Illustration Portfolio

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GARRICK HO

Selected Illustrative and Artistic Works University of California, Berkeley College of Environmental Design


garrickho@berkeley.edu 415-971-8404 https://www.linkedin.com/in/garrick-ho/ garrickho.com

Contact

Education University of California, Berkeley, CA College of Environmental Design Bachelor of Arts in Architecture 2016-2020 2019-2020 CED Circus Nominee Noll & Tam Architects, Berkeley, CA Intern Architect 2019 DScheme Studios, San Francisco, CA Intern Architect 2017-2018 Autodesk Autocad Revit Adobe Photoshop Illustrator Indesign Lightroom Rhino 3D + VRay Google Sketchup Lumion Blender 2

Experience

Qualifications


Table of Contents Environment Art Canyon

UC Berkeley CED Arch 100D 2020

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Arch UC Berkeley CED Arch 100D 2020

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Flora UC Berkeley CED Arch 100D 2020

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Hive UC Berkeley CED Arch 100D 2020

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Tokyo Streets Independent Project 2017 Illustrations Clown Circus Independent Project 2019 Cowardly Lion Independent Project 2019 Ouji Sushi Independent Project 2020 Off the Grid Independent Project 2020

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AI Inspired Design Forest Waystation

UC Berkeley CED Arch 100D 2020

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Canyon

Canyon Illustration

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This project explores workflows for producing artificial landscapes and environments using a mixture of AI techniques. These include: generative adversarial networks (Artbreeder), world building tools (Blender and Rhino), and hand-drawn illustrations. By these means, we identify potential unexpected tensions and affordances that arise between these tools that can be leveraged into novel designs. A series of alien biomes and imaginary landscapes are thereby produced, expressed as an isometric interpretation of an AI-generated perspective scene. In this way, in a visual call-and-response structure, each Artbreeder landscape acts as a “creative prompt� for the design of imaginary

Artbreeder Image

world in isometric. The artbreeder images inspired a narrative about fronterism, with a group of cowboys and native american travelers exploring the alien wildlands. The landscape presented on the left is Canyon, characterized by large flat maroon flats penetrated by steep canyons and surrounded by shallow swamp. My interpretion of the artbreeder image was that of a canyon with harsh sunlight that create stark shadows and canyon walls carved by the water over time. In this scene, a group of travelers scout the surrounding maze-like area, desperate to establish their bearings.

Blender/Rhino Model Base

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Arch

Arch Illustration

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The landscape presented on the left is Arch, characterized by a series of 4 large arches that form a tunnel surrounded by a rock desert outpost with large organic spikes rising out of the ground. This Artbreeder image was more abstract than Canyon so my inspiration for this image was based on the central arch form, the spikes that rise out of the ground, and my intepretations of the corrolations between the colors and form. In this scene, a group of native american travelers have arrived at the end of the tunnel and are resting after their journey. However, they will be soon met by a lone native american scout chased by a group of agrresive cowboys, due to land disputes.

Artbreeder Image

It seems even in thie foreign land, various groups of power have risen and are in conflict over the right to settle the land.

Blender/Rhino Model Base

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Flora

Flora Illustration

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The landscape presented on the left is Flora, characterized by a large grassy plains bordering a dense bioluminscent forest. This Artbreeder image was chaotic and had a lot of different elements all happening at once. While I clearly saw a forest, intepreting this scene in isometric would be difficult as displaying all the detail while incorporating the detailed human figures would be a challenge. As such, I chose to illustrate the conditions at the edge of the forest, questioning what existed beyond the boundaries of the forest rather than what the forest itself was. In this scene, a lone native american traveler has been traversing the grassy oceans and has norw arrived at

Artbreeder Image

the flora jungle. His travels have been long but finally he has arrived at the elusive jungle. It almost seems as if something about the forest beckons him to come closer, just one more step the forest says. Perhaps the forest is hiding a far more alluring but dangerous aspect than is visible at first glance.

Blender/Rhino Model Base

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Hive

Hive Illustration

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The landscape presented on the left is Hive, characterized a monolithic organic hive structure, enveloped by clusters of alien eggs emitting a bright yet eerie light, and surrounded by a singular path dominated by pools of acid water discharging hazy steam that blurs visibility. The artbreeder image displayed a large structure surrounding a bright light source amid a charred wasteland. I interpreted the image as having a fantastical ethereal quality of light and quickly pictured the idea of a bioluminescent hive. As the last in the series of illustrations, I wanted this illustration to demonstrate a quality of finality, that the journey embarked upon starting with canyons would

Artbreeder Image

end here, with a final confrontation with whatever resides within the hive. As our travelers approach the hive, they feel a sense of dread upon confronting the unknown within the ghastly organic fortress beyond.

Blender/Rhino Model Base

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Tokyo Streets

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Clown Circus Surrealist drawing done in pen and ink then colored in Photoshop. The drawing was an exploration of a drawing with crazy textures, color combinations, and abstract organic and geometric forms.

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Cowardly Lion Surrealist drawing done in pen and ink then colored in Photoshop. The drawing is of an imaginary creature with the features of various different real and mythical creatures, including Spiders, Vultures, Lizards, Onis, etc. The creature is in a pose of self defense. It is flaring out its frills in defense and is utilizing its dynamic coloring to ward of potential predators.

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Ouji Sushi This drawing is a digital illustration done on Procreate. The drawing is of a gathering of various deep sea creatures, inspired by the different types of sushi that I enjoy eating, from fish to mollusks to seaweed. I tried to include a dynamic range of vivid colors in the blue-pink color range in addition to alternating organic and geometric patterns and textures.

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Off the Grid This drawing is a digital illustration done on Procreate. The drawing is an abstract drawing that works ion multiple layers: Monster (pink), Algae (green), and Electricity (yellow). The diferent colored layers can all work independently. Seen below are all the color combinations and an initial drawing

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The Forest Waypoint is a

Forest Waypoint

contemplative rest stop within a dense forest that beacons to weary travelers seeking refuge with a large inflated geometric sail that floats upon the wind. Through a process known as pix to pix, I was able to train an AI to recognize form by introducing it to hundreds of sample photos to train a brush that turns a simple line drawing into that very same form. Displayed on the right was my final proposal of the forest waypoint that is compiled of 10 different brushes. The seperate brushes don’t always mesh and those supposed inconveniences and tension give rise to unexpected design decisions and help further a dialogue between the possibilities of human & Section Cut

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computer collaborative drawing.


Geometric Corten Steel

Wooden Base

Fire

Wooden Veneer

Bush Blob

Glass Panel

Wood Quadpod

Wooden Fence

Tree

Steel Truss

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Early Rendition of Forest Waypoint

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Treehousse Variant

Render Base

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