiration of nature with own unique aesthetic consciousness ‘Jiang Taigong fishing with straight hook’ means Freedom is always for the volunteers. CHINESE ALLUSION

6


Working process

From Sketching to 3D modeling to Prototyping


Principle

Belt drive between disks to make puppet ‘JIANG’ spin

Force from side

Magnite gives

to drive disk

a vertical force Puppet lays down the fishing rod

8


REFLECTION


It’ s the first time that we train our craft skills in workshop after the induction. Above this, it’ s a chance for us to communicate, cooperate and ‘connect’ in a brand new learning and working environment. After intense and innumerable trials, we applauded, cheered and even hugged. At that time, we truly realized the meaning of this project: connections for better relationship, better multidisplinary practice, better design.

10


What i learned in this project are communication and multidispline. It’’ the first time for me to study in an english-speaking school, communication between the input and output classmates is a big challenge. Moreover, doing such an interesting project with classmates from different backgrounds and culture is really cool! Coming from an engineering school, i have learned both engineering and design knowledge. So the biggest chanllenge for me is i tried to find more cultural and artistic behind mechanical work. But in some way, i ignored the exquisite structure of my work. If i could do it again, i would put more mechanical knowledge i learned into underlying implication. Also, one of my strength is doing mortise and tennon work during undergraduate course, i should apply it and find more opportunities.


HYPERSELF


In the video, I narrate how my design story begins and show the ideal and aspiration in my heart which consist of my Hyperself.


A good designer will never lose craft ability A good idea is just an idea, go ahead and craft it

14


It's best to be scolded when you're young -- preferably before you're 20, if you can.

Before entering the workshop, you must be the person who will not make the people around you anxious.

Before entering the workshop, you must be able to understand what others are saying.

Before entering the workshop, you must be the person who can respond well.


THE GIFT PROJECT SHA

FENG


Design a gift that CSM could give to visitors at an exbition that embodies the spirit and identity of Central Saint Martins.


efficient packing great for people to keep £10 - £15

“Most of gifts have cost a lot, but are of little worth.”

18


research

with Jody Leach Yeyang Liao Hossain Saeb


Anthropology: culture of gift OUR GIFT STORIES Gift Wars -- give unexpect gift to trick between friends Practical Gifts -- Ask for people’s desirable thing Special Hobby -- Meet the needs of their interest Cash Gift -- Traditional custom to give money on special festivals

20


Interview

Interviewees Number: 10 Record Method: Voice Site: CSM


Branding

PRODUCT SEMANTICS From a cultural level, product semantics use the external shape of a product to reflects the inner psychological level of the product and enrich users’ experience by achieving emotional resonance beyond the sensory experience.

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Insights digital

recycle

3D-print

performance repurpose

CULTURE & STORY

plastic

unexpected

experience

paper

practical

metal

lazer cut handmade

textile wood

interest

ÂŁ10-15

concret

daily old building renovation different

mess

multicultural

renowned

adventurous

creative

chaotic

diversity

hardworking

INTERVIEW

crazy

PRODUCTION (cost,technic,materials)


SKETCH


practical


old building renovation 26


hardworking


modeling


Reminder of Watering in a creative and mechanical way


like an old-fashioned building

Cement Appearance

30


Original position before setting a suitable watering period for your plant


Working position wait it for rotating back & remind you to water

32


context


IN OFFICE... ... 34


IN BEDROOM... ...


PRINCIPLE



Ribbed plate

Clockwork

Ribbed beam

Driven wheel

Gear drive

Driving wheel

38


Functions

Elastic force From Mainstring

Gear set For Deceleration

Remind To Water

Reset By Rotating


mockup


Working process

price list (

)

mainspring 60pcs gears cement

£5.99 £2.49 £2.00


Sketch model

packaging

42


REFLECTION


This flowerpot represents CSM’ s renovation on old-fashioned building. Look into the cement appearance, the shining blue light and textured wood can light up your eyes. Analogously, after walking into CSM and feel the unique design atmosphere, you will be shocked. What made me benefit from this project is procedure than outcome. Anthropology is an area I never mentioned and the branding method which Nick taught us is also very impressive. One of the flowerpot’ s design flaw is I didn’ t consider the container which is used for storing extra water. Although the research began with interviews, it still lacked persuasiveness in some way. That is also the thing i felt the most chanllenging, to make a balance between every parts of research. If I could do it again, i would lay more emphasis on persona research and users’ experience feedback which I didn ‘t do well. That’ s more necessary than the function and appearance of gift.

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VISIONS


If the whole complex lives of many people go on unconsciously, then such lives are as if they had never been. 1917 Viktor Shklovsky Critical thinking is reasonable and reflective thinking focused on deciding what to believe or do. 2011 Robert Ennis


PLAYSCAPE

with Tong Zhang, TomĂŠ Santos, Pengfei Xu, Hossain Saeb


Brief Consider features: Number of players Objectives Uncertainty Chance Anonymity

Design a game that makes everyday strange in order to understand its complexity.


Mirror limbo

Player:

Forces:

1-2 people at a time

round aisle consists of mirror pillar

Objective:

warm lights on the ground

challenge to get through

hollow pattern on the roof

‘laser limbo’ by mirror

Variable:

Uncertainly:

numbers of limo for more players

the visibility because of sunset

arrangement of wire

50


REFLECTION


Visions is a course which combines critical with surreal thinking, theory with interaction. I was overwhelmed at first while watching films with diverse mannerism. Gradually, I consider that this course, from a higher vision, really gives me a parallel source of path. After theoretical or abstract film, we finally interact with surroundings near CSM in groups. Some games require collaboration work; some games response to question of reality in critical way; some games are easy to follow. This reminded me of the experimental films we watched, I finally realize the meaning of it. We always chasing knowledge by profound theory but there is also underlying signifcance under simplest behaviors.

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CIP 1 Group K Lorena Catinari, Kathryn Kelly, Charikleia Saragouda, Feng Sha, Nathalie Spencer, Pengfei Xu


‘ examining place as a series of moments... interactions... borrowed... linked... subverted... ‘


Rearch in Cabot Square

One of the central squares of the Canary Wharf development in London’ s docklands Address for the London offices of Credit Suisse, Morgan Stanley, HSBC ... The tenuous nature of this location, built on currency and the promise of financial growth Filming location of 2 post-apocalyptic films Brexit impact

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Observation

No. 1: Lack of social interaction No. 2: Has become a walkway, not a social hub No. 3: Flora is manicured and unnatural No. 4: Bland color pallette prevails No. 5: Views are obscured by skyscrapers, cranes Special Guest: Smell of chlorine from the fountain


Consequence The number of EU nationals leaving Britain has

Some projections estimate 75,000 finance

risen this year, but the real exodus is expected

jobs may be lost.

in 2018.

Postponing large investment projects and

Uncertainty may incite massive job loss and

setting up subsidiaries in other EU countries

halted business activity in Britain and across

are subjects of discussion.

the Channel.

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3 Questions

As the abandonment and

decline of this area possible consequences of Brexit’ s implementation?

What becomes the purpose of Canary Wharf? Can we heighten discomfort through introduction of a manufactured decay?


Digital outcomes

By Feng Sha

Cabot Square After earthquake

By Pengfei Xu

Cabot Square After flood

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REFLECTION


While the first-time cooperation, the strengths of each team member became apparent. Whether those skills were digital, conceptual or communicative in nature, we have a good sense of how best to utilize each other's talents and synthesize those efforts into a coherent, successful project.

62


In hindsight, it seems that a physical, as opposed to virtual, “interruption� would have been more successful. Visiting the site as a group as well as considering a more performative and interactive approach on a person-to-person level may have created a stronger group dynamic thus yielding a more cohesive project. We can successfully improve our presentation by ensuring that each member of the group takes ownership of the project by presenting a discreet section. In gaining a better understanding of each person's strengths, our research can become more productive, in-depth and ,consequently, more effective. Overall, however, this was a positive learning experience for Group K team as each of us clearly has unique skills and ideas which, when synthesized in the right way, can yield in-depth critical inquiry and discourse.


CIP 2 Group K Lorena Catinari, Kathryn Kelly, Charikleia Saragouda, Feng Sha, Nathalie Spencer, Pengfei Xu


Accelerated Evolution Humans & Ordinary Animals 06/12/17 - 08/12/17

‘ examining place as a series of moments... interactions... borrowed... linked... subverted... ‘


Visit Grant Museum of Zoology and Comparative Anatomy

Domestication for comfort and companionship, agriculture and utility, among a host of other uses has characterized our relationship with these animals for thousands and thousands of years.

Information from medical testing and laboratory experimentation, oftentimes subjecting these animals to what might be considered cruel punishment.

66


Humans created ordinary animals


Ideation

A device that enables a more sophisticated forn of comunication

68


Product concept

Allow a two-way conduit through which to communicate

An earpiece to filter sounds and sensors which connect to language and sensory centers in the brain


REFLECTION


We propose a device that enables a more sophisticated form of communication with the animals we have grown to rely on. To a large degree, our success as a species is intimately intertwined with that of the animals we domesticate. They have become such an integral part of our lives in society. Maybe our relationship can evolve to a less barbaric one.


CIP 3 Group K Lorena Catinari, Kathryn Kelly, Charikleia Saragouda, Feng Sha, Nathalie Spencer, Pengfei Xu


CREATIVE DESTRUCTION Designing Value In Systems 10/01/18 - 12/01/18

At what moment in last month did you feel most engaged with what was happening ? At what moment in the last month were you most distanced from what was happening ? What action that anyone took during this period did you find most affirming or helpful ? What action that anyone took during this period did you find most puzzling or confusing ? What about the last month surprised you the most ?


Share experiences

discuss similarities and differences between our experiences

74


Mindmap Identify where is the power and influential forces driving the phenonema ?

Negative response to helpful action Would this change futural actions ?

Does someone need to be grateful ? Is that ticket with donation ? Does advertising benefit outweigh the disadvantages ? Are there any acitons completely selfless ?


Consumer Survival Kit

Consumer manipulation is all around us. Everywhere we go, we see signs reading 2 for ÂŁ4.50

These goggles are made of smartglass which blurs out those obnoxious adverts, sale signs and promotions so that you can zero in on what you need to buy and ignore all the other not-so-subtle forms of visual scheming.

Of course, we all know that advertising can be beneficial. It introduces us to new products and educates us about existing ones. But it can also bring about huge anxiety.

The odor blocking mask helps you prevent from salesman’ s recommend like perfume or food

Here at ad-busters, we’ re hoping to reframe these moments of manipulation, to give control back to the consumer and to create more opportunities for choice.

The kits also include some specifically designed painkillers to target any symptoms of post-shopping trauma.

76


Consumer Survival Kit

With our kit, you can arm yourself against the retailers who want to convince you to buy the next new phone or handbag. Why not put up a fight now ? Save yourself some money and stop letting them push your buttons.


REFLECTION


The underlying theme of this project discusses the ease with which corporations manipulate consumers to overspend through advertising and incentivise purchasing through fabricating value. The idea arose from an initial discussion regarding our experiences with and exposure to over-consumption during the Christmas break. The result was a ‘Consumer Survival Kit’ that had all the tools necessary to prepare consumers for various forms of manipulation, often resulting in anxiety and excessive spending.


CIP 4 Group K Lorena Catinari, Kathryn Kelly, Charikleia Saragouda, Feng Sha, Nathalie Spencer, Pengfei Xu


WHICH WAY NOW Near Future 17/01/18 - 22/01/18

‘ define an area of focus,

an explanation for the value of this focus, a perspective or attitude, a timeframe, research identifying evidence to interrogate the area defined and support a designed intervention, which could be a product, service or experience. ‘


Continue with CIP 3

In this final section, we chose to develop CIP3, whose underlying theme discusses the ease with which corporations manipulate consumers to overspend through advertising and incentivise purchasing through fabricating value. The idea arose from an initial discussion regarding our experiences with and exposure to over-consumption during the Christmas break. We attempt to sell the consumer a product they don’ t need under the auspices of giving them choice, receiving input from friends and investing in their future through responsible decision making.

82


Design application interface

The initial stages of CIP4 challenged our original idea of the Consumer Survival Kit in its relevance within the digital age. We strategized on specific ways to present the idea in an appropriate way. After considering a physical device, we chose to develop an app, which would seamlessly integrate with the user’ s lifestyle. Additionally, the idea of an application yielded a more relatable product.


Application

84


Video

Moola helps you reclaim control of your wallet by blocking out the visual trickey.

Share your progress with your friends but also compare your spending habits with others.

Moola’ s algorithm analyses your lifestyle and produces a consumer profile with tips and targets to help you reach your spending goals.

Help you to feel confident in their buying choices, knowing that they’ re able to avoid manipulative advertisements.


REFLECTION


Our final video was informed by a look at some successful marketing campaigns, including kickstarter videos. We embraced the tropes of an on-camera pitch person, animated user interface, and video re-enactments to demonstrate features relevant to our message. The synthesis of these led us to a product we are proud of. Working through the differences, which naturally arise within a large group, was often difficult, but our efforts helped yield incremental successes with each project we completed. We hope that our CIP4 video is the culmination of those successes.


In CIP 1-4 projects, We learned that good communication is the key to success in design activities especially when time and resources are limited. Group projects can be difficult as each member approaches the problem from a different point of view. They are also, however, great opportunities to find common ground, to learn alternative perspectives and to bolster each other by contributing one's expertise in pursuit of reaching a common goal. Of the projects presented, the most successful displayed the same characteristics - adherence to an idea, equal participation by each member and personal interaction with the end user. Perhaps the biggest lesson learned form this process is that surface inquiry will not suffice. We struggled to define the problem, therefore we could not sufficiently analyse it. That deficiency in critical inquiry became apparent in our presentation, after which the tutors focused on the lack of clarity in our project, suggested that we did not fully understand the target market, what we aimed to get out of the installation, and what our installation was portraying.

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PHYSICAL COMPUTING with Kaihao Zhang, Mingyang Song


Working process

Design and collect components

Assemble

Edit Code

Test sensors and functions

It’s a project that we are trying to design a smart pet for accompany at home. After some research about different sensors, we apply voice,light,distance sensors into our device which based on motor controled car.


Video

Distance sensor finds you back home and approach you

Wait for your hug and spin

When you get home at night,after lights on, light sensor works and find you

Spin and play music to welcome you

When you are reading, wave your hands to let it not bother you

Clap and voice sensor captures that, it will come close to you

Dance with you and act differently with different musics

Set your personal preference with you phone

92


REFLECTION


To be honest, when i was in undergraduate course, I got touch with C++ language and Arduino design applied into interactive device, but it was really a brand new experience to design, edit code, test on our own because I always worked with multidisplinary team. What we found the most inspiring thing is the broad design space Arduino gives us which is a developed platform. These amazing sensors help us think widely without any limit. We went down to the interactive robot at home. It seems like a common idea in intelligent area, but we strived to poisition it as a more interesting toy in our way. It really bothered us when there is some original flaws of two motors, fortunately, with Jeremy’ s help, we made up this part at last.

94



designing Known unknowns SHA

FENG


Re-imagine the mobile phone and headset that mediates relationships between humans by providing functional and expressive objects to facilitate their interactions.


What new uses should be invented? What gestures, etiquettes, or behaviours could be facilitated or exaggerated by the use of a headset? What features are missing?

“Observe behaviours and explore users’ latent desires around technological products and services”

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research


User insights research—Dreamscaping with Guangyuan Liu Information

personality / basic info.

Situations get lost in yourself physical / psychological

Survive in difficult situation quality / power

Enhance in social situation quality / power

quite needed persisted nagging

get lost in London

try every methods

chatting regardless of awkward

35. male cool killer

stuck in traps betrayed by allies

plan B

drink drink drink

16. female easygoing

can’ t find her way in forest

tend to seek help from others first

keep smiling

25. male business student

struggling in studying

get resources from internet

talk about knowledge of multidisciplinary

20. female active common

confused in social media

developed network of friends

analysize different people’ s personality

‘...help interpret and translate people’s unspoken, latent needs and desires into new product, and product service propositions.’

100


Design Improvisations

Problem: Users can’ t reach the phone and get notifications when playing strenuous exercise,especially group games.

Solution: From props to prototype, try to figure out it in a quick way.

wearable safe

even intangible


High-speed Prototyping

By attempting to describe senses,emotions and even attitude with different kinds of paper shapes,a special condition of blooming come up.

102


ELITO OBSERVATION

HEADSET of female interviewees ask help from others or internet in danger HEADSET of an independent young man has a plan B in danger MOBILE of a student prefer to use his strength--knowledge in both situations MOBILE of an introverted girl is easygoing and smiling person in both situations

INSIGHTS / VALUES

METAPHOR

CONCEPT

provide protection or information

HEADSET combines with AR glasses

give another choice for this simplex product

MOBILE and HEADSET integrate with each other

show diversity and identity of users

MOBILE or HEADSET with changeable shapes or expressible emotions

set up confidence of users

HEADSET can transform into a necklace


Hypotheses The introverted interviewee prefer to describe her headset an easygoing and smiling person. How about the headset can give her confidence or advice to be confident?

Let us just focus on the communication service and essential funtions.

Communication is an essential demand of human's lives. Mobile and headsets as communication service based products, has became one of the few technology products to make people rely on every day. With developing technology, the products can more interactive with surroundings and even be intangible.

Female interviewees tend to rely on outside help like friends and internet when they are in exceptional case. In this way, mobile or headset can act more smart and humanizated to provide information and protection.

104


Why AR ?

The visuals, sounds, and interactions are so realistic that they are true to life

It understands the real world, learns personal preferences, and provides security & privacy

An always-on, low power wearable with fast wireless cloud connectivity anywhtere


SKETCH


Enjoy the convience of virtual information

Share what you hear and see with others

High quality music

Interact with surrounding by visual headset band


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Ergonomics & Dimensions 1:1(mm) 1’=12’’=304.8mm


product

Rhinoceros

KeyShot


Bluetooth Headset HIGH FIDELITY ONE-PIECE MICROPHONE


support pad

mircophone

concealed camera HOLO glass

glasses frame

HIFI earphone

operating area

ROTATE & TRANSFORM TO

Argument Reality Glasses 112


VOLUME BAR PATTERNS COLOURS

Interactive Screen Interact with people

MOBILE COMPUTING TRACKING SYSTEM GESTURE RECOGNITION

Virtual Interface Interact with environment


SCHEDULE

GPS

REAL-TIME SHARE

MESSAGE

114


experience


Couple Colours & Textures FOR CHOISE & CUSTOMIZATION

116


PATTERNS & COLOURS TO SHOW

Hobbies and Moods


INFORMATION by TECHNOLOGY

CONFIDENCE

118


mockup

CSMWORKSHOP


Prototyping process Paper model

Components & Package

Sketch model

Transparent interface printing

120


Final model

Flexible joint made of aluminum to adjust the width Earphone made of wool

Acrylic bended by head forming


Scenarios testing User 1

Feedback 1 ‘My favourite part is the acrylic glasses integrate with transparent interface to experience the scenarios.’ ‘However, comparing with normal headset band, acrylic is less comfortable.’

User 2

Feedback 2 ‘One point is good that the width can be adjusted to fit my head.’ ‘I like the wood texture best,i’ m a fan of minimalism.’ ‘And the acrylic makes the headset look technological and very special .’

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REFLECTION


As far as i think, this project is the most integrated one I made. Inspired from the brand new way of research, I felt dynamic to begin this practice. Not only Dreamscaping we was bold in outside campus, but also ELITO in which way we learned to collect our resource and analyze. The most challenging part is making a choice. After papaer prototyping, I generated 3 concepts--AR glasses, headset folded into phone and dismountable jewellery headset. Among these, Jewellry should be the most difficult one and i retreated after tiny trials. As I talked at the begining, I will learn to break through my comfort zone and apply my skills for more splendid and patulous outcomes. One design flaw of my headset is the microphones are designed on rear frame, the sound cannot be captured under AR glasses mode. If I could do it again, I would pay more attention to users’ insights besides other ones. And of course, jump out of comfort area of designing similar practices.

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DESIGN PROFILES


Do desireable and usable products, and craft it!

24/10/2017 Jim Dawton


KANEKO KOHYO: Porcelain serveware OZEKI: Aero collection

31/10/2017 Sebastian Conran

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20/02/2018 Dan walker


‘When choosing your focal point, keep in mind that the main goal of any design is communication. Connect people with emotion and sustainability together while doing a design. Whether you’ re communicating an idea, some information, or simply a feeling or emotion, your design is telling a specific story, so be sure to choose a focal point that helps this story get told in the strongest, most effective way.’

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Thanks for your time! CONTACT E-mail: f.sha0320171@arts.ac.uk Tel: +44 7596412169 Add: Granary Building, 1 Granary Square, Kings Cross, London,N1C 4AA


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