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2 minute read
4) Using Two Pointers (Long pointer and short pointer are separated
ACTIVITY WHEEL
(4) Using Two Pointers (Long Pointer and Short Pointer are Separated)
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Long Pointer
Logical Association and Correspondence
The game modes with two pointers are designed for practicing the child's matching capabilities. Through corresponding and matching, the child will develop logical association and correspondence capabilities. With time, this newfound link between objects will entice in him or her the desire and curiosity to discover new relationships.
Short Pointer
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ACTIVITY WHEEL
Introduction to the Game Mode with Two Pointers Game Mode Instructions
This game mode uses both the long and short pointers. First select a suitable illustrative game story to be placed into the LEARNING DISC. Then, fit and fix the long and short pointers so that they form one piece and rest on the 12:00 position on the clock. Start spinning the disc and once the spinning has stopped, relate your questions to the designated illustrations. Encourage the child to try to find the answers by moving and pointing the other pointer toward the correct illustration. The following is an example game :
Step 1
Choose a game story that uses two pointers (i.e. Shadow Puppets)
Step 4
Find the matching illustration corresponding to the designated illustration. For instance, “What is the name of the animal? It’s a snail! Can you find his shadow? Try and find it with the pointer.”
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Step 2
Combine the long and short pointers together into one and place it onto the 12:00 position. Before spinning the disc, practice some finger motions with the child, and see if they can recognize some of the animals’ pictures.
Step 5
To restart the game, combine the long and short pointers together into one and replace it onto the 12:00 position.
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Step 3
Once the spinning disc has stopped, proceed with the questions according to the designated illustrations. For instance, “What is the name of this animal? Can you make this animal with your fingers?”
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ACTIVITY WHEEL
The following illustrative stories may be placed into the LEARNING DISC for the game mode with two pointers. The list also includes the suitable age range, the corresponding units, and the basic learning objectives as a guideline for your reference, and custom adjustments may be necessary depending on the child’s progress.
What’s This Taste? (Distinguishing Different Tastes)
For ages 3 ~ 3 1/2
Please help the child match the food items with their corresponding tastes.
Taller or Shorter (Distinguishing Heights)
For ages 4 ~ 4 1/2
Please help the child recognize the order of the objects by ranking their heights.
Bigger or Smaller (Distinguishing Sizes)
For ages 4 ~ 4 1/2
Please help the child identify the order of the objects by ranking their size.
Thicker or Thinner (Distinguishing Thickness)
For ages 4 ~ 4 1/2
Please help the child recognize the order of the objects by ranking their thickness.
Shadow Puppets (Practice Fine Motor Skills)
For ages 5 ~ 5 1/2
Please help the child make different animal shadows with his or her hands.