GARRICK HO
Selected Design and Artistic Works University of California, Berkeley College of Environmental Design
garrickho@berkeley.edu 415-971-8404 https://www.linkedin.com/in/garrick-ho/ garrickho.com
Contact
Education University of California, Berkeley, CA College of Environmental Design Bachelor of Arts in Architecture 2016-2020 2019-2020 CED Circus Nominee Noll & Tam Architects, Berkeley, CA Intern Architect 2019 DScheme Studios, San Francisco, CA Intern Architect 2017-2018 Autodesk Autocad Revit Adobe Photoshop Illustrator Indesign Lightroom Rhino 3D + VRay Google Sketchup Lumion Blender 2
Experience
Qualifications
Table of Contents Architecture The Machine
UC Berkeley CED Arch 100C 2019
4-11
Urban Institute UC Berkeley CED Arch 100B 2019
12-15
Social Condensing Center UC Berkeley CED Arch 100A 2018
16-19
Cherryland Community Center Noll & Tam Architects 2019 AI Inspired Design Forest Waystation UC Berkeley CED Arch 100D 2020 Canyon, Arch, Flora, Hive UC Berkeley CED Arch 100D 2020 Exhibition Design Clean Water Booth UC Davis Study Abroad 2018
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Industrial Design Demolition Cat Stairs
UC Berkeley CED Arch 160 2019
36-37
Illustration Illustrations
Miscellaneous 38-42
Photography Photography
Miscellaneous 43 3
The Machine
Exterior Night Render
The Machine is an intervention of an existing furniture making space, Ohio Design, which introduces the programming and utilities of Southern Pacific Brewery, a popular brewery located next door. The project started as a study of the hidden world of debauchery in the Mission District of SF. Through this study, I identified key “avenues” that held the highest concentrations of popular alcoholic establishments which led to another study of the differing cycles of work/ rest at both Ohio Design and Southern Pacific Brewery. After identifying the work/rest cycles of each establishment, I created a new avenue located at the shared wall of the 2 businesses that would act as an intermediary fluid space that each business could share and utilize to optimize their individual production processes. The avenue not only holds the administrative and support spaces but also a “machine” in the form of an automated storage system that could manage resources while independently and efficiently delivering raw materials or finished products to their ideal location. Furthermore, the machine acts as a metaphysical expression of the work/rest cycle and serves as a spectacle for the customers resting at Southern Pacific Brewery. 4
Machine Storage Detail
Machine Transportation Detail Front Exterior Perspective
Ohio Exterior
Ohio Interior Structure Detail Southern Pacific Brewing
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Model Plan View
Section 1
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Section 1 displays a reduced portion of the existing Ohio Design fabrication space, with exposed trusses and columns. Section 2, 3, and 4 reveal the inner workings of the administrative and rest space as well the Machine, exhibiting the rows of storage used to house raw and finished goods and grid path that automated robots will travel on. Furthermore, sections 3 and 4 begin illustrating the intersections between existing structures, with denser heavier materials and assembly, with the new Modernist glass crucifix form. The project relies on taking advantage of the vertical spaces to leverage the most optimal use of space, as well as utilizing the hierachy produced by ground floor assembly space and second floor administrative spaces to allow for clear lines of communication and observation between management and workers.
Section 2
Second Floor
Section 3
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Ground Floor
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Third Floor
Section 4
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Structure
Entrance
Shared Wall
Heat Map of activity throughout the work day tracked by quadrant illustrating areas of work (darker) and areas of rest (lighter)
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Shared Space
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Public vs Private
Creation of Avenue
Machine in Avenue
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Pictured below is a section axonometric representation of the existing workspaces of Southern Pacific Brewery and Ohio Design. The workspaces are connected by a single shared wall yet their functions and processes are vastly different. They both need space for storage.
Section perspective of existing spaces
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Perspective of rail system from Southern Pacific Brewery Perspective of rail system from Ohio Design
PIctured above is an early concept for the project’s mechanical storage system. It would have utilized a series of rails for movement and storage, initially situated at the large grain silo and the central avenue produced by the shared wall. 11
The Urban Institute
Exterior Night Render
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The Urban Institute is a mix-used recreational, social and arts building located on an empty lot in lower Soma. Programming includes a street side art gallery, presentation spaces, offices with meeting rooms, and a display space for the WPA model of San Francisco built in 1940. At the center, an open central atrium surrounded by movable sliding glass doors resulting in a varied interior maneuverabilty that produces seemingly interconnected and visible spaces while keeping programming separate. The building also showcases 2 sets of maneuverable wooden facade panels that can independently open and close based on lighting conditions and the need for privacy. The first and fourth floors have wide facade panels with horizontal slits that allow for more light and exterior exposure to account for the public nature of these spaces. In contrast, the second and third floors have smaller facade panels with vertical slits that allow for more variability in light levels to account for the private nature of the programming on those floors. In summation, this project plays with the concept of variable transparency and manipulation of spaces depending on situation.
Facade Mute
Public vs Private
Facade Neutral
Program
Facade Open
Circulation
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Ground Floor
Second Floor Section 1
Interior Section Isometric
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Third Floor Section 2
Fourth Floor Section 3
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Exterior Detail
Exterior Render
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Interior Light Shaft
Interior Light Shaft
Exterior Perspective
Exterior Perspective
The social condensing community center is located across the North Berkeley bart station and adjacent to Sacramento Street In Berkeley, Ca. Programming includes a transit hub, a cafe, an art gallery, community storage, computer stations, reading/resting areas and flexible community spaces. This project explores the resultings interior and exterior moments created by a competing dynamic of varied spatial cuts through the building. These cuts produce an interior experience that varies on each floor due to resulting diagonal and vertical interior shafts of air and light and exterior slices creating light exposure within and exterior rest areas. 17
Exterior Grid Alignment System
Ground Floor
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Second Floor
Section 1
Third Floor
Fourth Floor
The models to the right are early conceptual interior structure models revealing the movement and relation of spaces. As illustrated through the plans on th left, the circulation is concentrated within a crucifix form located at the center of each floor. The central hallway of each floor is connected to a set of firestairs and an elevator on the opposing side. The central stairs zig-zag diagonally through the central atrium. The project takes advantage of the alternating and irregular windows and exterior terrace moments to introduce light within the interior spaces.
Concept Model Elevation Concept Model Perspective
Concept Model Perspective
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Cherryland Community Center
Exterior Render
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Auditorium Exterior
Library
Renders I did for the new Cherryland, Ca Community Center while working at Noll & Tam Architects. After modeling on Revit, I transfered the project onto Lumion where I populated the scenes with entourage, artwork, correct lighting, and miscellanious objects. In post processing, I filtered and edited the renders to create a set of stylized cohesive scenes.
Lobby
Lobby
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The Forest Waypoint is a
Forest Waypoint
contemplative rest stop within a dense forest that beacons to weary travelers seeking refuge with a large inflated geometric sail that floats upon the wind. Through a process known as pix to pix, I was able to train an AI to recognize form by introducing it to hundreds of sample photos to train a brush that turns a simple line drawing into that very same form. Displayed on the right was my final proposal of the forest waypoint that is compiled of 10 different brushes. The seperate brushes don’t always mesh and those supposed inconveniences and tension give rise to unexpected design decisions and help further a dialogue between the possibilities of human & Section Cut
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computer collaborative drawing.
Geometric Corten Steel
Wooden Base
Fire
Wooden Veneer
Bush Blob
Glass Panel
Wood Quadpod
Wooden Fence
Tree
Steel Truss
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Early Rendition of Forest Waypoint
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Treehousse Variant
Render Base
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Canyon
Canyon Illustration
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This project explores workflows for producing artificial landscapes and environments using a mixture of AI techniques. These include: generative adversarial networks (Artbreeder), world building tools (Blender and Rhino), and hand-drawn illustrations. By these means, we identify potential unexpected tensions and affordances that arise between these tools that can be leveraged into novel designs. A series of alien biomes and imaginary landscapes are thereby produced, expressed as an isometric interpretation of an AI-generated perspective scene. In this way, in a visual call-and-response structure, each Artbreeder landscape acts as a “creative prompt� for the design of imaginary
Artbreeder Image
world in isometric. The artbreeder images inspired a narrative about fronterism, with a group of cowboys and native american travelers exploring the alien wildlands. The landscape presented on the left is Canyon, characterized by large flat maroon flats penetrated by steep canyons and surrounded by shallow swamp. My interpretion of the artbreeder image was that of a canyon with harsh sunlight that create stark shadows and canyon walls carved by the water over time. In this scene, a group of travelers scout the surrounding maze-like area, desperate to establish their bearings.
Blender/Rhino Model Base
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Arch
Arch Illustration
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The landscape presented on the left is Arch, characterized by a series of 4 large arches that form a tunnel surrounded by a rock desert outpost with large organic spikes rising out of the ground. This Artbreeder image was more abstract than Canyon so my inspiration for this image was based on the central arch form, the spikes that rise out of the ground, and my intepretations of the corrolations between the colors and form. In this scene, a group of native american travelers have arrived at the end of the tunnel and are resting after their journey. However, they will be soon met by a lone native american scout chased by a group of agrresive cowboys, due to land disputes.
Artbreeder Image
It seems even in thie foreign land, various groups of power have risen and are in conflict over the right to settle the land.
Blender/Rhino Model Base
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Flora
Flora Illustration
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The landscape presented on the left is Flora, characterized by a large grassy plains bordering a dense bioluminscent forest. This Artbreeder image was chaotic and had a lot of different elements all happening at once. While I clearly saw a forest, intepreting this scene in isometric would be difficult as displaying all the detail while incorporating the detailed human figures would be a challenge. As such, I chose to illustrate the conditions at the edge of the forest, questioning what existed beyond the boundaries of the forest rather than what the forest itself was. In this scene, a lone native american traveler has been traversing the grassy oceans and has norw arrived at
Artbreeder Image
the flora jungle. His travels have been long but finally he has arrived at the elusive jungle. It almost seems as if something about the forest beckons him to come closer, just one more step the forest says. Perhaps the forest is hiding a far more alluring but dangerous aspect than is visible at first glance.
Blender/Rhino Model Base
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Hive
Hive Illustration
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The landscape presented on the left is Hive, characterized a monolithic organic hive structure, enveloped by clusters of alien eggs emitting a bright yet eerie light, and surrounded by a singular path dominated by pools of acid water discharging hazy steam that blurs visibility. The artbreeder image displayed a large structure surrounding a bright light source amid a charred wasteland. I interpreted the image as having a fantastical ethereal quality of light and quickly pictured the idea of a bioluminescent hive. As the last in the series of illustrations, I wanted this illustration to demonstrate a quality of finality, that the journey embarked upon starting with canyons would
Artbreeder Image
end here, with a final confrontation with whatever resides within the hive. As our travelers approach the hive, they feel a sense of dread upon confronting the unknown within the ghastly organic fortress beyond.
Blender/Rhino Model Base
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Clean Water Booth
Exterior Render
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The Clean Water Booth’s goal is to give access to free clean water to the general public of London. I came to the realization that generally people do not know where their water comes from, or whether the quality of the water is safe to drink. Therefore, in rethinking the purpose of a phone box, I aimed to remodel it as a station that serves water to the public and provides information and resources about the current state of water in London today. In looking at data on where the most options for drinking fountains were located across the city, I also wanted to place these stations in areas that were underserved. While realizing my design, I chose to make the booth a structure that one would lean in to to observe a demonstrative water filtration system. The fountain would be located in place of where a phone would typically sit. The exterior of the booth would include data to educate the public on water accessibility and health issues as well as point them to resources such as Find a Fountain.
Filtration Mechanism
Concept Design
Side Section
Front Section
Colored Renders
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Demolition Cat Stairs
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The initial concept for our project was to create a staircase with an integrated cat rest/play area behind the treads. When designing the structural aspects, I decided to use purely cold connections. Although wielding could have alleviated our project timeline, I wanted to see if it possible to create a set of stairs that is both aesthetically pleasing and structurally stable. The stairs are mainly made of steel bars except for the treads, which are made of wood. The balustrade has mesh wiring to prevent todlers and others from getting limbs or other body parts from getting caught within. The diagonal bracing on the taller sections serve not only as precaution against gravitational forces but was also the inspiration for the construction theme we ended on. I further built upon the 37
Clown Circus Surrealist drawing done in pen and ink then colored in Photoshop. The drawing was an exploration of a drawing with crazy textures, color combinations, and abstract organic and geometric forms.
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Cowardly Lion Surrealist drawing done in pen and ink then colored in Photoshop. The drawing is of an imaginary creature with the features of various different real and mythical creatures, including Spiders, Vultures, Lizards, Onis, etc. The creature is in a pose of self defense. It is flaring out its frills in defense and is utilizing its dynamic coloring to ward of potential predators.
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Ouji Sushi This drawing is a digital illustration done on Procreate. The drawing is of a gathering of various deep sea creatures, inspired by the different types of sushi that I enjoy eating, from fish to mollusks to seaweed. I tried to include a dynamic range of vivid colors in the blue-pink color range in addition to alternating organic and geometric patterns and textures.
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Off the Grid This drawing is a digital illustration done on Procreate. The drawing is an abstract drawing that works ion multiple layers: Monster (pink), Algae (green), and Electricity (yellow). The diferent colored layers can all work independently. Seen below are all the color combinations and an initial drawing
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Cephalopoda Diver Type 07: Nautilus
This drawing is done in watercolor and pen and ink for a bio-inspired design art contest. The drawing is of a robotic submarine designed after Nautilus, an animal in the Cephalopod family group. The submarine circulates water to generate oxygen and propels the water outwards to glide through the water. The outer shell fo the submarine is hardened to protect itself from the pressure of the deep and its tentacles can be mobilized for grabbing, attacking, and defense.
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Photography
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