About me...
My name is Christian Perkins, and I am a 3D and environmental artist. I consider myself incredibly lucky to be in a field I enjoy so much. I grew up playing video games ranging from Super Smash Bros to more modern games like Over-watch. I fell in love with 3D art, and it became my dream to work as a 3D artist and to one day see my work in development. With the field constantly changing, I have developed into someone who loves to learn and grow. I strive to be a talented artist and someone who can be a knowledgeable and reliable asset to any team. I use my skills and drive to create highly detailed models and I can’t wait to design more!
My process...
Process is incredibly important for all art but especially animation and 3D design. My process for all of the projects you see follow these steps. Step 1, research; finding references images, inspiration and a general goal for the projects direction. Step 2 mock ups; creating storyboard, then a short animatic or drawing of the model to plan asset creation and any possible animations. Step 3 asset creation; creating the assets and scenes. Step 4 staging; setting up cameras and lights for rendering. Step 5 final delivery; rendering images and make final edits to footage. This process can be seen through out all of my work and help me to be as effective as possible.
Close up 1
Close up 2
Cartoon K
Cartoon Kitchen
The goal for this project was to create a cartoon 3D kitchen model that could be used in a short film narrative. The 3D scene was built so a small 2D character could be animated running around the counter. Scan the QR code to see the animatic that brought this scene to life.
Wireframe
Scythe Model
The scythe model was created to be used in a satirical advertisement about a weapon from hell. It was animated moving and had a small ball of fire in the center to bring the advertisement to life. Scan the QR code to see the scythe in action.
Link to Animatic
Poly
Horror
18 14 10
4 6
18 14 10 12 16 2 4 6 8
Room
16
8
Horror
Katana Model
Base Color
Poly Count: 9,484
UV Layout
Facial Animations
Animation/
Character Sheet
Body Animations
10 6 8
Lip Syncs Pt.1
Orbis Internship
I interned with Orbis Education to create virtual reality classrooms at GCU. During my internship I help develop this character and created lip syncs, walk cycles, idle movements and many other types of animations to make the simulation as realistic as possible. The scene in the bottom left is the actual virtual reality setting we worked in. I helped to develop 3d models such as the curtains and room walls to create a realistic enviroment for the simulation.
Poly count: 13,416
Lab Equipment Models
Poly count: 1,664
Poly count: 8,154
10
16 8
Office Chair
Desktop PC
Label Maker
Pt.2
Orbis Internship
Here are just a few of the models I made for this internship. These models were used to be in a virtual reality laboratory and the goal was to have as few polygons possible, but accurate assets. Some models came out a bit higher,like the chair, simply due to its mechanisms and various parts, but all of the models were made with as few polygons as possible to save space in the virtual reality.
Barcode Scanner
Poly count: 2,266
Models PC
8,154
10
Base Color Poly Count: 16,321
Bob Close Up UV Layout
Gibbler 3.7
The Gibbler 3.7 is a model of an alien gun with a unique power source, Bob. The model and Bob were created to be in a satirical info-graphic comparing two fake gun models, the Gibbler 3.7, and the Balgar 3.8. Scan the code for a quick laugh!
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Link to Animatic
Horror Room
Gi
Katana Model
Horror Room
Horror Room
Horror room was a school project to create a small interior room and texture it to a theme. The theme I chose was horror and created a horror themed office with knives, blood, and grungy textures. I also added “Jeff” to the scene who is staring through the window. The PC model on the desk was used in another one of my projects to create a 1990’s styled advertisement. Link to the animation below.
Link to Animatic
Room Model
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Fire Simulation
This is a simulation of a fire in Cardboard box. It was created in Maya with nParticles and the goal was to incorporate a particle simulation into a 3D scene. I had a blast testing different colors and strength levels for this, and have a full render for the animation in the QR code.
Ka Katana
18 14 16
Katana Model Poly
Scene Wireframe
Total Poly Count: 10,598
Poly Count: 17,078
Link to Animatic
HorrorRoom
José Posada Stamp
This project’s goal was to incorporate a past artists style into a piece of your own. I chose to make a hand held stamp with a Posada themed art drawing as the engraved portion. Posada’s art has always been an inspiration to me, and I loved getting to incorporate his style into my own work.
16
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Link to Model
KatanaModel
Poly Count: 17,078
Katana Model
Katana Model
The goal for this project was to create a hard surface model, and I chose to create a katana. My goal was to create an accurate katana model with detailed textures and I enjoyed every second of creating this!
18 16 Ka Link to Animatic 18 14 10 12 16 2 4 6 8 Horror Room Katana Model Poly
Poly Count: 17,078
Blade Close Up Wireframe
Thank You!
support means the world to me, and I would love to hear from you. Whether it’s for work or sharing the love of 3D art please contact me! Email: perkins3d.design@gmail.com Phone: (480)-273-3814 Behance: behance.net/christiperkins5
perkins3d_design
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