Glowho3 General Design Portfolio

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GARRICK HO

Selected Illustrative and Artistic Works University of California, Berkeley College of Environmental Design


garrickho@berkeley.edu 415-971-8404 https://www.linkedin.com/in/garrick-ho/ garrickho.com

Contact

Education University of California, Berkeley, CA College of Environmental Design Bachelor of Arts in Architecture 2016-2020 2019-2020 CED Circus Nominee Noll & Tam Architects, Berkeley, CA Intern Architect 2019 DScheme Studios, San Francisco, CA Intern Architect 2017-2018 Autodesk Autocad Revit Adobe Photoshop Illustrator Indesign Lightroom Rhino 3D + VRay Google Sketchup Lumion Blender 2

Experience

Qualifications


Table of Contents Illustration Watching a Dream

Independent Project 2020

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Environmental Art Canyon

UC Berkeley CED Arch 100D 2020 Arch UC Berkeley CED Arch 100D 2020 Flora UC Berkeley CED Arch 100D 2020 Hive UC Berkeley CED Arch 100D 2020

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AI Inspired Design Forest Waystation

UC Berkeley CED Arch 100D 2020

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AI Inspired Design Clean Water Booth

UC Davis Study Abroad 2018

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Watching A Dream This collection of digital works is called Watching a Dream, a series of stylized illustrations inspired by personal interactions between people and intimate architectural conditions. A project inspired by fonder memories of enjoying the outdoors and built spaces of pre quarantine and pre Covid-19. Rather attempt to create photorealistic renders, the less precise nature of the drawings give more room for an observers own internalized image and makes it much easier for less experienced observers to not drift away and get unrealistic ideas of how something will look built and finished. The mixture of architectural perspectives and line drawing with colorful stylized digital paintings produces an aesthetically pleasing depiction of the built environment that allows observers to relate to spaces more personally, unlike realistic renders that can trick observers into believing too much of a realistically rendered drawing. Here I have presented a selection of my favorite pieces from this collection. To see the others and color variants of the pieces shown here, please visit- https://www.glowho3.com/watchingadream

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Canyon

Canyon Illustration

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This project explores workflows for producing artificial landscapes and environments using a mixture of AI techniques. These include: generative adversarial networks (Artbreeder), world building tools (Blender and Rhino), and hand-drawn illustrations. By these means, we identify potential unexpected tensions and affordances that arise between these tools that can be leveraged into novel designs. A series of alien biomes and imaginary landscapes are thereby produced, expressed as an isometric interpretation of an AI-generated perspective scene. In this way, in a visual call-and-response structure, each Artbreeder landscape acts as a “creative prompt� for the design of imaginary

Artbreeder Image

world in isometric. The artbreeder images inspired a narrative about fronterism, with a group of cowboys and native american travelers exploring the alien wildlands. The landscape presented on the left is Canyon, characterized by large flat maroon flats penetrated by steep canyons and surrounded by shallow swamp. My interpretion of the artbreeder image was that of a canyon with harsh sunlight that create stark shadows and canyon walls carved by the water over time. In this scene, a group of travelers scout the surrounding maze-like area, desperate to establish their bearings.

Blender/Rhino Model Base

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Arch

Arch Illustration

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The landscape presented on the left is Arch, characterized by a series of 4 large arches that form a tunnel surrounded by a rock desert outpost with large organic spikes rising out of the ground. This Artbreeder image was more abstract than Canyon so my inspiration for this image was based on the central arch form, the spikes that rise out of the ground, and my intepretations of the corrolations between the colors and form. In this scene, a group of native american travelers have arrived at the end of the tunnel and are resting after their journey. However, they will be soon met by a lone native american scout chased by a group of agrresive cowboys, due to land disputes.

Artbreeder Image

It seems even in thie foreign land, various groups of power have risen and are in conflict over the right to settle the land.

Blender/Rhino Model Base

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Flora

Flora Illustration

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The landscape presented on the left is Flora, characterized by a large grassy plains bordering a dense bioluminscent forest. This Artbreeder image was chaotic and had a lot of different elements all happening at once. While I clearly saw a forest, intepreting this scene in isometric would be difficult as displaying all the detail while incorporating the detailed human figures would be a challenge. As such, I chose to illustrate the conditions at the edge of the forest, questioning what existed beyond the boundaries of the forest rather than what the forest itself was. In this scene, a lone native american traveler has been traversing the grassy oceans and has norw arrived at

Artbreeder Image

the flora jungle. His travels have been long but finally he has arrived at the elusive jungle. It almost seems as if something about the forest beckons him to come closer, just one more step the forest says. Perhaps the forest is hiding a far more alluring but dangerous aspect than is visible at first glance.

Blender/Rhino Model Base

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Hive

Hive Illustration

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The landscape presented on the left is Hive, characterized a monolithic organic hive structure, enveloped by clusters of alien eggs emitting a bright yet eerie light, and surrounded by a singular path dominated by pools of acid water discharging hazy steam that blurs visibility. The artbreeder image displayed a large structure surrounding a bright light source amid a charred wasteland. I interpreted the image as having a fantastical ethereal quality of light and quickly pictured the idea of a bioluminescent hive. As the last in the series of illustrations, I wanted this illustration to demonstrate a quality of finality, that the journey embarked upon starting with canyons would

Artbreeder Image

end here, with a final confrontation with whatever resides within the hive. As our travelers approach the hive, they feel a sense of dread upon confronting the unknown within the ghastly organic fortress beyond.

Blender/Rhino Model Base

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The Forest Waypoint is a

Forest Waypoint

contemplative rest stop within a dense forest that beacons to weary travelers seeking refuge with a large inflated geometric sail that floats upon the wind. Through a process known as pix to pix, I was able to train an AI to recognize form by introducing it to hundreds of sample photos to train a brush that turns a simple line drawing into that very same form. Displayed on the right was my final proposal of the forest waypoint that is compiled of 10 different brushes. The seperate brushes don’t always mesh and those supposed inconveniences and tension give rise to unexpected design decisions and help further a dialogue between the possibilities of human & Section Cut

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computer collaborative drawing.


Geometric Corten Steel

Wooden Base

Fire

Wooden Veneer

Bush Blob

Glass Panel

Wood Quadpod

Wooden Fence

Tree

Steel Truss

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Early Rendition of Forest Waypoint

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Treehousse Variant

Render Base

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Clean Water Booth

Exterior Render

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The Clean Water Booth’s goal is to give access to free clean water to the general public of London. I came to the realization that generally people do not know where their water comes from, or whether the quality of the water is safe to drink. Therefore, in rethinking the purpose of a phone box, I aimed to remodel it as a station that serves water to the public and provides information and resources about the current state of water in London today. In looking at data on where the most options for drinking fountains were located across the city, I also wanted to place these stations in areas that were underserved. While realizing my design, I chose to make the booth a structure that one would lean in to to observe a demonstrative water filtration system. The fountain would be located in place of where a phone would typically sit. The exterior of the booth would include data to educate the public on water accessibility and health issues as well as point them to resources such as Find a Fountain.

Filtration Mechanism

Concept Design

Side Section

Front Section

Colored Renders

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