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6) Using Three Pointers (Long pointer, short pointer and soft stopper acted as an extra pointer

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(6) Using Three Pointers (Long Pointer, Short Pointer and Soft Stopper Acted as an Extra Pointer)

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Soft Stopper Short Pointer

Observation and Discovery

The game mode with three pointers adds a new level of challenge that requires the child to observe and discover new combinations and relationships to satisfy his desire for learning and exploring. As a result, he or she gains practice and experience that ultimately develops keener observation and logical thinking skills.

Long Pointer

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Three-Pointer Game Mode Game Mode Instructions

In this game mode, you will need to use the SOFT STOPPER in addition to the short and long pointers. Please select and place an illustrative game story into the LEARNING DISC, combine the short and long pointers into one, and place the pointers on the 12 :00 position. The questions that you ask should be related to the illustration pointed by the yellow SOFT STOPPER. When answering the question, the child should use the long and short pointers to point to both of the two correct answers. An example game is as follows:

Select an illustrative game story for this game mode suitable for the child’s age (example: “Puzzles with Shapes”).

Step 4 Step 1

Please help the child use the long and short pointers to find the answers by pointing them to the triangle and the circle, respectively. The game is finished at this point.

Step 2

Combine the long and short pointers together into one and place it on the 12 :00 position. Start spinning the disc until it stops. Before starting the game, you may want to ask the child a question such as: “Can you tell me which shapes do you see?”

Step 5

To repeat the game, simply combine the two pointers together and reposition them back to 12 :00 and start the game again.

Step 3

Use the illustration pointed by the SOFT STOPPER to ask your question: “Can you tell me which two shapes add up to this shape? It’s a circle plus a triangle.”

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Illustrative Stories for the Three-Pointer Game Mode:

The following illustrative stories may be placed into the LEARNING DISC for the game mode that uses the SOFT STOPPER. The list also includes the suitable age range, the corresponding units, and the basic learning objectives as a guideline for your reference, and custom adjustments may be necessary depending on the child’s progress.

Let Us Travel the World

Adding with Fingers (Addition Concepts)

For ages 3 ~ 3 1/2 Please help the child use his or her hands to perform simple addition.

The Little Explorer (Identifying Items for the Outdoor)

For ages 3 ~ 3 1/2 Please help the child find two items missing from the illustrations.

Adding with Dots (Modes of Transportation)

(Basic Addition)

For ages 4 ~ 4 1/2

For ages 3 ~ 3 1/2 Please assist the child in finding out

Please help the child count and add the dots on the illustrations.

Packaging Presents (Item Matching)

For ages 3 ~ 3 1/2 Please help the child find the correct wrapping paper and package decorations that make up the corresponding gifts.

(Color Matching)

For ages 31/2 ~ 4 Please help the child determine which blocks and colors make up the picture in the illustration.

Building Blocks

which modes of transportation operate in which spaces.

Puzzles with Shapes (Identifying and Assembling Geometric Shapes)

For ages 4 ~ 4 1/2 Please help the child identify the different shapes, and try to guess how these shapes will combine to form new shapes.

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