PERSONAL BRANDING
I am Adam, a professional motion graphics animator from Orange County, California.
WIth a primary forcus in motion design, I harbor an unwavering passion for the expansive realm of the animated arts.
VISUAL INSPIRATION
Inspiration is sprung from a variety of visuals throughout my daily life. Often that of high contrast and exaggerative color harmonies, which grab my attention and flood my mind with ideas.
Covering my belongings with stickers of various designs and genres has always been one of my primary methods of self-expression.
BLUE R: 9 G: 149 B: 206
Hex: 0995ce
Hex: 19bef0 OBSIDIAN BLACK
R: 25 G: 190 B: 240
THE ILLUSION OF
MOTION DESIGN
Motion Graphic Animation to me, provides the opportunity to emmulate the illusion life, opening up a door to a whole new world of possibilities.
As a person enjoys a colorful and exciting firework show, I put in my best efforts to create animations that provide a similar feeling of euphoria.
VISUAL IDENTITY
As a designer, my enduring fascination lies with the design aesthetics of the 1980s and 1990s.
These eras are characterized by their distinctive and alluring color harmonies, the use of sleek geometric shapes, as well as the everpresent retro style found within media of that era.
ANIMATION: INFOGRAPHIC
Through the use of After Effects, I created a motion graphic animated infographic featuring a sleek and minimalistic design. I utilized Adobe Illustrator and
BLUE ROSE SWORD
3D HARD SURFACE MODEL
This hard surface model was created within Maya and substance painter. The primary goal was to model a VR ready sword, heavily inspired by a popular anime by the name of “Sword Art Online”.
This sword was delicately hand-textured, as indicated by the elegant rose engraving on the blade’s ricasso.
WORK PROCESS
3D HARD SURFACE MODEL
This hard surface model was created within Maya and substance painter. The primary goal was to model a VR ready guitar with high-resolution textures, all while ensuring efficient resource allocation.
Delicate handwork was employed to texture this guitar, as exemplified by the graceful hummingbird illustration on the pickguard.
WORK PROCESS
DYSTOPIAN BASEMENT
3D MODELED INTERIOR SCENEBUILD
This isometric scene was created within Maya and substance painter. The primary goal was to model a dystopian themed interior for a low-poly, high-res application in a video game environment.
Thoughtful assessments were undertaken to guarantee the scene will be visually appealing from afar, while conserving resources through low-poly modeling.
WORK PROCESS
GRAVITY
ANIMATION: TITLE SEQUENCE
This title sequence provided me with the opportunity to experiment with the 3D rendering engine After Effects provides. Utilizing the Obs plug-in by Video Co-Pilot, I recreated the Gravity title sequence with my own personal flare.
The earth was thoroughly textured with the use of Adobe Photoshop as well as Substance 3D Painter while being fully rendered within Adobe After Effects.
WORK PROCESS
MOONBASE .1
3D MODELED EXTERIOR SCENEBUILD
This scenebuild project was created primarily in Maya and Substance Painter. The goal was to model a sci-fi and astronomy based scene that could be integrated into a virtual reality specific realm.
Careful considerations were made to ensure the scene is visually appearling from a distance, while saving resources by emplying low-poly modeling strategies.
MOONBASE .2
3D MODELED INTERIOR SCENEBUILD
This scenebuild is the interior perspective of the of the moonbase. The primary goal was to model a sci-fi and astronomy based scene that could be integrated into a virtual reality specific realm.
Thoughtful planning was put into making sure the scene’s visual attractiveness remained intact when viewed from a distance, all while efficiently utilizing resources via low-poly modeling and precise texturing strategies.
LOST & FOUND
ANIMATION: NARRATIVE
In a dystopian Paris, a man searches desperately for his separated loved ones, aided by his loyal canine companion. The city is a shadow of its former self, with danger lurking around every corner.
This project provided me with the opportunity to experiment by integrating 2D animation into a 3D realm all within After Effects.
Electroblast
THEATRICAL PRODUCTION, SEAWORLD
Partnering with Crew Percussion under a contract with SeaWorld, I was responsible for bringing vibrant and eccentric visual effects to life for one of their Summer Electric Ocean shows.
Primarily utilizing After Effects, I generated psychedelic animations intended to synchronize with the music during the performance, serving as a visualizer.
WORK PROCESS
DARKNESS FALLS
THEATRICAL PRODUCTION, SEAWORLD
Contracted with CR Productions by SeaWorld, I was tasked with animating exciting and intense visualizers and effects for their 2022 How-O-Scream performance.
WORK PROCESS
I CAN DO ALL THINGS THROUGH CHRIST WHO STRENGTHENS ME
PHILIPPIANS 4:13