AERH Process Book

Page 1


CONTENTS CONCEPTUALIZING 2

TOPIC SELECTION

4

CONCEPT EXPLORATION

8

BRAND DEVELOPMENT

10

SWOTS

12

PERSONAS

IDENTIFY FORMATING 16

MOODBOARD

18

TYPEFACE & COLOR

21

COMPETITION

22

LOGO VARIATIONS

26

FINAL LOGO

DELIVERABLES DEVELOPMENT 30

POSTERS

38

VR APPLICATION

48

CAMPING TOURS

56

SUBSCRIPTION BOX


2

CONCEPTUALIZING

TOPIC SELECTION After identifying what kind of problems can be solved through the design process, I came up with the following ideas:

01 // PARENTS’ MIS TA KE S 02 / / S OCIET Y ANG E R 03 // HONES T PROD U C T D E S IG N 04 / / B IOLOGICAL C LO C K 05 / / SPAC E TRAVE L

I CH OSE T HE SPAC E TR AV EL The space travel topic has romantic qualities and touches problems in the human society. It is a big field for thoughts. Humanity lives on the planet Earth and at the same time can not move further. Space travel would show us many new possibilities.

3


4

CONCEPT EXPLORATION // BRAINSTORMING WALL

5


6

7

The brainstorming wall push me to have three different ideas from the space travel topic.

01 / / VO LU N TE E R IN G The first idea that popped up is volunteering. To push space travel development we need more people who are interested and ready to spend their own time helping the development process. 02 / / MOV IN G Next is the idea about spreading the human nation on other planets. There are many possibilities that other planets have suitable atmospheres for human life. Meaning there could be a way to make the earth lighter. 03 / / SPAC E E XPLO R ATIO N As I was thinking of realistic interests and came up with space exploration. A lot of people do not realize how the space exploration is important for the technology process. The idea is to make participants feel like a part of the exploration program.

I C HO SE THE SPAC E E XPLO R ATIO N There is not enough interest in space. That fact slows down the progress. Space exploration pushes technology development. There are a lot of discoveries through the space exploration programs. This topic can encourage people to study science and invest money in discovering more.


8

CONCEPTUALIZING

BRAND DEVELOPMENT In this section I was brainstorming the name for the brand. I wrote down couple of names for the each group. After that I chose a couple and thought of which one is most interesting, modern, and goes with the brand’s idea. There are the founder, descriptive, fabricated, metaphor, acronym, magic spell and combinations categories.

FO UNDE R:

ACRON YM:

ANTON&CO

ST // SPACE TRAVEL SOI // SEARCH OF INSPIRATION NL // NEW LAND SB // SPACE BUTTERFLY SC // SPACE CRUSE

ANTON GAMMERSHMIDT ANTGAMM DES C RIPTIVE : SPACE INFO NEXT FUTURE ASTRO UP FABRIC AT E D: SPROT MOLOTOVANT STARISH

MAG I C SP EL L : EKSPLR CRYSTL CSPACE COMBI N ATI ON S: SPACE BUS GO UP EMPTY NEST

METAPHOR: CHAS FSH VVERH AZZA AERH

I chose this name because it sounds unique and airy. The pronunciation has some abstract feeling related to the space.

9


10

CONCEPTUALIZING

SWOTS S TRENGT HS The strength of the brand is that more and more people are interested in science nowadays. By providing interesting and useful information it would be easy to attract new participants. WEA KNE SSE S The weakness is that a lot of people do not realize that space exploration is very important. Most think that we need to learn how to live on Earth first, before exploring space. O P P ORT UNIT IE S Space is not explored well and there is an opportunity for AERH to explore it’s dark corners. Discoveries hold opportunity to be declared by the explorer. THRE AT S There is always a part of society that does not appreciate space exploration and tries to slow down the progress. There is always a reason not to do it instead of doing it right now.

11


12

13

CONCEPTUALIZING

PERSONAS I have found three personas who could be interested in the AERH brand. All of the personas have something in common that unites them. It is the nurse, student and IT manager.

JULIA AGE : 26 STATU S: Single N U R SE

Julia is a young nurse with an aspiration for gaining knowledge. Her interests are not only in human body exploration, but also in the space. She knows that space exploration reflects in the advancement of medical equipment. Julia is dreaming to know what is beyond.

—Hopes to meet her love one day —Rents a studio in Downtown —After graduation Julia goes on Euro trip —She is an only child —Moved from her family at the age of 19


14

CONCEPTUALIZING

15

DAVID

JEREMY

AG E : 22 S TATUS: Single S TUDE NT

AGE : 32 STATU S: Married IT MA N AGE R

David was born in Prague and moved to the US two years ago for math bachelor degree. He finds his move to another country as a challenging experience. Since childhood David, as well as his parents, have been interested in space.

—His father is a life long math teacher at an elementary school in Prague —David’s first toy was a telescope —His favorite types of PC games where strategy and exploration —He is a big fan of the Star Wars series.

Jeremy is a young father who spends all of his time at work and with his family. Because of his child he spends most of the time at work to pay the bills. Jeremy had a dream when he was young to become an astronaut and since then has found everything related to the space attractive.

—On the first paycheck Jeremy bought his first computer — Loves handcrafting —Hopes to travel around the world one day — Spends a lot of the time with his family


16

IDENTIFY FORMATING

MOODBOARD In the moodboard I have collected pictures that I have found in the internet. They reflect the abstract feeling of the space travel topic. All of them are clean in terms of the content and colors usage. There are two examples of the typography usage. Both of them made with sans serif typefaces. Half of the moodboard has the feeling of the movement and another part shows different uses of the negative space.

17


18

IDENTIFY FORMATING

19

T YPEFACE & COLOR T YP EFAC E : Brandon Grotesque HEADING: 30pt // 200 tracking S UBHE ADING: 18pt // 200 tracking BO DY: 8pt // 50 tracking The typeface that I am using in this project is Brandon Grotesque. I chose a sans serif typeface because it’s geometric forms are very clear and have a modern feeling. I am using big tracking for headings because at abstract level it associates with free space.

EX AMPLE :

HEADING SUBHEADING Mercury and Venus are the only two planets in our solar system that do not have any moons.

C: 0 M: 0 Y: 0 K:0

C: 71 M: 65 Y: 64 K:72


20

IDENTIFY FORMATING

KEYWORDS:

21

COMPETITION

Keywords help to shape the brand and the overall vision. EX P LORATION KN OWLE DGE EX P ERIE NC E

Spacefrontier NASA ’s vision: We reach for new heights and reveal the un-

known for the benefit of humankind.

Space foundation

Paragon

The International Space Development Conference is for everyone interested in or involved in all things about Space including Space Exploration, Moon Settlement, Mars Exploration and Settlement, Living in Space, New Discoveries and Innovative Technologies.

RAL Space SpaceX designs, manufactures and launches advanced rockets and spacecraft. The company was founded in 2002 to revolutionize space technology, with the ultimate goal of enabling people to live on other planets. Spacehabs


22

LOGO VARIATIONS

23 23


24

25

LOGO DEVELOPMENT

LOGOTYPE DEVELOPMENT


26

IDENTIFY FORMATING

FINAL LOGO The final logo has a feeling of movement and because of it’s structure reminds of a rocket. The first letter of the logotype complements the movement throughout. Geometric shaped letters have a lot of air between them and their composition should work well because of its negative space. There are two variations of this logo in terms of color—it is black on white or white on black. Playing with contrasts give a dimensional feeling to the space. The logo should not be rotated, it’s solid position reflects a confidence and accuracy.

BLACK ON WHITE

WHITE ON BLACK

27


28

DELIVERABLES DEVELOPMENT 01 / / POS TERS 02 // VR AP PLICAT IO N 03 / / ENVIRONMEN T 04 // S UB S CRIPTION BOX

29


30 30

DELIVERABLES DEVELOPMENT

01 // POSTERS I have found that to create an exciting feeling of space I need to play with the contrast in terms of hierarchy. It is supporting the sense of something big and unexplored. Dark background, graphic elements, sans serif typeface and the imagery created the right mood for the series.

31 31


32

DELIVERABLES DEVELOPMENT

33

PO STE R: Venus PL AC E : Exploratorium, San Francisco, CA THE PO STE R BR IE F: There is a good usage of negative space that supports the scales and shape contrast. Those key points are making composition more strong in terms of grabbing attention and engaging the viewer’s eye. The waving graphic elements that wrap the planet create a feeling of dimension. THE E N V IR O N ME N T BR IE F: The place to put this poster was chosen because of it’s audience and variety of tourists that are walking around the piers. The Exploratorium is a museum with an ongoing exploration of science, art and human perception. That is why I consider that most of the viewers would be interested in the space exploration topic.


34

DELIVERABLES DEVELOPMENT

35

PO STE R: Longest Space Flights PL AC E : Bart station, San Francisco, CA THE PO STE R BR IE F: The poster demonstrates the longest human space flights. It has a graph with nine names and curves attached to each of them. Each curve shows the number of days that an astronaut was in space. There is a link to the website for more information. The composition has a feeling of movement that supports the idea of space flights, while the Earth represents the human. THE E N V IR O N ME N T BR IE F: The Bart station is perfect for presenting the movement that supports the poster’s composition. The train moves in the direction of the graph illustrated on the poster. There are a lot of people going through the station every day that makes the poster more viewable.


36

DELIVERABLES DEVELOPMENT

37

PO STE R: How Far PL AC E : Griffith Observatory, Los Angeles, CA THE PO STE R BR IE F: The third poster is using graphic elements and a lot of dark negative space to support the feeling of being in the astronaut’s suite. It questions the viewer to make him or her have a deep thought. The answer is linked to a website right under the question. THE E N V IR O N ME N T BR IE F: The poster is placed in the Griffith Observatory. There are a lot of visitors who can be potentially interested in space travel. The place itself is very closely related to AERH ’s mission.


38

DELIVERABLES DEVELOPMENT

02 // VR APPLICATION SPACE TRAVEL

The main idea of creating the VR application is to make users feel involved in space exploration. Registered users can participate in real life space explorations by donating money. The reason for donating is that all newly explored places would appear in the application for everyone who has the app. The second idea is to have statistics that would provide useful information to be used by developers aimed at keeping users engaged in the process of space traveling. What part of space is the most popular and which is less? By answering these questions the application can be improved to attract more users.

39


40

41

DELIVERABLES DEVELOPMENT

IPHONE INTERFACE

VR Headset

Icon

Google Cardboard

Home screen

App-store

Registration screen

After the registration, by flipping the mobile device you activate virtual reality mode. Next step is to put the device in the VR glasses.


42

DELIVERABLES DEVELOPMENT

43

GEOCACHING One of the features is a geocaching. Geocaching is a real-space hunting game. Participants navigate to a specific set of coordinates and then attempt to find the geocache hidden at that location. By collecting the points user can exchange them for a ticket on the Campus Tours.

The distance to the point

First view

Location of the points

After navigating on any of the marks the icon would appear with the general information about the planet.

There are marks on different planets while traveling in space. The user can land on any of them to collect points and explore the environment.

Parameters


44

DELIVERABLES DEVELOPMENT

45

EXPLORING Flying around the space user can land on different planets and enjoy it’s landscapes. There are different events that happen randomly while space traveling. It can range anywhere from supernovas, sunrises or a comet. Once landed on a planet—the basic information about the planet appears.

Welcome screen

The landscape

While exploring user can enjoy random space events such as supernova.

Real time changing environment.


46

DELIVERABLES DEVELOPMENT

47

CHAT TING User can meet other participants while space exploring and chat with them. There would be many people from different countries. With the chat system user can share his or her findings and meet new friends.

User’s name

Dialogue box

Another user

Dialogue box

Another user


48

03 // CAMPING TOURS SCIENCE NIGHT

49


50

51

SIDE VIEW FLOORPLAN

Glass roof

Exit

Hall

Backyard

Terrace

Entrance

Registration desk

The idea behind creating a camping tour for the second deliverable is to make an interesting and friendly environment for participants. The building itself is placed far from the city for a clear starry sky and has a clear glass roof to enjoy the panoramic view. It is equipped with professional equipment to observe space. There are astronauts and scientist speakers. Guests can make new friends all sharing a similar interest.

The building has two floors. There are terrace and hall on the second floor and registration desk on the first.

Stairs


52

DELIVERABLES DEVELOPMENT

53

HALL INTERIOR Hall // View 01

Hall // View 02


54

55

DELIVERABLES DEVELOPMENT

REGISTRATION DESK

BROCHURE

—Clean and simple design

The brochure would provide the information about

—Soft light

the current and upcoming events on campus.


56 56

DELIVERABLES DEVELOPMENT

04 // SUBSCRIPTION BOX

57 57


58 58

DELIVERABLES DEVELOPMENT

59 59

T Y P E : Box

Brochure

M AT E R IA L: Aluminum, plastic D IM E NS IO NS : 10x10x20 Movie

D E S C R IP T IO N: The box contains a movie related to the space. It contains transcription of the most interesting and scientific facts from the media. To enrich and add to the user’s experience, each box includes an experimental kit related to the movie. E X A M P LE : The Martian box. There is an AERH edition of the Martian movie, a growing kit with soil and fertilizer inside, selected organic potatoes and a brochure with a manual for growing potatoes in extreme environment.

Growing Kit

Organic potatoes


60

61 61

DIFFERENT SERIES OF BOXES


62

CONCLUSION With a lack of interest in space travel the brand helps organize those who want to make a push further than Earths atmosphere. By creating these posters and deliverables I hope to spark interest within the space community. The posters would make people wonder about space’s mysteries and motivate them to dive deeper in their space education. The deliverables would give people a unique way to experience how to apply their education. Lastly this brand would create a social environment for all people interested in space.

63


64

PICTURE CREDITS Pictures for the posters were made by: Ant on Gammer shmid t The other images were taken from: na sa .gov


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.