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2) Using Only the Single Pointer - Combining Long and Short Pointers Together into One

ACTIVITY WHEEL

(2) Using Only the Single Pointer - Combining Long and Short Pointers Together into One

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Instructions for Game Modes

First select a suitable illustrative game story to be placed into the LEARNING DISC. Then, fit and fix the long and short pointers so that they form one piece, and start spinning the disc from the 12:00 position on the clock. Once the spinning has stopped, perform the Q and A with the corresponding illustrations.

An example game is as follows:

Step 1

Select an illustrative play story for this play mode suitable for the child’s age (example: “Name the Household Product”)

Step 2

Combine the long and short pointers together into one and place it onto the 12:00 position. Before you spin the disc, you can ask the child whether he recognizes anything on the play illustrations to encourage them to participate in the play.

Step 3

Once the spinning disc has stopped, proceed with the questions according to the designated illustrations. An example question may be: ”What is the name of the picture that the single pointer is pointing at? Where have you seen it before? What do you think it is used for?

Step 4

Repeat the previous steps so that the child has a chance to answer questions for each of the illustrations.

Step 5

Once the child has become familiarized with the name and picture, you may proceed with the follow-up questions. For instance, “What else can you do with a box, other than putting things inside? What can you make a box into? These questions should be made to allow the child to think critically.”

Scan this QR code to view a video tutorial showing how to use this kit.

ACTIVITY WHEEL

Illustrative Stories for the Single Pointer Game Mode

The following illustrative stories may be placed into the LEARNING DISC for the game mode with a single pointer. The list also includes the suitable age range, the corresponding units, and the basic learning objectives as a guideline for your reference, and custom adjustments may be necessary depending on the child’s progress.

Name the Household Product (Identifying Household Items)

For ages 3 ~ 3 1/2

Please help the child identify the names and uses of various common household products.

The Little Observer (Learning Animal Characteristics)

For ages 4 ~ 4 1/2

Please help the child identify and describe physical characteristics of various animals.

Do What I Do (Exercising the Major Muscle Groups)

For ages 3 ~ 5

Please assist the child in performing various body movements.

The Bear and the Box (Spatial Awareness)

For ages 4 ~ 4 1/2

Please help the child place the objects into different positions and spaces.

Can You Make This Face? (Nonverbal Interactions)

For ages 3 1/2 ~ 4

Please help the child identify various facial expressions and emotions.

Draw These Shapes (Drawing Practice)

For ages 3 ~ 5 1/2

Please help the child use paper and pencil to draw various lines and shapes.

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