GAME ANNUAL REPORT
2021
GAME
Address: Enghavevej 82D, DK-2450 Copenhagen SV
Phone: (+45) 70 20 83 23 Website: game.ngo E-mail: game@game.ngo CVR. no.: 27 21 33 08
Founded: 2002
Board of Directors: Lotte Marschall, Chair
Mads Flarup Christensen, Vice Chair
Maria Bøge
Farid Fellah Line Groes Meriam Kadoura
Leif Lønsmann Josephine Svensson
Executive Management: Simon Prahm, CEO & Co-founder
Ida Brix, Executive Director of Communications & People
Ayhan Can, Executive Director of Facilities & Engagement Marie Traasdahl Staal, Executive Director of Innovation & Programs
Auditors: Grant Thornton, Stockholmsgade 45, DK-2100 Copenhagen
Front page: GAME Jordan looks back on 2021 as a year of growth - also in the female participation, which is now as high as 45%. Here are Zone Manager Sara and Playmaker Samah leading a weekly practice in one of the GAME Zones in Irbid.
Photos: All rights reserved
Design: Monika Kadlubcová
Text: Ida Brix, Marianne Hjort & Laura Jonasssen Print: ON!AD
BOARD OF DIRECTORS' REPORT
GAME 2021 IN NUMBERS GAME PROGRAMS WHERE WE WORK GAME IN DENMARK GAME IN LEBANON GAME IN JORDAN GAME IN SOMALILAND GAME IN GHANA GAME IN TUNISIA GAME IN NORWAY, GAME IN GREECE GAME IN GERMANY, GAME IN GREENLAND
GAME EMPOWERMENT MODEL VOLUNTEERS OF THE YEAR IN GAME 2021
THE POTENTIALS AND SUCCESSES OF STREET SPORTS SOCIOECONOMIC INVESTMENT MODEL SHOWS GREAT RETURN FROM GAME PROGRAM
GAME FACILITIES LOWER THE THRESHOLD TO ACTIVE COMMUNITIES FOR CHILDREN AND YOUTH FEWER GIRLS MISSING OUT ON THE BENEFITS OF SPORTS
LEADERSHIP QUALITIES AND AGENTS OF CHANGE IN SOMALILAND THANK YOU!
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CONTENT
04 06 07 08 10 17 20 21 22 23 26 27 28 29 30 31 32 36 38 43
BOARD OF DIRECTORS' REPORT
- by Lotte Marschall, Chair
Youth must be given a driver’s seat, listened to, supported, and in cluded if we want sustainable change and a better world. In GAME, youth leadership and street sports are the most important tools to create social change, and in 2021 we were thrilled to see the United Nations (UN) adopt a resolution on “Sport as an Enabler of Sustain able Development”. But let’s start with youth.
EMPOWERMENT
An important ingredient in GAME’s secret sauce is the empowerment of young volunteers. GAME trains young people to be street sports instructors and role models. This free leadership training equips them to be volunteers in GAME, leading weekly practices in street sports and street culture for local children and youth in their community.
The volunteer training is built around the GAME Empowerment Model, which is based on the World Health Organization’s guidelines on how to develop life skills to deal constructively with oneself, with others, and to actively engage in society. It focuses on empowerment, life skills, teamwork, gender equity, and civil society, and is shared via a peer-to-peer approach. Using our innovative approach, this model is ever-evolving based on the findings in our research and input from the volunteers. Our Empowerment Model is the foundation of the social change that GAME works for.
RIPPLE EFFECTS
We in GAME experience strong ripple effects when empowering the young volunteer role models. Apart from using their newly gained skills when leading weekly practices, the volunteers bring their learn ings to other spheres of their lives: school, jobs, friends, and family. Ultimately, they inspire the children that participate in their practices to dream big and work hard.
This embodiment of the Empowerment Model is the most powerful and fundamental element for GAME to succeed with its mission to create lasting social change through youth-led street sports and cul ture.
We know from our volunteers in GAME that they experience high levels of self-confidence, leadership ability, strong teamwork, and en thusiasm to acquire new knowledge and skills. We have found that they are more physically active and feel a stronger connection to a community by being volunteers in GAME, leading the popular ac tivities for children. We also see that the GAME communities are diverse and that the volunteers get to meet people who are different from themselves.
The ripple effect is contributing to creating social change. Stud ies show that being physically active, being a part of a community, having friends and positive role models enhances any child or young person’s opportunities in life. This is especially relevant for the chil dren and youth that grow up lacking the same opportunities as other children and youth.
GAME’s work supports several of the UN’s Sustainable Development Goals most importantly Good Health & Well-being, Gender Equality, Reduced Inequalities, Education, Sustainable Cities & Communities.
The purpose of GAME’s work is social impact, and it leads to many benefits both for the individual and for the society. This impact is unfolded in the numbers, the people, and the stories that you will find in this Annual Report.
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The Board of Directors and the Executive Management Team at the 2021 Strategy Days held in the GAME House Viborg, DK.
STRONG RESULTS IN ALL PROGRAMS
There are strong results from 2021 throughout the different GAME programs:
• GAME in Lebanon has - despite a heart-breaking collapse and crisis in the country – launched both an entrepreneurship-fo cused Street Sports Incubator and a new program that trains young people to advocate for public spaces.
• In Jordan, both the Playmaker Program and the third cycle of Street Sports Incubator’s entrepreneur training is in full speed
• The GAME program in Tunisia, despite continuous COVID-19 lockdowns, finally got Playmakers and children on the asphalt in 2021
• GAME and our partner DUNK in Ghana documented impres sive impact with increases in attendances both overall and for girls’ participation
• In Somaliland, the percentage of volunteers who feel comfort able coaching participants of a different gender rose from 47% to 69% during 2021
• In GAME Denmark, a range of studies published in 2021 show that the innovative and inclusive design and operations of the GAME Houses reach inactive children and youth, that the grant-making grassroot program The Danish Platform for Street Sports empowers democratic learnings, and that GAME's approach to support children and youth with psycho social challenges shows a positive socioeconomic net-profit.
I am also excited about new programs and partners, as we started activities in Norway, Germany, and Greenland in 2021, and I am optimistic about establishing more GAME Houses to accommodate the global need for innovative facilities for sports for development.
FINANCIAL STATUS
On the financial side, we experienced a 9% increase in revenue, making the total across countries 4.6 million EUR (2020: 4.2 million EUR). The result was turned around from a deficit of 9,094 EUR in 2020 to a surplus of 93,183 EUR in 2021, equivalent to 2% of rev enue. In the light of the various waves of the COVID-19 pandemic, this has provided the needed foundation for getting the activities back on track.
GIVING A PLATFORM TO YOUTH VOICES
At GAME’s annual general assembly in spring 2021, the statutes which govern the organization were changed to strengthen the youth voices in GAME’s governance; voices that represent the global di versity of our programs. Going forward, a revamped Board of Rep resentatives will support the representational democracy structure capable of harvesting the benefits of activities being youth-led and global. Twelve youth volunteers were elected, and I look forward to working with these young people in 2022 to deliver inclusive, diverse, and youth-led processes in GAME together.
On behalf of the Board of Directors, I thank all our volunteers, part ners, participants, staff, and donors for making 2021 a year to cele brate impressive impact.
Lotte Marschall, Chair of GAME
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INCOME MINISTRIES 1,549,148 EUR FOUNDATIONS 1,277,603 EUR MUNICIPALITIES 1,009,625 EUR OTHER EARNED INCOME 489,652 EUR EU 201,700 EUR MEMBER & USER FEES 100,123 EUR
TOTAL INCOME 4,627,852 EUR
EXPENSES
GAME HOUSES (DENMARK) 2,020,631 EUR PLAYMAKER PROGRAM (DENMARK) 661,009 EUR LEBANON 547,846 EUR PLATFORM FOR STREET SPORTS (DENMARK) 344,049 EUR JORDAN 316,976 EUR ADMINISTRATION 244,415 EUR CROSS-CUTTING DEVELOPMENT PROJECTS 1 65,796 EUR SOMALILAND 109,357 EUR TUNISIA 80,930 EUR GHANA 33,032 EUR EUROPE 10,631 EUR TOTAL EXPENSES 4,534,669 EUR
6 GAME 2021
NUMBERS 4,049,321 EUR 4,548,051 EUR 4,233,529 EUR 4,627,852 EUR 2018 INCOME 2019 INCOME 2020 INCOME 2021 INCOME
IN
GAME PROGRAMS
GAME establishes innovative facilities, builds communities rooted in urban music and art, trains youth as coaches and role models in street sports, and supports street sports and culture communities and entrepreneurial youth to make a positive change for themselves, their peers, and children.
These efforts are carried out through various GAME programs, that each have local partners and focal points, and are implemented in countries in Africa, Europe and The Middle East.
PLAYMAKER PROGRAM
Every country with GAME activities has a Playmaker Program, that
offers young volunteers training as street sports instructors and role models. The volunteers are called ‘Playmakers’ and they are offered training in a range of life skills, that are rooted in the GAME Em powerment Model (see page 28), equipping them to organize and lead weekly street sports practices for children and youth in at-risk communities.
The Playmaker Program consists of bi-annual training camps for Playmakers, weekly practices in local GAME Zones for children and events like GAME Finals and Street GAME for all. Currently, GAME runs street sports practices for local children in numerous GAME Zones in Africa, Europe and The Middle East.
SPORT FOR SUSTAINABLE DEVELOPMENT
The core of GAME’s mission is creating social change through street sports and culture.
This model illustrates how GAME, through partnerships, can work in an array of different societal are nas with the core empowerment methodology as the common starting point. The method also contributes to sustainable development such as health, employability, gender equity, civic engagement, child safe guarding, and better lives for refugees and Internally Displa ced People.
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22 265 41%
4 101,725 85,604
GERMANY DENMARK
GAME ZONES VOLUNTEERS OF ATTENDANCES IN GAME ZONES ARE FEMALE GAME HOUSES ATTENDANCES IN GAME HOUSES ATTENDANCES PLATFORM FOR STREET SPORTS
LEBANON
12 242 89 38%
GAME ZONES VOLUNTEERS YOUTH INCUBATEES & DREAMBUILDERS OF VOLUNTEERS ARE FEMALE
JORDAN
10 118 69 45%
GAME ZONES VOLUNTEERS YOUTH INCUBATEES OF ATTENDANCES IN GAME ZONES ARE FEMALE
SOMALILAND
11 103 47%
GAME ZONES VOLUNTEERS OF ATTENDANCES IN GAME ZONES ARE FEMALE
GHANA
7 95 41%
GAME ZONES VOLUNTEERS OF ATTENDANCES IN GAME ZONES ARE FEMALE
TUNISIA
6 56 30%
GAME ZONES VOLUNTEERS OF VOLUNTEERS ARE FEMALE
NORWAY
5 17 33%
GAME ZONES VOLUNTEERS OF ATTENDANCES IN GAME ZONES ARE FEMALE
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NORWAY SINCE
PILOT GREENLAND
TUNISIA SINCE 2020 DENMARK SINCE 2002 GHANA SINCE 2019 PILOT
2020
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PROJECT DENMARK LEBANON JORDAN SINCE 2007 SINCE 2018 SINCE 2018 SOMALILAND WHERE WE WORK 2021
GREECE
GERMANY
GAME IN DENMARK
PLAYMAKER PROGRAM
GAME’s street sports activities were initiated in the streets of Copen hagen in 2002. In 2021 GAME Denmark organized weekly street sports practices in 22 Danish GAME Zones and GAME Houses.
The life skills that the volunteers are taught through the Playmaker Program became evident during the 2021 COVID-19 lockdown in Denmark. Several Playmakers took on the responsibility of sustain ing the GAME community and keeping children active by going for walks in smaller groups in accordance with public guidelines.
GAME runs the Playmaker Program in Denmark with support from - among others - Novo Nordisk Foundation, Ministry of the Culture Denmark, Det Obelske Familiefond, and Ole Kirk’s Fond.
PLATFORM FOR STREET SPORTS
The Danish Platform for Street Sports supports street sports enthusi asts and new initiatives by offering financial support, knowledge shar ing, and counseling.
In September 2021 the Platform celebrated the 7th edition of The National Day of Street Sports. Local communities and people joined the celebrations and hosted events and activities across Denmark. The day created awareness about the potentials and successes of street sports and self-organized communities.
The newest evaluation of the Danish Platform for Street Sports shows that street sports reach a group of Danes who do not find their way into traditional sports associations.
For more on the findings and results of the Danish Platforms for Street Sports, go to page 30.
of the Playmakers in Denmark in 2021 are female
of the attendances at the GAME Zone practices in Denmark in 2021 are female
street sports initiatives have received funding from the Danish Platform for Street Sports from 2018-2021
GAME HOUSES
GAME establishes innovative facilities for street sports and culture by converting old industrial buildings into street sports hubs and as phalt-floored GAME Houses. The mission is to make street sports and culture accessible to everyone, having a strong focus on lowering the threshold for participation. All GAME Houses are designed with the local street sports communities as co-creators to continuously im prove GAME’s concepts and excel in delivering social impact. Cur rently, GAME has four houses in Denmark, in Copenhagen, Esbjerg, Aalborg, and Viborg.
The Danish Platform for Street Sports is a part of GAME and sup ported by Nordea-fonden and the Ministry of Culture Denmark. attendances in the GAME Houses in 2021
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101.725
680
48% 41%
“The children were having a hard time complying with the government's guidelines during the lockdown, so we started going for walks with them encouraging them to follow the restrictions.”
- Cumar Abdulasis, Playmaker in Aalborg, Denmark
Maymi Asgari is a volunteer in the GAME Playmaker Program in Denmark, in The GAME House Aalborg, in the European Breaking Barriers project, and she has received support from the Danish Platform for Street Sports. Here, she is inviting a local girl into the panna court at a Street GAME.
2021 IN GAME HOUSE VIBORG
In 2021 GAME House Viborg opened a new indoor skate area with support from STARK Viborg and Viborg Municipality. Local skaters, staff, and users from the GAME House collaborated on developing and building the skate area that officially came to life in April.
In 2021 the evaluation of the GAME Houses was published, and the House in Viborg is highlighted for the inclusion of children and youth from families with minority background, low level of physical activity, and/or employment.
GAME House Viborg also has great success mixing the age groups, who do activities together. 70% of the users report that they do activ ities with children who are significantly younger or older than them selves. For more on the evaluation, go to page 32.
GAME House Viborg is a result of a partnership between GAME, Viborg Municipality, Realdania, The Danish Foundation for Culture and Sports Facilities, TrygFonden, and Nordea-fonden. EFFEKT are architects.
For more info on GAME House Viborg: game.ngo/viborg
am I a Playmaker? I love to make the kids smile and have a good time. Especially those who maybe don’t have a lot of friends, or those who struggle with different things in their life. GAME is a special place for me, and I have got a lot of friends here. I would love to give all the happy times to others, as the GAME family gives to me.”
- Malte Taudal Dalgaard, Volunteer of the Year in GAME House Viborg
2021 IN GAME HOUSE ESBJERG
Generally, the GAME Houses have a lot of weekly returning members, but GAME House Esbjerg has a significant number of ‘super users’ as 10 percent of the members report that they visit the GAME House 5 or more times a week.
In traditional sports facilities this group only makes up six percent ac cording to the evaluation of the GAME Houses. See page 32.
In August 2021 Her Majesty Margrethe II, the Queen of Denmark paid a visit to GAME House Esbjerg. House Manager Robert Hansen had the honor of showing her around and introducing GAME’s values, work, participants, partners, and volunteers.
GAME House Esbjerg is a result of a partnership between GAME, Esbjerg Municipality, Realdania, TrygFonden and Nordea-fonden. EFFEKT are architects.
For more info on GAME House Esbjerg: game.ngo/esbjerg
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“Why
“I am a volunteer to strengthen mine and others' personal development and to help create a community where all kinds of people have the opportunity of good experiences and happiness."
– Søren Thomsen, Volunteer of the Year in GAME House Esbjerg
Skateboarding has no age. This young man is a frequent user of the skate facilities in GAME House Viborg.
Her Majesty the Queen of Denmark is introduced to GAME House Esbjerg by House Manager, Robert Hansen.
2021 IN GAME HOUSE AALBORG
In October 2021, GAME House Aalborg was awarded an Olympic Bronze medal for sporting and leisure facilities by the International Olympic Committee (IOC), the International Paralympic Commit tee (IPC) and the International Association for Sports and Leisure Facilities (IAKS). GAME House Aalborg was acknowledged among 86 participants from all over the world, making it the third time that GAME wins an Olympic medal at the IOC IAKS Awards. The award was given for echoing the purpose of the facility’s industrial past, and still creating a thriving and dynamic ‘street laboratory’ to make a social impact.
The décor in the individual GAME houses plays a crucial role in creating synergy between the members and the activities. As an ‘un coded’ area, the huge stairway in the middle of GAME House Aal borg creates a cross-over between different groups of people and their sports.
GAME House Aalborg is the result of a partnership between GAME, the Municipality of Aalborg, Realdania, Det Obelske Familiefond, TrygFonden, Nordea-fonden, and The Danish Foundation for Cul ture and Sports Facilities. JAJA are architects.
For more info on GAME House Aalborg: game.ngo/aalborg
One of GAME's 10 recommendations to include more girls in activities is to involve female role models as coaches. Here, volunteers in GAME House Copen hagen get the local girls on skateboards.
2021 IN GAME HOUSE COPENHAGEN
In August 2021 GAME House in Copenhagen hosted the annual GAME Finals event. Children, youth, and volunteer Playmakers from around the country gathered to participate in street sports tournaments, dance battles, and workshops. Enabling children and youth to meet with peers from all over the country ultimately connects all local GAME Zones into one big positive community.
GAME Finals is also the official Danish 3x3 Championship. In 2021 FIBA 3x3 Basketball had its first appearance at the Olympics in Tokyo, which is a testimony to the potential of street basketball.
The GAME House mixes the opportunity to play pick-up games, self-organized street sports, and join practices lead by one of the youth leaders in the house. For example, every Tuesday, volunteer Playmakers organize activities for girls in GAME House Copen hagen. The weekly practices focus on fulfilling the ten recommen dations to include girls in sports that GAME has developed, based on explorative knowledge gathered about girls’ motivational fac tors and needs, and the barriers that arise in sports participation.
GAME House Copenhagen was the first GAME House celebrating its 10th anniversary in 2021. The house is a result of a partnership between GAME, The Municipality of Copenhagen, The Danish Foundation for Culture and Sports Facilities. BBP are architects.
For more info on GAME House Copenhagen: game.ngo/copenhagen
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“I experience lots of girls that start GAME practices not being very confident. But as the weeks go on, they get the courage to try out new sports, they are more responsive and they become better at being respectful towards each other.”
- Christina Elnif Andersen, Volunteer in GAME House Copenhagen
Dennis Ngo & Peter Charli Riise are Volunteers of the Year in GAME House Aalborg. “Our goal with the teaching in GAME Streetmekka Aalborg is not to teach members a series of steps that they can practice over and over again, but rather to teach them individual steps that they can be inspired by and create their own dance.”
CHILDREN WITH PSYCHOSOCIAL CHALLENGES
For some children and youth, it takes an extra effort to have a good experience with sports and to become part of a positive community. Like GAME’s other work, GAME’s project for children and youth with psychosocial challenges, take its starting point in street sports and an empowerment approach. The goal is for the participants to complete a street sports course and bridge the gap to leisure activities, that help them to acquire social skills and improve their quality of life as well as mental and physical health.
GAME’s current project ‘Asphalt Meet-Up’ is a tailormade parkour project which runs in all four GAME Houses counting around 200 annual participants with psychosocial challenges.
Asphalt Meet-Up is supported by The Danish Health Authority, TrygFonden, Østifterne, Grundfos Foundation, and Esbjerg, Copen hagen, Viborg, and Aalborg Municipalities.
To see the findings from the study of GAME's program for children and youth with psychosocial challenges by VIVE (The Danish Centre for Social Science Research) go to page 31.
STEM PROJECT ‘STREET MIX’
Since the 1990s, there has been a drop in young people choosing STEM-related subjects and educations (Science, Technology, En gineering and Mathematics). This means a shortage in the STEM competencies, which are expected to be used to solve future challeng es facing the global community. Furthermore, girls and women are underrepresented in STEM.
By mixing science and street sports, the Street Mix project, will devel op and run new leisure concepts for children and youth which sharp en their interest in the STEM disciplines.
Multiple workshops have been facilitated in 2021 and the project is now testing different elements where street sport and science are mixed. Children in GAME House Copenhagen have for instance tried playing street sports while wearing glasses that disturbs their balance.
Street Mix is supported by THE VELUX FOUNDATIONS.
BASKETBALL FOR GOOD
GAME delivers content to the FIBA (International Basketball Fed eration) Foundation Youth Leaders program. Here, basketball youth leaders from around the world comes together for the FIBA Founda tion's Virtual Youth Leadership Seminar to share their motivation and inspiration and to learn how to use Basketball For Good to em power their communities.
URBAN MUSIC SCHOOL
GAME Urban Music School creates music communities for oth er aspiring lyrical talents based on the urban music genre. Here, 15–30-year-olds get the opportunity to develop their skills in DJ’ing and beat production and to rap together with other young people.
Due to the COVID-19 lock-downs, GAME Urban Music School went online for a period in 2021. Two of GAME’s talented instruc tors created online rap classes to keep up the new music communities in all four GAME Houses motivated.
During the classes in 2021 the Urban Music School participants per formed as DJ's at the activities in the GAME Houses and at GAME events. Now, several of the participants are also being booked as DJ's for external events.
GAME Urban Music School is supported by The Tuborg Founda tion.
VOLUNTEER TRAINING
GAME is constantly looking to innovate the volunteer training.
One exmple of this is developing a customized training for volunteers in GAME Houses to equip them to plan and lead events and inclusive street sports activities in the GAME Houses based on the empower ment methods of GAME.
GAME is also developing a volunteer training that includes youth with psychosocial challenges to strengthen their life skills and have successful experiences as role models for children who also have psy chosocial challenges.
These projects are supported by TrygFonden and THE VELUX FOUNDATIONS, respectively.
BREAKING BARRIERS WITH ADIDAS
In sports, women and girls face systemic barriers. From lack of access and representation, to cultural stigma and self-doubt, women and girls are left on the sidelines and off the pitch.
To ensure broad inclusion in sports, GAME joined forces with adi das and other likeminded organizations like Women Win, 17 Sport, Streetfootballworld, Street League, and La Rotllana on the Break ing Barriers Project. Three staff and six GAME Volunteers, who are trained as Breaking Barriers Champions, learn how to make sport communities inclusive and safe for girls and LGBTI+ individuals in GAME's organization and programs.
For more: adidas.com/breakingbarriers
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One of the pillars of GAME is working with peers and role models. It is important to have a positive someone to mirror yourself and learn from - whether it is on the streetball court, by the dj controller, doing street art or skateboarding, speaking in front of others, handling a conflict or making friends. The GAME Urban Music School is about dj skills but also about diversity and inclusion in the urban music arena.
GAME has been working in Lebanon since 2007 starting with just one employee. The team in Lebanon is now the second largest GAME office, but street basketball is still the major sport in GAME Lebanon.
GAME IN LEBANON
PLAYMAKER PROGRAM
In 2007, GAME started its street sports activities in Lebanon, mark ing the first setting for GAME’s activities outside Scandinavia. In 2021, GAME Lebanon volunteers were running street sports practic es in 12 GAME Zones across the country.
In July 2021, after a series of online trainings, GAME Lebanon held their first in-person Playmaker Camp since 2019, due to COVID-19 restrictions and lock-downs. Despite the country being in severe crisis due to COVID-19, coupled with economic and political downfall, GAME Lebanon had a total of 240 young volunteers participating in the training weekend camps throughout the year.
The GAME Playmaker Program and the Street Sports Incubator in Lebanon are both part of the Youth Resolve 2 project, which is the continuation of a project funded by the European Union’s Regional Trust Fund, the EU MADAD Fund, and carried out by World Vi sion, UTOPIA, DPNA and GAME. The goal of the consortium is to empower youth by providing them with the tools to become lead ers actors in their communities. As part of the project, GAME will be recruiting and training 500 Playmakers and establishing 30 new GAME Zones in Lebanon. This will be done by renovating spaces for street sports, and equip them to be accessible to all children, youth, and community members.
STREET SPORTS INCUBATOR
In 2021, GAME Lebanon held the start-up camp of the Lebanon Street Sports Incubator which was attended by 57 participants, repre senting 36 projects. The participants, aged between 18 and 30 years, came from all over Lebanon with a rate of 42% female and 47% non-Lebanese.
DREAM BUILDERS
'Lebanon’s Youth Building Dreams' project is a youth-led project aiming to establish safe public spaces in eight localities around Leb anon. Young people, called Dream Builders, are being trained to take on the lead locally in advocating and creating public spaces for sports and in activating the spaces by hosting free weekly street sports activities. In 2021, 32 Dream Builders were trained.
The aim of the project is to strengthen social cohesion and civic engagement in Lebanon starting from 2021 until 2023.
This project is a partnership between GAME and the local orga nization, NAHNOO, and is funded by DANIDA (the Ministry of Foreign Affairs of Denmark).
For more on GAME in Lebanon: game.ngo/lebanon
"With GAME, we are not only able to train the kids physically, but also mentally. There is no other feeling quite like helping young children develop their discipline, determination, work ethic, leadership skills, connection, and respect for others, not only in competition but in life."
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Fady Zou el Ghina, Volunteer of the Year in GAME Lebanon
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14,601
of the Playmakers in GAME Lebanon 2021 are female 38% attendances in GAME Zones in Lebanon in 2021
of the attendances in the GAME Zones in Lebanon 2021 are female 33%
As part of the Youth RESOLVE 2 project, this full basketball court in the heart of Habbouch south of Beirut, Lebanon, was renovated, and a mini football field was added beside it. The GAME Zone is now accessible and open for all.
GAME IN JORDAN
In Jordan, GAME has been partnering with JYIF (Jordan Youth In novation Forum) since 2018 on making a social change for children and youth via youth-led street sports. In 2021, GAME Jordan ran weekly street sports practices in 10 GAME Zones across four Gover norates. The Playmakers also used the GAME Kits – a concept devel oped during COVID-19 lockdowns where Playmakers have balls and other equipment at their homes so that they can run practices with few participants close to the homes of the children.
In 2021, female Playmakers from GAME Jordan and JYIF partici pated in the Global Goals World Cup, where the teams are awarded by how they take action for the Global Goals on and off the field. The GAME Jordan team fought for SDG 11 – Sustainable Cities and Communities – by creating safe spaces where children and youth can be active. The team from GAME Jordan won the Crowd Champion Award within the tournament activities.
STREET SPORTS INCUBATOR
The Street Sports Incubator aims to inspire and stimulate young peo ple’s entrepreneurial skills to create business opportunities and social initiatives within sports. The young people receive training and men toring for them to create real business opportunities – both for-prof it and non-profit. In the Street Sports Incubator in Jordan in 2021, 11 young people finalized a six-month training and incubation and launched their new initiatives.
GAME in Jordan is supported by DAPP (the Danish-Arab Partner ship Programme, the Ministry of Foreign Affairs of Denmark).
For more info on GAME in Jordan: game.ngo/jordan
attendances in GAME Zones in Jordan in 2021 21,431
Abu Khalaf, Playmaker and incubatee in GAME Jordan
of the Playmakers in GAME Jordan in 2021 are female 37%
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Raneem Abu Khalaf started as a Playmaker in 2018 to support girls in doing sports. In 2021 she was part of the Street Sports Incubator and devel oped her business 'Fitness Corner'. She is elected as one of the two GAME Jordan volunteers for the GAME Board of Representatives.
"In GAME, you'll find in yourself many qualities and skills that you didn't know about. You will grow more confident in yourself."
-Raneem
The Playmaker Program in Somaliland is using sports as an enabler of working with several agendas relevant to the region, like water and sanitation, internally displaced persons, youth empowerment, and gender equity. This is Hafsa Dool Abdirahman who is a Playmaker in the all girls street basketball GAME Zone activated in partnership with a local partner, SOCSA.
GAME IN SOMALILAND
In Somaliland, GAME works with local partner, SCORE Initiative, to educate young volunteers as street sports instructors and role mod els. Empowerment, life skills, teamwork, gender equity, and civil so ciety is part of the volunteer training and 96% of the Playmakers indicate that they learned skills in GAME which are useful in other areas of life.
In 2021, GAME Somaliland ran street sports practices in 11 GAME Zones around the country. Another part of GAME’s efforts in So maliland in 2021 was the humanitarian WASH activities in IDP camps (Internally Displaced People), which resulted in staff and Playmakers distributing sanitation kits and water for more than 300 families in need.
The Playmaker Program in Somaliland is supported by CISU (Civ il Society in Development, the Ministry of Foreign Affairs of Den mark).
The humanitarian WASH activities in Somaliland are supported by Novo Nordisk Foundation.
For more on the results from the latest GAME Program in Somalil and, go to page 38.
For more info on GAME in Somaliland: game.ngo/somaliland
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“The Playmaker Camp taught me skills that are very useful. For instance, we’ve been taught about first aid and I used that to help a friend of mine who I was playing football with. The ball hit him in the chest, and he couldn’t breathe, so I helped him.”
- Suhayb Adnan Mohamed, Playmaker in Somaliland
GAME IN GHANA
In Ghana, GAME runs the Playmaker Program in partnership with DUNK and YEFL – Ghana. Young volunteers in GAME Ghana lead weekly practices in street football and street basketball in seven GAME Zones.
One of the main aspects of the program is to improve gender inclu sion through integrated sports by empowering girls, making them feel safe, educating the community about gender equality, and lowering the barriers for women and girls in sports.
In the Ghana Girls' GOALS Program, girls' participation in weekly street sports activities went from 29% to 41% between 2020-2021.
The focus on street sports and youth leadership attracts young people to the program in Ghana. The Playmakers have a unique knowledge of and access to the local communities, hence acting as important changemakers when also focusing on reproductive health and rights as well as access to water, sanitation, and hygiene in close collabora tion with local organizations.
For more on the impact of the Ghana Girls' GOALS program, go to page 36.
GAME in Ghana is supported by CISU (Civil Society in Develop ment, the Ministry of Foreign Affairs of Denmark).
For more on GAME in Ghana: game.ngo/ghana
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“Having a fair idea of gender equality with the help of the Playmaker Program I solved a situation where some guys did not allow a girl to play basketball because they said she was a girl. I then explained to them, that girls and boys have equal rights in every field.”
– Playmaker, Ghana
GAME has worked with the local partner DUNK (Developing Unity, Nurturing Knowlede) since 2019. DUNK is rooted in basketball, after-school support, life skills, and vocational training. The Playmaker Program has successfully impacted the participating youth's understanding of gender equity.
GAME IN TUNISIA
The implementation of the Playmaker Program in Tunisia started in 2019. Since then, the GAME Tunisia team has developed a strong program giving young Tunisians the opportunity to be trained as street sports instructors and role models for children and youth in their local neighborhood.
In 2021, despite the country suffering from numerous lock-downs, Game Tunisia held its first ever in-person Playmaker Camp for vol unteers who then started to run weekly street sports practices in the six newly established GAME Zones in Douar Hicher, Kram West, Medenine, Mornaguia, Nadhour, and Tunis Medina.
GAME Tunisia is supported by DAPP (the Danish-Arab Partner ship Programme, the Ministry of Foreign Affairs of Denmark) and in partnership with Tunisia NGO's iiDebate, El Space, Municipality of Medenine, Municipality of Tunis, Childhood Complex in Douar Hicher, Maison Des Jeunes Nadhour, Douar Hicher, Mornaguia and Kram West.
GAME in Tunisia was the program that was hit the hardest by constant
Tunisia have kept the spirit and motivation high, and as soon as the restrictions
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COVID-19 lockdowns during 2021. Despite of this, the team and volunteers in
fell children and Playmakers enjoyed the practices.
“Our society needs sports to help create active individuals and the best way to do it is to teach children. I am so motivated, and I believe our activities will have a huge, positive impact.”
- Meriem Bousnina, Playmaker in GAME Zone Medina, Tunisia
attendances in GAME Zones in Tunisia in 2021
2,554
The GAME Tunisia team has creatively implemented ongoing online sessions and in-person meeting with Playmakers whenever possible, despite the constraints. Eventually, in September 2021, the opportunity to gather all Playmakers, from the six GAME Zones finally happened and the first ever Playmaker Camp could be conducted, gathering a total of 40 Playmakers.
GAME IN NORWAY
In Norway, GAME is teaming up with the local youth organization Urban Ung in Arendal to offer local youth an opportunity to participate in the GAME Playmaker Program. The training equips young people to be street sports instructors and local role models.
Young people attended the GAME Playmaker Camp in October 2021 and they are now running weekly practices and events in street sports for children and youth in Arendal.
Alongside implementing the GAME Playmaker Program in Norway, GAME, Urban Ung, and the Playmakers are advocating and raising funds to establish the first GAME House in Norway.
For more on GAME in Norway: game.ngo/norway
Urban Ung x GAME in Arendal 2021 was a succesful event with a whole range of different activities from skating, parkour, street basketball and dance to gaming and dj'ing to make sure there was something for everyone.
GAME IN GREECE
In 2021, it was finally possible to complete the project ‘Let's Ask Them: A Sport and Design Workshop in the Moria Refugee Camp’, which was planned for 2020 on Lesbos, Greece. Due to COVID-19 and the fire in the Moria refugee camp, it was postponed to 2021 and moved to another location.
At the end of June 2021, a team of GAME staff spent two successful days organizing street sports activities, educational workshops, fun and a sense of empowerment and community for 30 young refugees in Athens. The goal was to test, further develop, and tailor GAME's method for the programs including refugees and internally displaced persons, making the input from the participating youth invaluable.
The project is supported by the Laureus Sport for Good Foundation.
– 23-year-old refugee and participant in the project
Refugees youth from Moria camp and GAME employees plays to develop how to use street football as a way to support life skills and wellbeing.
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"Sports projects provide an opportunity to get out of the camp."
GAME IN GERMANY
On October 16, 2021, the communities of Sennfeld, Schwebheim, Gochsheim, Grafenrheinfeld, and Grettstadt inaugurated five new skate and scoot areas on request from the local children and youth. The opening of these free public skate areas, financed by a regional fund and sponsors, serve as a precursor to the plan of a Sennfeld GAME House.
GAME teamed up with the municipality of Sennfeld to promote street sports and street culture activities, making it accessible to the public to promote health, inclusion, social change, equal opportuni ties, skills, and creativity – especially among children and youth of Sennfeld and surrounding areas.
Currently, GAME Germany is raising funds and advocating to start up the first GAME House in Germany and planing for another large skate and scoot event at the ramps in June 2022.
GAME IN GREENLAND
Greenland is one of the two new countries, where GAME piloted its activities in 2021. In partnership with the Sports Confederation of Greenland and Queqqata municipality, GAME has embarked on a 1.5-year pilot project to implement the GAME Playmaker Program in Greenland.
In November 2021, partners and youth participated in a joint pro gram designing tour, with the purpose of developing the GAME Playmaker Program specifically for Greenland. In 2022, the Play maker Program in Greenland will be organizing street sports practic es in two GAME Zones in Sisimut and Maniitsoq.
The pilot-project is carried out in partnership with The Sports Con federation of Greenland (GIF), and has also received support from the U.S. Embassy in Denmark.
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A well-attended opening of a new skate and scoot area in Sennfeld in Germa ny in October was the first ever GAME activity in Germany.
There is a huge interest in street sports in Greenland. The pictured skate facili ty in Sisimiut is popular in the summer, but under snow several months a year.
28 COMMUNITY SOCIAL LIFE SKILLS • Creative thinking • Critical thinking • Self-awareness (physical & mental) • Coping with stress and emotions • Reflective decision-making • Teamwork • Trust • Leadership • Empathy • Effective communication • Problem solving • Peace/reconciliation • Gender equality • Sustainable communities • Democracy • Creating partnerships • Other local sustainability SOCIAL LIFE SKILLS COMMUNITY INDIVIDUAL LIFE SKILLS INDIVIDUALLIFE S K I SLL GAME EMPOWERMENT MODEL
VOLUNTEERS OF THE YEAR IN GAME 2021
Young volunteers are at the core of GAME’s mission. Every year, GAME celebrates volunteers by awarding one volunteer from every local GAME program the title of ‘Volunteer of the Year’. The pho tos below show the powerful young people who have gone the extra mile for the mission of creating lasting social change in their local community.
From among all the Volunteers of the Year, one volunteer is chosen as the ‘Volunteer of the Year' in all of GAME.
This year GAME is proud to announce: Khadra Ahmed Abdi from Somaliland as 'Volunteer of the Year' in GAME.
MOTIVATION
22-year-old Khadra started out as a Playmaker in her hometown of Berbera in a girls-only street basketball GAME Zone. Within half a year, she became Zone Manager. Khadra’s rise from Playmaker to Zone Manager had a lot to do with her activism for girls in sports in Berbera. She encourages girls to take part in sports – not only in her GAME Zone, but also by promoting sports in schools.
Moreover, Khadra has played an outstanding role in reactivating the GAME Zone in Berbera after it was shut down following the growing, unfortunate calls to prevent girls' participation in sports in Somalil and. Together with the GAME and SCORE Initiative staff, Khadra knocked on every door to the authorities to affect their decision. After sitting down with community elders, local authorities, and officials from the Ministry of Sports, the government allowed the girls to come back to the GAME Zone and play street basketball.
“I believe sports teach girls, especially Somali girls, to deal with the challenges that come with life, and this will help us in the future,” says Khadra Ahmed Abdi.
- Khadra Ahmed Adbi
GAME Playmaker Program, Somaliland
- Aziz Charaii
GAME Playmaker Program, Tunisia
- Malte Taudal Dalgaard
GAME House Viborg, Denmark
- Fady Zou el Ghina
GAME Playmaker Program, Lebanon
- Simon Guggisberg
GAME Playmaker Program, Ghana
- Kutaiba Nayef Qasem Jaradat
GAME Playmaker Program, Jordan
- Christian Lynge
Asphalt Meet-Up, Denmark
- Alhama Rashidi
GAME Playmaker Program, Denmark
- Dennis Ngo & Peter Charli Riise
GAME House Aalborg, Denmark
- Søren Thomsen
GAME House Esbjerg, Denmark
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THE POTENTIALS AND SUCCESSES OF STREET SPORTS
For seven years, the Danish Platform for Street Sports has supported a myriad of new sports communities and new ways of organizing. The Platform supports street sports en trepreneurs, communities, and local authorities with grants, consulting and raising awareness and acceptance. Research shows that street sports is capable of reaching a group of young people who do not find their way into traditional sports associations.
Since 2015, GAME’s Danish Platform for Street Sports, supported by Nordea-fonden and The Danish Ministry of Culture, has funded more than 1,038 Do-It-Yourself street sports projects, with a total of more than 2,928,000 EUR. The program’s core of supporting locally an chored street sports entrepreneurs creates an incubator for new, active communities, which works as inclusive arenas for civic engagement and the creation of democratic values.
“The many qualities of street sports can, for several reasons, be seen as a unique method of reaching vulnerable target groups. First, street sports have an informal participation structure across gender, age, and level. Second, street sports support informal spaces where the boundaries be tween being a participant or a non-participant are fluid. Third, street sports are mobile, and often the equipment can be moved to where the target group is located.”
- Maja Pilgaard, author of ‘Evaluering af Den Nationale Platform for Gadeidræt’, Chief Analyst at The Danish Institute for Sports Studies
For more on the Danish Platform for Street Sports (in Danish): game.ngo/gadeidraet
STREET SPORTS AS AN ARENA FOR DEVELOPING DEMOCRATIC ENGAGEMENT
For more perspectives on how street sports can serve as a method of working inclusively and co-creatively: game.ngo/evaluation-platform
WHY STREET SPORTS AND CULTURE?
Street sports have a powerful potential to tear down the barriers that keep many children and young people from being active: game.ngo/street-sports
IMPACT ON INEQUALITY
Street sports can help reduce inequality in physical and mental health and social inequality for at-risk children and youth. Preliminary results in the research program ASFALT shows that if sports activities are organized informally, are free, take place close to the home of the children and youth, and do not have preliminary requirements for facilities, they can include more at-risk children. Learnings from the program show that it is important to support the volunteers via community-based intervention to keep them motivated.
The research program is supported by the Novo Nordisk Foundation in partnership with SDCC (Steno Diabetes Center Copenhagen) and SDU (University of Southern Denmark).
For more on the ASFALT Program: game.ngo/asphalt-project
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Celebrating The Danish Day of Street Sports, the square in front of the Danish Parliament, Christiansborg, was turned into a street sports festival with Dan ish politicians and hundreds of young people partaking in street basketball, street football, calisthenics, and skateboarding.
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SOCIOECONOMIC INVESTMENT
MODEL SHOWS GREAT RETURN FROM GAME PROGRAM
Children and youth with psychosocial challenges are especial ly vulnerable to physical inactivity, mental illness, and social marginalization. GAME's tailor-made parkour project, Friend ships on Asphalt (2018-2021), offers organized street sports for children and young people with psychosocial challenges. Recent research from VIVE (The Danish Centre for Social Science Research), shows good results for the participants and society.
The methodology of the project is centered around parkour practices that are non-competitive, with a very clear structure and a close connection between the children and peer volunters. The study from VIVE shows that up to 60% of the participants experience being more active, having greater motivation for sports participation, and are to a greater extent affiliated with sports associations after completing the course.
The research also shows that the investments made in the program give a positive socioeconomic net-profit, as the project supports the participants to the extent that their need for public healthcare is reduced.
On average, 725 EUR is saved for each participant over a four-year period. When it comes to the 14- to 17-year olds with previous psychiatric hospital contact into the equation, the socioeconomic return on the investments made by the program is even higher with 3,850 EUR saved by the inter vention for each participant.
To make the practices inclusive, four principles are the cornerstones of the pro gram for children with psychosocial challenges: non competitiveness, support and motivation, repetitions , and being more than a physical activity.
The human return on the investment is further documented, as the partic ipants increased their social capacity and have shown a decline in hyper activity. As many as 78% of the participants also report that they feel part of a larger community.
The different programs targeting children and youth with psykosocial chal lenges are supported by The Danish Health Authority, TrygFonden, Østift erne, Grundfos Foundation, Esbjerg, Copenhagen, Viborg, and Aalborg Municipalities and the VELUX FOUNDATIONS.
For more on the impact and learnings in the study: game.ngo/evaluation-psychosocial
FIGHTING YOUTH UNEMPLOYMENT
Learnings from the Street Sports Incubator in GAME Jordan after three rounds of incubation show that some start-ups struggle after the participation in the Street Sports Incubator ends. Therefore, GAME Jordan has initiated extra support, such as networking events with in vestors and experts, young entrepreneurs mentorships, and follow- ups to identify and guide them through any obstacles that they face.
The Street Sports Incubator and the Playmaker Program in GAME Jordan are partnerships with JYIF (Jordan Youth Innovation Forum) and funded by DAPP (the Danish-Arab Partnership Programme, the Ministry of Foreign Affairs of Denmark).
For more on GAME in Jordan: game.ngo/jordan
MENTAL HEALTH AND WELL-BEING
For more perspectives on working with children and youth with psychosocial challenges: game.ngo/psychosocial-challenges
SOCIOECONOMIC RETURNS
Read more about the impact and learnings from the pro ject, ‘Friendships on Asphalt’: game.ngo/impact
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GAME FACILITIES LOWER THE THRESHOLD TO ACTIVE COMMUNITIES FOR CHILDREN AND YOUTH
There is a need to rethink sports facilities if sports and culture are to be more accessible. GAME has more than 10 years of experience transforming abandoned industrial buildings into inclusive and innovative street sports facilities. Research by the University of Southern Denmark (SDU) shows that combining the development of the facili ties, the partnerships, and the activities, lower the thresh old for active communities.
GAME's four Houses in Esbjerg, Copenhagen, Viborg and Aalborg, Denmark, are flexible facilities dedicated to street sports and street culture. They vary in architecture, design, and activities, but they all work as platforms for positive communities.
In just a few years, the GAME Houses have become popular hubs for children and youth. A new study by University of Southern Denmark evaluates the three newest houses, which in their opening year attract ed close to 100,000 attendances combined.
In the study, the local stakeholders point out that the GAME Houses have made street sports and street culture more accessible, both for children and youth, but also for schools and institutions in the mu nicipalities.
Here are some selected insights from the study:
• The specific architecture that includes ‘uncoded’ areas, like stairs for hanging out, enables meetings between people of different backgrounds
• The GAME Houses lower the threshold for sports partici pation as 12-18% of the users were inactive before using a GAME House
• The GAME Houses offer innovative ways for municipalities to provide sports and culture facilities
• Getting girls and youth in vulnerability involved requires extra effort.
For more on the study: game.ngo/evaluation-facilities
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“12-18% of the participants did not participate in sport or physical activity before they became a member of a GAME House”
- Evaluation of the GAME Houses, SDU (University of Southern Denmark)
The GAME House Aalborg is a refurbished former industrial laboratory building. It has a huge stair-construction in the center of the building that serves many purposes: a DJ stand, a parkour obstacle course, a hang-out place. The stairs are thus supporting the need for a fluid line between being active and not.
Innovation is a cornerstone of GAME’s way of working. One of the methods is inviting youth into the design process of all parts of the program. Here, Playmakers in Lebanon are immersed in a workshop on connecting sports drills to life skills in the GAME Em powerment Model.
CREATING SAFE INDOOR AND OUTDOOR FACILITIES
For more perspectives on GAME's work on facilities: game.ngo/facilities
LEARNINGS FROM CREATING INNOVATIVE STREET SPORTS FACILITES
Find results and learnings from the study of the making of GAME Houses: game.ngo/evaluation-facilities
SAFE SPACES IN LEBANON
In Beirut, the capital of Lebanon, only 0.5% of the city is public space accessible for children and youth to play and meet.
In a project funded by DANIDA (the Ministry of Foreign Affairs of Den mark), GAME and the local partner NAHNOO involve and train youth to be advocates and leaders in creating public spaces for play and youth leadership.
The goal of the 'Lebanon's Youth Building Dreams' project is to refurbish eight public spaces into safe and accessible spaces for physical activities and youth to meet. In the first training camp, 32 young volunteers signed up as ‘Dream Builders’ and started the training to create more safe spaces in their country.
For more on GAME in Lebanon: game.ngo/lebanon
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"We’re laying the ground work for younger generations to take part in inclusive sports activities, and that’s the true value of this project. This sort of positive impact is what I set out to deliver to my society.”
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- Joseph Safi, Dream Builder from Abra, South of Lebanon
GAME House Aalborg. The building that was originally an abandoned industrial laboratory, now has a huge central space for all kinds of street sports, flanked by offices, workshops, dance studios, and a kitchen that is used by the many volunteers and partners in the house.
FEWER GIRLS MISSING OUT ON THE BENEFITS OF SPORTS
A rise in girls’ attendances, an increase in female role models, and safe spaces to practice sports and friend ships. These are some of the documented impacts that GAME and local partner DUNK now present through the Ghana Girls’ GOALS project implemented from 2020-2021 and supported by CISU. The overall objective of the project was to empower youth and girls living in at-risk commu nities of Accra and Tamale to protect their rights and give access to sports.
When conducted in an empowering and inclusive manner, young people get many benefits from participating in sports including im proved health, self-esteem, and life skills to tackle challenges in their own lives and society. Barriers for girls’ participation in sports com munities are well documented and girls fall behind as participants and role models. When girls don’t participate, they miss out on their rights, on the benefits – and the fun.
Training at Playmaker Camps in Ghana include topics like gender sensitivity, gender rights, sexual and reproductive health and rights, and child safeguarding for both male and female Playmakers. The motivation of the Playmakers and the training has made it possible to attain positive results regarding gender equity among the participants of the program, such as:
• Girls' attendances in weekly street sports activities in Ghana in creased from 29% to 41% from 2020 to 2021
• Out of 126 young people who have been trained as GAME Playmakers, the percentage of female Playmakers rose during 2021 from 24% to 35%
• The project successfully refurbished seven local sites and hence activated local communities, creating new GAME Zones that serve as safe spaces for children to play in Accra and Tamale.
For more on GAME in Ghana: game.ngo/ghana
Focus on female participation and empowerment is pivotal for the programs in Ghana and for the local partner, DUNK. The focus is not only working with the female Playmakers and participants, but also the male participants and Playmakers' perception of gender.
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“At first, I thought that girls did not have certain rights like us boys, but through this project I learned a lot about gender equality, which made me think about girls and women in a different way, and that made me feel that the Playmaker Program is creating positive impacts in my community.”
- Appiah Abraham, Playmaker in Ghana
COUNTERING GENDER INEQUALITY
For more perspectives and research on gender equity, like the 10 recommandations on how to include girls in sports: game.ngo/female-empowerment
GENDER EQUITY AND CHILD PROTECTION
Find results and learnings from the 2020-2021 GAME GHANA GIRLS' GOALS project at: game.ngo/what-we-do/impact
#LETSBREAKBARRIERS
Becoming better at ensuring diversity and gender equity is a part of all GAME's programs and the ongoing development of the organization. In 2021, GAME activated several structural initiatives to support this, including assessments and evaluations of GAME's approaches on a programmatic and organizational level, collecting and sharing knowledge in partnerships like She Got Game supported by Erasmus + and Breaking Barriers by adidas, conducting internal diversity surveys, and creating action plans and e-learning modules on GAME Academy, GAME's interactive learning platform.
For more: game.ngo/academy
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Street Sports Holiday Camp in GAME House Copenhagen focuses on girls' participation. The volunteers make sure the atmosphere is welcom ing and facilitate multiple activities - like dribbling a basketball on roller skates.
- Laura Bendix, Innovation Officer in GAME
“It is not enough to think about diversity in our activities as simply making room in the already existing ones. We need to create new sports ecosystems whose core are based around the mindset of inclusion and diversity.”
LEADERSHIP QUALITIES AND AGENTS OF CHANGE IN SOMALILAND
As changemakers and critical thinkers, youth play an im portant role all over the world. However, in a clan- and el derly-dominated society like Somaliland it takes a little ex tra. Here, youth are constantly looking for ways to improve their opportunities in society and life, and they are eager to learn new skills and leadership capabilities which can remedy the high unemployment rate in the country.
There is an explicit lack of opportunities in Somaliland, especially for children, teenagers, and young people under 30, who make up an astonishing 70% of the population.
Through the GAME activities in Somaliland the next generation of leaders are supported in taking on a transformative quest to create participation and opportunities for all, acting for a more equal and democratic society.
During the recent program funded by CISU (Civil Society in De velopment, the Ministry of Foreign Affairs of Denmark), and running from 2020, GAME and local partner SCORE Initia tive have trained youth in Somaliland in empowerment, lead
ership, teamwork, life skills, and civil society. Skills that mobi lize them to be agents of change in their own communities.
Some of the results from the program were:
• In 10 months, 45 young people were trained as Playmakers with GAME’s youth empowerment method
• Due to their role as Playmakers, 93% stated that they see them selves as positive role models
• 95% said they were more motivated to volunteer and shape their communities. This is a great result considering that 57% were not involved in any organized activities before participat ing in GAME’s activities
• Eight GAME Zones were refurbished to create safe spaces for children and youth - and in particular for young women to do sport and just hang out with friends.
For more on GAME in Somaliland: game.ngo/somaliland
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”Nine out of ten Playmakers say that after joining GAME they improved problem-solving skills, leadership qualities, ability to solve conflicts. Skills that have strengthened their general life skills and employability.”
- Data from evaluation conducted by GAME and SCORE
GAME has been active in Somaliland since 2018, focusing on youth-leadership. The region is now experiencing its worst drought crisis in a decade, with millions hungry and many being forced from their homes in search of food and water. Therefore, GAME and SCORE Initiative also engage in WASH (Water, Sanitation, and Hygiene) aid programs in IDP (Internally Displaced Persons) Camps, supported by Novo Nordisk Foundation. Here, WASH kits are being distributed in the Malawle Camp west of Hageisa city.
ENTREPRENEURSHIP IN LEBANON
In 2021, GAME Lebanon hosted its first Street Sports Incubator Start-up Camp. 57 young, motivated applicants participated in a four-day entrepreneurship training camp.
An incubation cycle consists of a start-up phase, introducing the par ticipants to entrepreneurship, business development, and sports for development. Next phase is the incubation period, focusing on idea development, one-to-one coaching on finalizing a business plan, and pitching skills. Final phase is the launching stage, where all the par ticipants pitch their businesses or initiatives to a professionel jury to receive seed funding.
The Street Sports Incubator is part of The Youth Resolve 2 project, which is the continuation of a project funded by the European Union’s Regional Trust Fund, the EU MADAD Fund, and carried out by World Vision, UTOPIA, DPNA and GAME.
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GENDER EQUITY AND EMPLOYABILITY Find results and learnings from the 2020-2021 Somaliland GAME project at game.ngo/what-we-do/impact
For more perspectives on entrepreneurship: game.ngo/entrepreneurship
COUNTERING YOUTH UNEMPLOYMENT
The Playmaker Program in Somaliland offers training in youth leadership and street sports coaching to the local youth in Somaliland. The training focuses on life skills such as trust, communication, leadership, and gender equity.
FINANCIAL STATEMENT
2019 2020 2021
INCOME EUR EUR EUR
Ministries 630,664 799,355 1,517,964 Municipalities 1,029,469 1,012,158 1,009,625 Other local funding 0 27,288 4,989
Membership fees and payments 181,705 118,440 100,123 Event income 58,220 1,922 39,919 Rental income 220,078 95,308 211,589 Sponsors 50,581 25,406 22,013
Foundation and grants 2,277,681 1,910,722 1,277,603 Other income 99,652 84,480 211,142
Wage compensation COVID-19 61,032 31,184 EU 97,418 201,700
TOTAL INCOME 4,548,050 4,233,529 4,627,852
EXPENSES
Personnel 2,675,030 2,581,577 2,883,964 Buildings 166,863 157,193 280,646 Miscellaneous activities 447,002 446,658 319,586 Playmaker 73,984 61,537 67,932
GAME Zones 43,704 42,923 32,366 Street GAME 56,137 36,874 24,522 GAME Finals 67,181 24,180 65,382
Aphalt Meet-Up 110,831 Exchanges 10,453 8,809 28,229 Street sports facilities 9,872 22,611 83,214 Research & development 134,430 2,241 143,775 Knowledge sharing 77,077 19,194 24,246 Communication 121,866 91,559 82,462 Micro grants 471,520 489,486 144,546 Administrative costs 160,350 489,486 244,415 Other financial costs 4,654 56,124 -1,449
TOTAL EXPENSES 4,520,123 4,242,626 4,534,669
RESULT 27,927 -9,097 93,183
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BALANCE
2019 2020 2021
CURRENT ASSETS EUR EUR EUR
Inventory 8,422 35,025 19,679
Total receivables 464,618 307,837 926,539 Liquid assets 1,374,500 2,307,443 842,820 Total current assets 1,847,541 2,650,305 1,789,037
TOTAL ASSETS 1,847,540 2,650,305 1,789,037
EQUITY LIABILITIES
Contributed capital 363,296 393,000 384,048 Results brought forward 27,927 -9,097 93,184
TOTAL EQUITY 391,223 383,903 477,231
LIABILITIES
Providers of goods and services 1,726 4,137 63,566 Other debt 136,595 503,750 205,995 Advance payment 1,258,232 1,758,515 1,042,245 Total liabilities 1,456,317 2,226,402 1,311,806
TOTAL EQUITY & LIABILITIES 1,847,540 2,650,305 1,789,037
Discrepancies between years are due to fluctuations between DKK and EUR.
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THANK YOU! WITHOUT YOU, WE COULDN’T HAVE DONE IT Kai Lange og Gunhild Kai Langes Fond • VMOK Fonden • Carl August og Jenny Andersens Fond Region Syddanmark • Odense Kommune • Harald Nyborg • Oda og Hans Svenningsens Fond Jascha Fonden • Ellen og Ove Arkils Fonden • Østerbro Lokaludvalg • FCM Fabrikant Mads Clausens Fond • Hofman og Husmans Fond • Marie og M.B. Richters Fond Otto Bruund Fond • Sydbank Fond • Johan Hoffmann Fonden • The Nordic Council Esbjerg Fonden • Eva Merethe Falks Fond • Edel og Wilhelms Fond • Illum Fonden Familien Hede Nielsens Fond • Jubilæumsfonden • Otto og Gerda Bings Mindelegat Sønderborg Kommune • Vemmetofte Kloster • Jutlander Fonden Himmerland International Sports for All any.cloud • Belbin • Microsoft • Podio • Sympa
"Don’t call it a comeback. During the last two years, we’ve been here all along fighting for equal opportunities for all children and youth. Now our dedicated volunteers and staff sure feel good about running street sports practices on the asphalt and advocating for gender equity in our facilities once again without interference of a screen. I hope you will open this report to meet them and see the world from their point of view."
Join us here:
GAME.ngo WeLoveAsphalt /GAMEinternational.ngo /GAME_intl /company/GAMEinternational WeLoveAsphalt
GAME works with a mission to create lasting social change through youthled street sports and culture.
GAME trains youth-leaders as instructors and role models in street sports and civic engagement. GAME establishes innovative facilities and supports street sports & culture communities and entrepreneurs.
GAME works in at-risk communities in selected countries in Africa, Middle East, and Europe.
Founded on an empowerment approach, GAME creates impact in cooper ation with 1000 young role models, thousands of children and their com munities.
The goal is to strengthen equity in opportunities, health, gender, livelihood, inclusion, and engagement in society.
GAME is recognised as one of the world’s 117 best NGO’s.
- Simon Prahm, CEO & Co-founder of GAME