Gabriel Mトネトハcioiu
for five percussion players
Ensemble
Percussion 1: Glockenspiel, Crotali, Wood-blocks (2), Tamburino, Bongos Percussion 2: Timpano, Crotali, Blocco di Metallo, Piatti, Simantra (2), Timbales Percussion 3: Timpano, Vibrafono, Triangolo, Tom-Toms (4) Percussion 4: Marimba, Tam-Tam, Castagnetti, Tamburo Rulante Percussion 5: Gong, Temple blocks (5), Conga, Gran Cassa
Both player 1 and 5 must have each wire brushes.
Symbols used:
N – normal position C - in the center R - on the rim
Duration 9 min. This score is registered by S.A.C.E.M. and U.C.M.R.-A.D.A. Before any public performance a declaration must be sent to your national author’s society. © Gabriel Mãlãncioiu www.gabrielmalancioiu.org
to ensemble Percutissimo
Katharythmos
Percussion I Crotali
q=40 =40
CROTALI
trem. con spazzole
le mani con
Percussion III Triangolo
Percussion IV Tam-Tam
TAM-TAM
GONG
Percussion V Gong
Perc. V G. C
11
Perc. III Tom-Tom Perc. V G. C.
15
Perc. III Tom-Tom
Perc. V G. C.
21
Perc. III Tom-Tom
Perc. IV T. rulante
Perc. V G. C.
26
Perc. I T-ino
Perc. III Tom-Tom
Perc. IV T. rulante
Perc. V G. C.
muta in TIMBALES
mf
p
3
ppp
con le mani
TAMBURINO
ppp
3
3
pp
© Gabriel Mãlãncioiu
3
con spazzole
GRAN CASSA con spazzole
con le mani
muta in GRAN CASSA
3
mf
3
ppp
3
TOM-TOM
TAMBURO RULANTE
Perc. IV T. rulante
pp
TRIANGOLO
Perc. III Tom-Tom
Gabriel Mălăncioiu 2009
muta in TAMBURINO
ppp CROTALI on TIMPANI trem.
Percussion II Timpani
6
q=80 =80
con le mani
3
2
33
Perc. I T-ino
Perc. III Tom-Tom
Perc. IV T. rulante
Perc. V G. C.
39
TIMBALES con le mani
Perc. II Timb.
Perc. III Tom-Tom
Perc. IV T. rulante
Perc. V G. C.
43
Perc. I Bongos
Perc. II Timb.
Perc. III Tom-Tom
Perc. II Timb.
Perc. III Tom-Tom
Perc. IV T. rulante
Perc. V Conga
3
CONGA con le mani
ppp
3
3
3
3
con le mani
muta in CONGA
ppp
3
BONGOS
muta in BONGOS
3
48
Perc. I Bongos
Perc. IV T. rulante Perc. V G. C.
3
3
ppp
3
Perc. II Timb.
Perc. I Bongos
52
Perc. I Bongos
Perc. II Timb.
Perc. III Tom-Tom
Perc. IV T. rulante
Perc. V Conga
56
Perc. I Bongos
ppp
3
ppp
ppp
ppp
3
q=90 =90 with voice pitch not important
accel.
3
ppp
a
sf p
with voice pitch not important a Perc. II Timb.
Perc. III Tom-Tom Perc. IV T. rulante Perc. V Conga
Perc. II Timb.
Perc. III Tom-Tom
Perc. IV T. rulante
Perc. V Conga
ppp
bacch. di legno
Perc. III Tom-Tom
Perc. IV T. rulante
Perc. V Conga
ppp
bacch. di legno
sf
ppp
ppp
ppp
Perc. II Timb.
ord.
3
Perc. I Bongos
trem
63
Perc. I Bongos
sf p
60
3
3
ppp
ppp
ppp
ppp
4
67
Perc. I Bongos
Perc. II Timb.
Perc. III Tom-Tom
Perc. IV T. rulante Perc. V Conga
70
Perc. I Bongos
Timb. Perc. III Tom-Tom
Perc. IV T. rulante
Perc. I Bongos
sf
p
solo
with voice pitch not important a
Timb. Perc. III Timp.
parlando hu
p
hu
hu
hu
Perc. V Conga
77
Perc. I Bongos Perc. II Timb. Perc. III Timp.
Perc. IV T. rulante Perc. V Conga
hu
ppp
bacch. di legno
ppp
ppp
3
TIMPANI bacch. di legno
ppp 3 ppp
ppp
bacch. di legno
ppp
sf p
with voice pitch not important a
p
Perc. IV T. rulante
p
with voice pitch not important a
with voice pitch not important a Perc. II
sf p
muta in TIMPANI
sf p with voice pitch not important a
with voice pitch not important a
73
Perc. II
Perc. V Conga
ppp
80
Perc. I Bongos Perc. II Timb. Perc. III Timp.
Perc. IV T. rulante
Perc. V Conga
83
Perc. I Bongos
Perc. II Timb.
Perc. III Timp.
Perc. IV Cast.
Perc. V Conga
87
Perc. I Bongos Perc. II Timb. Perc. III Timp.
Perc. V Conga
90
Perc. II Timb. Perc. III Timp. Perc. IV Cast. Perc. V Conga
CASTAGNETTI
p
3
p
3
3
5
sf p
p with voice pitch not important a
sf p with voice pitch not important a
ord.
p p
muta in CASTAGNETTI
q=120 =120
accel.
3
trem.
3
Perc. I Bongos
Perc. IV Cast.
6
93
Perc. I Bongos Perc. II Timb.
p
Perc. I Bongos
Perc. II Sim.
Perc. III Timp.
gliss.
p
p
96
p
Conga
sf Perc. IV Cast. p Perc. V Perc. III Timp.
solo
with voice pitch not important a
Perc. IV Cast.
sf p
with voice pitch not important a
muta in SIMANTRA
p with voice pitch not important a
Perc. V Conga
100
Perc. I Bongos
sf p parlando hu
p
hu
hu
hu
hu
hu
parlando hu hu Perc. II Sim. Perc. III Timp.
Perc. IV Cast.
p
with voice pitch not important a
sf p
p
hu
hu
hu
p
p
p
with voice pitch not important a Perc. V Conga
103
Perc. I Bongos
Perc. II Sim.
Perc. III Timp.
Perc. IV Cast.
Perc. V Conga
sf p
p
SIMANTRA bacch. di legno
p
p
p
p
sf
gliss.
p
p
hu
107
Perc. I
Bongos
Perc. II Sim. Perc. III Timp.
Perc. V Conga
111
Perc. I W. bl. Perc. II Sim. Perc. III Timp.
114
3
Perc. II Sim. Perc. III Timp.
Perc. IV Cast.
Perc. V Conga
p
3
p
p p
p
sf
p
p
p
gliss.
WOODBLOCKS bacch. di legno
3
Conga
Perc. I W. bl.
7
p
Perc. II Sim. Perc. III Timp. Perc. IV Cast. Perc. V
117
muta in WOODBLOCKS
p
Perc. V Conga
Perc. IV Cast.
Perc. I W. bl.
Perc. IV Cast.
8 121
Perc. I W. bl.
Perc. II Sim.
Perc. IV Cast.
Perc. V Conga
124
Sim.
128
Sim.
Perc. III Timp.
Perc. V Temple bl.
132
Perc. III Timp.
Perc. V Temple bl.
sf
3
3
3
3
3
3
solo
p
gliss.
parlando hu hu
p
parlando hu hu
muta in MARIMBA
with voice pitch not important
hu
hu
hu
hu
p with voice pitch not important a
sf p
3
3
gliss.
muta in TEMPLE BLOCKS
with voice pitch not important a
p
p
3
3
p
3
3
p
sf
Perc. IV Cast.
3
Perc. IV Cast.
Perc. II Sim.
Perc. II
Perc. I W. bl.
Perc. IV Cast.
W. bl.
Perc. III Timp.
Perc. I
Perc. II
Perc. V Temple bl.
Perc. III Timp.
Perc. I W. bl.
hu
hu
hu
hu
hu
hu
hu
hu
a
sf p
136
Perc. I W. bl.
parlando hu Perc. II Sim.
Perc. III
mf parlando hu
hu
mf
Timp.
parlando hu
Perc. IV Mar.
hu
hu
mf
Perc. I
W. bl. Perc. II Sim. Perc. III Timp.
p
Perc. II Sim.
Perc. III Timp.
Perc. IV Mar.
Perc. V Temple bl.
148
Perc. I W. bl.
Perc. II Sim.
Perc. III Timp.
Perc. IV Mar.
Perc. V Temple bl.
p
145
Perc. I W. bl.
p
p
p
sf
p
sf
gliss. 3
3
p
3 non cresc.
3
p
p
9
3
3
3
3
3
p p sf p
muta in VIBRAFONO
3
p p
sf
p
p
3
TEMPLE BLOCKS bacch. di legno
MARIMBA bacch. di gomma
p
Perc. IV Mar. Perc. V Temple bl.
p
Perc. V Temple bl.
141
gliss.
p
gliss.
sf
3
10 Perc. I W. bl.
151
Perc. II Sim.
Perc. III Vibr.
3
Perc. IV Mar. p sf 3 Perc. V
Temple bl.
155
Perc. I W. bl.
Perc. III Vibr.
sf
Perc. V Temple bl.
159
Perc. I W. bl.
Perc. II Sim.
Perc. V Temple bl.
163
Perc. II Sim.
Perc. III Vibr.
Perc. IV Mar.
Perc. V Temple bl.
3
senza motore bacch. di gomma
mp
non cresc. non cresc.
mp
mp
mp
mp
Mar.
Perc. I W. bl.
accel.
mp
Perc. IV
3
mp
Perc. III Vibr.
p
VIBRAFONO
mp
Perc. IV Mar.
sf p with voice pitch not important a
Perc. II Sim.
q=150 =150
3
with voice pitch not important a
167
Perc. I W. bl.
Perc. II Sim.
Perc. III
Vibr.
Perc. IV Mar.
171
mp
Perc. III Vibr.
non cresc.
non cresc.
Mar.
175
Perc. II Sim.
mp
Vibr.
Perc. IV Mar.
Perc. V Temple bl.
parlando hu
p
parlando hu
p
parlando hu Perc. III
Perc. IV
Perc. I W. bl.
11
Perc. II Sim.
Perc. V Temple bl.
Perc. V Temple bl.
Perc. I W. bl.
p
parlando hu
p
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
3
gliss.
with voice pitch not important a
sf p
parlando hu
mf
with voice pitch not important a
sf p
mf
mf hu
3
3
3
mf
3
hu
hu
parlando hu
hu
3 3 3
solo
hu
hu
hu
hu
hu
hu
3
hu
hu
hu
hu
3
3
12
178
Perc. I W. bl.
f
f hu
Perc. III Vibr.
Perc. V Temple bl.
hu
183
Perc. I W. bl.
Perc. II Sim.
Vibr.
Perc. I W. bl.
Perc. II Sim.
Vibr.
hu
3
hu
hu
hu
mp
3
3
f
gliss.
trem.
f
f
3
mp
mp
hu
hu
mp
hu
3
3
3
3
3
3
3
3
3
3
3
3
mp
ss. gli mp
3
3
mp
mp
3
3
3 3 3 3
muta in BLOCCO di METALLO
3
ord.
mp
trem.
191
mp
Perc. V Temple bl.
Perc. IV Mar.
hu
hu
3
3
Perc. V Temple bl.
Vibr.
ord.
Perc. IV Mar.
Perc. III
3
Perc. III
Perc. II Bl. di met.
3
hu
f
187
Perc. I W. bl.
3
Perc. IV Mar.
f
Perc. III
Perc. V Temple bl.
f
Perc. IV Mar.
parlando hu hu
Perc. II Sim.
parlando hu hu
3
3
194
Perc. I W. bl.
mp
BL. di METALLO bacch. di metallo
Perc. III
Perc. IV Mar.
198
Perc. I W. bl.
Perc. II Bl. di met.
Vibr.
Temple bl.
Perc. I W. bl.
Vibr.
Perc. IV Mar.
f
Perc. I W. bl.
Perc. II Bl. di met.
Perc. IV Mar. Perc. V Temple bl.
mp
mp
ord.
3
3
gliss.
3
in relievo
in relievo
mp
3
3
3
mp
mp
13
f
Piatti
mp in relievo
mp
Perc. V Temple bl.
Vibr.
mp 3
205
mp non cresc.
Perc. III
Perc. III
mp trem.
Bl. di met. Perc. II Piatti
202
Perc. IV Mar.
Perc. III
Perc. V
Vibr.
Perc. V Temple bl.
Perc. II Bl. di met.
14
208
Perc. I
W. bl.
Bl. di met. Perc. II Piatti
3
Vibr.
3
Temple bl.
in relievo
Perc. III Vibr. Perc. IV Mar. Perc. V Temple bl.
Perc. II Bl. di met.
mp hu
Perc. III Vibr.
Perc. IV Mar.
Perc. V Temple bl.
mp mp
mp
hu
parlando
hu
parlando hu hu
parlando hu hu
hu
hu
3
3
mp
3
mp
muta in GLOCKENSPIEL
hu
hu
hu
hu
hu
hu
mp
mp
in relievo
ord.
trem.
gliss mp .
f
hu
hu
hu
hu
hu
hu
hu
f
mp
GLOCKENSPIEL bacch. di metallo
mp parlando hu
Glk.
3
3
Piatti
ord.
solo Perc. I 219
3
3
trem.
3
215
3
in relievo
Mar.
3
Perc. IV
Perc. II Bl. di met.
Perc. III
Perc. II Bl. di met.
Perc. I Glk.
3
3
211
Perc. V
Perc. IV Mar.
W. bl.
Vibr.
Perc. I
Perc. III
Perc. V Temple bl.
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
Perc. I Glk.
Perc. IV Mar. Perc. V
Perc. III Vibr.
mp
mp
mp
trem. Perc. I Glk.
mp trem.
Perc. II Bl. di met.
Vibr.
Perc. IV Mar.
Perc. III
Perc. V Temple bl.
mp f
Perc. I Glk.
mp
Vibr.
Perc. IV Mar. Perc. V Temple bl.
in relievo
Perc. III
Bl. di met. Perc. II Piatti
Perc. III
Perc. IV Mar.
Perc. V
3
Temple bl.
ord.
in relievo
mp
mp
mp
3
3
3
3
mp
3
mp
mp
f
mp
in relievo
mp
Piatti
3
Vibr.
Perc. I Glk.
232
mp
pp
Perc. II Bl. di met.
ord.
f
228
mp
15
ord.
mp
mp
Temple bl.
225
trem.
Perc. II Bl. di met.
trem.
222
3
mp mp
mp
16
Perc. I
235
Glk.
Perc. II Bl. di met. Perc. III Vibr.
Perc. IV Mar. Perc. V Temple bl.
3
f
3
Bl. di met. Perc. III Vibr.
Perc. IV Mar. Perc. V Temple bl.
Perc. I 243
Glk.
Perc. II Bl. di met. Perc. III Vibr.
Perc. IV Mar.
Perc. V Temple bl.
pp
pp
pp
pp
trem.
ord.
pp
mp
mp
mf
Glk.
Perc. II
3
Perc. I 239
3
17
Perc. I 247
Glk.
Perc. II Bl. di met.
Perc. III Vibr.
Perc. IV Mar.
Perc. V Temple bl.
Perc. I 250
Perc. III Vibr.
Perc. IV Mar.
Perc. V Temple bl.
3
3
3
3 3
trem.
Glk.
Perc. II Bl. di met.
ord.
poco a poco accel.
ff
ff
ff
ff
25 sec.
presto possibile
10 sec.
*each player will accelerate to the maximum tempo( ! different tempos)
ff
repeat pattern * Perc. I Glk. p f 3 repeat pattern Perc. II Bl. di met. p f repeat pattern Perc. III Vibr. f p repeat pattern Perc. IV Mar. f p repeat pattern Perc. V Temple bl. f p 253
10 sec.
stop all movements
fff
fff
fff fff fff
to ensemble Percutissimo
Katharythmos
Percussion I CROTALI trem. con spazzole
=40 q=40 ppp 8
q=80 =80
15
22
TAMBURINO
ppp
BONGOS
muta in BONGOS
con le mani
36
43
29
muta in TAMBURINO
Gabriel Mălăncioiu 2009
ppp
3
ppp
48
3
53
with voice pitch not important a
q=90 =90
58
accel.
sf p
© Gabriel Mãlãncioiu
Percussion I 2 bacch. di legno
ppp
63
ppp
with voice pitch not important a
69
sf p
parlando hu hu hu
p
hu hu
ppp
76
ppp
80
q=120 =120
accel.
83
p
88
with voice pitch not important a
93
p
99
sf p
parlando hu hu
hu
hu
p
hu
hu
hu
hu
p p muta in WOODBLOCKS
104
111
p
WOODBLOCKS bacch. di legno
p
117
Percussion I 3
3 3
122
p
3 3 3 3
127
solo
132
135
140
p
145
p
149
p
q=150 =150
with voice pitch not important a
154
accel.
sf p
159
mp
Percussion I 4
166
mp
171
mp
with voice pitch not importantparlando a hu hu
176
sf p
hu
parlando hu hu hu
hu
p
parlando hu hu
hu
mf
hu
hu
f
180
f
mp
trem. ord. trem.ord.
186
mp
192
197
in relievo
mp
mp
202
Percussion I
5 trem. ord.
207
mp
muta in GLOCKENSPIEL
212
in relievo
GLOCKENSPIEL
bacch. di metallo solo
218
mp
trem.
222
ord. trem.
mp
229
mp
in relievo
mp
mp
235
241
246
pp
250
3
3
10 sec. presto possibile
repeat pattern * p f
poco a poco accel.
ff
25 sec.
253
*each player will accelerate to the maximum tempo( ! different tempos)
10 sec.
movements stop all
fff
to ensemble Percutissimo
Katharythmos
Percussion II q=40 =40
q=80 =80
muta in TIMBALES
CROTALI on TIMPANI
trem. pp
Gabriel Mălăncioiu 2009
9
17
25
34
TIMBALES 3
con le mani
ppp 3
40
3
45
51
ppp
accel.
56
with voice pitch not important a
=90 59 q=90
sf
p
© Gabriel Mãlãncioiu
Percussion II 2 61
ppp with voice pitch not important a
66
73
sf p with voice pitch not important a bacch. di legno
p
with voice pitch not important a
sf p
3
ppp ppp
3
79
83
q=120 =120
accel.
p 3
88
muta in SIMANTRA
93
p
99
parlando hu hu
hu
SIMANTRA
hu
p
bacch. di legno
p
105
110
3 3 p
114
118
p 3
Percussion II 3 124
3 p 3
3
with voice pitch not important a
129
p
parlando hu hu
136
mf
p
p
142
3
147
p p
151
154
3
q=150 =150
accel.
sf p
3
with voice pitch not important a
160
3
mp
mp
166
170
Percussion II parlando hu hu
4 175
with voice pitch not importantparlando a hu hu hu
hu
parlando hu hu
179
hu
hu
mf
sf p
p
hu
hu
f
mp
184
in BLOCCO di METALLO muta f
191
BL. di METALLO
bacch. di metallo
mp
197
in relievo
mp
trem. ord. 202 mp mp non cresc.
Piatti
f
207 mp
Piatti
f
trem. ord.
212
in relievo
mp
parlando hu hu hu hu
hu hu hu hu
218
mp
hu hu hu hu
Percussion II 5 trem.
223
mp
trem. ord.
ord.
pp mp
in relievo
mp
228
mp
mp
234 mp Piatti
f
240
pp
ord.
trem. ord.
245
trem.
250
ff
poco a poco accel.
25 sec.
presto possibile
10 sec.
3 repeat pattern p f
253
*each player will accelerate to the maximum tempo( ! different tempos)
10 sec. stop all
movements
fff
to ensemble Percutissimo
Percussion III
Katharythmos
q=40 =40
TOM-TOM con le mani
TRIANGOLO
mf
7
Gabriel Mălăncioiu 2009
q=80 =80
3
ppp
3 3 3
12
3 3
16
3
22
28
3
3 3 3
34
40
3
45
3
ppp
51
© Gabriel Mãlãncioiu
V.S.
2
Percussion III
58
3
=90 trem accel. ord. q=90
3
ppp
63
ppp
68
77
muta in TIMPANI
TIMPANI bacch. di legno ppp accel.
82
trem.
q=120 =120
ord. p
3 3
88
93
gliss. sf p solo
97
101
gliss. p p sf p
106
Percussion III
3
111
p
115
gliss. sf p p
121
sf
p
gliss.
127
3 3 3 parlando hu hu hu
132
hu
hu
sf
hu
hu
with voice pitch not important parlando hu a hu hu
sf p
p
mf
138
p p
143
sf
148
gliss.
p p muta in VIBRAFONO
gliss. p sf sf
151
3
3
3
3
accel.
gliss.
q=150 =150
4
Percussion III
VIBRAFONO
155
mp
160
senza motore bacch. di gomma
non cresc.
164
non cresc.
170
175
parlando hu hu
hu
hu
p
180
hu
hu
hu
mf
hu
hu
hu
f
3 3 3 mp f 3
3
3
3
3
3
3
3
mp
190
hu
186
hu
mp
3
3
3
3
gliss.
Percussion III
5
195
f
200
mp
204
208
211
3
3
3
220
3
3
3
216
3
hu
hu
hu
hu
hu
f
hu
gliss.
hu
mp
hu
parlando hu hu
mp
hu
mp
hu
6
Percussion III 223
f mp
mp
227
232
236
3 3 3 3 3 mp 3
mp
f
241
pp
246
249
poco a poco accel.
10 sec.
10 sec.
stop all movements
presto possibile
repeat pattern f p
ff 25 sec.
253
*each player will accelerate to the maximum tempo( ! different tempos)
fff
to ensemble Percutissimo
Percussion IV
Katharythmos
TAM-TAM
q=40 =40
mf
9
16
q=80 =80
Gabriel Mălăncioiu 2009
TAMBURO RULANTE con le mani
ppp
22
28
3
34
39
44
50
54
3
ppp
© Gabriel Mãlãncioiu
Percussion IV 2
accel.
58
q=90 =90
bacch. di legno ppp sf
63
ppp
solo
68
72
3 ppp
77
muta in CASTAGNETTI
3
80
accel.
with voice pitch not important a
q=120 =120
83
sf p
CASTAGNETTI
p
89
p
with voice pitch not important a
94
p
with voice pitch not important a
100
sf p
p
p
p
Percussion IV
3
105
111
116
122
p
p
muta in MARIMBA
129
135
142
parlando hu hu
mf
parlando hu hu hu hu
p
hu hu hu hu
p
MARIMBA bacch. di gomma
sf
3
3
3
3
p p sf 150 sf p accel. q=150 =150 154 mp 147
159
non cresc.
non cresc.
164
gliss.
170
Percussion IV 4 175
parlando hu hu
hu
hu
p
hu
hu
hu
hu
hu
hu
hu
hu
mf
f
gliss. mp f
180
186
3
mp
3
3 3 3 3
191
3
3
196
201
3
3
mp
205
. gliss
3
3
3
3
3
208
3
3
3
3
3
3
3
212
parlando hu hu
217
mp
221
hu
hu
hu
hu
hu
hu
hu
hu
hu
hu
mp
mp
Percussion IV 5
224
f
mp
228
3
3
3
3
233
mp
mf
mp
238
243
pp
247
ff
250
25 sec. poco a poco accel.
253
10 sec.
10 sec. stop all movements
presto possibile
f p repeat pattern
*each player will accelerate to the maximum tempo( ! different tempos)
fff
to ensemble Percutissimo
Katharythmos
Percussion V GONG
q=40 =40
q=80 =80
p
9
muta in GRAN CASSA
GRAN CASSA con spazzole
pp
15
con le mani con spazzole con le mani
37
mutain CONGA
22
30
Gabriel Mălăncioiu 2009
43
49
CONGA con le mani
ppp
ppp
54
58
3
q=90 =90
accel.
ppp
62
ppp with voice pitch not important with voice pitch not important a a 67
p
© Gabriel Mãlãncioiu
sf p
Percussion V bacch. di legno
2 74
ppp
ppp
79
q=120 =120
accel.
with voice pitch not important a
83
sf p
89
p
p
with voice pitch not important a 94
sf p
with voice pitch not important a 100
sf p
p
p
3
106
111
p
115
p
muta in TEMPLE BLOCKS
119
126
Percussion V with voice pitch not important a
132
sf p
3
TEMPLE BLOCKS
bacch. di legno p p
138
143
147
3 3 3 p p non cresc. accel.
accel. 3 3
151
155
q=150 =150
mp mp
mp 160
164
169
173
177
solo 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3
Percussion V 4 181
3
3
mp
188
3 3 mp 3
193
mp
198
in relievo mp
mp
203
207
212
mp
216
mp
in relievo
Percussion V 5 219
parlando hu hu hu hu
mp
hu hu hu hu
hu hu hu hu
mp
224
in relievo
229
mp
mp
234
3 3
240
pp
245
249
3 3 3
25 sec.
ff
10 sec.
poco a poco accel. presto possibile repeat pattern f p
253
*each player will accelerate to the maximum tempo( ! different tempos)
10 sec. stop all movements
fff