LITTLE BOOK OF
BIG DREAMS
To inspire and enable all young people,
especially those who need us most to reach their full potential as
productive, caring, responsible citizens.
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From the Executive, Thank You for your interest in our work and for taking the time to visit with us. I’ve been working with Boys & Girls Clubs throughout the north bay since 2006, and stepped into the executive role at the Boys & Girls Clubs of Napa Valley in August of 2020. The Napa Clubs continue to be flexible and nimble with regard to how we serve youth and those who need us most. You can learn more about these efforts on our website and in our Impact Reports which highlight the impact the Boys & Girls Club has on Napa Valley families every day. I think it’s appropriate to walk you through our organizational vision for the future. What I first recognized on my arrival in Napa is that there exists here an incredible opportunity to make a lasting and meaningful impact on the lives of our youth. I meet regularly with our primary stakeholders, (Our kids, Families, Staff, and board) to construct and actualize a shared vision for this future. What you will find here, then, is a little book of big dreams we’ve cooked up for this organization. These dreams are provided to you with intention. I recognize that there are many worthy causes that you are and should consider supporting but this opportunity is unique in that we are ripe for change and primed to take advantage of new and incredible opportunities because that’s what our youth deserve. I look forward to exploring these opportunities more at your convenience. Thank you for your time and of course for any investment you make in the lives of Napa Valley youth and their families.
Greg Bouil erce Greg Bouillerce Executive Director
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Lobby Kinder/DIY Lab Gamesroom Learning Center Art Room Kitchen
Cost Projections
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The Napa Clubhouse is long overdue for a remodel. When a kid walks into the Clubhouse they should do so with a sense of wonder and anticipation. You never know what can happen at the Boys & Girls Club but you know it’s going to be great. That’s what we hope to achieve with this space. Dream big, they say. So here are our dreams.
Square Footage
Key Assets
Key Programs
17,255 5
This is the primary entry point for the Club. As kids, parents and supporters enter they enjoy a panoramic view of activities taking place in Kinder/DIY Lab, the Gamesroom and Learning Center. The unit director and front desk staff are situated so that they have uninterrupted views into program spaces and the lobby which is important for safety.
Square Footage
Key Assets
Key Programs
920 6
This is one of the three most visible program spaces in the Club and will be used to showcase the magic within these walls. With that in mind this space will be flexible in that at the start of the day it will feature kinder specific activities. Finger paints, Dr. Suess & ABCS. As Kinders depart the space will be used for DIY Stem programs including Lego coding, science experiments, and more.
Square Footage
Key Assets
Key Programs
480 7
If the Club is a body, the beating heart of it is the Gamesroom. This room lies at the center of the Club with visual access to program areas both for safety and inspiration. Members have the ability to check out equipment, access their personal belongings and more importantly engage in valuable unstructured social time with friends and staff.
Square Footage
Key Assets
Key Programs
1,708 8
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The Learning Center is the primary launchpad for all things academic. Learning is cool and the truth is that kids actually do want to do this but sometimes they just need an environment that engages and challenges them to learn on their terms. Our 21st century learning center is complete with books, computers, and plenty of workspace so that regardless of the task members are positioned to work and engage meaningfully.
Square Footage
Key Assets
Key Programs
1,000 10
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The Art Room functions as a tech free environment with plenty of natural light. Tables are durable and easily cleanable which will help to keep this space inviting and presentable. Setting aside fine art programs this space opens into the kitchen to provide overflow space for the art room as additional cleaning space but also providing space for the kitchen in cases where healthy habits cooking warrants additional space for demonstration.
Square Footage
Key Assets
Key Programs
736 12
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The Kitchen is not intended to provide food service to kids. This kitchen would be set up as a learning kitchen with space allotted for individual group work under the direct supervision of trained qualified staff. The footprint allows for ample storage space for mixers, cookware and other assets. The Open footprint allows for easy snack distribution into the gym or additional program space in the art room.
Square Footage
Key Assets
Key Programs
608 14
Why are we talking about bathrooms? 70% of abuse cases in youth facilities take place in bathrooms. These spaces are unique in that handwashing facilities are located in communal spaces both to curtail the amount of time spent in unsupervised spaces but to help reinforce the importance of hand washing.
Square Footage
Key Assets
Key Programs
440 15
The Hub Cafe Kitchen
Career Councilor E-Sports Lounge Arcade Stem Lab Weight Room Pool Lounge Dance Studio
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Why do teens matter? Because the Boys & Girls Clubs is outcomes driven and that work doesn't end at the 5th grade. There is nothing more contested in this neighborhood than the line between north and south, but here in this space we straddle the line and provide teens with more than a safe space. We provide them with tools and resources to step beyond as full and contributing members of society.
Square Footage
Key Assets
Key Programs
10,000 17
This is the first point of contact as teens and guests enter the Teen Center. Teens will use this space to check in with staff on entry, sign into the club for attendance and survey all the cool stuff they want to do for the afternoon.
Square Footage
Key Assets
Key Programs
544 18
What’s at the heart of working with Teens? What gets them in the door? You might say technology. You might think its video games. But really, it’s food. FOOD is the key to getting teens into the teen center. So lets create space for them to eat, study, hang out with their friends. This space also opens connects to the kitchen, career councilor’s office and e-sports lounge.
Square Footage
Key Assets
Key Programs
544 19
If the Club is a body, the beating heart of it is the Gamesroom. This room lies at the center of the Club with visual access to program areas both for safety and inspiration. Members have the ability to check out equipment, access their personal belongings and more importantly engage in valuable unstructured social time with friends and staff.
Square Footage
Key Assets
Key Programs
510 20
Square Footage
Key Assets
Key Programs
612 21
Square Footage
Key Assets
Key Programs
646 22
Square Footage
Key Assets
Key Programs
544 23
The Art Room functions as a tech free environment with plenty of natural light. Tables are durable and easily cleanable which will help to keep this space inviting and presentable. Setting aside fine art programs this space opens into the kitchen to provide overflow space for the art room as additional cleaning space but also providing space for the kitchen in cases where healthy habits cooking warrants additional space for demonstration.
Digital Arts Suite
Square Footage
VR Studio
Key Assets
Recording Studio
Key Programs
1056 24
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The Art Room functions as a tech free environment with plenty of natural light. Tables are durable and easily cleanable which will help to keep this space inviting and presentable. Setting aside fine art programs this space opens into the kitchen to provide overflow space for the art room as additional cleaning space but also providing space for the kitchen in cases where healthy habits cooking warrants additional space for demonstration.
Square Footage
Key Assets
Key Programs
1,170 26
Square Footage
Key Assets
Key Programs
780 27
The Art Room functions as a tech free environment with plenty of natural light. Tables are durable and easily cleanable which will help to keep this space inviting and presentable. Setting aside fine art programs this space opens into the kitchen to provide overflow space for the art room as additional cleaning space but also providing space for the kitchen in cases where healthy habits cooking warrants additional space for demonstration.
Square Footage
Key Assets
Key Programs
627 28
Square Footage
Key Assets
Key Programs
800 29
We’ve laid out ambitious plans. The primary driver is the cost of construction. These costs should be considered estimates and not hard figures. Depending on the space the average cost of construction has been set at $250/square foot. The costs identified below include a15% contingency. With that said below is an overhead assessment of estimated hard costs associated by category and then again by project. This allows you to view the project at full scale and then again by more specialized initiatives. Categorical Overview
Project Overview Project Lobby Stem Lab Gamesroom Learning Center Art Room Kitchen Bathrooms GYM
$ $ $ $ $ $ $ $
Total Cost 295,917 177,633 550,524 344,441 249,253 236,124 168,210 951,300
Projected Expenses $
2,973,402
Category CON FURN PRO TECH
Construction Furniture Program Supplies I T & Technology
$ $ $ $
Total Cost 2,830,804 42,741 57,420 42,437
Projected Expenses $ 2,973,402 Total Costs have been adjusted by the following values based on their type. +9% Tax: FURN, PRO, TECH +12% Shipping: FURN, PRO, TECH +5% Installation: FURN, PRO, TECH +15% Contingency: CON
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We’ve laid out ambitious plans. The primary driver is the cost of construction. These costs should be considered estimates and not hard figures. Depending on the space the average cost of construction has been set at $250/square foot. The costs identified below include a15% contingency. With that said below is an overhead assessment of estimated hard costs associated by category and then again by project. This allows you to view the project at full scale and then again by more specialized initiatives. Categorical Overview
Project Overview Project Arcade Bathrooms Café Career Councilor Dance Studio E-Sports Lounge Kitchen Pool Lounge Stage Stem Lab The HUB Weight Room
$ $ $ $ $ $ $ $ $ $ $ $
Total Cost 148,580 156,400 128,376 25,520 72,105 188,550 180,990 278,827 224,250 390,319 174,626 100,800
Projected Expenses $
2,069,343
Category CON FURN PRO TECH
Construction Furniture Program Supplies I T & Technology
$ $ $ $
Total Cost 1,933,555 19,386 82,002 33,140
Projected Expenses $ 2,068,083 Total Costs have been adjusted by the following values based on their type. +9% Tax: FURN, PRO, TECH +12% Shipping: FURN, PRO, TECH +5% Installation: FURN, PRO, TECH +15% Contingency: CON
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Here’s some follow up resources if any one of these resonates with you.
The Boys & Girls Clubs of Skaggit County, in Washington, is the first Club in the nation to connect with TransfrVR and launched their VR workforce development Program in the fall of 2021. They’ve raved about it so far and that speaks highly of the program. Click the link to the left to review their original RFP and agreement. Gladeo is a Workforce Development software developed in southern California. We were connected to it through a partnership and love the product. It allows youth to set up a profile and explore potential career paths through storytelling. Perhaps the most important aspect of the program is that it is heavily weighted toward people of color. We release quarterly impact reports about our work in the community. There is something for everyone in these. If you like data, we have stats right there. If you like impact we’ve got stories right from the mouths of our members, staff, and parents. If you enjoy higher level discussion on our work we’ve got great editorials too! Every year our Boys & Girls Club hosts the annual Youth of the Year competition. It’s an incredible opportunity to experience these stories of impact in a personal setting. The Club is outcomes driven and there’s no better way to showcase our work than by placing the spotlight back on our kids.
CoDrone is an example of the programming assets we would like to introduce. This allows students to experiment with coding through play. That’s the secret sauce with regard to Boys & Girls Clubs. Using fun as a vehicle for impact.
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