OUIL601 | Visual & Conceptual Development Overview

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OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT A JOURNEY INTO AESTHETICS …


OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT

CONTEXT VISUAL RESEARCH SKETCHBOOK

CHARACTER COLOUR ENVIRONMENT


VISUAL RESEARCH

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT

My chosen point of reference and inspiration fro my proposed game was the Pre-Raphaelite movement. Inspired by the rich use of colour, anatomy, vibrancy and overall strangeness. The case studies used in my essay all draw from some form of classical art so I considered and thought it made most sense to do the same, except with my own flare.


VISUAL RESEARCH

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


VISUAL RESEARCH

As the module carried on, I found myself drawing inspiration not just from the Pre-Raphaelites but also from many paintings from that era. Victorian watercolours and their lush yet drowned out landscapes were a huge inspiration. Narratively and contextually I based the storyline of “LIR” from classic Irish folktales.

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


SKETCHBOOK | CHARACTER

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT

Drawings in response to visual research, the Pre-Raphaelite paintings proved an important starting point for the overall concept of “LIR”. The Main Character’s overall aesthetic also began to come through in these early stages. It was also an investigation into the very nature and aesthetics of the paintings and painters themselves.


SKETCHBOOK | CHARACTER

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT

Her character slowly started being made, inspired by certain paintings like those of Dante Rossetti and Waterhouse. A play with colour also began in response to the vibrant colour schemes the Pre-Raphaelites were so fond of.


SKETCHBOOK | CHARACTER

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


SKETCHBOOK | CHARACTER

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


SKETCHBOOK | CHARACTER

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


SKETCHBOOK | COLOUR

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT

Colour became an extremely important aspect of “LIR� and its aesthetic. It also connected to the elements of colour that game developers and artists use in their own concept art. I went out and had a really good look at colour, an attempt at replicating the same methods the painters from the 19th-18th century used to get myself in that zone.


SKETCHBOOK | COLOUR

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


SKETCHBOOK | ENVIRONMENT

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


SKETCHBOOK | ENVIRONMENT

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


SKETCHBOOK | ENVIRONMENT

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT

Observational drawings of the environments around me, gave me a good idea of the general look of what the locations and aesthetics for the world of “LIR” should be. It also gave me an insight into detail, light, texture and hints of colour. But more importantly forms and taught me how to draw castles pretty well.


SKETCHBOOK | ENVIRONMENT

OUIL601 | VISUAL & CONCEPTUAL DEVELOPMENT


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