Profile by hunter coffman

Page 1

Tapping Into

E-Sports

A Profile about Sean

Langhi By Hunter Coffman

T

he rapid tapping of rubber and plastic keys on a handheld controller, in almost a rhythmic pattern, cause characters in a game titled Project M to fight: throwing punches, flinging kicks, and pummeling enemies until victory. Our eyes focus on the screen for the four minutes our match lasts, emotion void from our faces as we invest every brain cell into making the proper move at the right time. Sean commands his character to sprint immedi-

ately at me, both of our characters nearing death. Gracefully he lunges and throws his character’s knee directly into the chest of my own, sending me immediately flying off the stage. As our emotionless faces turn to smiles I congratulate him on his victory and he offers a few pointers. I ask to start the interview and he gleefully accepts. Once I set up, I ask Sean the initial question, one that digs into the roots of his passion: “What got you into

gaming as a form of entertainment?� He nonchalantly lays back on his bed, I can sense a story coming. Sean depicts the scene in vivid detail, although he was only three at the time it occurred: the image of the once-titan company Silicon Graphics Inc. (SGI) - the same company his father currently worked for. SGI worked directly with Nintendo in the production of the Nintendo 64, arguably one of the most revolutionary consoles of all time.


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